Army Factions: Necrons (Sautekh)
Total Command Points: 8
Total Army Points: 1998 pts
Battalion Detachment: Necrons (Sautekh)
HQ1: Catacomb Command Barge , Gauss Cannon Staff of light , Relic (Lightning Field) – Warlord -
HQ2: Destroyer Lord , Warscythe Phylactery
Troop1:5 Immortals +Tesla Carbine x 5
Troop2:5 Immortals +Tesla Carbine x 5
Troop3:5 Immortals +Tesla Carbine x 5
FA1: 3 Canoptek scarab swarm . Feeder mandibles x 3
FA2: 6 Canoptek Wraiths , vicious claws x 5
HS1: Doomsday ark , Doomsday Cannon , Gauss Flayer Array x 2
HS2: Doomsday ark , Doomsday Cannon , Gauss Flayer Array x 2
HS3: Doomsday ark , Doomsday Cannon , Gauss Flayer Array x 2
Super-Heavy Auxiliary Detachment: Necrons (Sautekh)
LoW1: Tesseract Vault , Tesla Sphere x 4
Powers: 1 – Antimatter Meteor, 2 – Times Arrow, 5 – Seismic Assault, 6 – Transdimensional Thunderbolt
Currently looking at this for a tournament coming up this month. Made a few different decisions than normal as thought with the
CA coming around the corner why not.
Probably first thing you notice is there is no destroyers. This is mainly down the the fact they cant come in turn 1 as a defensive unit from reserves and if they are on the board turn one, they will get shot down.
The Command barge is going to be my methodical destruction activator, because of his speed and durability, the plan is for him to make the first shots on anything the doomsdays or vault want to shoot at and ensure they hit. Feel like he is a more expensive version of the tau's marker lights, but at least it is a form of a marker light for +1 to hit.
Destroyer lord is here because i been testing him out in smaller games and doubles, and he has just been a distraction which chews gum and takes names. with two ways to come back alive, and able to tie heavy shooting units up with little to no risk. he has become one my favorite units for messing with peoples strategies.
I decided upon the wraiths, as with how survivable the rest of the army was, i needed a unit to match them. feel with how much of a bullet magnet both the vault and wraiths are, the doomsdays will survive a lot longer. And if the wraiths get ignored, cause true carnage in the back of the board.
Main thing im debating about at the moment is the warlord trait and the powers for the vault. Because of no deceiver, i am currently against cosmic fire. Was a tough call between sky of falling stars and transdimensional thunderbolt. Decided the thunderbolt would be more effective through out the game, than the sky of falling stars.
Though currently thinking Hyperlogical strategist for warlord trait, as even though I cant get more than one back a turn. That will still be better than nothing. and a free reroll on my markerlight command barge is always welcome
Any thoughts would be welcome
Edited to remove costs*