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Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Cyel wrote: Warcry does pretty well with how unique terrain for different seasons is.
Is that so?
I don't pay close attention to Warcry (basically just keeping an eye out for Mordheim/Necromunda proxy material, which it provides a lot of) but the terrain in it has always seemed very underwhelming and samey to me.
Slatted wood platforms. Sometimes they're in a tree. Sometimes they're above a sarlacc. But at the end of the day it all seems to be sloppy wooden platforms and bridges.
Cyel wrote: Warcry does pretty well with how unique terrain for different seasons is.
Is that so?
I don't pay close attention to Warcry (basically just keeping an eye out for Mordheim/Necromunda proxy material, which it provides a lot of) but the terrain in it has always seemed very underwhelming and samey to me.
Slatted wood platforms. Sometimes they're in a tree. Sometimes they're above a sarlacc. But at the end of the day it all seems to be sloppy wooden platforms and bridges.
For me it's quite unique, I don't remember any GW terrain like that in my ~30y of history of following what the company produces.
More or less ruined imperial structures on the other hand ...
Also note how different this terrain is between seasons. Ruined fortress repurposed to chaos outpost, dungeons, carnivorous trees on giant skeletal remains. While in KT:
-Last 10 sets or so had imperial structures. What should we do this time? A Dark Eldar torture dungeon? A Tau mountain outpost? A Chaos shrine? An interior of a Tyranid ship?
-Maybe more imperial structures?
This message was edited 2 times. Last update was at 2024/05/27 15:54:22
I mean we already have the perfect blueprint for a Tyranid KT in Marco Schulze's awesome one.
Sorry but I do not get that reference. Who?
I have never seen that one, thanks for sharing
This KT was used in a WD battle report back then (with Phil Kelly's old rules, when there was only one player used a Kill team against several goon squads (overview). Was a funny match against orks.
This message was edited 1 time. Last update was at 2024/05/27 16:03:57
This KT was used in a WD battle report back then (with Phil Kelly's old rules, when there was only one player used a Kill team against several goon squads (overview). Was a funny match against orks.
GaroRobe wrote: Definitely would swap the iconwards blade so the knife fighter has a matching pair. Not sure why he wouldn’t use two xeno blades to begin with
Maybe they're like crysknives and every member only has one(?)
Not sure how this lot blended in when their Sergeant has a honking-great genestealer arm. Wear bandanas all you want, the jig is already up. These guys are way more overt than the last lot.
GaroRobe wrote: Definitely would swap the iconwards blade so the knife fighter has a matching pair. Not sure why he wouldn’t use two xeno blades to begin with
Maybe they're like crysknives and every member only has one(?)
Then the one who rides the biggest Mawloc ever seen must be Lisan Al-Tyranid!
Shakalooloo wrote: Not sure how this lot blended in when their Sergeant has a honking-great genestealer arm. Wear bandanas all you want, the jig is already up. These guys are way more overt than the last lot.
The sergeant seems to be the model with the shotgun, the full-on Tyranid arm is labeled as a "Commander".
Shakalooloo wrote: Not sure how this lot blended in when their Sergeant has a honking-great genestealer arm. Wear bandanas all you want, the jig is already up. These guys are way more overt than the last lot.
It can't help that they wear bandanas to conceal the lower, human-like, part of their faces and leave the ridges on full display, either! Not smart, these fanatics.
I'd be inclined to use mostly regular Cadian heads myself, with maybe the odd bald one to represent hybrid leaders. There are enough bits in this kit to mark it out as a GC unit without the heads.
Shakalooloo wrote: Not sure how this lot blended in when their Sergeant has a honking-great genestealer arm. Wear bandanas all you want, the jig is already up. These guys are way more overt than the last lot.
Spray it with some metallic like gunmetal or gold and claim it’s a bionic. Just needs some glued on blinky lights….
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Shakalooloo wrote: Not sure how this lot blended in when their Sergeant has a honking-great genestealer arm. Wear bandanas all you want, the jig is already up. These guys are way more overt than the last lot.
Spray it with some metallic like gunmetal or gold and claim it’s a bionic. Just needs some glued on blinky lights….
That’s what they do in a short story. They put metal bits over mutated arms and pretend they’re with the ad mech. It doesn’t really work though
I know this isn’t the first set to give Brood Brothers mutations or forehead ridges, but I still don’t like the look on them. BB were meant to be regular humans under the sway of the coven.
While that’s true enough, to come “under the sway” of the coven you have to have been infected by a genestealer and the change to have progressed enough that you are slightly psychic (receptive to the broodmind). Maybe that all comes with baldness and bumpy foreheads?
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
I mean if you don't want your genestealer hybrid guardsmen to look like genestealers, there is a super easy way to do that. The kit comes with all the normal Cadian bits, so just use those. But certainly the whole point of having an upgrade kit is to mark them visually as genestealer hybrids?
Crimson wrote: I mean if you don't want your genestealer hybrid guardsmen to look like genestealers, there is a super easy way to do that. The kit comes with all the normal Cadian bits, so just use those. But certainly the whole point of having an upgrade kit is to mark them visually as genestealer hybrids?
Brood Brothers aren't hybrids, though. That's like giving Gue'vesa hooves. From a fluff perspective this release is extremely poor.
Nehekhara lives! Sort of!
Why is the rum always gone?
I'm in the "brood brothers are human" camp. In the original fluff, brood brothers are the literal brothers and sisters of actual hybrids born to infected parents. Utterly loyal to the cult, but not actually alien themselves. The Imperial Guard were rigorous in screening out mutations, so any overt alien characteristics would be instantly weeded out.
Everyone is of course free to model how they want, but in my army the brood brothers are physically identical to regular guardsmen unless they dress or decorate themselves differently.
PDFs on worlds with high mutation levels could well accept this type of thing. Assuming of course all your brood brothers aren't running their version of capita and fiddling the recruitment.
Souleater wrote: I know this isn’t the first set to give Brood Brothers mutations or forehead ridges, but I still don’t like the look on them. BB were meant to be regular humans under the sway of the coven.
I agree. When I played my 5th-7th ed Genestealer Cult (standard Guard rules), the bulk of my troops were brood brothers and the only "mutation" were their white staring eyes (a nod to how hypnotized characters look in anime/manga). I saved my hybrids for officers and elites.
This was my company command:
When GSC got a genuine codex and new models for the first time in decades, I removed my hybrids to a dedicated detachment and created a new company command for my Brood Brothers:
Souleater wrote: I know this isn’t the first set to give Brood Brothers mutations or forehead ridges, but I still don’t like the look on them. BB were meant to be regular humans under the sway of the coven.
I agree. When I played my 5th-7th ed Genestealer Cult (standard Guard rules), the bulk of my troops were brood brothers and the only "mutation" were their white staring eyes (a nod to how hypnotized characters look in anime/manga). I saved my hybrids for officers and elites.
This was my company command:
When GSC got a genuine codex and new models for the first time in decades, I removed my hybrids to a dedicated detachment and created a new company command for my Brood Brothers:
The Hernkyn unit's 40k rules look decent enough, but we still don't have the points yet (or did I miss them?). I definitely like the models though.
My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 25 | Current main painting project: Kruleboyz Spearhead
Mr_Rose wrote: Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.