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Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

If I were to play a unknown chapter such as astral claws and ran them as imperial fist, could I use chapter specific stratagems such as bolter drill?
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Jpat1213 wrote:
If I were to play a unknown chapter such as astral claws and ran them as imperial fist, could I use chapter specific stratagems such as bolter drill?


As long as you use all the rules for imperial fists (and no rules from say Ultramarines or any other chapter), you can call them whatever you want and they will be imperial fists.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Norn Queen






Jpat1213 wrote:
If I were to play a unknown chapter such as astral claws and ran them as imperial fist, could I use chapter specific stratagems such as bolter drill?
While that is (I am assuming) the intent, the RaW actually doesn't allow you to do that. If you pick ASTRAL CLAWS as the keyword, and pick the Imperial Fist chapter tactic, your models now have a rule saying IMPERIAL FISTS do things, because GW forgot to give permission to change the Chapter Tactic's keyword for successor chapters.

In any case, picking a custom chapter is never a good idea because you lose out on Special Characters and Traits. Just pick the IMPERIAL FISTS keyword, it doesn't matter how your army is painted.

This message was edited 1 time. Last update was at 2018/06/15 11:17:56


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+++++There are currently ONE HUNDRED AND FIFTEEN (115) documents required to play Warhammer 40,000 8th edition+++++
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Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
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Made in us
Lieutenant General





Florence, KY

In the case of ASTRAL CLAWS, there are Forge World special characters you would need the keyword to unlock.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

 Ghaz wrote:
In the case of ASTRAL CLAWS, there are Forge World special characters you would need the keyword to unlock.


I was looking at running astral claws as imperial fist, they have no defined origin I just wasnt sure if running them as imperiel fist gave me access to bolter drill
Ofc I would have Huron and friends


Automatically Appended Next Post:
 BaconCatBug wrote:
Jpat1213 wrote:
If I were to play a unknown chapter such as astral claws and ran them as imperial fist, could I use chapter specific stratagems such as bolter drill?
While that is (I am assuming) the intent, the RaW actually doesn't allow you to do that. If you pick ASTRAL CLAWS as the keyword, and pick the Imperial Fist chapter tactic, your models now have a rule saying IMPERIAL FISTS do things, because GW forgot to give permission to change the Chapter Tactic's keyword for successor chapters.

In any case, picking a custom chapter is never a good idea because you lose out on Special Characters and Traits. Just pick the IMPERIAL FISTS keyword, it doesn't matter how your army is painted.


Sweet thanks!

This message was edited 1 time. Last update was at 2018/06/15 18:29:12


 
   
Made in de
Witch Hunter in the Shadows



Aachen

Jpat1213 wrote:
 Ghaz wrote:
In the case of ASTRAL CLAWS, there are Forge World special characters you would need the keyword to unlock.


I was looking at running astral claws as imperial fist, they have no defined origin I just wasnt sure if running them as imperiel fist gave me access to bolter drill
Ofc I would have Huron and friends


Automatically Appended Next Post:
 BaconCatBug wrote:
Jpat1213 wrote:
If I were to play a unknown chapter such as astral claws and ran them as imperial fist, could I use chapter specific stratagems such as bolter drill?
While that is (I am assuming) the intent, the RaW actually doesn't allow you to do that. If you pick ASTRAL CLAWS as the keyword, and pick the Imperial Fist chapter tactic, your models now have a rule saying IMPERIAL FISTS do things, because GW forgot to give permission to change the Chapter Tactic's keyword for successor chapters.

In any case, picking a custom chapter is never a good idea because you lose out on Special Characters and Traits. Just pick the IMPERIAL FISTS keyword, it doesn't matter how your army is painted.


Sweet thanks!


RAW you can't pick IMPERIAL FISTS as your keyword AND bring the FW ASTRAL CLAWS characters, but as long as you're fine without the FW characters it's going to work just fine.

HIWPI: I'd suggest taking the Crimson Fists as an example - they clearly don't use the IF characters, relic and warlord trait (since they have their own), but they don't have their own Chapter Tactic or Stratagem - they're meant to use the IF ones. If you apply that to the Astral Claws, you get to use the AC Characters, the IF trait and stratagem, but relics and warlord traits are limited to the "basic" ones unless FW releases rules for the Astral Claws.
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

nekooni wrote:
Jpat1213 wrote:
 Ghaz wrote:
In the case of ASTRAL CLAWS, there are Forge World special characters you would need the keyword to unlock.


I was looking at running astral claws as imperial fist, they have no defined origin I just wasnt sure if running them as imperiel fist gave me access to bolter drill
Ofc I would have Huron and friends


Automatically Appended Next Post:
 BaconCatBug wrote:
Jpat1213 wrote:
If I were to play a unknown chapter such as astral claws and ran them as imperial fist, could I use chapter specific stratagems such as bolter drill?
While that is (I am assuming) the intent, the RaW actually doesn't allow you to do that. If you pick ASTRAL CLAWS as the keyword, and pick the Imperial Fist chapter tactic, your models now have a rule saying IMPERIAL FISTS do things, because GW forgot to give permission to change the Chapter Tactic's keyword for successor chapters.

In any case, picking a custom chapter is never a good idea because you lose out on Special Characters and Traits. Just pick the IMPERIAL FISTS keyword, it doesn't matter how your army is painted.


Sweet thanks!


RAW you can't pick IMPERIAL FISTS as your keyword AND bring the FW ASTRAL CLAWS characters, but as long as you're fine without the FW characters it's going to work just fine.

HIWPI: I'd suggest taking the Crimson Fists as an example - they clearly don't use the IF characters, relic and warlord trait (since they have their own), but they don't have their own Chapter Tactic or Stratagem - they're meant to use the IF ones. If you apply that to the Astral Claws, you get to use the AC Characters, the IF trait and stratagem, but relics and warlord traits are limited to the "basic" ones unless FW releases rules for the Astral Claws.


So your saying use crimson fist chapter tactics and it will allow me to use Huron and valthex(+1 s to boltguns) and still able to use bolter drill?
   
Made in gb
Norn Queen






Jpat1213 wrote:
So your saying use crimson fist chapter tactics and it will allow me to use Huron and valthex(+1 s to boltguns) and still able to use bolter drill?
No.

To make it super simple, you need to use the ASTRAL CLAWS keyword to gain access to Huron, and you can pick whatever Chapter Tactics you want. You won't have access to the Warlord Traits or Special Characters (like Lysander) of the Chapter Tactic you pick though.

This message was edited 2 times. Last update was at 2018/06/15 19:10:26


Add me on Discord: BaconCatBug#0294
+++++There are currently ONE HUNDRED AND FIFTEEN (115) documents required to play Warhammer 40,000 8th edition+++++
+++++List of "broken" RaW in Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities
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Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages.  
   
Made in de
Witch Hunter in the Shadows



Aachen

Jpat1213 wrote:
nekooni wrote:
RAW you can't pick IMPERIAL FISTS as your keyword AND bring the FW ASTRAL CLAWS characters, but as long as you're fine without the FW characters it's going to work just fine.

HIWPI: I'd suggest taking the Crimson Fists as an example - they clearly don't use the IF characters, relic and warlord trait (since they have their own), but they don't have their own Chapter Tactic or Stratagem - they're meant to use the IF ones. If you apply that to the Astral Claws, you get to use the AC Characters, the IF trait and stratagem, but relics and warlord traits are limited to the "basic" ones unless FW releases rules for the Astral Claws.


So your saying use crimson fist chapter tactics and it will allow me to use Huron and valthex(+1 s to boltguns) and still able to use bolter drill?

No, there are no Crimson Fist chapter tactics. I'm saying that I would play it like this: Use the Imperial Fists Chapter Tactic and Stratagems and the Astral Claws Characters. No IF/CF warlord traits or relics.

by the way: TECHNICALLY you should be using Codex: Chaos Space Marines - just saying. Damn heretics.

This message was edited 2 times. Last update was at 2018/06/15 19:10:39


 
   
 
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