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I Have IA Update 2006 in my Grubby Little Hands...  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut

And its quite nifty.  It's got both An'ggrath and Zarakynel, along with a little bit for nearly every army.  Not a lot of entirely new stuff in there, but here's the big news...

Chaos Dreadclaws now deploy using the Space Marine Drop Pods rule.

However, they also count as flyers and orbital landers, so theoretically, you could use the pod...then get back in, take off, and re-land somewhere else.  The rules are a bit unclear, but it seems to me that's how it works.  

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
Made in ch
Dakka Veteran

Planet of Dakka

So its basicslly a more expensive,better rhino that also 'deep strikes'?
sounds promising

Made in us
Awesome Autarch

San Diego, California

oh sweet jesus, that will be a whole new chapter of rediculousness. Havok squads with 4 plasma guns anyone?

Made in us
Regular Dakkanaut

Woa woa woa woa....


Hold on a second.

Are you telling me... and let me be 100% positive here...

That chaos marines can now use drop pods just like loyalists?

So RTT rules that state "no models that use rules from IA can be used" no longer stop us from using drop pods since we just use the loyalist rule not a whole seperate rule set in the IA book?

I must be dreaming...

Do you people realise the doors that once sentance has just opened up?

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
Made in us
Decrepit Dakkanaut

Fargo, ND USA

Except for the fact that the rules for a Dreadclaw are still from IA. They just happen to use the same basic rules as the C:SM Pods.

Sorry, but no doors.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
Made in ca
Infiltrating Broodlord


I was thinking of picking this up for the Imperial vehicle rules that weren't in IA 1. Seems like a pretty good value, even if I have some of the guard stuff already in IA 4.

Does IA2006 include the special shells for the Griffon? ie Infernus, and the other one (Siege?)


2000 2000 1200
600 190 in progress

Made in us
Longtime Dakkanaut

Who cares about plasmagun havocs, you could put berzerkers in there. Bloodletter summoning berzerkers.
Made in us
Foul Dwimmerlaik

Minneapolis, MN

Thats sick. Heres to hoping that it isnt as bad as I think it could be.

But the dread claw model is pretty darn nifty, so it deserves some kind of use.

But redeployment? Thats stupid crazy.

Made in us
Dakka Veteran

Peoria, IL

Ok .. before you all get to crazy ...

A Dreadclaw unlike a Space Marine Drop Pod is still cliassifed as the following Flyer, Orbital Lander, Drop Pod.

The key one being a flyer. So unless you frequent a lot of events that allow Flyers .. you crap out of luck.

In addtion .. It's still debatable whether it follows the Space Marine Drop Pod rules found in the latest Space Marine Codex or if it still just reprinting and refering to the "old" FW Drop Pod rules.

So best case ..It is a Flyer ... that comes in using the Drop Pod rules from SMC and can lift back off.

Worst case .. It is still worthless.
Made in us
Foul Dwimmerlaik

Minneapolis, MN

Regardless of official events allowing flyers, this thing being able to take back off again is kinda beardy. Not only will the opponent be lacking the automatic victory points for it landing, but it can do this over and over again.

Id buy that for a dollar if I played chaos. For certain.

Now all thats left is to judge how many points this thing costs. If it has a high point cost (somewhere in the range of 100+), I cant really see a quibble with it. But if it is comparable in price to a loyalist pod, then broken it is, indeed.

Made in us

Amongst the Stars, In the Night

Uh, the Dreadclaw has always been a flyer, orbital lander and a drop pod that could land and take off again, all for 65 points and AV 12 all around. However, it followed the IA experimental drop pod rules, not the current USR rules. Those rules are essentially modified flyer/orbital lander rules. Here's those rules (in abridged form):

Drop pods start the game in reserve and may arrive in the first turn on a roll of 4+. When they make their reserve roll, the model is placed on any table edge to show it's pending arrival, but it can't be shot at nor has it "landed". Continue on with your turn as normal, and then after your opponents movement phase, but before the shooting phase, move the drop pod in a straight line to wherever you want it to land (representing the final approach) and then return to your opponents shooting phase.

Enemy units may shoot at the drop pod anywhere along it's flight path, just as if it was an aircraft (ie: add 12" and all the other conditions that apply to targeting flyers). Ignore any crew shaken or stunned results, while any immobilized hits destroys it and all passengers. Assuming it's not shot down, it will actually land at the end of the opposing player's turn after their Assault phase. You roll to scatter, either 1d6 (HIT) or 2d6 (arrow) inches.

If the drop pod lands on a model (any model), the model (NOT the drop pod) is moved the minimum distance to avoid the drop pod (they see it coming). If it's a vehicle, both take a glancing hit from the impact (and the vehicle moves out of the way). If it lands in impossible terrain or scatters off table it's destroyed. At the start of the owning players turn, the pod springs open. Troops may disembark from the pod in their movement phase as if leaving a stationary, open topped vehicle and may then fight as normal.

Those are a much, much different animal than the current rules. I seriously doubt they'll let the Dreadclaw use the USR drop pod rules as they are fairly incompatible with the existing flyer rules, which make it overpriced. If it's some sort of bastard modification, the flyer rules will ensure that any re-embarking drop pods are exposed to at least one round of enemy fire taking off, and possibly two if it has to land again using them. Some how I don't think we are going to be seeing dreadclaws showing up, taking off and showing up again.

OT Zone: A More Wretched Hive of Scum and Villany
The Loyal Slave learns to Love the Lash! 
Made in us
Longtime Dakkanaut

The rules say, "When it becomes available from reserves, it is deployed using the Drop Pod rules."

It's cost is more than a rhino.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
Made in au
Fresh-Faced New User

I was just wondering if they have changed the Piranha TX-42 rules from the experimental ones. If they've un-twinlinked the guns I might get myself some and a copy of IA2006, but if they are still charging an arm and a leg for single shot of a rail rifle or fusion blaster, I think I can live without it.
Made in ca
Fixture of Dakka


I just wish I could use my Hydra to shoot down loyalist drop pods like I can chaos ones.

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