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Made in us
Fresh-Faced New User




Iowa

Perhaps I am thinking of 3rd edition for these answers:

1. if you take a cover save for a squad, because more than half of them are in cover, don't the wounds have to come from those troops in cover?

2. removing multiwound models. in a squad of three tyranid warriors, one has 1 wound the other two have two. a earthshaker cannon (str 9) causes 2 wounds (insta kills) Can the warrior with one wound be removed and then another with 2 or do two models with 2 wounds need to be removed.

gb

   
Made in us
Longtime Dakkanaut




Los Angeles

1. All that matters is that casualties are removed from in range and LOS. But it would be wise to remove those not in cover in order to maintain the majority in cover.

2. That's been hotly debated since the book came out. I wish I remembered the ruling.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in ca
Infiltrating Broodlord





Canada

In multiwound model units like nid Warriors, rippers etc. I usually just assign wounds to the unit as a whole (ie floating wounds). That way I never end up with wounds spread around the unit on different models - which I would view as violating the 'can't spread wounds around to avoid removiing models' proviso.

So if I've got one wound on a Warrior, and the unit eats a lascannon, then the Warrior with one wound is perfectly eligible to be removed as a casualty. The earthshaker doesn't actually 'cause two wounds' - it just kills any (T4 or less) model that it wounds, regardless of how many wounds that model has left. In this example, the number of wounds left is one.

-S

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600 190 in progress

 
   
Made in se
Fresh-Faced New User




In the case of tyranid warriors it's actually quite simple, as they don't take instant death

In the more "norma" case, like ogryn etc. there doesn't seem to be anything in the rules forcing you to remove an uninjured model when taking instant death, though I could have sworn that was the way to do it. Was there something in the 3rd edition bbb that forced you to remove models with all wounds left?
   
Made in us
Longtime Dakkanaut





Silverdale, WA

Most of the debate arises from GW's use of the word 'whole.' Some beilieve that that means if a lascannon hits a squad of ogryn where some of the ogryn have previous wounds and some do not the insta-kill must be placed on one of the previously unwounded models.

The only thing we really know for sure is that they want us to remove the most models possible per the wounds that are recieved. So if a unit of ogryn recieved 3 wounds from bolter fire and 1 wound from a lascannon 2 ogryn would need to be removed instead of following the normal rules for assigning one wound per model.

 
   
Made in us
Fresh-Faced New User




In my interpretation of this "whole models must be removed first" only takes effect when you are firing multiple strength weapons. IN the lascannon example, if you fire at an ogryn troop and one of them is wounded and the others are unscathed, it really doesn't matter which one gets taken off as per the rules, because a whole model gets killed either way (Thus the ogryn's players choice who to lose, obviously its going to be the wounded ogryn). (Granted the attacker will be upset that he wasted a lascannon shot on a wounded ogryn) But I could be wrong.
   
 
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