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Made in us
Badass "Sister Sin"






Camas, WA

 Melissia wrote:
I prefer to keep my Sisters separate, but there's nothing wrong with having a "crusade" army of a regiment led by (de facto, if not de jure) a canoness and fighting alongside her sisters.

I like this idea, but I like to keep my detachments visually separate, so don't want to mix a canoness into that.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Confessor Of Sins






Scranton

taking this to a tourny today. 1750pts
HQ cannoness combi plasma
HQ St Celestine, 1 geminia (warlord 6+fnp)
Elite 8 dca
Elite priest
Troops 5 sisters, 2 melta guns
Troops 5 sisters, 2 melta guns
Troops 5 sisters, 2 melta guns
Transport twin flamer immolator
Transport twin flamer immolator, hunter killer missile
Transport twin flamer immolator, hunter killer missile
Transport rhino with storm bolter, hunter killer missile
Fast 5 dominions, storm bolter
Fast 5 dominions
Fast 5 seraphim, 2 with melta pistol, chainsword/bp
Heavy 2 penitent engines

HQ space marine libby on bike with sword (iron hands)
Elite culexus

I've included a librarian on bike for the following reason.... it doesn't matter how many melta guns i bring if my opponent has something like magnus with re-roll1s 3++ saves. OR they bring a ton of invulnerable saves. The librarian is there to move/advance and cast nullzone to shut down invuls. With a 20 inch movement and 6 inch bubble.. he'll let my meltas do their work when needed.

I'm bringing penitent engines cause i want to this event. Love the model, they make me sad that they are over costed....(how ever they would be correctly costed if they always got 2 activations in the fight phase!)

the seraphim are a missile unit... i'll basically send them in with double movement to take care of a problem that i can't deal with...

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Why meltas on your sisters and not your dominions? And no repressors?What are the transport assignments for your troops?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Consigned to the Grim Darkness





USA

 pretre wrote:
 Melissia wrote:
I prefer to keep my Sisters separate, but there's nothing wrong with having a "crusade" army of a regiment led by (de facto, if not de jure) a canoness and fighting alongside her sisters.

I like this idea, but I like to keep my detachments visually separate, so don't want to mix a canoness into that.

Could have them visually distinct, but the canoness as the overall warlord.

I say canoness because I don't like using named characters and she's all we have; for someone without that restriction, you'd use Celestine, with the guard forces bowing to her decisions as a warlord for obvious reasons.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Loyal Necron Lychguard






South Dakota

My guess is that he doesn't have any repressors or Forgeorld isn't being allowed.
DCA's and priest would be in the rhino. Beyond that, I can't guess.


This message was edited 1 time. Last update was at 2017/08/20 03:10:11


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Confessor Of Sins






Scranton

 pretre wrote:
Why meltas on your sisters and not your dominions? And no repressors?What are the transport assignments for your troops?


So... I use my dominions as screening units since they have the pregame move. they literally prevent a lot of drop alphas, and give me a turn to fire at stuff that tries to hit me first turn. Pushes back a lot of BS... The sisters are obsec since we are using the rules for nova, and the dominions I know are going to die. To be honest, i don't have assignments for the troops/doms most games. I'll adjust based on my opponents deployment, but the Death cults and priest are pretty much always in the rhino.

I don't own repressors... but the extra range on the immolator flamers is more my style anyways.

Also... won all three games by tabling my opponents (although last two conceded before i could kill every unit... but i had more turns to do so)

Round 1 was space wolves with fire raptor, flying transport, small flyer, claw terminators (in the flying transport), arjac, and 2 venerable shield/ax dreads.

We played the konor mission (not balanced at all...) and i was defender. He flew his transport at me, behind my tanks and shot up the penitent engines... used his other flyers to do the same as well as shooting transports... but didn't focus fire well enough to kill off tanks but he did get first blood off the penitents. My turn 1.... i faith move the seraphim then jump them in the regular move so they are 3 inches away from the fireraptor. I faith move celestine up in that area also... which also happened to be next to his small flyer (not sure on name). The seraphim and celestine are now in range of assault from the dreads next turn... (BAIT)... but they are 24 inches from my space marine libby on bike with nullzone. I surround his other flyer full of termis and arjac with my sisters with meltas and also a very wounded immolator... and then... blow it up with the meltas/flamers from the immos. the units inside can't deploy and die. The melta seraphim knock the fire raptor down to 2 hull points... and the hunter killer missiles get a hit on the small flyer knocking it down to 5 hull points. Celestine assaults the small flyer... killing it. then consolidates into the fire raptor which doesn't hit her in combat.

Opponents turn 2, he moves and assaults with dreads... moves the fire raptor in hover mode into melta range of all the sisters trying to blow it up so he can roll to get it back later... then fails to get any of his units back except the small flyer that goes into reserve.... celestine goes down to 2 wounds from the dreads hitting her...

my turn 2. ONE sisters melta unit faith moves closer to the dreads to shoot meltas then moves closer again so they are within 6 inches. celestine uses faith for free swings doing 2 more damage throught he 3++ then moves away with fall back in movement phase. libby boosts past the fire raptor, meltas position to shoot it down, and the DCA and priest disembark to assault the raptor if they fail to shoot it. Psyker phase the libby pops nullzone, then smites the closer dread. Shooting phase... seraphim blow up one dread (without invuls thanks to nullzone...) and then the last dread dies to meltas since it doesn't get an invul or armor. Opponent is left with a 2 wound raptor about to get shot... and concedes that he was tabled... game 1 done in 30 min.... I then realize i forgot to bring in my culexus and didn't even remember to deploy the dominions....

Game 2 was genestealers/swarmlord/broodlord/2 biovores/3 warriors/exocrine/termagaunts(lots)/ hiver guard with impalers/trygon prime. Mission was hammer/Anvil (rolled), and kill points. I'll write this up later... but here is where i used the dominions to zone out my opponent and get the drop on stuff. Game went 4 turns

Game 3 was vs Ynari... also only went 2 turns... will write up later.

I'll also try to make up diagrams of the tables/where I deployed stuff.

This message was edited 3 times. Last update was at 2017/08/20 17:34:40


 
   
Made in hk
Fresh-Faced New User




sorry to be stupid , but could someone explain why celestines beacon of faith does not apply to herself for +3? thank you
   
Made in gb
Mighty Vampire Count






UK

Celestine adds +1 to Shield of Faith - she does not have Shield of Faith herself - she and the twins have a4++ instead

This message was edited 1 time. Last update was at 2017/08/20 21:57:25


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in hk
Fresh-Faced New User




never mind. i figured out why i'm stupid. i'm assuming that the answer is that the shield of faith is a separate invulnerable save. so technically she has a 4+ from the Armour of Saint Katherine and a totally separate 6+(becoming 5+) from her shield of faith, and then we only get the stronger one (as opposed to a 4+/5+?) is my logic correct? my gratefulness ahead of time


Automatically Appended Next Post:
okay... to further my problem i have found an article on overlapped abilities and a possibly relevant faq ( in regards to tenacious survivor and disgustingly resilient). which now suggests that in fact we SHOULD be getting 4+/5+ invulnerable saves.... now i'm really confused. please help


Automatically Appended Next Post:
apologies. missed your post. but she does have shield of faith herself



Automatically Appended Next Post:
nevermind, it would seem that she does have two invulnerable saves. but brb states "if a model has more than one invulnerable save, it can only use one of them - choose which it will use." so it turns out i'm simply stupid. thank you

This message was edited 3 times. Last update was at 2017/08/20 22:21:15


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Not stupid, it just isn't clear. To make things more muddy though, for a short amount of time (pre-faq), you could take more than one Celestine and the abilities could stack.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 pretre wrote:
Not stupid, it just isn't clear. To make things more muddy though, for a short amount of time (pre-faq), you could take more than one Celestine and the abilities could stack.


And for that brief moment, there was wailing and crying and lamenting. So much that the Emperor grew tired of hearing it and sought to enrich his Sororitas and empower them through ensuring that they were not denied suffering in His name by the protection and presence of a multitude of Living Saints. For in truth, even one Living Saint upon the field shining as a beacon to His Sororitas and harbinger of His wrath was too much for the Heretics, Mutants, and Xenos.

A ton of armies and a terrain habit...


 
   
Made in us
Loyal Necron Lychguard






South Dakota

What does a Sisters core army need that melta Dominions, Celestine +Serephim, and Repressors cannot provide?

Objective Secured, of course. BSS can cover this, but so can Scions or IG vets for cheaper.
Dealing with TEQ stat lines at range. We do have Exorcists here, but IG manticore seem to do it better, or at least without saving a CP reroll or two.
Counter charge. Death Cult Assasions or Arco-flagellants with a priest in a rhino seems to be the way to go.
We don't have any sort of cheap bubble wrap. But a lot of our lists seem to be aggressive enough not to use it.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Arcos won't do much on TEQ (2+ save is their bane), better go with DCA if they become popular. Celestine is pretty good at dealing with TEQ: she has AP-3 which is exactly what you need to trigger the usual 5++ and she deals 2 damage per swing. Plus she can take the hit from their nasty weapons with the 4++.

The one thing we are desperately lacking is a way to inflict mortal wounds. With stuff like Magnus under the new power to get a 3++ reroll 1s, meltaguns are not the solution anymore. We need to be able to inflict mortals or remove problematic invulnerables (and we need allies for both).
   
Made in us
Fresh-Faced New User




Only thing that makes me nervous with sisters is if someone brings a heavy air list with a lot of supersonic fliers that become hard to hit and just avoid everything. Other than that... nothing?
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

Flyers really don't like meltas. -1 to hit hurts but it's not the end of our world.
And if he brings too many flyers, simply focus the units on the ground for an easy win.
   
Made in us
Fresh-Faced New User




 RabbitMaster wrote:
Flyers really don't like meltas. -1 to hit hurts but it's not the end of our world.
And if he brings too many flyers, simply focus the units on the ground for an easy win.


Yeah, but as I was saying, the only thing that makes me slightly nervous is all since meltas can have short range.
   
Made in ca
Preacher of the Emperor






Heavy Bolters are back up in the store. I don't know about the rest of you, but I didn't get notification. :/


   
Made in us
Regular Dakkanaut




Fairemont wrote:

Yeah, but as I was saying, the only thing that makes me slightly nervous is all since meltas can have short range.


I wouldn't sweat flyers all that much. Melta range may be "short," but they come on a lot of very mobile platforms - Seraphim, Dominions, Immolators if you want. Seraphim with inferno pistols can lay down 4x melta shots on anything within 30" of their starting location with an act of faith. Foot sisters can do it from 24" + 2d6" with an act of faith - meltaguns are Assault, so you can still advance and fire them, albeit on 5s against supersonic flyers. Still a good option if the alternative is no shots at all. Lastly, Celestine can carve up flyers in close combat.

If there's one thing Sisters excel at, it's putting Meltas on target over large distances. I'd argue we do it better than anyone but Guard.

If I were playing pure Sisters, the thing I'd be worried about is 2+ save 2/3 wound targets. Things that neither bolters nor meltaguns kill efficiently that preys on our lack of access to plasma or other 2/3 damage weapons. I choose to solve that problem with Scions, but there are many ways to fill that gap in our armory. I think the best solution within Adepta Ministorum is actually Penitent Engines, but they can be tough to field well.

This message was edited 1 time. Last update was at 2017/08/23 14:25:20


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 frgsinwntr wrote:
Spoiler:
 pretre wrote:
Why meltas on your sisters and not your dominions? And no repressors?What are the transport assignments for your troops?


So... I use my dominions as screening units since they have the pregame move. they literally prevent a lot of drop alphas, and give me a turn to fire at stuff that tries to hit me first turn. Pushes back a lot of BS... The sisters are obsec since we are using the rules for nova, and the dominions I know are going to die. To be honest, i don't have assignments for the troops/doms most games. I'll adjust based on my opponents deployment, but the Death cults and priest are pretty much always in the rhino.

I don't own repressors... but the extra range on the immolator flamers is more my style anyways.

Also... won all three games by tabling my opponents (although last two conceded before i could kill every unit... but i had more turns to do so)

Round 1 was space wolves with fire raptor, flying transport, small flyer, claw terminators (in the flying transport), arjac, and 2 venerable shield/ax dreads.

We played the konor mission (not balanced at all...) and i was defender. He flew his transport at me, behind my tanks and shot up the penitent engines... used his other flyers to do the same as well as shooting transports... but didn't focus fire well enough to kill off tanks but he did get first blood off the penitents. My turn 1.... i faith move the seraphim then jump them in the regular move so they are 3 inches away from the fireraptor. I faith move celestine up in that area also... which also happened to be next to his small flyer (not sure on name). The seraphim and celestine are now in range of assault from the dreads next turn... (BAIT)... but they are 24 inches from my space marine libby on bike with nullzone. I surround his other flyer full of termis and arjac with my sisters with meltas and also a very wounded immolator... and then... blow it up with the meltas/flamers from the immos. the units inside can't deploy and die. The melta seraphim knock the fire raptor down to 2 hull points... and the hunter killer missiles get a hit on the small flyer knocking it down to 5 hull points. Celestine assaults the small flyer... killing it. then consolidates into the fire raptor which doesn't hit her in combat.

Opponents turn 2, he moves and assaults with dreads... moves the fire raptor in hover mode into melta range of all the sisters trying to blow it up so he can roll to get it back later... then fails to get any of his units back except the small flyer that goes into reserve.... celestine goes down to 2 wounds from the dreads hitting her...

my turn 2. ONE sisters melta unit faith moves closer to the dreads to shoot meltas then moves closer again so they are within 6 inches. celestine uses faith for free swings doing 2 more damage throught he 3++ then moves away with fall back in movement phase. libby boosts past the fire raptor, meltas position to shoot it down, and the DCA and priest disembark to assault the raptor if they fail to shoot it. Psyker phase the libby pops nullzone, then smites the closer dread. Shooting phase... seraphim blow up one dread (without invuls thanks to nullzone...) and then the last dread dies to meltas since it doesn't get an invul or armor. Opponent is left with a 2 wound raptor about to get shot... and concedes that he was tabled... game 1 done in 30 min.... I then realize i forgot to bring in my culexus and didn't even remember to deploy the dominions....


Game 2 was genestealers/swarmlord/broodlord/2 biovores/3 warriors/exocrine/termagaunts(lots)/ hiver guard with impalers/trygon prime. Mission was hammer/Anvil (rolled), and kill points. I'll write this up later... but here is where i used the dominions to zone out my opponent and get the drop on stuff. Game went 4 turns

Game 3 was vs Ynari... also only went 2 turns... will write up later.

I'll also try to make up diagrams of the tables/where I deployed stuff.


I am now impatiently waiting for these 2 reports, great for a tactics thread!

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Loyal Necron Lychguard






South Dakota

Has anyone looked at incorporating an IG Super-heavy in the list?
Hellhammer's seem appropriate given the amount of fire that they produce. I would be tempted to use something with a transport capacity if it was "Imperium" rather than "Astral Militarium" keyworded.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Anpu-adom wrote:
Has anyone looked at incorporating an IG Super-heavy in the list?
Hellhammer's seem appropriate given the amount of fire that they produce. I would be tempted to use something with a transport capacity if it was "Imperium" rather than "Astral Militarium" keyworded.

I've been considering a shadowsword, but don't actually own one yet.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I actually play both SoB and IG superheavies, thought I don't mix them really because fluff.

I know Katherine uses a Shadowsword - but if you want any specific thoughts on the IG superheavies I'd be happy to help. There are definitely niches for them to occupy in a SoB list.
   
Made in us
Loyal Necron Lychguard






South Dakota

The reason I'm concidering a Hellhammer is the armorment. One of the weakness of our army is dealing with 2+ and multiwound models. It seems to me that something like the Hellhammer can really fill that niche.
Hellhammer was designed for close fire support and city fighting. So is the Repressor (we actually hijacked the design from the Arbites), and so the roll makes sense. The armament makes sense. Sisters wouldn't have very long range firepower like some of the Baneblade variants.

This message was edited 1 time. Last update was at 2017/08/24 18:05:36


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Anpu-adom wrote:
The reason I'm concidering a Hellhammer is the armorment. One of the weakness of our army is dealing with 2+ and multiwound models. It seems to me that something like the Hellhammer can really fill that niche.
Hellhammer was designed for close fire support and city fighting. So is the Repressor (we actually hijacked the design from the Arbites), and so the roll makes sense. The armament makes sense. Sisters wouldn't have very long range firepower like some of the Baneblade variants.


I mean if you want to stick to the fluff, Sisters wouldn't have any superheavies at all, probably. It's what's been keeping me from running one of mine with them.

That said, the Hellhammer is a good choice, though the Stormsword is both cheaper and comparable (its average number of shots is 4, while the Hellhammer's is 7, but much less reliable, and they have the same strength and AP while the average damage of the Stormsword's gun is higher (3.9), and it has the potential for much more damage, while only having a 1/36 chance of doing a single wound, though admittedly the Hellhammer cannot do 1 wound). The stormsword lacks the Demolisher Cannon but, as mentioned, is considerably cheaper. Like a lot. 80 points or something. That's enough to buy it a set of sponsons (with points to spare), making up for the demolisher anyways.

The stormsword is also even more of a urban combat siege vehicle in the fluff than the Hellhammer (I think it existed before the Hellhammer as well by an edition or so, as a battlefield conversion of a Shadowsword).

This message was edited 2 times. Last update was at 2017/08/24 19:21:16


 
   
Made in us
Loyal Necron Lychguard






South Dakota

I mean, that sisters typically are fighting in city settings.
Yep, Stormsword is what I'm wanting. Thanks.
Once I finish up my main army (4 Repressors, 3 Rhinos, and 2 Exorcists) as well as painting my Serephim, I'll look at a Stormsword.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Anpu-adom wrote:
I mean, that sisters typically are fighting in city settings.
Yep, Stormsword is what I'm wanting. Thanks.
Once I finish up my main army (4 Repressors, 3 Rhinos, and 2 Exorcists) as well as painting my Serephim, I'll look at a Stormsword.


My regiment has 6; they're fantastic vehicles! Can't upvote enough. People underestimate them because they only have 2d6/highest shots instead of 2d6 flat, but the average is about the same, the Stormsword is more reliable, and is WAAAAY cheaper than the other variants to boot, though the Stormhammer is also very good (my regiment has 3 of those) but it's neither short-ranged nor urban-combat, and so I didn't mention it!
   
Made in gb
Confessor Of Sins





Newton Aycliffe

pretre wrote:
 Anpu-adom wrote:
Has anyone looked at incorporating an IG Super-heavy in the list?
Hellhammer's seem appropriate given the amount of fire that they produce. I would be tempted to use something with a transport capacity if it was "Imperium" rather than "Astral Militarium" keyworded.

I've been considering a shadowsword, but don't actually own one yet.


Unit1126PLL wrote:I actually play both SoB and IG superheavies, thought I don't mix them really because fluff.

I know Katherine uses a Shadowsword - but if you want any specific thoughts on the IG superheavies I'd be happy to help. There are definitely niches for them to occupy in a SoB list.


I've got a Stormlord painted up in Sister Iconography.

It has the saint trinity of Flamer and Boltgun on the Turrets + Vulcan Mega-Bolter.
Transport capacity of 40 but 20 firing points **USED** to be interesting to pack with melta-dominions.

Now it's restricted to <Astra Militarum>... sad, but it might see the table one day as allies or just ignoring the transport side of things...



Automatically Appended Next Post:
 Anpu-adom wrote:
I mean, that sisters typically are fighting in city settings.
Yep, Stormsword is what I'm wanting. Thanks.
Once I finish up my main army (4 Repressors, 3 Rhinos, and 2 Exorcists) as well as painting my Serephim, I'll look at a Stormsword.


Don't forget you can easily magnetise the whole thing and keep all of the options if that's your thing.

If not, most of the guns are quite easily interchangeable on some variants without using magnets...

This message was edited 1 time. Last update was at 2017/08/24 22:15:03


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Loyal Necron Lychguard






South Dakota

I'll probably use the spare bits to make an ork Gargant... but that's for a different thread.

20 Melta Sisters jumping out of a Stormlord... would be justly terrifying!

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

You can always load it up with cheap inquisition acolytes. 20 additional stormbolters i some interesting dakka
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'm bored so here we go.
Last night I played a warmup ITC game for a GT i'm in this weekend.

His list was very weird, but he said he's had decent luck with it so far in 8th... until last night. He ran:
Baneblade Hellstorm
Sicaran
3x HB Razorbacks
2x Lascanon Devastators
2x Wyverns
2x Callidus
1x Vindicare
1x Eversor
1x Culexus
and 2 IG HQs, A company commander and something.

My current list is pretty simple.

1x St Celestine w/1x Geminae
1x Canoness w/plasma
1x 5 Seraphim w/Inferno w/plasma
3x 5 HB Rets
3x 1 Box of Bones
4x 5 Melta Doms w/combi
4x 1 Repressors
1x 1 Avenger Strike Fighter
1x 4 Elysians w/plasma
1x 1 Platoon Commander w/plasma
1x Culexus

Top of 1: He went first. He killed 1 Repressor and the Doms inside. Plinked a couple wounds on the other Repressors. Killed a few rets. His assassins were all up in my backline. But unfortunately for them. So was Celestine. 2 of the 4 assasins made their charges. 1 to my Canoness blob, 1 to Celestine.

Bottom of 1: The Seraphim did 20 wounds to the Baneblade. I was not expecting that output, but was very happy. A squad of Doms did 10 wounds to the Sicarin. All of my rets/canoness blob could do nothing because his eversor made it into assault with a squad of rets. Since he was the closest and in combat my Rets could't target the other assassins. They plinked a couple wounds off the wyverns. 2 of my Doms moved up the left half of the table toward the wyverns and killed both IG HQs. The ASF did 9ish wounds to a razorback. Celestine finished off the Calidus that assaulted her turn 1 with an AoF assault, Then charged the other Calidus. The Canoness fought the eversor with the help of 2 box of bones and 8 rets. This fight lasted until turn 5. I forgot I had Elysians in reserves. They ate popcorn and watched from high orbit. My Culexus came in and assaulted a razor back on the right.

Top of 2. He killed more Rets with the Eversor. The Culexus failed his charge again. The second Calidus died to Celestine. He did some random shooting. Blew up a Repressor near the Sicaran. That was about it.

Bottom of 2. Celestine had to ignore the Eversor fight to go hold an objective. The Baneblade died by the Seraphim. Both Wyverns died to my 2 Repressors on the left. The vindicare was unscathed and ignored by this point. The Sicarin died to my foot doms. The Razorback had fled from my Culexus. I assaulted some Devastators with him, he died in overwatch to 1 lascanon. The Avenger killed 3 Devastators from the other squad and a Razorback. The Eversor, Rets, and Canoness continued to slap fight. I forgot I have Elysians again.

Top of 3. The Culexus makes it into the Canoness dog pile. It's down to the Canoness and 2 box of bones. The Vindicare shot at Celestine and failed to wound. He killed a repressor on the left, and 2 Doms from inside with the Devastators that snuffed my Culexus.

Bottom of 3. Celestine makes it into the dog pile and kills the Eversor. My seraphim and doms on the right kill the 2nd and 3rd Razorbacks. The Avenger finishes off the one squad of Devastators. I remember I have Elysians! Because after turn 2 I picked them up and held them in my hand until my turn 3. They shoot at the Vindicare and do nothing because of the -2 to hit. At this point in time he has 4 devastators, 1 Vindicare untouched, and 1 Culexus untouched.

Top of 4: He does nothing. Celestine politely informs the Eversor that his services are no longer needed at this time.

Bottom of 4: I heal the Canoness from 1 wound to 4 wounds. My opponent weeps. Devastators have been cleansed. The Repressor on the left, 3 foot doms, and the Eylsians help the Vindicare exit the battlefield. Celestine and the Canoness drunkedly swing at the Culexus. This is his only remaining model.

Top of 5: His Culexus shouts angrily, but deals no wounds. The Canoness and Celestine decide not to hit the Culexus and I beleive they were playing paper/rock/scissors for who got to kill him the next turn.

Bottom of 5: Celestine and the Canoness use AoFs for pre-turn fights. They manage to get the Culexus down to 2. They then gracefully exit the fight, and Celestine then burns the Culexus for 5 wounds. Thanks Fly! He saves 4. The Avenger Strike Fighter pilot declares there has been far too much screwing around and ends the Culexus's life.

Tabled.


Things of note:
This was my 10th game of 8th edition. Sorry, I've had a busy summer.
I have used an ASF in the last 8 games. No one has dealt a wound to it. The -1 to hit is a really good deterrent to allow it be ignored, coupled with the stigma of flyers in 7th. They seem to do decent work.
Celestine is just... She's just the bee's knees. I firmly feel 2x Geminae is a waste of 50 points.
Elysians are great on paper but have been fairly ineffective for me. Counter argument to that is I may be an idiot.
Repressors are.. To quote Queen Elizabeth, "Amazeballs, Bro."
This is the first game that made me realize that Canonesseseses are pretty good. I need to give her higher strength though, S3 does not perform adequate mustard cutting. Also, feel free to throw a brick at me, but my first 8 games in 8th I had no idea that a Canoness had a 4++. Ha...
I have seen the light for Seraphims with Inferno pistols. May the Emperor protect them.

I hope I can do our faction proud this weekend.



 
   
 
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