Tau Empire 2000 Strategicon RTT Part One
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Hey all, here’s my latest installment in my ongoing tournament misadventures. This was a Game Empire sponsored tournament over in Los Angeles. Dakka readers have already seen Blackmoor’s batrep earlier (congrats on the win!), but this will be my non-quite-as-impressive as his viewing of the same event.
HQ
1x Shas’O – Plasma/Missile/C&C Node
1x Ethereal
Elite
3x Fireknife suits (Plasma/Missile)
3x Fireknife suits (Plasma/Missile)
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Troops
12x Firewarriors w/ Warfish (Smart Missiles)
10x Kroot
10x Kroot
10x Kroot
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Fast Attack
8x Pathfinders w/ Warfish
8x Pathfinders w/ Warfish
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Heavy Support
1x Hammerhead w/ Ioncannon and Burstcannons
1x Hammerhead w/ Ioncannon and Burstcannons
3x Broadsides w/ 4 Shield Drones and 1 Target Lock
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Game One vs Todd playing Traited Drop Podding Marines
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Oh, what a way to start the tournament off. I’ve played Todd around a few times at the local game stores, and his Drop Podders have torched me badly every single time. Here’s hoping I’ve learned a bit from all those losses.
Mission is Twilight (not that it mattered too much, because we forget to use nearly all the rules)
Terrain had scattered forests around the board, but as this is a Drop Pod fight, it didn’t really matter too much. I’m castled up hard with the Kroot spread out across my front causing a push-back buffer, with the Ethereal and Shas’o attached to the Fireknife teams. Both Crisis teams are placed behind LOS blocking terrain on the back edge of the board while the skimmers deploy in front of them. The Broadsides are deployed forward to prevent them running off the board and my other units are spread out to fill the entire deployment zone. Guess what I’m planning against?
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Terminator Librarian w/ Fury and Fear. Command squad w/ 2 Assault Cannons
Terminator squad w/ 2 Assault Cannons
Terminator squad w/ 2 Assault Cannons
Terminator squad w/ 2 Cyclone Launchers (variety!)
2 Dreadnoughts in Drop Pods w/ Assault Cannons
1 Venerable Dreadnought in Drop Pod w/ Assault Cannon
I completely blanked on his Troop choices, but it was probably like 2 man Tac squads or something similar
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Okay, so it’s not a completely drop podding list, but everything starts off the board so it might as well be the same. I lose first turn, so we’ll just skip ahead to the bottom of the second turn.
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Marines – Turn Two
Todd hits a good chunk of his reverse rolls and all 3 Dreadnoughts park their pods to the right of my line, all next to each other. The Librarian command squad materializes on the left side, with another Assault cannon squad nearby. The Dreads deploy using the Pods to shield them from the Broadside fire while the two Termie squads are using the forest to cut down on the available counter fire.
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With the Kroot screen keeping the Librarian beyond Fear range of the main firebase, Fury of the Ancients screams out instead, knocks a few Fire Warriors and Pathfinders down, and ends up killing a Crisis suit (!!). Fortunately that’s the Ethereal-led squad and Fearless will keep them unpinned. Assault Cannon fire shreds into a Pathfinder team, but cover and the nearby Ethereal keeps them around. The Dreadnoughts blaze fire into the side screen, trying to reduce the Kroot screen. They’re spread out so far, that the entire squad can’t be killed due to range issues though.
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Tau – Turn Three
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Okay, here we go. The remnants of the Kroot screen advance forward towards the Marines, pushing the screen forward. My skimmers zoom forward taking up the places vacated by the Kroot, while my firebase remains stationary. The Ethereal leaves the Fireknives and heads towards the Broadsides, who are potentially in Fear range next turn. I go slowed though, and do NOT join the Ethereal up to them. Anybody see a potential problem here?
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Markerlights pick out the lead Dreadnought and a volley of Ioncannon bolts turn it into scrap. The right Fireknife team (w/ Attached Shas’O) begin to play JSJ games with the other two ones, Missile Pods wrecking an Assault Cannon. On the left, the battered Pathfinder team picks out a Terminator squad and the left Fireknives plug two from range. With no heavy targets in LOS and unwilling to shoot up Drop Pods, the Broadsides slug another two Terminators to death, leaving a single Assault Cannon marine.
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Marines – Turn Three
The Cyclone squad appears on the battlefield and positions on the left to engage the skimmer wall. The undamaged Librarian Command Squad and the single Assault Cannon Termie advance forward to break the skimmer wall. On the right, the Dreads maneuver around their Drop Pods, staying out of LOS from the Broadsides.
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Seeing the Ethereal waltzing up the battlefield without protection, the Librarian prepares to Fury his a$$ and teach me why it’s really darned important to pay attention to what you’re doing. Todd rolls an 11 on the psychic test though. Cough cough hack hack. /recovers from minor heart attack
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On the left, Assault cannons and Cyclone missiles hit the skimmers, but Todd can’t catch a break and nothing big happens (a few Shaken results). On the right, the dispersed Kroot and Fire Warriors keep passing their Morale checks despite getting mauled by the Dreadnought Assault Cannons and Drop Pod Storm Bolters.
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Tau – Turn Four
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Okay, I think I’ve used up my allocation of luck for a bit now. With the right side jeopardized by advancing Dreadnoughts, I fold the remaining right screen towards my center. The Fireknives on that side remain where they are, since they’re in pretty much perfect JSJ position. On the left, I advance the skimmer wall forward, preventing the Terminators (and particularly the Librarian!) from getting any closer to my line.
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The right Fireknives volley Missiles and Plasma and the 2nd Dreadnought goes down. That Venerable one’s gonna be a problem though. On the left, Ioncannons obviously don’t do much to the Terminators, though a Burst Cannon sneaks through and knocks down the one man Terminator squad. Remaining at long range, the left Fireknives take Markerlight guidance and chip away two bodies from the Librarian command squad.
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Marines – Turn Four
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The remaining Assault Cannon squad appears out of reserves. Todd places it to engage the skimmer screen, but the scatter die rolls an 11” pointed EXACTLY at a Devilfish. The Terminator sergeant plants himself directly in the cockpit hatch, so as a laugh we leave him head down in the center of the Fish for the rest of the game. The Venerable Dreadnought, seeing the Tau screeners run backwards towards the Broadsides decides valor is the better part of discretion and retreats back behind the Drop Pod wall. On the left the Terminator squads from up to blow a hole through the skimmer wall.
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Assault Cannon fire and Cyclones once again fail to destroy any of the blocking skimmers and Powerfists also can’t claim any of them. Fear of the Darkness is cast and the left screeners run, but the Broadsides are Fearless and the skimmers have taken the place of the infantry.
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Tau – Turn Five
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So far, so good. The right side is secure, and although my Fireknives there won’t be doing much more then shooting at Drop Pods for fun, the Venerable Dreadnought is in preserve-VP mode and won’t be coming out. The left side assault is trapped by the skimmer wall, and I can pretty much shoot unmolested with the left Fireknives, Broadsides and Pathfinders, which I do. The Librarian Command squad dies, leaving the not-so-happy man alone by himself.
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Marines – Turn Five
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With no other options, the Termies back up an inch, fire and charge again. An Ioncannon gets torn off, but in return a Terminator fails its armour save and is taken down by a Flechette Launcher! (what else to do w/ 10 pts lying extra).
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Tau/Marines – Turn Six
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Repeat Turn Five
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Whew, so there’s that. I’ve finally managed to pull out a win against the drop army. A lot of it was due to Todd’s utter inability to roll 6s on the Assault Cannons, and the fact that my five skimmers pretty much locked his units away from my heavy guns. The Command and Control node came in VERY useful, as I rolled several 9s and 10s for target priority checks along the game. It also prevents the loss of high strength shots against the Drop Pods, which has cost me games in the past. Off to game 2.