Switch Theme:

2250 Orc and Goblin Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Land Raider Pilot on Cruise Control




Australia

2250 Orc and Goblin Army

Lord and General
  • Black Orc Warboss - Heavy Armour; Shield; Warboss Umm's Best Boss 'At (5++); Bigged's Kickin' Boots (+1A) 214
    • Wyvern 200

Heroes
  • Black Orc Big Boss - Heavy Armour; Shield; The Horn of Urgok (+1ld to all friendly units, -1ld to all enemy units, Power Level 5) 131
    • Orc Boy Big 'Uns
  • Savage Orc Big Boss - Additional Choppa; Warboss Imbad's Iron Gnashas (Killing Blow) 109
    • Savage Orc Boyz
  • Orc Shaman - Level 2; Dispel Scroll; Nibbla's 'Itty Ring ('Eadbutt, Power Level 3) 145
    • Goblin Rock Lobber

Core
  • 29 Orc Boy Big 'Uns - Shields; Musician; Standard Bearer; Mork's Spirit-Totem (+1 dispel dice per rank bonus) 355
  • 29 Savage Orc Boyz - Musician; Standard Bearer; Savage Orc Boss 262
  • 5 Goblin Wolf Riders - Spears; Musician 71
  • 5 Goblin Wolf Riders - Spears 65
  • 21 Night Goblins - 2 Fanatics 113

Special
  • Orc Boar Chariot 80
  • Goblin Rock Lobber - Orc Bully 75
  • Goblin Rock Lobber - Orc Bully 75
  • Goblin Spear Chukka 35
  • Goblin Spear Chukka 35

Rare
  • Goblin Doom Diver Catapult 80
  • Giant 205

Models: 119
Army Total: 2250

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Savage Khorne Berserker Biker





Enjoy the horn while it lasts, as soon as people figure out what it does, they'll save atleast 2 dice for it. Also, you're missing out on the best thing about the new codex.... the basic orc got so much better

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in au
Fresh-Faced New User




I think warboss on wyvern is a waste of his Ld. And why Black orc? normal orcs get str5 anyway and its not like he can quell animosity when his on the wyvern. If you really want the wyvern, maybe a shaman lord with protectyness item might be an idea.

I agree with angron on the horn, it'll only work in conjunction with high level shamans as with any other bound spell items.

Nice config on the savage orc big boss, thats what I'm going with until i get bored of him =)

Is the orc shaman joining the rock lobber? I don't understand.

I think your Core Orcs are way too expensive. Elite Core aren't really the orc's strength imo, why spend 9pts/model for a biggun when you can buy 5/model orcs and get free combat res? 29 bigguns will die almost as easilly as normal orcs. You have killy characters so let them do the killing.

If you must get one elite infantry (for the magic banner) then you'll need grunts to back them up. Savage orcs are another expensive yet not-so-good choice. I'd change them to normal orcs to save points.

Too many artillary... They'll be useless after turn 3... and not enough wolf riders to block enemy cav.

good luck






   
Made in au
Land Raider Pilot on Cruise Control




Australia

I played against a highly experienced wood elf general (using 2 treemen). I lost by a lot.

I never got the horn off. My opponent used 2 of his 3 dispel dice every turn for it. Yes that meant I got my other spells off, but they were 'eadbutt and gaze of mork, which don't do a lot of damage.

So I'm dropping the horn and the shaman. I'll take a night gobbo scroll caddy instead.

Totem was awesome, I still think I need that, even though it costs so much.

Guy on the wyvern was awesome, I need that.

My big units died horribly to breaking in combat. I see that large squads are pointless now. I used to never get my orcs into combat, just let them soak up fire. Now they get into combat, I need less in each unit, and more units.

Giant lost horribly to a treeman, but that was due to good luck on the treeman's half. I still want to include the giant for balance.

So here are the changes:

2250 Orc and Goblin Army

Lord and General
  • Orc Warboss - Light Armour; Enchanted Shield; Martog's Best Basha (+1WS, +1S, +1I); Warboss Umm's Best Boss 'At (5++); Bigged's Kickin' Boots (+1A) 213
    • Wyvern 200
Heroes
  • Black Orc Big Boss - Heavy Armour; Shield; Boar; Warboss Imbad's Iron Gnashas (killing blow) 137
    • Orc Boyz
  • Night Goblin Big Boss - Battle Standard Bearer; Mork's Spirit-Totem (+1 dispel dice per rank bonus) 105
    • Orc Boyz
  • Night Goblin Shaman - Level 1; 2 Dispel Scrolls 100
    • Goblin Rock Lobber
Core
  • 21 Orc Boyz - Shields; Musician; Standard Bearer; Orc Boss 156
  • 21 Orc Boyz - Shields; Musician; Standard Bearer; Orc Boss 156
  • 21 Savage Orc Boyz - Savage Orc Boss 183
  • 5 Goblin Wolf Riders - Spears 65
  • 5 Goblin Wolf Riders - Spears; Musician 71
  • 5 Goblin Wolf Riders - Spears; Musician 71
  • 5 Forest Goblin Spider Riders - Musician 71
  • 21 Night Goblins - Musician; 3 Fanatics 142
Special
  • Orc Boar Chariot 80
  • Goblin Rock Lobber - Orc Bully 75
  • Goblin Rock Lobber 70
  • Goblin Spear Chukka 35
  • Goblin Spear Chukka 35
Rare
  • Goblin Doom Diver Catapult 80
  • Giant 205
Models: 134
Army Total: 2250

109/20/22 w/d/l
Tournament: 25/5/5 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: