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Made in us
Stealthy Kroot Stalker





 Haechi wrote:
Hey guys, we're having a struggle on the french forum with the Cadre Fireblade ability. Does it give you an extra shot or an extra attack? In english it's extra shot, which bring you to believe you get to shoot twice, meaning using the weapon's profile twice. But in french it's an extra attack, meaning you just add one attack to the weapon's use.

How are you guys reading into it?


In English, the term "shot" is used inconsistently in the core rulebook (it is used in the "shot = a shooting of a weapon's attacks" and "shot = attack", but also states that shots may be split among targets but attacks may never be split), so its technically unclear, but I think most RAI points towards it being an extra attack per weapon. Given that French uses the term "attack", I would say that RAI is even more bolstered than before (I'd still like a FAQ, but mostly because I prefer tight language in rule making - blame my profession).

Shrike is wrong that its just a single extra attack per model, though: Instead, the wording makes clear that the rule grants an extra shot per weapon, not an extra shot per model. Regardless of what "shot" actually means.




Regarding the Fusion vs CIB efficiency, I refer everyone to this series of charts which pretty clearly demonstrates point-per-damage-inflicted efficiency against a wide variety of targets.

General gist: an Overcharged CIB is roughly analogous to a non-half-range Fusion weapon against the tougher targets (unless that target has a really good invulnerable save), is outperformed by the Fusion when the fusion is within half-range, and has decent to excellent performance against just about every other target in the game (compared to the fusion, which is pretty much only efficient against high T good save multiwound models).

If you want a bit of versatility but still have enough vehicle stopping power when it matters the most, I don't see why you couldn't just go with 2 Fusion and 2 CIB: Versatile when it has to be, but nearly as good as QFC at popping most vehicles and capable of taking on a more diverse set of enemies.

This message was edited 1 time. Last update was at 2017/07/18 17:40:42


 
   
Made in fr
Regular Dakkanaut




Los Angeles

Thank you
   
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Battlewagon Driver with Charged Engine





Philadelphia

Happy to be wrong! So 6 shots per drone when buffed?

Rule #1 is Look Cool.  
   
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Stealthy Kroot Stalker





 The Shrike wrote:
Happy to be wrong! So 6 shots per drone when buffed?


At least!

If you're a WAAC douchwaffle, you might actually, seriously argue with your opponent to give you the "extra shot = extra shooting of the weapon" interpretation and get 8 shots at less than 9", but then you're a WAAC douchwaffle, so you won't actually get to play all that often.

(Its still fun to argue the rule on forums and the like, of course, because I'm a rules-lawyer douchwaffle, but as long as I'm not that way in person and in game, I still seem to find players to play against! )
   
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Focused Fire Warrior





West Virginia

 Fueli wrote:
Asura Varuna wrote:
Not really a tactics question, but this is probably the best place to find a good concentration of Tau players.

Is anyone still using the old Battlesuits? (I'd assume many people are).
With the old battlesuits, the commander was just another XV8 with very little to differentiate him from the other suits in the army.
Does anyone still use a standard XV8 to represent their commander?
And do those people run into problems with opponents not liking that?

This seems especially pertinent to me now that commanders are the new hotness. I was just wondering what other peoples experience with this has been.


I got a friend that uses old Crisis suits as they are but uses the new ones as Commanders. Anyway, you are free to use those old models if you wish, just make sure you got the right sized base for them.


The only commander model I have is one of the old ones with the metal upgrade bits, and its base is the same size as the regular crisis suits. What size base should the commander have?
   
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Water-Caste Negotiator





 Mud Turkey 13 wrote:
 Fueli wrote:
Asura Varuna wrote:
Not really a tactics question, but this is probably the best place to find a good concentration of Tau players.

Is anyone still using the old Battlesuits? (I'd assume many people are).
With the old battlesuits, the commander was just another XV8 with very little to differentiate him from the other suits in the army.
Does anyone still use a standard XV8 to represent their commander?
And do those people run into problems with opponents not liking that?

This seems especially pertinent to me now that commanders are the new hotness. I was just wondering what other peoples experience with this has been.


I got a friend that uses old Crisis suits as they are but uses the new ones as Commanders. Anyway, you are free to use those old models if you wish, just make sure you got the right sized base for them.


The only commander model I have is one of the old ones with the metal upgrade bits, and its base is the same size as the regular crisis suits. What size base should the commander have?


Regarding base size, didn't GW used to have a rule (perhaps an unofficial one) that you simply had to use the base that they model was supplied with to be legal? Perhaps that was an ITC thing, but I remember that rule being from somewhere. No idea if its around still or not, but if it is, then the 40mm it originally came with should be fine.

I could be totally wrong of course, hopefully my memory hasn't completely betrayed me.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in us
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XV84 on overwatch with a flamer is an auto markerlight
   
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Warplord Titan Princeps of Tzeentch






Then again, you've put a flamer on an expensive BS2 suit that is limited to two guns and ins't very impressive to begin with-for a trick that only works if the charging unit is within 8" of the XV84 itself.

So, I don't really see the point there.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





Yea, ACIB meant ATS. Just felt lazy

Fusion is a little better outside half range compared to CIB

The difference between the 2 is that Fusion is generally bad at larger number of targets while CIB is comfortable at shooting at everything in the game.

Fusion Commanders are still our best anti tank, and every list should include at LEAST 1. If not more. This is coming from a player who personally has a strong bias towards CIB, but even I need to acknowledge the importance of the Fusion Blaster.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Drone without a Controller




How would you suggest spending 80 points if you're specifically trying to make your opponent's anti-tank weaponry useless and you've already maxed out on fire warriors, drones, and pathfinders?
   
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Towering Hierophant Bio-Titan



UK

Lord Ruby34 wrote:
How would you suggest spending 80 points if you're specifically trying to make your opponent's anti-tank weaponry useless and you've already maxed out on fire warriors, drones, and pathfinders?
-1CP to get more drones?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Drone without a Controller




Razerous wrote:
Lord Ruby34 wrote:
How would you suggest spending 80 points if you're specifically trying to make your opponent's anti-tank weaponry useless and you've already maxed out on fire warriors, drones, and pathfinders?
-1CP to get more drones?


Right, sorry. I meant I ran out of drone, pathfinder, and fire warrior models.
   
Made in us
Regular Dakkanaut





Razerous wrote:
Lord Ruby34 wrote:
How would you suggest spending 80 points if you're specifically trying to make your opponent's anti-tank weaponry useless and you've already maxed out on fire warriors, drones, and pathfinders?
-1CP to get more drones?


You can spend command points to get more drones? This I didnt know.
   
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Water-Caste Negotiator





 Crusaderobr wrote:
Razerous wrote:
Lord Ruby34 wrote:
How would you suggest spending 80 points if you're specifically trying to make your opponent's anti-tank weaponry useless and you've already maxed out on fire warriors, drones, and pathfinders?
-1CP to get more drones?


You can spend command points to get more drones? This I didnt know.


The Auxiliary Support Detachment. It's a detachment that consists of a single unit of any type (minus Lords of War) and has the Comand Benefit of -1 CP, similar to how a Battalion detachment gives you +3 CP, but this one takes away CP instead. Basically allowing you to squeeze in that last unit that you couldn't fit into your list at the cost of losing a CP from your pool that you otherwise would have.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in us
Regular Dakkanaut





 GI_Redshirt wrote:
 Crusaderobr wrote:
Razerous wrote:
Lord Ruby34 wrote:
How would you suggest spending 80 points if you're specifically trying to make your opponent's anti-tank weaponry useless and you've already maxed out on fire warriors, drones, and pathfinders?
-1CP to get more drones?


You can spend command points to get more drones? This I didnt know.


The Auxiliary Support Detachment. It's a detachment that consists of a single unit of any type (minus Lords of War) and has the Comand Benefit of -1 CP, similar to how a Battalion detachment gives you +3 CP, but this one takes away CP instead. Basically allowing you to squeeze in that last unit that you couldn't fit into your list at the cost of losing a CP from your pool that you otherwise would have.


This is where the rulebook has me confused. In a Vanguard detachment there are extra slots greyed out. Can I take a fast attack in one of the greyed out slots or do I have to take this Auxiliary detachment for 1 fast attack slot?
   
Made in us
Longtime Dakkanaut




The red slots are mandatory, while the gray ones are optional. Auxiliary detachments are just a way to take more stuff over the top of your existing detachment if you can't otherwise figure out a way to fit that slot in.
   
Made in us
Regular Dakkanaut





MilkmanAl wrote:
The red slots are mandatory, while the gray ones are optional. Auxiliary detachments are just a way to take more stuff over the top of your existing detachment if you can't otherwise figure out a way to fit that slot in.


Oh thank goodness. So the greyed out slots work then. excellent. Why would anyone take an auxiliary? I cant really think of an army that would run out of slots except maybe IG lol.
   
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Willing Inquisitorial Excruciator






I think its less running out of slots, and more with how the three specialist detachments keep the other slots very limited.

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
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Frightening Flamer of Tzeentch




I think once codexs are out you will only get army bonus if all from the same codex so then you take auxiliary to keep them.
Thou we don't have other armys to take from

2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
 
   
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Canada

Oldmike wrote:
I think once codexs are out you will only get army bonus if all from the same codex so then you take auxiliary to keep them.
Thou we don't have other armys to take from


I hope for a lot more than that from the Tau codex, especially after the current "public beta test" is over with.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
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Across the Great Divide

Had a game vs IG last night. He took lots of vehicles ( artillery, 3 russes, 2 chimera) and 4 squads of stormtroopers. Ended up being a close game at 2 objs. to 1.


Any thoughts on dealing with their artillery and tanks? And yes I had two fusion commanders.

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
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Canada

 FirePainter wrote:
Had a game vs IG last night. He took lots of vehicles ( artillery, 3 russes, 2 chimera) and 4 squads of stormtroopers. Ended up being a close game at 2 objs. to 1.


Any thoughts on dealing with their artillery and tanks? And yes I had two fusion commanders.


More fusion. Y'Vahra Riptides.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
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Across the Great Divide

Yeah I run 2 fusion commanders, a y'vahra, and a crisis team with 11 ion guns. Opening volley was poor on my part only got a chimera down to 1 wound and only did 4 to one of the russes.

Board was hammer and anvil so my y'vahra wasn't in range til turn 2. I am thinking I should have waited to bring my commanders in on 2 instead on turn 1.

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Longtime Dakkanaut




2 fusion Commanders and 4-5 ion suits did like 16 wounds? No list composition will save you from dice like that. What you need is a rematch.
   
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Shas'la with Pulse Carbine





Across the Great Divide

To be more clear I only brought in my commanders turn 1. I kept my 4 ion suits in reserve waiting for his stormtroopers. So looking back my attack was pretty piecemeal.

I think I should have waited and brought everything in on turn 2 instead of how I did it.

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
Willing Inquisitorial Excruciator






That said there could be something in dropping a juicy bait commander if you know the other person is hiding equally juicy reserves. Lure it out so you can drop you other suits on top of them. Maybe?

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Water-Caste Negotiator





I actually played a game against a fairly mech guard list as well (a bit of a smattering of everything, LRs, Hellhounds, Basilisks, and Tauroxes). I actually had surprisngly great success with Breachers of all things. 20 S6 AP -2 shots, especially with a bit of ML support, shreds light and medium armor. They crippled a Hellhound and Taurox on their own, plus shredding infantry (which is what I brought them to do). Obviously not the premier anti-armor unit in our army, but if you plan on running a battalion detachment or taking some troops, I highly suggest Breachers in Devilfish. Breachers are a threat to everything on the board, and anything they don't kill on the first volley you charge with the Devilfish right after. Either they fall back and their tank is useless for a turn, or they stay in CC with you and on your turn you Fly away and rinse it with another round of shooting.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 GI_Redshirt wrote:
I actually played a game against a fairly mech guard list as well (a bit of a smattering of everything, LRs, Hellhounds, Basilisks, and Tauroxes). I actually had surprisngly great success with Breachers of all things. 20 S6 AP -2 shots, especially with a bit of ML support, shreds light and medium armor. They crippled a Hellhound and Taurox on their own, plus shredding infantry (which is what I brought them to do). Obviously not the premier anti-armor unit in our army, but if you plan on running a battalion detachment or taking some troops, I highly suggest Breachers in Devilfish. Breachers are a threat to everything on the board, and anything they don't kill on the first volley you charge with the Devilfish right after. Either they fall back and their tank is useless for a turn, or they stay in CC with you and on your turn you Fly away and rinse it with another round of shooting.

For extra lolz, put Darkstrider in there with them and hose that tank on 4+ to wound (unless it's a Land Raider or Leman Russ).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Been Around the Block





General question for a 1650 point game.

What is a good model count breakup? I am use to playing 2000 points and above.

50? 60?

Shoot them.
Shoot them some more.
Then ask the survivors to join the Greater Good.  
   
Made in gb
Towering Hierophant Bio-Titan



UK

What is better;

1 XV109 Y'Vahra

or

3 (2.6) Quad-weapon commanders?

So assuming 65pts can be squeezed (or; spending the remaining 95ps elsewhere) which is better.

Context; got some marker light support and I'm already planning on fielding 1 XV109. And lots more gun drones.

Thoughts?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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