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![[Post New]](/s/i/i.gif) 2016/07/18 20:53:07
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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2016 BAO GT UPDATE - PART 2
Heading into Day #2, I was 2nd Best Tyranids. My 1st game of the day (Game #4) was against Astra Militarum with a Cerastus Knight Castigator. He ran Commissar Zarrick, 30-man blob squad with 3 lascannons, 3 units of veterans in chimeras (1 unit of meltas, 1 with plasmas and 1 with flamers), vulture, vendetta, 2 wyverns, Aegis line with Icarus Lascannon and the Cerastus Knight Castigator. He was fortunate to get Skyfire on one of his objectives so I was looking at his blob squad with 4 Skyfire lascannons (Yarrick on the Icarus) and orders to ignore cover. Ouch! He ended up killing 3 of my flyrants but that was all. I killed most of his army except for the Knight and Yarrick. Win for the Hive Fleet Pandora.
I was standing on 3-1. However, 1st place bugs also won his matchup to go 4-0 thus far.
Game #5 was against White Scars Battle Company with lots of Grav. He had a Bikestar with Khan and the Chaplain with Hunter's Eye (relic that gives the unit Ignores Cover) and they were toting all grav! Worse yet, he went first! Now this is the game where I wish I had 3 Void Shields instead of 2. Fortunately for me, we were playing Vanguard Strike and I was able to deploy all of my flyrants out of range of his scouting bikestar (all the way in the corner) and by bubble-wrapping with lots of gants. It was a very close back-and-forth game but alas, my opponent took the win by 1-pt when he slew my Warlord.
#1 Tyranids also took his first loss so I was not out of the running yet. In order to have any chance, I would need to win big for my next game and he would need to lose.
Game #6, I played against a weird but nasty Taudar + Space Wolves army. He was running an Eldar CAD (Farseer on jetbike, 2 units of windrider jetbikes and a Wraithknight), the Riptide Wing (2 Skyfire Burstides and 1 Iontide) and the Company of the Great Wolf (Rune Priest, 2 units of 5 Wulfen, 3 drop pods and 2 Forgeworld Quad Mortars). I had Master of Ambush and 1st Turn and went after one of his Skyfire Burstides. However, after psychic powers and the shooting of 4 flyrants, his riptide was still standing with 1W left. On his turn, both wulfen came in on the drop pods and his riptides blew away 2 of my flyrants with Hailfire (2x shots from each riptide). From there it just went downhill as I was not able to kill any of his units. The game ended up a dominant Taudar/ SW win.
I ended the tournament 3-3. I believe I was only in the middle of the pack. Ironically, one of my biggest problems was against assault-based lists, either with Wulfens + Thunderwolf Cavalry or Wulfens + Wraighknight. My gants just couldn't hold against their onslaught. Flyrants were solid as usual. However, the armies with Skyfire (Astra Militarum with flyers and Skyfire objective, Taudar/ SW with Skyfire riptides) were able to take them out and they really struggled against riptides. Overall, I am finding the tervigon-based Tyranid list to be a mixed bag. They had their moments where they were dominating the objectives while my opponents were busy dealing with the flyrants. They also had their tough matchups where my opponents had strong and aggressive ground armies that were able to mow through my ground forces. If you want to play a Tyranid that will challenge your tactical acumen, then a Tervigon-based Tyranid list is definitely something that you might enjoy.
tag8833 wrote:@jy2.
Looks like you had a rough time against Wolves. Good to see you playing Nids again, and going with a more balanced (4 Tyrant) list. When I run a list with Tervigons I usually do Double Malanthrope so that one instance of ignores cover can't kill my shrouded. (My Tervi list drops one flyrant for a Malanthrope and a Mawloc, plus some E.Grubs on the Tervies).
How often did you lose it to a anti-cover, or did they spend shots on a Tervigon instead?
Was your round 5 a Battle Company?
I didn't play a true Tau army with lots of Ignores Cover firepower. The only army that really ignored my cover was the White Scars Battle Company with the bikestar. Ironically, I did not lose any of my tervigons to the shooty armies. Rather, I lost them to the Assault-based armies.
Yeah, Round 5 was against White Scars Battle Company w/Bikestar.
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This message was edited 2 times. Last update was at 2016/07/18 20:57:46
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![[Post New]](/s/i/i.gif) 2016/07/18 21:36:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Tunneling Trygon
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The rise of Superfriends is what made me abandon the Tervigon back in early 7th, sadly I think that reasoning is still valid. As everyone else has at this point, I've found that minimal backfield is key for Nids as there's nothing for opponents to go after other than Flyrants and DSers.
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![[Post New]](/s/i/i.gif) 2016/07/18 22:14:11
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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jy2 wrote: I didn't play a true Tau army with lots of Ignores Cover firepower. The only army that really ignored my cover was the White Scars Battle Company with the bikestar. Ironically, I did not lose any of my tervigons to the shooty armies. Rather, I lost them to the Assault-based armies.
These days, most ignores cover comes from either Librarians or the White Scars allied detachment snap on that shows up more and more in armies. Librarian w/ hunters Eye. Fast Attack Drop Pod. Grav Cents. Scouts..
But yeah, Nid's have real trouble with Assaulty armies like that. I tried out dropping a Tervigon for a Dimacharon, but as good as he is in CC, he still gets obliterated by TWC or Wulfen, and Wraithknights tend to stomp him to death, so I gave it up and went double tervigon.
I think the rebirth of the tervigon is coming with the shifting meta away from blasts and Flamers in favor of multi-shot high strength weaponry. I've seen 90 Shrouded Gants die in a single turn to Renegades who generally still make use of lots of blasts. I'm so fascinated that BAO only had 1 renegade army. Every event I've attended this year, Renegades have been one of the 3 most popular armies.
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![[Post New]](/s/i/i.gif) 2016/07/19 00:18:49
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Dakka Veteran
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I run a CAD + HFD with 4 dakka flyrants and a HQ terv. It's worked well for me but I am under no illusions that my meta is soft (though cut throat). The terv is often completely ignored, sitting shrouded in the back.
@jy2 good run, man.
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![[Post New]](/s/i/i.gif) 2016/07/19 14:28:39
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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jifel wrote:The rise of Superfriends is what made me abandon the Tervigon back in early 7th, sadly I think that reasoning is still valid. As everyone else has at this point, I've found that minimal backfield is key for Nids as there's nothing for opponents to go after other than Flyrants and DSers.
Hence the evolution to lictorshame and similar type lists. But once in a while, I like to go slightly retro and try out a unit that I haven't used in a while, just to see if they still have got what it takes in this meta of ours. If nothing else, it just re-affirms what most people have already thought.
tag8833 wrote: jy2 wrote: I didn't play a true Tau army with lots of Ignores Cover firepower. The only army that really ignored my cover was the White Scars Battle Company with the bikestar. Ironically, I did not lose any of my tervigons to the shooty armies. Rather, I lost them to the Assault-based armies.
These days, most ignores cover comes from either Librarians or the White Scars allied detachment snap on that shows up more and more in armies. Librarian w/ hunters Eye. Fast Attack Drop Pod. Grav Cents. Scouts..
But yeah, Nid's have real trouble with Assaulty armies like that. I tried out dropping a Tervigon for a Dimacharon, but as good as he is in CC, he still gets obliterated by TWC or Wulfen, and Wraithknights tend to stomp him to death, so I gave it up and went double tervigon.
I think the rebirth of the tervigon is coming with the shifting meta away from blasts and Flamers in favor of multi-shot high strength weaponry. I've seen 90 Shrouded Gants die in a single turn to Renegades who generally still make use of lots of blasts. I'm so fascinated that BAO only had 1 renegade army. Every event I've attended this year, Renegades have been one of the 3 most popular armies.
Our most bad-a$$ of CC-beasts still will never be able to compete against a true assault deathstar. Heck, they'd even have trouble with a lesser mini-star. However, a gant-farm still have use against moderate assault units like a Wraithknight or Imperial Knight. It's just the assault units that put out volume (Wulfen, TWC, orks, daemons) that will give them trouble.
Yeah, blasts really aren't that common anymore, with the exception of Astra Militarum armies running wyverns and Renegades. I'm not sure why there wasn't more Renegade armies at the BAO. Perhaps with the release of the new Chaos stuff, some of the Chaos players have switched to the Cyclopean Cabal for this tournament? Can't say for sure.
gigasnail wrote:I run a CAD + HFD with 4 dakka flyrants and a HQ terv. It's worked well for me but I am under no illusions that my meta is soft (though cut throat). The terv is often completely ignored, sitting shrouded in the back.
@jy2 good run, man.
Thanks!
Yeah, probably 1 tervigon is good enough, though personally, I'd prefer to run him as a troop with 30 gants. I think that is what I'll try the next time I play my bugs
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This message was edited 1 time. Last update was at 2016/07/19 14:29:00
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![[Post New]](/s/i/i.gif) 2016/07/19 16:18:34
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Regular Dakkanaut
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jy2 wrote: jifel wrote:The rise of Superfriends is what made me abandon the Tervigon back in early 7th, sadly I think that reasoning is still valid. As everyone else has at this point, I've found that minimal backfield is key for Nids as there's nothing for opponents to go after other than Flyrants and DSers.
Hence the evolution to lictorshame and similar type lists. But once in a while, I like to go slightly retro and try out a unit that I haven't used in a while, just to see if they still have got what it takes in this meta of ours. If nothing else, it just re-affirms what most people have already thought.
I have similar experiences and will occasionally do the same thing. I'll often bring Hive Guard + Warrior MSU to local small events. When I do the flying Tyrant + Tervigon I normally run a couple of pods, as I find that with careful play I can keep the 'gaunts inside Tyrant synapse and the deep striking obj sec Tervigon + spawn is a lot of fun. Automatically Appended Next Post: Benlisted wrote:
If you wanna make plastic ones, the Hive Guard kit is a good start! I've made 3:
Benlisted, those are beautiful. If I ever decide to run Biovores (I like them, just never got around to using them) I'll have to do something similar.
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This message was edited 1 time. Last update was at 2016/07/19 16:20:11
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![[Post New]](/s/i/i.gif) 2016/07/19 16:38:11
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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barnowl wrote:Going to make a push to get all my current bugs painted before years end. While checking what I had in need of completion I found I have about 50 stealers. So hive mind, can we come up with a decent list that stealer heavy at 1850?
I know it will not be top tier, but darn it I miss my stealer lists. With the Cryptus and Cult additions I think there may be something playable there now.
I am open to adding more broodlords to my collection as I only have the one, especially the newer casts from Spacehulk ,Deathstorm and DeathWatch.
Personally, I'd just run them as MSU 5-man units. In order for them to survive (they probably won't), you're going to need other threats to take the heat away from them. Otherwise, they're just bolter-bait. I prefer flyrants and gargoyles. I'd run something like this:
1850 Stealer-shock
CAD:
Dakka Flyrant w/Egrubs
Dakka Flyrant w/Egrubs
5x Genestealers
5x Genestealers
5x Genestealers
5x Genestealers
CAD:
Dakka Flyrant w/Egrubs
Dakka Flyrant w/Egrubs
Malanthrope
5x Genestealers
5x Genestealers
5x Genestealers
5x Genestealers
24x Gargoyles
Void Shield Generator - 3x Shields
Gargoyles are a fast, mobile unit that can give the stealers cover and to try to lock up enemy units. Force the opponent to focus on the gargoyles first as they are faster than the stealers. VSG is usable in the ITC system. However, if you are playing by the GW Draft FAQ's, then you're going to want to drop it for more stealers and/or gargoyles. Lastly, it is very easy to put a 5th Flyrant into the list by dropping the gargoyles and VSG and/or 1 unit of stealers.
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![[Post New]](/s/i/i.gif) 2016/07/19 19:26:16
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Dakka Veteran
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@jy2 I run the terv as HQ strictly because of the cost involved making it a troop. Can't out obsec battle company, I just need the gants for speedbumps.
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![[Post New]](/s/i/i.gif) 2016/07/19 20:58:33
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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jy2 wrote:barnowl wrote:Going to make a push to get all my current bugs painted before years end. While checking what I had in need of completion I found I have about 50 stealers. So hive mind, can we come up with a decent list that stealer heavy at 1850?
I know it will not be top tier, but darn it I miss my stealer lists. With the Cryptus and Cult additions I think there may be something playable there now.
I am open to adding more broodlords to my collection as I only have the one, especially the newer casts from Spacehulk ,Deathstorm and DeathWatch.
Personally, I'd just run them as MSU 5-man units. In order for them to survive (they probably won't), you're going to need other threats to take the heat away from them. Otherwise, they're just bolter-bait. I prefer flyrants and gargoyles. I'd run something like this:
1850 Stealer-shock
CAD:
Dakka Flyrant w/Egrubs
Dakka Flyrant w/Egrubs
5x Genestealers
5x Genestealers
5x Genestealers
5x Genestealers
CAD:
Dakka Flyrant w/Egrubs
Dakka Flyrant w/Egrubs
Malanthrope
5x Genestealers
5x Genestealers
5x Genestealers
5x Genestealers
24x Gargoyles
Void Shield Generator - 3x Shields
Gargoyles are a fast, mobile unit that can give the stealers cover and to try to lock up enemy units. Force the opponent to focus on the gargoyles first as they are faster than the stealers. VSG is usable in the ITC system. However, if you are playing by the GW Draft FAQ's, then you're going to want to drop it for more stealers and/or gargoyles. Lastly, it is very easy to put a 5th Flyrant into the list by dropping the gargoyles and VSG and/or 1 unit of stealers.
Had not thought about gargoyles for the fast screen. I had been looking at running Manufactorum formation for 5 x 5 close infiltrators in buildings, a leviathan cad for Children of Cryptus, another 3 x 5 squads, so a good place to stick Gargoyles, Mal's and up to 3 flyrants. To bad Pure Strain Princelings are limited to broods of 2, they get closer to what a stealer should play like.
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![[Post New]](/s/i/i.gif) 2016/07/19 23:03:11
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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Cross posting a non-competitive battle report against Dark Angels. I have an upcoming tournament, and will try to get some reports in for it as well. An unconventional list is almost assured...
http://www.dakkadakka.com/dakkaforum/posts/list/90/609417.page#8783371
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![[Post New]](/s/i/i.gif) 2016/07/19 23:36:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Tunneling Trygon
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As much as I appreciate unconventional lists, I've got ATC this weekend and my list is... conventional...
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![[Post New]](/s/i/i.gif) 2016/07/20 06:59:45
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Dakka Veteran
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Tyranid Hive Fleet:
Thyrax Prime
Bio Blast Node
-Dakkafex
-Dakkafex
-Dakkafex
-Tyrannofex
-Warrior x3
Tyrannocyte
Pyrovore x3
DS Ripper
DS Ripper
DS Ripper
What's the point of having single Dakkafexes in a Bio Blast Node? Single models can't split fire, so the only advantage is to reroll 1's to wound when close to your Warriors (and giving S6 your usually wounding on 2+ anyway).
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![[Post New]](/s/i/i.gif) 2016/07/20 17:55:18
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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I usually take the Node for the extra heavy slots, as I like having as many heavies as I can fit into the list. To be honest I always forget about rerolling the ones, too...
I suppose taking squads of 2 could be just as good as single models as each squad could target 2 units, without the LD check now. Just have to find the points eh?
I don't really play hardcore competitive, too busy forging the narrative mate
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![[Post New]](/s/i/i.gif) 2016/07/23 01:54:11
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Infiltrating Broodlord
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Been a while since I last had something for the hive mind, but with the switch from blasts and the like to high strength shots, I am going to do some experimenting with the Malceptor... I'll let you guys know if I work anything out or just give up and get drunk.
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"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
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![[Post New]](/s/i/i.gif) 1300/07/27 19:46:41
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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Ive actually considered running this list...just for the lulz
Leviathan Detachment
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
mucolid spore
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
venomthrope
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2016/07/27 21:16:46
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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Unyielding Hunger wrote:Been a while since I last had something for the hive mind, but with the switch from blasts and the like to high strength shots, I am going to do some experimenting with the Malceptor... I'll let you guys know if I work anything out or just give up and get drunk.
Cool. Would love to hear about your experiences.
gameandwatch wrote:Ive actually considered running this list...just for the lulz
Leviathan Detachment
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
mucolid spore
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
venomthrope
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
Actually saw a similar 7-flyrant list at the BAO. He didn't do too well, however. The only problem with this list is that it will have problems in the ITC Maelstrom Secondary objectives or any type of Progressive objectives where the flyrants have to land to pick up points each turn. Other than that, it's a list that will give many other lists problems.
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![[Post New]](/s/i/i.gif) 2016/07/27 21:20:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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jy2 wrote: Unyielding Hunger wrote:Been a while since I last had something for the hive mind, but with the switch from blasts and the like to high strength shots, I am going to do some experimenting with the Malceptor... I'll let you guys know if I work anything out or just give up and get drunk.
Cool. Would love to hear about your experiences.
gameandwatch wrote:Ive actually considered running this list...just for the lulz
Leviathan Detachment
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
mucolid spore
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
venomthrope
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
Actually saw a similar 7-flyrant list at the BAO. He didn't do too well, however. The only problem with this list is that it will have problems in the ITC Maelstrom Secondary objectives or any type of Progressive objectives where the flyrants have to land to pick up points each turn. Other than that, it's a list that will give many other lists problems.
Oh I dont expect to do well, more just have a silly ol time
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2016/07/27 21:38:45
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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Just a word of caution, what you may consider a "silly time", your opponent may consider a "stupid waste of his time", especially if he is not expecting such silliness and did not bring anything to combat that many air targets.
I recommend giving your opponent advance warning of the type of list he is going to face (i.e. a flyer-heavy Tyranid list) and bring an alternate list just in case. That is assuming he is a stranger. But if he is your friend and he is already aware of what types of lists you normally run, then it's all good.
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This message was edited 1 time. Last update was at 2016/07/27 21:39:15
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![[Post New]](/s/i/i.gif) 2016/07/28 01:19:10
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Regular Dakkanaut
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gameandwatch wrote: jy2 wrote: Unyielding Hunger wrote:Been a while since I last had something for the hive mind, but with the switch from blasts and the like to high strength shots, I am going to do some experimenting with the Malceptor... I'll let you guys know if I work anything out or just give up and get drunk.
Cool. Would love to hear about your experiences.
gameandwatch wrote:Ive actually considered running this list...just for the lulz
Leviathan Detachment
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
mucolid spore
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
venomthrope
CAD
Hive tyrant, wings, x2 devourers, electroshock grubs
Hive tyrant, wings, x2 devourers, electroshock grubs
mucolid spore
mucolid spore
Actually saw a similar 7-flyrant list at the BAO. He didn't do too well, however. The only problem with this list is that it will have problems in the ITC Maelstrom Secondary objectives or any type of Progressive objectives where the flyrants have to land to pick up points each turn. Other than that, it's a list that will give many other lists problems.
Oh I dont expect to do well, more just have a silly ol time
Sad that as rediculous as it is, it's about as competative as we can get at the moment. I draw the line at 4 tyrants myself, but they are by far the best units we have. I ran Skyblight with a hive fleet detachment (3 flyrants, malanthrope, crone, Mucalids, and 2 deep striking rippers). That's as extreme as I go. Plus it gives me some objective holders.
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![[Post New]](/s/i/i.gif) 2016/07/29 00:22:18
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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What are everyone's thoughts on a deep strike heavy MC list? I have been able to fit in around 11 MCs at 1750, with Mawlocs and Dakkafexes comprising the core.
Seems like a kinda fun list mitigating the mobility issues MCs seems to have.
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![[Post New]](/s/i/i.gif) 2016/07/29 16:43:50
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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SBG wrote:What are everyone's thoughts on a deep strike heavy MC list? I have been able to fit in around 11 MCs at 1750, with Mawlocs and Dakkafexes comprising the core.
Seems like a kinda fun list mitigating the mobility issues MCs seems to have.
It's definitely a very fun build. However, there are a couple of issues you need to deal with.
1. Reserves manipulation. With reserves-heavy armies nowadays, you run the risk of your reserves coming in late, especially now with Death from the Skies (where you can potentially have -1 or even -2 on your reserves if your opponents bring flyer(s) in their army). We have basically 3 options here:
a) No reserves manipulation. Risky but the cheapest alternative you can get. Let's you maximize on your MC's.
b) Bastion/bunker/ ADL with Comms Relay. Man it with cheap spore mines or similar units. Cheaper alternative.
c) Swarmlord in Tyrannocyte. Expensive alternative but it adds 2 MC's to your army as well as a fearsome CC MC.
2. Surviving enemy alpha-strikes. What can you start off on the table that will survive certain alpha-strike armies (like Drop Pod marines, skyhammer, etc.)? The cheapest way to go is with mucolids and spore mines. Mucolids are resilient if there are ruins. Spore mines are just small enough to hide against a lot of armies. Both options are great as they deny your opponent Victory Points. You can even consider the Sporefield Mine formation for such an army.
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![[Post New]](/s/i/i.gif) 2016/07/30 00:18:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Audacious Atalan Jackal
UK
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In a case of sporemine field formations... Shouldn't they give away VP to enemy if they are reformations after destroyed?
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![[Post New]](/s/i/i.gif) 2016/07/30 00:27:16
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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jy2 wrote:SBG wrote:What are everyone's thoughts on a deep strike heavy MC list? I have been able to fit in around 11 MCs at 1750, with Mawlocs and Dakkafexes comprising the core.
Seems like a kinda fun list mitigating the mobility issues MCs seems to have.
It's definitely a very fun build. However, there are a couple of issues you need to deal with.
1. Reserves manipulation. With reserves-heavy armies nowadays, you run the risk of your reserves coming in late, especially now with Death from the Skies (where you can potentially have -1 or even -2 on your reserves if your opponents bring flyer(s) in their army). We have basically 3 options here:
a) No reserves manipulation. Risky but the cheapest alternative you can get. Let's you maximize on your MC's.
b) Bastion/bunker/ ADL with Comms Relay. Man it with cheap spore mines or similar units. Cheaper alternative.
c) Swarmlord in Tyrannocyte. Expensive alternative but it adds 2 MC's to your army as well as a fearsome CC MC.
2. Surviving enemy alpha-strikes. What can you start off on the table that will survive certain alpha-strike armies (like Drop Pod marines, skyhammer, etc.)? The cheapest way to go is with mucolids and spore mines. Mucolids are resilient if there are ruins. Spore mines are just small enough to hide against a lot of armies. Both options are great as they deny your opponent Victory Points. You can even consider the Sporefield Mine formation for such an army.
Excellent advice - thank you. I had not really thought about my reserves being impacted by the opponent in that way, so definitely a concern.
I'm planning on running 2 tervigons, 2 mawlocs, a DS ripper brood, one Venomthrope, minimum Gants, and the Bioblast Node, supported with three Tyrannocytes. I had considered the Swarmlord but the points are up there - and he's not the most durable, sadly.
I suppose the most pertinent question is, would you sacrifice two Tervigons for one Swarmlord and a few extra points for bodies? Possibly a third Mawloc...
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![[Post New]](/s/i/i.gif) 2016/08/01 01:38:29
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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Turns out only a handful of people showed so we did some pick up games instead. Played against a Chaos Marines list with a Renegade Knight - very interesting game! Knights are pretty hard to take on head to head.
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![[Post New]](/s/i/i.gif) 2016/08/03 16:08:51
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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So troop Tervigons have spawn obsec units now, thats cool.
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![[Post New]](/s/i/i.gif) 2016/08/03 21:07:00
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Dakka Veteran
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Welcome back to nids, Ghosar formation! No psychic blessing trades, but still.
lol at the derp of the Subterranean Assault rule; "this rule is broken, what were you thinking?"
- GW reiterates how the rule works (in other words, yeah we know it's stupid, schaddap)
Spawned CAD Gants are now Obsec, that's a nice surprise.
Tcyte nerfed into the ground, I won't even unpack mine. Extreme derp.
Sporefield is dead. Returning spores must footslog 3" per turn from your table edge. Good job, gw.
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![[Post New]](/s/i/i.gif) 2016/08/03 21:14:33
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Furioso Blood Angel Dreadnought
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Why is the Tyranocyte nerfed now? ...didn't the shooting already work like that?
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![[Post New]](/s/i/i.gif) 2016/08/03 21:56:39
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Regular Dakkanaut
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I know this is pushing it,--but the new FAQ make tyrans IC for Hive Guard.
They say IC can join units in a T-Cyte.
SO Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte? ???
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![[Post New]](/s/i/i.gif) 2016/08/03 22:54:47
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Death-Dealing Devastator
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shadowfinder wrote:I know this is pushing it,--but the new FAQ make tyrans IC for Hive Guard.
They say IC can join units in a T-Cyte.
SO Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte? ???
But the transport capacity is only 20 models or one monstrous creature. So Guard plus tyrant would exceed the transport capacity.
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![[Post New]](/s/i/i.gif) 2016/08/04 00:18:38
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Regular Dakkanaut
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N.I.B. wrote:Welcome back to nids, Ghosar formation! No psychic blessing trades, but still.
lol at the derp of the Subterranean Assault rule; "this rule is broken, what were you thinking?"
- GW reiterates how the rule works (in other words, yeah we know it's stupid, schaddap)
Spawned CAD Gants are now Obsec, that's a nice surprise.
Tcyte nerfed into the ground, I won't even unpack mine. Extreme derp.
Sporefield is dead. Returning spores must footslog 3" per turn from your table edge. Good job, gw.
I didn't expect them to address spawned gants, agreed that it was a pleasant surprise. Biovore mines charging the turn they get placed is nice as well. I'm surprised about your t-cyte reaction, how were you using it that the change makes a big difference?
Automatically Appended Next Post: I will be running my bugs in a few local 2k tournaments in prep for Wargames Con at the end of the month (2k ITC with 30k permited).
I expect a decently competitive meta for the con and the local events and would like feedback on my list:
Tyranids, 1985 points
CAD
Flyrant, 2x TL devourer, egrubs
Flyrant, 2x TL devourer, egrubs
Mucolid
Mucolid
Hive Fleet Detachment
Flyrant, 2x TL devourer, egrubs
Flyrant, 2x TL devourer, egrubs
Flyrant, 2x TL devourer, egrubs
Mucolid
Mucolid
Mucolid
Venomthrope
Venomthrope
CAD
Flyrant, 2x TL devourer, egrubs
Flyrant, 2x TL devourer, egrubs
5x Genestealer
5x Genestealer
The Flyrants Flyrant, and the Mucolid's and Veomthropes do their thing. The 'stealers are intended to interfere with Marine scouting and drop pods by infiltrating. Careful positioning with them should keep drop pods from landing on objectives and slow down bike stars. Depending on the opponent they can tail back to the venoms, or be put in the middle of the board to act as a speed bump-basically, anything clever I can come up with to keep my Tyrants alive if I go second.
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This message was edited 1 time. Last update was at 2016/08/04 00:33:46
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