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Made in it
Contagious Dreadnought of Nurgle





rest of list DONT need to keep up with morty, no matter if morty die in couple of turns, when you get hit into your lines turn1 you have to deal with it, you cant engage units that are scoring points on obj you cant move around , you have to focus on Morty right straight into your deployment zone, you need to play with/against that list and you understand. Dont forget that just death hex, kills some army lists itself. I cant tell anything about new DE, maybe you right and Morty will be not playable anymore, time will tell.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Death hex has been instrumental in my experience.

@salt donkey, I think that list looks real solid. Only change I'd make is the same one blackmage has been recommended to everyone running deathshrounds... upgrade one sergeant to have relic of glorious entropy. It basically upgrades your sergeant to be a LoC. For 1 Cp.
In fact both are
Ws 2+, S4 , T5, A5, 2+/4++, only difference is LoC has double wounds, and sergeant has a worse weapon. BUT, give him the relic reaper, and that problem goes away, and he becomes an absolute monster.

I know our lists are CP hungry, but I think this is a CP well spent.


This message was edited 1 time. Last update was at 2021/04/06 13:40:18


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in it
Contagious Dreadnought of Nurgle





a death hex on a WB sorcerer+tome, or if you prefer extra range on a termy TS sorcerer with familiar and +1 to cast, you cast it average at 9+/10+ with 18" range, dont forget if you have an heretica astartes detachement you unlock stratagems and you get chaos familiar, so you can use it on Mortarion too and try cast death hex with him too, so you cover the full table with your powers.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Regular Dakkanaut




 ninjafiredragon wrote:
Death hex has been instrumental in my experience.

@salt donkey, I think that list looks real solid. Only change I'd make is the same one blackmage has been recommended to everyone running deathshrounds... upgrade one sergeant to have relic of glorious entropy. It basically upgrades your sergeant to be a LoC. For 1 Cp.
In fact both are
Ws 2+, S4 , T5, A5, 2+/4++, only difference is LoC has double wounds, and sergeant has a worse weapon. BUT, give him the relic reaper, and that problem goes away, and he becomes an absolute monster.

I know our lists are CP hungry, but I think this is a CP well spent.




Was sorta considering the reaper but after playtesting is decided against it. Thing is losing the sweep attacks profile is actually a serious loss, especially against this list’s harder matchups (DE, sisters, quins). The mortal wounds it brings it close, but the tiebreaker for me is the 1 CP cost. If I’m spending a CP I’d rather use it for a straight upgrade like a durability warlord trait. If your meta is full of things like dark angles and the mirror, go for it. Otherwise I’d pass.

This message was edited 1 time. Last update was at 2021/04/07 00:14:56


 
   
Made in nz
Been Around the Block




Quick question:

Regarding the warlord trait 'harbinger of death' that Typhus gets in addition for being Warlord of a terminus est force -

Does he get the +1 attack for being within 3 inches of just any enemy models, or would they have to be eligible models for the aura (I.e. ld7 or less?). I just find the wording a bit odd and wanted to check what other people's readings were.

If it's just any enemy model, they might as well have just written that the warlord gets +1 attack, as to use his attacks in the first place he'd need to be within 3 inches anyway. Bringing typhus' attacks up to 7 would make him a really good package, in my opinion. Good psychic, resilience, buffing, and a beatstick.
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

A warlord with Harbinger of Death gets an additional Attack while it is within 3" of any enemy unit - note that, as an Aura, it can be disabled by numerous abilities, and doesn't function while performing an action.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in nz
Been Around the Block




Excellent, thanks for pointing that out. Especially if I have a mirror match against Mortarion! It's still a nice boost i think, having 7 thunderhammer-esque attacks and the occasional clutch ability to turn off obsec and actions.

Also noteworthy, even if a ld7 unit has a ld8 sergeant, the unit still suffers the penalties due to the way it's worded (you only need one model to be ld7 and it punishes the rest of the squad) Which is nice. Not saying it's competitive, but it's good flavour IMO.
   
Made in us
Agile Revenant Titan






Austin, Texas.

Hey all. I am lucky enough that the two stores near me are beginning to run events again, meaning I have a tournament almost every other week between the stores! Now, they aren't incredibly large, with showings between 8-14 people, but the players are solid and format legit. Still, not really sure how much people on this forum care to hear about my results at these events, so I will have the tournament discussion under the spoiler. If you don't wanna read, you don't have to !

Spoiler:
That said, I ended up taking the first place win this past weekend with my deathguard! List once again constrained by models, but thank the maker at least this time I had one set of deathshrouds.

Mortarion

Chaos Sorceror, Warp Time, Prescience (-2 cp for detachment)

Mortarions Anvil Battalion (-3 cp for warlord, extra relic, and deathshrouds reaper)

Typhus
DP with Wings, Warp Insect Hive, and Gloaming Bloat contagion
20 pox
20 pox
13 pox
5 plague marines (bare)
5 plague marines (bare)
3 death shrouds, -1 CP for reaper of glorious entropy
Tallyman
Foul Blightspawn, viscous death, stench vats
2 spawn
2 spawn
Plagueburst crawler

WWSWF going to Morty, DP, and Plagueburst. I plan to take this secondary almost every game, as each one of these targets is a ginormous pain in the ass to kill. Plan to play very passive and defensive with prince, using Flash outbreak to give his contagion to other more aggressive threats, and to only engage himself against threats he knows he can handle.

Round 1: Vs Ultra Marines, w/ Gulliman, tiggy, 2 redemptors, eradicators, 15 infiltrators, and 2 dev squads loaded in a drop pod.

Lots of obscuring terrain meant I could largely keep my infantry alive, although had to play very passive with them. He pushed the left side of the table with Gully and dreads, but mortarion just went to the right side of the table and killed everything, and then went to his backline to kill his support, before finally coming back around for the dreadnoughts. He decided to go for the "ignore morty and kill everything else" strategy, except because of terrain he could not draw the lines of fire to kill everything else like he wanted. He ended up just huddled on his one left side objective while I had control of the rest of the board. Deathshrouds locked his back objective down for me, strategic reserved marines locked the right side objective, and everything else held my back objective. I ended up maxing WWSWF, getting 12 points on engage, and doing well on the mission secondary also after taking his back objective, to end the game with 80 points to his 20. I actually play this guy decently often and this was easily the most one sided game we've had. Best part of the game was a 20 man squad of poxies charging his dropped devastor squads, popping the strat and doing 7 mortal wounds, + enough normal damage to almost wipe both squads. yumm. Overall terrain made a big difference this game.

Round 2: Vs Necrons. Chronomancer, 60 Warriors, 20 immortals, some destroyers, 20+ scarabs, some other supporting elements. Rocking Obsec/double obsec on everything and 6" pregame move dynasty. Only thing missing was silent king
My turn one and morty warptimed across the board to kill 20 warriors in one swing. Was pretty epic for me, less so for him. Turns out 21 attacks, hitting on 2s rerolling, wounding on 2s rerolling, ap-3 is kinda good. Then things got even better when Morty passed no joke 8/9 of the first feel no pains he had to take from the warriors and immortals firing back. butttt then he failed like everything else, and by the end of his turn 2 mortarion was dead :( At that point it became a deadly attrition war over the middle objectives, as his warriors blasted my poxies off and positioned themselves there. I would throw more poxies/plague marines/spawm/characthers at them but even when the one warrior squad died, over came the obsec scarabs to take it away from me :( Ended up being pretty close by the end of it, but once again WWSWF being king netted me 15 points and let me squeeze out a win, 72-66 I believe. Really liked Typhus/Deathshroud bomb this game, as they present a real threat that need real resources to be dealt with, resources that are thinly spread after dealing with mortarion and still trying to keep me off other objectives.

Round 3: Vs Admech. This list was based off richard Siegler's Admech I believe, and had 2 large horse squads, and 3 massive bricks of breachers to push objectives, with deepstriking 15 man squad electro priests and 4 robots to put out the damage. Also, 2 planes to act as big utility pieces through slowing movement, doing mortal wounds, and turning off auras. I decided to put 1 five man marine squad, along with 1 spawn squad in strategic reserve.

Well, this was the first time I didn't go first this event, and I hurt because of it. We took the exact same secondaries actually, since it was a 5 objective mission we both took domination and the mission secondary hoping to get on the objectives early and stay there. Well, he went first, and along with killing 40 poxwalkers, my spawn, and my chaos sorceror (horses OP), he also took the center objective. So when his turn two came around, along with killing EVERYTHING else in LoS that wasn't mortarion (leaving only tallyman, Prince, and PBC on my back obj) and before I had my second turn he scored 15 for primary, 6 for domination and 6 for the mission secondary, as they all revolved around holding the middle Obj. On my turn 2 I scored 5 for primary and none for those secondaries. Oh boy, I was starting on quite the back foot.

The good news is while everything but mortarion died, mortarion was AWESOME. My turn one (and his turn two) mortarion chewed through 2 of the 5 man bricks of breachers (due to death hex and bad FNP rolls by him), then on my turn 2 Mortarion flew over the heads of the last breacher squad and went flying into his robot squad (demolishing them in one turn of combat), before coming back for his last breachers and everything else in the final turns. Also, turn 2, my Deathshrouds/Typhus came in and assualted his back objective (thank god the deathshrouds made the charge), clearing the small vanguard squad holding it and giving me an angle to come back in the game. Essentially, turns 3-4, his priests held down one side objective, his horses, characters, and what was left of the breachers held the middle, while my DP and PBC held down my back objective, and death shrouds held down his back objective. The last side objective was contested from my reserves and his miscellaneous threats. While his early lead was monstrous, his strategy of "ignore morty and kill everything else", while working better than it did for the ultra player, still allowed morty to go absolutely ham with death hex and wipe a serious unit every turn, allowing my reinforcements to sweep up the rest.
In reality, we only ended up getting to turn 3 because of time, but then talked through and scored turn 4. He actually ended up winning in score, albiet it being a close game, I think I ended up mid 50s and him lower 60s. A bit unfortunate, as the last few turns are much more valuable for my army than the first few, and he told me if we kept going I would have for sure taken it. He is a methodical player, which causes him to take a bit longer than average at some points. Makes sense, as our turn "4" game was the latest turn he had gotten to all event . He also said next time we would play on chess clocks so I would get my full time. I didn't mind though, I had a good time playing all event and wasn't too invested by the end.

And to my surprise, the TO announced that I won since I had scored the most overall points throughout the event. This was his first event running, and although everything else was up to snuff, this decision definitely raised a few eyebrows. The admech player was really cool about it though, and said I deserved to win anyways. Neither of us are super WAAC, clearly lol.

Largest notes were:

Mortarion* is still awesome.

Deamon Prince for sure fills a different roll than I originally thought he would. First, in my playtesting with him I would throw him at the opponent expecting his damage/toughness to make him a good bruiser unit....but this really just isn't the case. His damage is good, and his survivability is ok, but my meta is too lethal and resilient for the DP to actually make a big splash on the table. My solution? Change tactics, and use the DP as a counter charge/defensive support unit. Every game I ensure his surviving to be paramount to dealing damage, and strive to score 5 VP from WWSWF. Second, I can slingshot his contagion (I love gloaming bloat so much) up the field on other, more expendable, units through flash outbreak. Finally, his bit of psychic support helped out as a piece of utility. Want to really kill something close? Give the DP deathhex. Want to make the DP go really fast and threaten the midfield even from the back objective? Give him warptime. Throughout the tournament the DP gave me 15 points off WWSWF, killed some necron gak, and in the final game he killed an admech flier (one of my only way to do so), and on the final turn warp timed himself into the opponents horses to clear them off another objective, giving a large swing in points to me. I am still not sold that the DP is really incredible, but he did feel very strong using him the way I just described, and I am glad I fit him in my list. Liked him better than a plaguecastor, thats for sure.

Tallyman was better than Foulblightspawn in this event. It actually wasn't even close. The blightspawn felt very awkward in my list, as I actually did not have many good units for him to stick with and provide assistance with the charge debuff. Most of the time he just chilled with poxwalkers. Then again, I didn't really face any large combat/aggressive armies. I have yet to run blightspawn vs blood angels, and thats the dream. In the end, I would say only bring blightspawn if you have large combat units you are walking up the board that can really use his assistance.
Tallyman, on the other hand, was great even without anyone to give his BS buff to. CP are useful man, especially in this list starting at 7, sometimes 6 CP.



*with death hex. Without deathhex/warptime, I am not sold on mortarion competitively. Ignoring invuls and moving twice are what really sell him as OP in my book. And very much worth losing the -1 T contagion.

This message was edited 3 times. Last update was at 2021/04/13 17:01:44


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in hk
Longtime Dakkanaut





Great sharing! ninjafiredragon !!
   
Made in gb
Jovial Plaguebearer of Nurgle






Just picked up a Lord of Virulence simply because the shops are open again and I wanted to spend some money in GW on my lunch break. His rules seem pretty flat but was just wondering if anyone's had any luck with him. My initial thoughts are dropping him in with some Deathshroud.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

 ninjafiredragon wrote:
Hey all. I am lucky enough that the two stores near me are beginning to run events again, meaning I have a tournament almost every other week between the stores! Now, they aren't incredibly large, with showings between 8-14 people, but the players are solid and format legit. Still, not really sure how much people on this forum care to hear about my results at these events, so I will have the tournament discussion under the spoiler. If you don't wanna read, you don't have to !

Spoiler:
That said, I ended up taking the first place win this past weekend with my deathguard! List once again constrained by models, but thank the maker at least this time I had one set of deathshrouds.

Mortarion

Chaos Sorceror, Warp Time, Prescience (-2 cp for detachment)

Mortarions Anvil Battalion (-3 cp for warlord, extra relic, and deathshrouds reaper)

Typhus
DP with Wings, Warp Insect Hive, and Gloaming Bloat contagion
20 pox
20 pox
13 pox
5 plague marines (bare)
5 plague marines (bare)
3 death shrouds, -1 CP for reaper of glorious entropy
Tallyman
Foul Blightspawn, viscous death, stench vats
2 spawn
2 spawn
Plagueburst crawler

WWSWF going to Morty, DP, and Plagueburst. I plan to take this secondary almost every game, as each one of these targets is a ginormous pain in the ass to kill. Plan to play very passive and defensive with prince, using Flash outbreak to give his contagion to other more aggressive threats, and to only engage himself against threats he knows he can handle.

Round 1: Vs Ultra Marines, w/ Gulliman, tiggy, 2 redemptors, eradicators, 15 infiltrators, and 2 dev squads loaded in a drop pod.

Lots of obscuring terrain meant I could largely keep my infantry alive, although had to play very passive with them. He pushed the left side of the table with Gully and dreads, but mortarion just went to the right side of the table and killed everything, and then went to his backline to kill his support, before finally coming back around for the dreadnoughts. He decided to go for the "ignore morty and kill everything else" strategy, except because of terrain he could not draw the lines of fire to kill everything else like he wanted. He ended up just huddled on his one left side objective while I had control of the rest of the board. Deathshrouds locked his back objective down for me, strategic reserved marines locked the right side objective, and everything else held my back objective. I ended up maxing WWSWF, getting 12 points on engage, and doing well on the mission secondary also after taking his back objective, to end the game with 80 points to his 20. I actually play this guy decently often and this was easily the most one sided game we've had. Best part of the game was a 20 man squad of poxies charging his dropped devastor squads, popping the strat and doing 7 mortal wounds, + enough normal damage to almost wipe both squads. yumm. Overall terrain made a big difference this game.

Round 2: Vs Necrons. Chronomancer, 60 Warriors, 20 immortals, some destroyers, 20+ scarabs, some other supporting elements. Rocking Obsec/double obsec on everything and 6" pregame move dynasty. Only thing missing was silent king
My turn one and morty warptimed across the board to kill 20 warriors in one swing. Was pretty epic for me, less so for him. Turns out 21 attacks, hitting on 2s rerolling, wounding on 2s rerolling, ap-3 is kinda good. Then things got even better when Morty passed no joke 8/9 of the first feel no pains he had to take from the warriors and immortals firing back. butttt then he failed like everything else, and by the end of his turn 2 mortarion was dead :( At that point it became a deadly attrition war over the middle objectives, as his warriors blasted my poxies off and positioned themselves there. I would throw more poxies/plague marines/spawm/characthers at them but even when the one warrior squad died, over came the obsec scarabs to take it away from me :( Ended up being pretty close by the end of it, but once again WWSWF being king netted me 15 points and let me squeeze out a win, 72-66 I believe. Really liked Typhus/Deathshroud bomb this game, as they present a real threat that need real resources to be dealt with, resources that are thinly spread after dealing with mortarion and still trying to keep me off other objectives.

Round 3: Vs Admech. This list was based off richard Siegler's Admech I believe, and had 2 large horse squads, and 3 massive bricks of breachers to push objectives, with deepstriking 15 man squad electro priests and 4 robots to put out the damage. Also, 2 planes to act as big utility pieces through slowing movement, doing mortal wounds, and turning off auras. I decided to put 1 five man marine squad, along with 1 spawn squad in strategic reserve.

Well, this was the first time I didn't go first this event, and I hurt because of it. We took the exact same secondaries actually, since it was a 5 objective mission we both took domination and the mission secondary hoping to get on the objectives early and stay there. Well, he went first, and along with killing 40 poxwalkers, my spawn, and my chaos sorceror (horses OP), he also took the center objective. So when his turn two came around, along with killing EVERYTHING else in LoS that wasn't mortarion (leaving only tallyman, Prince, and PBC on my back obj) and before I had my second turn he scored 15 for primary, 6 for domination and 6 for the mission secondary, as they all revolved around holding the middle Obj. On my turn 2 I scored 5 for primary and none for those secondaries. Oh boy, I was starting on quite the back foot.

The good news is while everything but mortarion died, mortarion was AWESOME. My turn one (and his turn two) mortarion chewed through 2 of the 5 man bricks of breachers (due to death hex and bad FNP rolls by him), then on my turn 2 Mortarion flew over the heads of the last breacher squad and went flying into his robot squad (demolishing them in one turn of combat), before coming back for his last breachers and everything else in the final turns. Also, turn 2, my Deathshrouds/Typhus came in and assualted his back objective (thank god the deathshrouds made the charge), clearing the small vanguard squad holding it and giving me an angle to come back in the game. Essentially, turns 3-4, his priests held down one side objective, his horses, characters, and what was left of the breachers held the middle, while my DP and PBC held down my back objective, and death shrouds held down his back objective. The last side objective was contested from my reserves and his miscellaneous threats. While his early lead was monstrous, his strategy of "ignore morty and kill everything else", while working better than it did for the ultra player, still allowed morty to go absolutely ham with death hex and wipe a serious unit every turn, allowing my reinforcements to sweep up the rest.
In reality, we only ended up getting to turn 3 because of time, but then talked through and scored turn 4. He actually ended up winning in score, albiet it being a close game, I think I ended up mid 50s and him lower 60s. A bit unfortunate, as the last few turns are much more valuable for my army than the first few, and he told me if we kept going I would have for sure taken it. He is a methodical player, which causes him to take a bit longer than average at some points. Makes sense, as our turn "4" game was the latest turn he had gotten to all event . He also said next time we would play on chess clocks so I would get my full time. I didn't mind though, I had a good time playing all event and wasn't too invested by the end.

And to my surprise, the TO announced that I won since I had scored the most overall points throughout the event. This was his first event running, and although everything else was up to snuff, this decision definitely raised a few eyebrows. The admech player was really cool about it though, and said I deserved to win anyways. Neither of us are super WAAC, clearly lol.

Largest notes were:

Mortarion* is still awesome.

Deamon Prince for sure fills a different roll than I originally thought he would. First, in my playtesting with him I would throw him at the opponent expecting his damage/toughness to make him a good bruiser unit....but this really just isn't the case. His damage is good, and his survivability is ok, but my meta is too lethal and resilient for the DP to actually make a big splash on the table. My solution? Change tactics, and use the DP as a counter charge/defensive support unit. Every game I ensure his surviving to be paramount to dealing damage, and strive to score 5 VP from WWSWF. Second, I can slingshot his contagion (I love gloaming bloat so much) up the field on other, more expendable, units through flash outbreak. Finally, his bit of psychic support helped out as a piece of utility. Want to really kill something close? Give the DP deathhex. Want to make the DP go really fast and threaten the midfield even from the back objective? Give him warptime. Throughout the tournament the DP gave me 15 points off WWSWF, killed some necron gak, and in the final game he killed an admech flier (one of my only way to do so), and on the final turn warp timed himself into the opponents horses to clear them off another objective, giving a large swing in points to me. I am still not sold that the DP is really incredible, but he did feel very strong using him the way I just described, and I am glad I fit him in my list. Liked him better than a plaguecastor, thats for sure.

Tallyman was better than Foulblightspawn in this event. It actually wasn't even close. The blightspawn felt very awkward in my list, as I actually did not have many good units for him to stick with and provide assistance with the charge debuff. Most of the time he just chilled with poxwalkers. Then again, I didn't really face any large combat/aggressive armies. I have yet to run blightspawn vs blood angels, and thats the dream. In the end, I would say only bring blightspawn if you have large combat units you are walking up the board that can really use his assistance.
Tallyman, on the other hand, was great even without anyone to give his BS buff to. CP are useful man, especially in this list starting at 7, sometimes 6 CP.



*with death hex. Without deathhex/warptime, I am not sold on mortarion competitively. Ignoring invuls and moving twice are what really sell him as OP in my book. And very much worth losing the -1 T contagion.
How did you get Death Hex in your list? You don't have access to Chaos Space Marines stratagems. Also, am I misunderstanding your scoring of secondaries - you said Mortarion died, but that you scored 15 off While We Stand We Fight.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in it
Contagious Dreadnought of Nurgle





he got an heretic astartes in list for death hex.
Yes i agree if you want play Morty, play a heretic astartes sorcerer.

This message was edited 1 time. Last update was at 2021/04/14 18:19:45


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in fi
Fresh-Faced New User





Finland

So what’s your experience/curious gut feeling about the Decimator with our modern codex? I just went through my unused model box and found extra parts to possibly make one out of a Blight-hauler core. I haven’t really seen much talk about it anywhere and am rather curious if I could combine it’s soul-burners with my Contemptor for some nasty ranged mortal wound mayhem.

It’s rather expensive and very vulnerable to meltas, but on the other hand has ridicilous damage potential to crack open some of the toughest units out there. I’m especially curious about it’s potential in mirror matches against Deathshrouds. It can also regenerate, which is always a plus.

It has other options also, but I dont see them bringing anything to the table we wouldn’t already have.

Anyway, if you have any ideas about how it could be used properly please share. I know Decimator’s not optimal, but if you were gifted one how and with what units would you use it?
   
Made in us
Contagious Dreadnought of Nurgle





i have only little experience with volkite contemptor, anyway...i would keep it as cheap as possible so 160pts with twin butcher, main problem is...he is not core so receive 0 from auras and/or abilities, volkite contemptor have a similar role but is core, shoot more and better and longer range.
you can play the decimator but it dont bring anything big on table, soulburner have only 24" and that's a big limit, it will shot at some low value stuff then it's deleted.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

 blackmage wrote:
he got an heretic astartes in list for death hex.
Yes i agree if you want play Morty, play a heretic astartes sorcerer.
Auxilliary Support Detachments don't give you access to Stratagems, so Chaos Familiar is off the table.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in gb
Jovial Plaguebearer of Nurgle






 MinMax wrote:
 blackmage wrote:
he got an heretic astartes in list for death hex.
Yes i agree if you want play Morty, play a heretic astartes sorcerer.
Auxilliary Support Detachments don't give you access to Stratagems, so Chaos Familiar is off the table.


Aye, you need a Patrol Detachment at a minimum to access strategems. Dude should've packed a unit of 10 cultists in as well.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Contagious Dreadnought of Nurgle





 MinMax wrote:
 blackmage wrote:
he got an heretic astartes in list for death hex.
Yes i agree if you want play Morty, play a heretic astartes sorcerer.
Auxilliary Support Detachments don't give you access to Stratagems, so Chaos Familiar is off the table.

yes but he got anyway both spells from sorcerer then of course no stratagems, best way to play a sorcerer+Morty is a WB patrol.

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Agile Revenant Titan






Austin, Texas.

 MinMax wrote:
How did you get Death Hex in your list? You don't have access to Chaos Space Marines stratagems. Also, am I misunderstanding your scoring of secondaries - you said Mortarion died, but that you scored 15 off While We Stand We Fight.


Yea..... Well still learning evidently. Also was just typing the report up from memory, but yea I definitely did not score a full WWSWF in the necron game. Honestly I usually play with expecting Mortarion to die, but still an almost guaranteed 10 WWSWF points still makes for a great secondary. Ill say I know when we were playing the game we were both very careful with scoring, so I know I didnt bamboozle a win out of that if you were concerned.

Thought the only stipulation to gain access to stratagems was to have a detachment of the faction in your army. Auxillary support being a detachment, CSM being the faction, I thought that was all I needed. Why does Auxillery not let you use stratagems but patrol does?(sorry at work, dont have book). As mentioned above, I easily could have traded out the 13 poxies for 10 cultists and would have made practically no difference in any of my games, but still doesn't feel good I messed it up! Oops, still learning. Also on that note, since Im taking the CSM patrol, is there anything else worth considering to ally in with that? I briefly looked over the different entries in battle scribe but nothing really jumped out at me.

This message was edited 2 times. Last update was at 2021/04/15 13:52:18


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Jovial Plaguebearer of Nurgle






Top of p.164 in the CSM codex.


Automatically Appended Next Post:
I've made that mistake before as well.
[Thumb - CSM .png]

This message was edited 1 time. Last update was at 2021/04/15 14:01:07


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Agile Revenant Titan






Austin, Texas.

I see, thank you. Do all codexs have that stipulation also?

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Jovial Plaguebearer of Nurgle






9th ed. DG Codex. I'm not as well versed in other factions but I'd imagine so... unless GW just hates Chaos.
[Thumb - DG.png]


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Pestilent Plague Marine with Blight Grenade





Does anyone here use terminator sorcerers in their army? I know that they can't deal out free mortal wounds like plaguecasters, but their ability to teleport I think would make them valuable for deepstriking in with a unit of terminators.
   
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Contagious Dreadnought of Nurgle





fact is...seldom you DS termies and anyway why expose a character?

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Pestilent Plague Marine with Blight Grenade





Why would you rarely deepstrike them? I don't see how it would be practical to march them up the board. Also, the sorcerer would be protected either by Look Out Sir by the terminators or the bodyguard ability of the deathshroud.

This message was edited 1 time. Last update was at 2021/04/16 01:49:07


 
   
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Contagious Dreadnought of Nurgle





deathshroud take the center of the board, doing actions, its not so common you DS them, you can have look out sir but you drop close to enemy lines and is not that difficult catch a character, its not just firepower.

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Crazed Spirit of the Defiler





I like terminator sorcerer personally, the extra wound helps with perils, the better save helps him stay alive of you get caught out with your positioning or left behind by chargers.
Plus terminators look far cooler than plague casters...

   
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Longtime Dakkanaut





So, Terminus Est could be played like a mortal wounds spam list. Any thoughts on this?

The new Fester Descipline has 2 pretty powerful mortal wound psychics. And the Contagion discipline has plague wind and Curse of the Leper. And we also have the trusty smite too. 3 castors (including Typhus ) could throw out a fair amount of mortal wounds, and this doesn't even include the other sources of mortal wounds which DG can throw out too. (pox walkers, strategems, relics and etc).

The Terminus Est list might do mortal wounds better than the plague company Wretched can. So its not just that its extremely hard to shoot a Terminus Est list off the board (because pox walkers are very cheap and efficient while Terminators are super tough). But its whether you can hang with a Terminus Est list and reduce it down sufficiently before the tons of mortal wounds decimate your army accordingly as well. Because characters are usually the last to die in a list. Especially in DG where we have so many units protecting them plus deathshroud with the body guard rule. So, once we get into mid range, its just not going to be easy to shut down all the mortal wounds that might be thrown your way.

Also, besides this consideration. There is one antitank gun that Terminus Est armies can have access to even without vehicles. The almighty melta gun. Blightlord terminators and plague marines and certain characters can all take melta or combi melta guns. We don't need to go for melta spam. But just a couple of melta guns, added to the mortal wounds the list can potentially throw out should be able to take care of the traditional targets for anti tank.

This message was edited 1 time. Last update was at 2021/04/22 05:28:45


 
   
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Contagious Dreadnought of Nurgle





you dont need ranged anti tank if you want play terminus est army, poxwalkers, characters and ds can deal with veichles if needed, if they dont come to you, they lose with a list that play 100 poxes, moving average 10" and pile in 6" you are faster than you can ever believe, terminus est play the mission.

This message was edited 2 times. Last update was at 2021/04/25 14:06:50


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Been Around the Block






Quick question for everyone in general regarding Power Fists.

Do you guys typically use them on your plague marine champs? I'm trying to shave down 20 points and my two champs with their power fists are looking like the only choice for my current list.

Without going into my list and alternatives for shaving points I just wanted to hear from some of you fellas if you were even using them in most of your games?
   
Made in au
Been Around the Block




Darkmatter wrote:
Quick question for everyone in general regarding Power Fists.

Do you guys typically use them on your plague marine champs?...


Typically, no. I normally run a champ with a plasma gun and plague knife, or a bolter and plague sword if I want some melee. I try to avoid getting my Plague Marines into a dust-up with something they struggle to hurt and find a handful of power fist attacks rarely makes a difference unless I'm closing in on some tanks (and I have other units to do the damage in that case).
   
 
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