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Made in gb
Sneaky Sniper Drone



Lancashire

Daemonhunters list:

The tales of Grand Master Flash and his bling buddies:

Grand Master Flash with Psycannon, NFW, hammerhand, sacred incense, grimroire of true names
.
6 GK terminators with 2 psycannons

Inquisitor with plasma pistol, ccw, emperors tarot, 3 vets with plasma, 2 sages, 1 mystic, standard '58' rhino

Callidus

6 GKs with a psycannon
6 GKs with a psycannon
6 GKs with a psycannon

2 Shooty Dreads
LRC - ala 'The Brick MkII'

Anyway on to the first game and due to my seeding, im on the lofty heights of table 3. Not expecting it to last, i find im playing against WitchHunters, one of the two armies i really wanted to play from the TWF discussion. So, determined to hold up my side of the inquisition, i resolve to psycannon his girly ass back to wherever Sisters come from.

His list:

Canoness Inf. Pistol, Blessed Weapon, Cloak of St. Aspira, Book Of St. Lucius
5 Celestian BG Hvy Flamer
Immolator TL Hvy Flamer

Canoness Plasma Pist, Pw. Wpn, Jump Pack

6 Celestians Multi Melta
Immolator TL Hvy Flamer

12 Repentia
1 Mistress
1 Priest Pw Wpn

3 Arco Flagellants

10 Sisters VSS, 2x Melta
Rhino Extra Armour, Smoke

10 Sisters VSS 2xMelta
Rhino Extra Armour, Smoke

10 Sisters VSS 2xFlamer
Rhino

Exorcist

Exorcist

6 Retributors VSS, 4x Hvy Bolter
Immolator TL Hvy Flamer


Friday night is soooooo long ago and so many pints ago that i cant remember much. Basically its alpha loot counters and we only get 3 loot counters which go across the middle of the table meaning we both have to advance, which to be honest suits me as i fancy these psycannons against his rhinos. If i can disrupt his advance and take the sisters on piecemeal i stand a chance. He helps me out by spreading his deployment across his whole zone, i concentrate all my infantry in the middle left, LRC middle right  trying not to getting exorcised first turn adn then the dreads on either flank.







I use word in your ear to send an immolator to the back of his dzone on the thinking that i can see side armour of an exorcist already, the other one is far enough behind terrain and LoS to not worry my vehicles yet, and the immolator could be used to shield that nice big sized squad of repentia that could theoretically hurt if they get near.

Thanks to emperors tarot i get first turn and take it as i want that exorcist dead and disrupt his advance as much as possible. Stuff shuffles forward, rhino boshes forward and plugs a hole in the terrain to shield my infantry from the exorcist. First shot of the tournament from the twin las on the dread penetrates the exorcist and wipes it off the table. Psycannons nail a rhino in the middle, other shooting from the LRC pours in to the retributors and takes a couple out.



He moves stuff forwards mainly. His first shot of the game kills my rhino, though none of the weirdos get hurt as i only moved 6". Woo. Everything disembarked from his rhinos and celestians that were alive, hiding behind.



At this point my callidus wakes up, spies a squad in the middle nicely bunched up. Out comes the flamer template, covers 8, needs 4's to kill, yup thats 8 dead......and then the last two in combat dead as well. LOL. The crusader rolls up a hill and gangster *female dog*slaps the repentia, killing 11 in one shooting phase.





Callidus survives retributor shooting at point blank range then kills them off before chasing an empty rhino round his DZ, continually shaking it (there was nothing else in 20" . The LRC eventually cops it with the dreadon my right flank, though some supreme shooting from the terminators and assault from a GK squad kill off his right flank (his cannoness failed 3 out of 5 2+ saves - go torrent of fire!!). Remaining dread stuns the exorcist at the right time so it cant move forward and contest a loot counter (ALWAYS TAKE EXTRA ARMOUR!!) and my infantry waltzes forward, storm bolters blazing and claims all three loot counter objectives.















In the end, the table looks like a massacre to me as all he has left is two sisters in a below half squad, an exorcist and an empty rhino whereas i have two squads of GK, a dread, termies, GM Flash and a callidus.  Due to alpha level though its only 28-4.

Game 2: OMG daemonhunters on the top table - eek!!

Played against space wolves in gamma seek and destroy.

Wolf Guard Battle Leader [bike, runic armour, frost blade, bolt pistol, frags] 117

Wolf Guard Battle leader [frost blade, bolt pistol, wolf pelt]
4 wolf guard body guards [2 assault cannons, 2 combi plasmas, 2 power fists, 2 power weapons, 3 runic charms]
All the above in a drop pod. 359

venerable dread [bottom cannon, extra armour] 160

4 wolf scouts [2 power weapons, melta gun, wgl [bolt pistol, thunder hammer] 137

8 hunters [2 power fists, 2 plasma pistols, plasma gun, 3 bolters, rhino - extra armour, smoke] 259

8 Hunters [2 power fists, 2 plasma pistols, melta gun, 3 bolters, rhino - extra armour, smoke] 257

8 hunters [2 power fists, 2 plasma pistols, melta gun, 3 bolters, drop pod] 229

Speeder [bottom cannon, heavy bolter] 80

Speeder [bottom cannon, heavy bolter] 80

Speeder [multi melta] 65

Annihilator [lascannons] 145

Destructor [heavy bolters] 110

Total 1998

His army is very nice, looks very crisp and clean on snowy bases. Although that doesnt really matter at 9 in the morning.  Lots of ribena wakes me up though and i deviously plot his heretical downfall. The table is set up with all the level 3 terrain on the right side and all level 2 on the right. I castle everything on the right, hiding as much as possible in terrain. He puts his fire support all behind one bit of terrain in the middle of his DZ, with his rhinos trying to hide behind terrain, stuff deploying behind them.

I knew drop pods would hurt when they came down, as would those scouts if any of my vehicles were near the edge of my DZ. What i dont want to happen is the rhinos to arrive on top of me at the same time as the pods and scouts. If that happened i had no chance. I needed them piecemeal to stand a chance. I can just about make out one of his rhinos opposite my infantry swarm so elect to shoot that straight away. WIth word in your ear, i push the other rhino right back in to the right far corner, such that it would delay him a turn to get to me.







I get first turn (go Callidus) and simply shoot the one thing i can see with my infantry, the rhino opposite me. GM flash does the business and slaps it off the table from afar and kills a GH as well. All my vehicles move forward and hide, waiting for him to come to me (i so should play tau).

His first turn. Biker boosts down my far right flank behind some terrain so i cant see it wiht most of my army. The remaining rhino ends his turn where he originally deployed it. Sweet.  His tanks move round terrain so that the destructor can see my termies and kills one with a single heavy bolter wound. Woopsie. His speeders stay hidden for the minute where they started.

My second turn and the callidus turns up. Hmm this was what i was worried about when going first. I kind of wanted her to appear when hes dropped and nice and bunched up. As it is, the only infantry he has is the biker and the GH squad in his zone, which is nicely spaced out and has counterattack, so i cant avoid getting fisted (apparently she likes that but i disagree). I dont want to waste her just shaking/stunning vehicles so i elect to bring her on against the biker. I also move a GK squad towards him into terrain, meaning my army is split up a bit which is a worry. Also the inquisitor and chums go after him as well.  I try and hide hte LRC as much as possible but its impossible to completely hide. I cant get away from the tri las pred or the melta speeder. Meh. Other gak hides. Shooting nails the biker though the bloody psycannon does nothing. Ignoring inv saves is all well and good but you have to hit and wound first!! Anyway the plasma toting dudes make up for it. I think my dreads tried to shoot a pred but did nothing.

Pods appear, well one of them does anyway.  They go after my squad on the right, kill a couple but im in terrain so dont do much. The pred gets a cheeky shot in and  kills the LRC with a glancing 6 - gashbags.  His rhino moves up behind his pod, ready to pile in next turn. He comes after me with his armour now as well, blowing up a dread and stunning the other one or something.



Drop pod squads gets reduced to 2 by the inquisitorial retinue and one GK squad. THey then run and regroup so i cant charge. Damn marines. I detach GM Flash from the termies, trying to kill seperate tornados, choose ot fire the termies first, fail my Ld test so have to shoot the first one, kill it and leave nothing for Flash to see. D'oh. THe other GK squads kill the melta speeder but theres still too many ass cannons for my liking.

Scouts turn up, shoot and charge into one GK squad, kill a couple and get annihilated in return. Gotta love WS5 S6. The rhino squad jumps out and charges through terrain, only rolling a 3 when they needed 3 and 1/50 inches to charge me.  The 2 that ran last turn make it in but feel the sharp end of nemesis force weapons. Alex was a bit gutted by this and in the end it did turn the game i think.

Callidus bounds forward and joins the massacre of the rhino squad, along with the GK squad there. Dread comes through and blows the destructor up and hte termies gun the speeder down. All he has left at this point is the annihilator, the GH squad in his DZ hiding, the venerable dread thats never going to do anything useful and the termies in the drop pod.



Which now arrives,  goes hard after my terminators, takes them below half but then sucks up a shooting phase as well. So i charge in with a GK squad as well as the terminators and Flash. The Wolf Guard cop it to GM Flash but the battle leader takes the GK squad below half. In his turn, Flash finishes off the wolf leader. I pretty much hide everything now, bar Flash who Hammerhands the drop pod to bits.

Turns out a 20-12 victory to me. Scoring units are a *female dog* in a DH army.



Game 3 against Gary Marsh's Emperors Children.  His army was in WD a couple of years ago. It looks amazing.

HQs
Shel'das the Risen (167pts)
Lord with mark of Slaanesh, 2 CCW’s, Daemonic Stature, Resilience, Aura, Flight, Strength, Mutation & Doom Siren.

ELITES
Squad Schadenfreude (177pts)
6 Chosen with mark of Slaanesh, 2 Plasma guns, 3 b/pistol & CCW.
Aspiring champion with Icon, daemonic mutation, daemonic strength, b/pistol & power weapon.
Rhino with smoke & extra armour (58pts)

Squad Rapture (316pts)
6 Chosen Terminators with MoS, 2 Blastmasters, 4 Sonic Blasters & 2 powerfists.

TROOPS
Squad Divine (177pts)
6 CSM's with mark of Slaanesh, 1 Blastmaster, Plasma gun, 3 b/pistol & CCW. Aspiring champion with Icon, daemonic strength, daemonic mutation, b/pistol & power weapon.
Squad has Infiltrate

Squad Enlightened (144pts)
6 CSM's with mark of Slaanesh, 1 Lascannon, Plasma gun, 3 b/pistol & CCW. Aspiring champion with Icon & daemonic talons.

Squad Sublime (220pts)
6 CSM's with mark of Slaanesh, 1 Blastmaster, Plasma gun, 3 b/pistol & CCW. Aspiring champion with Icon, daemonic mutation, daemonic strength, Kai Gun & power weapon.
squad has Infiltrate

Squad Prurient(120pts)
5 CSM's with mark of Slaanesh, 1 Lascannon, 1 Plasma gun & Icon

The Soulreavers (90pts)
6 Daemonettes

The Soulreapers (90pts)
6 Daemonettes

HEAVY SUPPORT
Tantalus (175pts)
Defiler with indirect fire.

Corruptus (135pts)
Predator with extra armour, Lascannon turret & Heavy Bolter side sponsons.

Tormentus (135pts)
Predator with extra armour, Lascannon turret & Heavy Bolter side sponsons.

Sadly, the mission wasnt amazing as it was escalating engagement. So due to the bizareness of it, Garys daemonettes and predator squared off against my two dreads and LRC. Go randomness.  I was still on the top table so the terrain was the same. I had in the exact same place and started drinking, not expecting to do that well.  Luckily, Gary didnt fancy his chances either with the randomness of the mission and his stuff turning up piecemeal.  It was probably one of the better games ive played, both of us playing very tactically and not taking chances whilst drinking heavily. I think we both managed at least 4 pints during the game and had a great laugh. Definitely have to get a rematch at some point against him.

On to the more technical dissection of the game.  My terminators turned up on the left, behind all the level 2 terrain. Great. Everything else in my army turns up on the right. Nice. My terminators then lose a shoot out against his terminators and predator. Bugger.  The rest of his infantry turns up on the right, leading to a stand off against mine iwth him slowly moving forward. The callidus turned up, managed to flame its charge range out of existence then proceeded to sit in front of almost the entire army.  I think he shot ALL the infantry and a predator at it and only wounded it once. Ive never seen such a ridicously amount of 4's. Both of us couldn't help but laugh at it. Of course the callidus then ran into the daemonettes and died without  doing anything worthwhile.










The other major highlight was the LRC deciding to move and immobolising itself behind terrain with LoS to NOWHERE. Nice. Second game in a row it hasnt fired a shot!! It did prove some usefulness though as Gary contemplated moving his predator down to shoot it in the ass on the last turn but decided not to as it required a difficult terrain test and promptly got a psycannon in the side, nuking the tank!!  Fantastic.  I killed some other gak with the inquisitor squad, at this point i think i really need another suicide squad with plasma, but they get killed in return.

In the end the game ends with me backing off (i dont want a DP in the face on the last turn supported by daemonettes) and losing 14-18. Just.  Fun anyway but the mission ruined the game.

Game 4 against Sam's Eldar on table 2. Glad to be off table 1 as the terrain was really beginning to piss me off.

Scenario was alpha recon, he has two falcons and about 13 scoring units to my 8. Smeg!!

Avatar
Farseer with witnessing, mind war, fortune and singing spear
10 Scorpions with haywires and biting blade
10 Banshees with exarch with executioner
17 Guardians with conceal
16 Guardians iwth conceal
5 rangers
5 rangers
10 Dire Avengers
3 Vypers iwth bright lances
Wraithlord with bright lance
2 Falcons tooled up.

Probably a bit too drunk to play 40k but decide to sod the mission and just try and kill as much as possible and take that daemonic avatar down in combat with GM Flash. I set up mostly clustered on my left, theres loads of terrain in the middle so it'll be a brutal up close game. Nice. LRC and one squad of GKs go on the right against his vypers and Falcon. If my LRC can survive the vyper bright lance brigade, itll tear big chunks in his advancing army. If. Word in your ear sends his wraithlord further back into his DZ, i dont really know how im going to kill it so i'll leave it til later.

Anyway he gets first, blazes away all but one GK in a squad in 4+ cover away with his 2 falcons. I think he missed once - i want those falcons!! Everything runs forward like girls. Those banshees are opposite my termies and in charge range next turn. Vypers do nothing to the LRC thankfully.

LRC and GKs waste two vypers, just one left and it'll miss.  Termies leap forward to meet their fate head on and blaze away the five banshees they can see (read: i roll gak terrain rolls and cant see many). I try and shoot a falcon but both my dreads miss or fail to pen. Sigh.  I suck it up and wait for the inevitable shuriken storm and charges.




Remaining vyper fails to penetrate my LRC - woo!! I lose three terminators to the avenger shooting - 3 out of 7 failed saves!! Eek. The banshees charge in, kill 1  :lol: , then get *female dog*slapped by GM Flash and his buddies, jumping forwards towards the eldar. Falcons annoy me somemore, shuriken cannon shot kills a dread. Tricksy buggers. The other falcon kills a single GK on the right. Guardians in the middle kill three GKs in my middle squad with shooting - who the hell needs starcannon platforms!!

I decide that as the callidus hasnt turned up when his infantry is all massively bunched up, im screwed. Oh well. GM Flash to the rescue!! They charge into the smaller guardian squad and butcher most of them but they're fearless due to the avatar. Inquisitor and his buddies kill most of the avengers in one go - am i glad i decide to take these guys rather than stormtroopers!! Gk squad charge in the middle, get two of themselves killed but the justicar wins combat - 3 attacks, 3 dead - but against fearless. The last vyper gets downed by the GK squad, the LRC wastes half the scorpions in one go, making all its terrain rolls this game.

Inquisitor gets killed in combat by avengers, scorpions fail their charge on the lone justicar int he middle, he survives combat miraculously just to spite them, falcons prance around etc, oh and the farseer rolls a 1 to hit my dread. Ha. Avatar charges into combat iwth GM Flash, inflicts two wounds but takes a nemesis force weapon to the face - yarrr one vanquished daemon!! Termies finish the guardians and im looking to rip his infantry a new one.

Dire avengers become the target of the termies affections, getting charged and massacred so that i could consolidate into the farseer. Well that was the plan anyway. One avenger lives and holds due to clever casualty removal. Bugger. LRC shoots the wraithlord dead in one turn. So thats one mulitmelta hit and wound, one rend off an assault cannon and one wound off the assault cannon which he fails the save. Result!! The only things im worried about are the falcons now but psycannons dont interface well with AV12 and the dread is even worse - how the hell can a TL-lascannon miss so much!! To say this game was a rollercoaster of emotions is about right. Seconds after vanquishing the avatar, i charge a dread into a falcon, hit once, then roll a 1 to penetrate!! ARGH!!  :x





The offending dread then gets his comuppance by getting shot in the ass, ending up everything but dead. Chump. At some point the GK squad i ahve on the right gets shot down to 1 psycannon model, he does his best but his psycannon is pure crap.  Justicar eventually succumbs to the scorpions, leaving them nicely lined up for the callidus who flames them below half and they run like girls. This leaves the guardians in the middle above half so the LRC rolls up and smears them all over the foilage, leaving a couple left. GM Flash eats some rangers that are trying to score then tries in vain to shoot the nearby falcon down but fails. He gets charged by the remaining guardians but nails them as well and ends the game about 5" from where he started, having killed 7 banshees, 9 guardians, 5 avengers, 5 rangers and an avatar. Nice.







In the end i simply cant kill his falcons and they score as i havent anything near his zone. On the last turn i could have killed them with a bit of luck, 9 psycannon shots, 1 multi melta at point blank range and a twin assault cannon should have got me something but not even a glance. Curses!!

Then it was time for more beer.


Game 5 against Neil Gibbon's Marines.

Ha he has a LRC as well!! Woo.

Epistolary with fury
Reclusiarch
6 Assault terminators
2 drop podding ven dreads
2 5 man scout squads with missile launchers (WTF!!)
2 squads of 2 tornados
2 multi melta attack bikes
2 pred annihilators with heavy bolters
LRC

The mission was the inherently fruity Battle at the Camp mission.  Basically our two leaders have met, got p'od off at each toher and start a fight so they start in the middle almost and the rest of our armies are in our camps on opposite corners of the table so a long bloody way away. We can choose to activate four units a turn by passing a Ld check. If no Ld (such as tanks), then elites have Ld7, FA and HS Ld 6.
So i have a chance.

He nominates his chaplain and termrinators to be in the middle. I send forth GM FLash and 6 GKs. Everything hides. I then use word in your ear to move his termies and chaplain 6" closer to me, nicely in charge range and also shooting.





I get first turn and activate my LRC on a 6, a GK squad and the termies. I shoot what i can see of the termies and kill 3 in 4+ cover. I then charge in. Termies whiff their attacks and only kill two. GM flash wounds the chappie twice but he makes both his saves, i fail both of mine. FFS. Justicar then despatches 2 termies. Not what i wanted.

He activates two speeders. Sweet. They zoom up behind terrain. Combat sees my GM wound his chaplain twice again but he wont die. So GM FLashs fails another save and due to the mission rules, he gains +250VPs for killing my HQ with his in combat. Bugger. GKs put a wound on the chaplain and kill last termie but go below half. THey still win combat and the chaplain fails a save for being outnumbered and dies.

LAst two GKs consolidate and shoot a speeder out of the sky. All i have left inactive is my shooty dread. Nice. I have nothing else to do so hide (if you shoot an inactive enemy and dont kill them, they become active).

His two pods arrive and a pred becomes active (he couldnt roll less than a 9 for anything at this point). Pods drop down right in front of my lines and dont really do much, killing off the last two GKs from the first squad.





Still dont get the dread active so shoot the gak out of the dreads, immobolosing one and killing the other. Hurrah. Thank God Dreads arent AV13.  A pod dies as well. I then throw the game away by using the callidus on his scouts rather than the attack bikes. D'oh. At least she kills a few and takes them below half.





Rest of the game cos its a mostly non-event: He struggles to get everything active, in the end those bloody bikers blow up my LRC with one shot (story of the weekend), one dread dies to the one shot his pred fires but then gets butchered by the termies in combat (yay for 19 S6 attacks in the side armour). I eventually kill one speeder squad and one scout squad with the other below half. I then read the missione objectives and realise you get +100VPs for each unit in the enemy camp. This is just after my turn 6 and of course i dont roll another turn so that pred and bikes in my camp gain him 200VPs. In the end its a draw so i care not as i was expecting to be hammered massively in this game, i cant kill that many vehicles.

Game 6 against Jimmy's Pods.

Epistolary, Bike, Bolt Pistol, Melta Bombs, Frags, fear/fury 166
5 Terms, 2 ass cannons, tank hunter 255
5 terms, 2 ass cannons, tank hunter 255
8 marines, 2 plasma, vet serg with fist, drop pod 205
6 marines, 2 melta, vet serg with fist, drop pod 175
8 marines, 2 plasma, vet serg with fist 175
Whirlwind 85
Dread, ass cannon, heavy flamer, extra armour, drop pod 150
Dread, ass cannon, storm bolter, extra armour, drop pod 140
2 Tornados 160
8 assault marines, 2 flamers, meltabombs, vet with fist 234

Ironically i played Jimmy the other week with my Beard Angels and got smashed though his list was slightly tempered down but those assault cannons make me twitch. At least he'll have to get nice and close as its Take and Hold.

I play the mission and bunch everything in the middle, planning to run up to the objective and sit behind and dare him to come within 12" of me.

Jimmy's speeders start on the table so i word in your ear them in front of terrain and slap them with terminator psycannons on the first turn. Good start. I balls out go for it with the inquisitor and try to plasma his terminators on the second turn but only kill 3. Predictably all the weirdos die but the inquisitor runs away, gunning a marine down on his way. The first drop pod squad went after an isolated dread on the left, killed i think with the assault cannon from a dread over there as well. The callidus then made them pay, flaming three then surviving the fist to hit and run away. The last guy died to a stray psycannon shot. The dread over there took a twin las to the face and fell over.







I managed some amazing terrain rolls on turn 3 as well, snake eyes followed by 1,2. At that point i thought i was screwed tbh but played on, killing the other dread with the termie psycannons. Crucial point came when the assuault squad charged the GK squad i left out as semi-bait (nothing is every bait when it costs 10% of the game points total). I removed my justicar so his fist wouldn't swing on the charge. Crucially this gave me another turn so that the termies could eat the plasma squuad that failed to kill any of them and then consolidate into them. It worked a charm really as the assault squad got nemesis force weaponed to death (4 attacks, 4 dead!!). In a lapse of judgement i let his librarian charge my termies, killing two and taking me below half, thereby giving up half points to Jimmy and not counting for 346pts for the mission. Rats.









In the end i score with the LRC and dread in the centre, having only completely lost a dread and the inquisitor unit (all the GK squads were below half), whilst Jimmy had an untouched tac squad scoring but had his whirlwind and one terminator left alive, I THINK.

It was good fun and gave me a 18-14 victory - who needs Beard Angels!! Fortunatley Jimmy didnt go after the paper thin LRC, i think in the end it moved about 10" all game but acted as a gunship against his pod squads, moving from side to side and unleashing a humungous torrent of fire. Put that down as a game where a LRC DID work.


In the end i finish 6th with 3 wins, 1 draw and 2 losses - WELL happy. Cracking tournament, my mate with BA won overall, probably due to me forgetting terminators i was meant to lend him and lending him a predator and two tornados instead. Oh and Spooky came 2nd as well.
   
Made in us
Longtime Dakkanaut





Ummm...Why didn't you force weapon the chaplain in the battle at the camps scenario?

and what was the list you used?
   
Made in gb
Sneaky Sniper Drone



Lancashire

Yeah list would help, edited now.

He passed all 4+ inv saves so i couldn't force weapon the chappie. In the end the psycannon armed modeling and the beauty of outnumbering fearless models did for him.
   
Made in us
Longtime Dakkanaut





Okay, thought you had actually done 2 wounds to him the second round of combat (Since he had one left)
   
Made in gb
Sneaky Sniper Drone



Lancashire

Nah my GM did nothing to him. I really cant remember that much about that combat, i think i wounded the chaplain with a normal GK in the second round then killed him by outnumbering. To be honest that was the only real plan i had all weekend and it failed, lol, every other game i played off the cuff and made up my gameplan along the way. Seemed to work then and this weekend as well.
   
 
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