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Made in gb
Highlord of Terra






Adrift within the vortex of my imagination.

 H.B.M.C. wrote:
So far the suggestions for a better Valkyrie have been:

1. Crusader.
2. Locust.

... neither of which are a Valkyrie.

So that kinda proves my point, right?


I like the Valkyrie, it had it's place in 3025, which is where I spend most of my time. Fast enough and with a fair bit of throw weight yet not broken. LRM10 is heavy, but is the price you pay for not cheesing the design and taking 2x LRM5 which is superior in every way. Locust M gets a pass as 'arm' weapons must be symmetrical, its part of the Locust design and the mech pays for it with paper armour. The Howler is not forgiven it's cheese though.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Servoarm Flailing Magos




United Kingdom

BattleTech wrote:Continuing our series of print-on-demand revivals of long-out-of-print sourcebooks, we're pleased to offer one of our longtime favorites, Historical: Operation Klondike - now available in PDF and POD at http://ow.ly/mjpl50DPqls



Automatically Appended Next Post:
Building the Variant Black Knight – A Creative Juggernaut Project (blog post by Blaine L. Pardoe)

This message was edited 1 time. Last update was at 2021/03/04 00:59:19


 
   
Made in gb
Servoarm Flailing Magos




United Kingdom

New Black Knight "Clanbuster" Assembly Tutorial -


   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I have to admit that I have never been a fan of the really humanoid mechs. They just look like 28mm power-armored figures, to me. Especially the Black Knight. It looks like some of the scifi games where the footsoldiers have techno-medieval body armor.

The humanoid mechs with asymmetrical weapon features lessen the effect for me (like Thunderbolts, or a Shadowhawk), but I usually gravitate more towards the digitigrade mechs, like a Timber Wolf, Locust, etc. They feel more like walking tanks.

That being said, the new Black Knight is a really neat looking figure, as far as details and proportions are. Is it resin, or restic, like the other Catalyst mechs?

This message was edited 1 time. Last update was at 2021/03/07 15:09:19




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Servoarm Flailing Magos




United Kingdom

 AegisGrimm wrote:
Is it resin, or restic, like the other Catalyst mechs?

They're meant to be (US produced) plastic.
   
Made in us
Da Head Honcho Boss Grot




New Jersey, State of Perfection

Hard plastic, GW style

This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Any idea on when we can get these new 'Mechs?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Servoarm Flailing Magos




United Kingdom

Just got an email from CGL about them launching their new web site, and the first four ForcePacks are on there:
Inner Sphere Command Lance: Marauder, Archer, Valkyrie, and Stinger.
Clan Command Star: Dire Wolf, Summoner, Stormcrow, Mist Lynx, Shadow Cat
Inner Sphere Battle Lance: Warhammer, Rifleman, Phoenix Hawk, Wasp
Clan Heavy Striker Star: Gargoyle, Hellbringer, Mad Dog, Ice Ferret, and Viper
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Let's see if they can keep them in stock.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Heck yeah, it'll be nice to see them hit retail. I was able to get all of the IS Lance Pack mechs (other than an Archer) from an online seller selling them individually, but his stock is very infrequent. I've been waiting for stock to come back long enough, I am probably just going to get a 3D printed Archer off Etsy, instead.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
[MOD]
Solahma






RVA

Painting up some Com Guards:


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Those look great.

Technique?

This message was edited 1 time. Last update was at 2021/03/09 00:41:28


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[MOD]
Solahma






RVA

Thanks!

- prime with Tamiya white
- all-over single base coat with Apothecary White
- watered-down Army Painter Dark Tone
- drybrush with Wraithbone
- drybrush with Ceramite White

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Could Army Painter white primer and diluted Nuln Oil substitute in there?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[MOD]
Solahma






RVA

I’m sure TAP white primer would work fine. As for Nuln Oil, it’s an actual black wash whereas TAP Dark Tone seems to really be a very, very dark brown. It may not be the biggest deal but the reason I went with the later is to give the models some color. This is the same reason I drybrushed with Wraithbone before Ceramite White. The overall effect is, it looks more “real” (for lack of a better term) because it isn’t so stark/greyscale.

   
Made in gb
Highlord of Terra






Adrift within the vortex of my imagination.

Army Painter tone washes are great, but 'watered down dark tone'. What's the difference between that and soft tone?

Tamiya
 H.B.M.C. wrote:
Could Army Painter white primer and diluted Nuln Oil substitute in there?


Tamiya Fine White is the best primer on the market for preserving detail, but it's a little expensive and the cans are small. I have some but reserve it for special projects. Army Painter cans are almost as good.

I do recommend you get Army painter tone washes, but if you want to replicate Dark Tone mix Nuln Oil with Agrax Earthshade, then dilute. It wont be quite the same though. GW washes have a specific purpose to them, and are very good at what they do and this is not it.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Battlefield Tourist




MN

Dark tone uses black as a base, while soft tone uses a brown as the base.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
[MOD]
Solahma






RVA

That’s right, E.

TAP Soft, Strong, and Dark Tone are all IME better at creating the impression of shadow than Agrax Earthshade or Nuln Oil. I used the latter two for grime, soot, grease, and yes oil. GW’s sepia is close to Soft Tone. I don’t think GW has a Dark Tone equivalent.

   
Made in us
Decrepit Dakkanaut






Halifax

Maybe a mix of nuln and sepia washes?

Racism is the little things - Twitter thread by Eric Lang
TITANOMACHINA Now on Tabletop Simulator in Steam. FREE. Armour Piercing Pi, my Titanomachina Development Blog 
   
Made in gb
Servoarm Flailing Magos




United Kingdom

“Stormcrow Variant – Creative Juggernaut”

Spoiler:



Pew – pew

If you are unaware, our little company (Creative Juggernaut) is working on producing variant ‘Mechs for BattleTech in limited production runs. To address your questions up-front – I do not have a date when they will be available yet (though rumor has it that the Black Knight’s are done. Don’t tell Brent I told you that though – that’s our secret!) They will be sold through the Catalyst website – we have to for licensing reasons. No, I do not know what the final price will be. In many respects, I am a cog in this machine, and in the case of minis, a pretty insignificant cog.

Brent sent me along a Stormcrow kit so I could paint it up. This comes with the arm fitted with the pulse lasers, and the option of fitting it out with the gauss rifle or the autocannon. I opted for the AC20 because I like using one when I play.

You will see the production baggie (ohh…ziplock!) and the components.



Its like the prize inside the cereal box when you were a kid



The only clean up I did to the parts was with my bare hands, rubbing off a tiny bit of flash. I wanted to duplicate what a gamer might do if he wanted to put in the minimum effort and get the mini into battle quickly.

It fit together pretty well. I uplifted one leg slightly, I like the look of my mini’s as if they are moving. I angled the arms a little on-purpose. Not sure if I like that or not. I’m sure some Senior Tech in the Clan will have my hide for that.

For paint, I used the airbrush to do a layer of black, then gray on the bottom, dark blue, with the top being light blue. I was going for a Ghost Bear look, doing a reversal of the Omicron Galaxy paint scheme. Why Ghost Bears? Because they have some wonderful colors to work with…and they are Ghost Bears! Seriously, I would love to tell you there was some reason for this, but there wasn’t other than I thought it was a neat look. The layering of the paints did a lot of the work for me and the base coat of black took care of the recessed areas. I avoided doing a wash simply because I liked the effect I came up with.




Total paint time for this mini was 22 minutes – the vast majority of which was cleaning the airbrush between color changes. I added some decals, but right now I lack Ghost Bear decals, so I kept it simple.

Overall, I love the results. The ‘Mech is very airbrush friendly and can be posed with little effort. Let me know what you think in the comments below. Enjoy!



Automatically Appended Next Post:
The main thing from this for me is: "They will be sold through the Catalyst website – we have to for licensing reasons". I'm in the UK so they might be a pain to get hold of.

This message was edited 1 time. Last update was at 2021/03/31 08:35:16


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Everything from Catalyst's website is a paint to get a hold of.

Still... Ryoken TC. Hard to resist.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in es
Stealthy Warhound Titan Princeps






So, in another step in my quest of using the crappy RRT plastic mechas for something (because I have a ton, dammit), I've started to play around with meklab to design appropiate designs for the VFs.

...because you can't really use them as Stingers and Wasps. I mean, FFS:



Just no.

So I've decided to create suitable 3025 era "Super Stinger/Wasp" designs that are big enough but mainly port the little guys capabilities on a heavier frame. For now I've decided on 55 tonners, mostly because that's the upper limit of mediums and because 55 tonners give you the most options.

My current versions are these:

"Super" Wasp:

Spoiler:


Trying to keep the movement as close to the 20 tonners as possible while upgrading the weapons, but keeping everything mostly in the same place.

"Super" Stinger:
Spoiler:



Same idea, but exact same movement rates and better armor than the above one.

What do you think, would these work? I mean, they aren't horrible or anything as such, but mayb it would be worth to lower the armor and make them kinda flimsy for 55 tonners, while upgrading the jumping distance for the wasp and heat sinks for both.

This message was edited 2 times. Last update was at 2021/05/06 06:12:39


 
   
Made in gb
Servoarm Flailing Magos




United Kingdom

Another review of the upcoming Black Knight Clanbuster Variant:





Automatically Appended Next Post:
State of the Game – May 2021 - more ilClan stuff coming.

This message was edited 1 time. Last update was at 2021/05/05 17:50:13


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They done my Clan dirty.

There will be a reckoning...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Spoiler:
 Albertorius wrote:
So, in another step in my quest of using the crappy RRT plastic mechas for something (because I have a ton, dammit), I've started to play around with meklab to design appropiate designs for the VFs.

...because you can't really use them as Stingers and Wasps. I mean, FFS:



Just no.

So I've decided to create suitable 3025 era "Super Stinger/Wasp" designs that are big enough but mainly port the little guys capabilities on a heavier frame. For now I've decided on 55 tonners, mostly because that's the upper limit of mediums and because 55 tonners give you the most options.

My current versions are these:

"Super" Wasp:



Trying to keep the movement as close to the 20 tonners as possible while upgrading the weapons, but keeping everything mostly in the same place.

"Super" Stinger:



Same idea, but exact same movement rates and better armor than the above one.

What do you think, would these work? I mean, they aren't horrible or anything as such, but mayb it would be worth to lower the armor and make them kinda flimsy for 55 tonners, while upgrading the jumping distance for the wasp and heat sinks for both.



Be contemporary and call it a Murder Hornet

This message was edited 1 time. Last update was at 2021/05/06 13:06:18


LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Did you need to quote the entire post for one line of text? Even spoilering it would be fine.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in es
Stealthy Warhound Titan Princeps






Probably would be better if I spoilered iy myself too, come to think of it.

Anyways, @Theophony, not a bad idea, actually xD.

My idea, though, would be to make designs that would fit with the TRO 3025 mindset of not-at-all perfect machines with interesting defects: right now they look like decent recon lance commanders, underarmed, but nimble and decently armored (but retaining the ammo traps: the stinger can blow up spectacularly with that ton of MG ammo in the CT).

This message was edited 1 time. Last update was at 2021/05/06 06:16:27


 
   
Made in us
Grumpy Longbeard





washington state USA

Just picked up the new IS lance packs(not like i need more mechs...but they are re-release of unseens ) and did a quick paint up for the 10th lyran guards, 2nd swords of light and 2nd deiron regulars.







GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in es
Stealthy Warhound Titan Princeps






Looking very nice, aphyon!

I'm painting some of those myself, let's see how they end up looking ^^

Some more mulling around with the heavy Wasp/Stinger

New Wasp version:

FRW-3S Fire wasp
Spoiler:

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 330 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 SRM 6
1 Large Laser
Tech Rating/Availability: D/X-X-X-D
Cost: 5,624,640 C-bills

Type: FRW-3S Fire wasp
Technology Base: Inner Sphere (Introductory)
Tonnage: 55
Battle Value: 967

Equipment Mass
Internal Structure 5.5
Engine 330 Fusion 24.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sink 10 0
Gyro 4
Cockpit 3
Armor Factor 96 6

Internal Armor
Structure Value
Head 3 8
Center Torso 18 14
Center Torso (rear) 6
R/L Torso 13 12
R/L Torso (rear) 4
R/L Arm 9 8
R/L Leg 13 10


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet LL 1 - 0.5
2 Jump Jet CT 2 - 1.0
Jump Jet RT 1 - 0.5
Jump Jet LT 1 - 0.5
SRM 6 LT 2 4 3.0
SRM 6 Ammo (15) LT 1 - 1.0
Jump Jet RL 1 - 0.5
Large Laser RA 2 8 5.0


It would be mainly a scout, with thin armor and no additional HS, but also a good Inferno missiles delivery system ^^

This message was edited 1 time. Last update was at 2021/05/06 09:45:42


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Them Kuritan 'Mechs look ace.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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