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Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

That's what I figured based on my own (ongoing) experience with Rime but figured I'd ask just in case. Thanks. Yeah, in Rime, you have a set schedule of missions/milestone equivalents that you need to level up and once you get to a certain level you no longer get any XP for remaining missions in that book chapter. You can finish up the quests and get the treasure but you won't advance in level and so have to move to the next section of the book to meaningfully progress both the plot and your character advancement.
   
Made in de
Terrifying Doombull






Nuremberg

I really like using XP as a behavioural incentive in games. If your game is based around Monster Hunter, then XP for killing monsters makes sense. But that's probably the only time it does.

Other systems I've used:
XP for dungeon exploration in a megadungeon campaign, which was basically XP per room with a scaling factor for the level of the dungeon, along with bonuses for solving puzzles or defeating certain bad guys (and the nature of "defeat" was open ended).

XP for wilderness exploration in a hexcrawl campaign. Each location has 1-5 XP points. You gain the points for "dealing with" the location, and how you deal with it is up to you. It could be forming an alliance, stealing all the treasure, or killing everyone inside. Or a mix of those or any other meaningful goal. You need points equal to your next level to level up.

XP for gold! This works well for an old school campaign. Best if you use a dungeon designed for old school play so there's LOADS of treasure. The aim is getting the treasure out of the dungeon, and how you do that is 100% up to you. I also put in rival adventuring gangs to make it like a race and provide tension when both sides are trying to get to the same treasure. You pay the normal XP cost in gold coins. We have a treasure share system so everyone always gets equal shares and no one can steal from the group. All magic items are sold, but you can buy them, getting them for half price, if you want them (which allows you to put an assload of magic items in the dungeon and just let the players sort out what they want). It gives the players loads of agency over the pace of levelling, lets them manage risk reward, and also lets people make choices between powerful, expensive magic items and levelling up. I was surprised at how well it worked actually!

My current DM runs XP for killing bad guys, because the game is about defeating the cult or orcus and their demonic and undead minions. It's fine, but honestly out of all the XP systems you could use it's probably my least favourite because it's less open.

I used milestone for years, but rather than being strict about the milestones I just decided when the player should level up. But I find that approach gives me all the agency and the players none, and I like systems that let players make meaningful choices about advancement.

   
Made in gb
Longtime Dakkanaut





 Da Boss wrote:
Sounds exhausting!
On mecha RPGs, there's one called Lancer I believe that is loosely based on 4e D&D. I've heard good things.
The comp/con site (https://compcon.app/#/) tracks lancer mechs for online play, including round by round actions and the whole process of character creation and level up.

You need another site for the game itself though, something that supports a hex grid. The out of mech stuff used for in-between mission rp is fairly simplistic as the bulk of rules are for a tactical combat game - positioning and use of resources over several rolling encounters per mission.
   
Made in us
Battlefield Tourist




MN

10th session for Curse of Strahd down, and we are still mostly just faffing about. We are trying to resolve three adventure hooks..... at once by tying their resolutions into each other. As PCs we sure do like to complicate things, and our streak of avoiding combat continues.

This message was edited 1 time. Last update was at 2021/06/16 15:56:56


Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in hk
Nasty Nob





USA

It's great that you have gotten so many sessions played, but I'm sorry that not much is getting accomplished during those sessions. And I agree, players are experts at complicating things.

   
Made in gb
Longtime Dakkanaut






I have had session 2 of the campaign!

Our monk player had to bow out for a while due to work commitments, so the party is down to 4.

Session started where it left off with the players aboard a rotting ghost ship they found floating in the clouds around a mountain, as you do.

A search of the ship found skeletons in the crews cabins, lying in their hammocks. When they were touched, they woke with a start and attacked the party, acting strangely sentient - stumbling, reacting with fear, that sort of thing. The artificer attempted to break down through the deck to get to them, but the floor below rolled a 2 for constitution and he fell through that one as well!

After killing the skeletons, the party found a mysterious gem in a chest. As soon as they opened the chest, the ship lurched and started to heal before their eyes, becoming whole and new again, and the remains of the skeletons become remains of people. They emerged on deck to find themselves at sea, with 4 islands visible, and were accosted by the captain.

The captain asks who they are and asks what they did with his crew, did they see the shades, and basically asks them who they are. He them explained how the crew were attacked by shades, and asks if they saw anything. The players realise at this point that they were the shades, and the skeletons the crew. They try, semi-successfully, to tell the captain that the shades killed the crew and then they killed the shades. They probably would have been successful if they weren't carrying several parts of the crew whilst they were at it!

The captain explained to them how he came to be there and how they are now stuck in this place. He also explained that his charts were taken by some unknown creatures in the mist on one island, and the party have resolved to get it back. They then distracted the captain whilst the wizard cleaned up the mess that was the crew, and now they're long resting on their way to the island of steam!

All in all it's going really well!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Battlefield Tourist




MN

 Syro_ wrote:
It's great that you have gotten so many sessions played, but I'm sorry that not much is getting accomplished during those sessions. And I agree, players are experts at complicating things.


For sure! It is totally our parties fault though, as we have been dangled so many adventure hooks, that we then just ignore for .... really bad reasons! LOL.

You know the idea of making sure your characters always have something they want to do, even if the bad guys aren't doing anything? Our characters are like that, but they also do not really care what the bad guys are up to either! Not the best for a pre-written campaign, and much better for a sand box game. When the DM told us to make characters and not murder-hobos this time, I guess we took the advice way too seriously!

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in hk
Nasty Nob





USA

@Easy E: Hopefully you guys are having fun, I agree with what you said that a sandbox would be perfect for your group, rather than pre-written. How's your DM handling the way things are going so far?

@some bloke: Sounds like an action packed two sessions. I'm surprised the captain is cool with the party tagging along, unless it's self preservation. This reminds me a little bit of Pirates of the Caribbean: Curse of the Black Pearl, although there are many obvious differences.

   
Made in gb
Longtime Dakkanaut






 Syro_ wrote:


@some bloke: Sounds like an action packed two sessions. I'm surprised the captain is cool with the party tagging along, unless it's self preservation. This reminds me a little bit of Pirates of the Caribbean: Curse of the Black Pearl, although there are many obvious differences.


The captain is somewhat overwhelmed at the amount of things he's learnt from the party. He is very much in shock, and may well recover at some point enough to contemplate revenge on them for his crew... He is also realizing that, if they manage to return to the real world, he is probably already dead. How helpful he will be has every chance of changing over time, especially as one of the players has said "whatever happens, nobody kill the captain, as we'll need him to drive the ship!"

Session 3 will be interesting, methinks!


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Battlefield Tourist




MN

 Syro_ wrote:
@Easy E: Hopefully you guys are having fun, I agree with what you said that a sandbox would be perfect for your group, rather than pre-written. How's your DM handling the way things are going so far?


They have been doing a smashing job! Sure stylistically, I would do things differently but his style has been consistent so that is just the way they do things, and it is working great.

He has adjusted his approach to our party a bit, as now the enemies are doing things a bit more "actively" against us as opposed to us actively opposing them. I guess that makes us the bad guys then? LOL

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Battlefield Tourist




MN

Speaking of adjusting his approach, this session the DM really took the bull by the horns and laid out the path for us via a combat, and NPC interaction.

However, I can tell that the written campaign wants players to go do X, then Y, then Z. Y and Z are too hard unless they have leveled with completing X first. Being the smart players that we are, we tried to tackle Y and Z at the same time and completely skipped out on X! Such "techniques" are a common issue with pre-gen D&D campaigns/adventures and a general flaw of "leveling" based systems overall.

I think the DM has now adjusted us appropriately, and we will be on our way!

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in hk
Nasty Nob





USA

I'm glad to hear the DM has been doing a good job and adjusting appropriately. I remember when my group bypassed a lot of story in a prewritten campaign, I sprinkled in some one-shot adventures and some of my own creations while they were ont heir way, to encounter and get them some XP before they got to the section that they skipped ahead to.

And some bloke, that does sound like it's shaping up to be exciting.

This message was edited 1 time. Last update was at 2021/07/01 00:15:50


   
Made in us
Battlefield Tourist




MN

15 sessions of 3 hour increments later, and we finally completed a milestone with a copious assist from our DM about 4 sessions back practically telling us what to do next! LOL

This message was edited 1 time. Last update was at 2021/07/15 14:41:32


Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in hk
Nasty Nob





USA

Wow, your group really likes to go at their own pace. As long as everyone is having fun, that's what matters.

   
Made in us
Battlefield Tourist




MN

The hilarious thing is that we are all very experienced Role-Players. Two of us have been RPGing since the mid-80's! The other 4 have been doing it for at least 20+ years of combined experience as well.

We really have no excuse for being so incompetent! LOL

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in hk
Nasty Nob





USA

Wow, that is hilarious

   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

 Easy E wrote:
The hilarious thing is that we are all very experienced Role-Players. Two of us have been RPGing since the mid-80's! The other 4 have been doing it for at least 20+ years of combined experience as well.

We really have no excuse for being so incompetent! LOL


As long as you're all having fun!

I personally enjoy making characters I'll never play so with that mindset I also enjoy levelling up as well. It doesn't have to be every session or two but I'd likely go mad if I played 15 sessions without a bump!
   
Made in us
Shadowy Grot Kommittee Memba






 warboss wrote:
 Easy E wrote:
The hilarious thing is that we are all very experienced Role-Players. Two of us have been RPGing since the mid-80's! The other 4 have been doing it for at least 20+ years of combined experience as well.

We really have no excuse for being so incompetent! LOL


As long as you're all having fun!

I personally enjoy making characters I'll never play so with that mindset I also enjoy levelling up as well. It doesn't have to be every session or two but I'd likely go mad if I played 15 sessions without a bump!


I'm the exact opposite haha. Once I get to level 6 or 7 I'm like "ok, we can stop now, the character concept I have created is pretty much complete and I don't really require the ability to make a volcano erupt or to make every combat action take 12 minutes to resolve."

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
 
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