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Made in us
Dakka Veteran






Hey All,

Here is a list that I think has some potential, but I wanted to see what you guys think about it.  When the Hordes of Chaos book was released, I was a dreaded Red Shirt working for the man, but the discount was far too great and I broke down and bought a Chaos Army box and a bunch of other stuff.  When I saw what the new Chaos Knights looked like, I just knew I had to have an army of these guys, so here I am. 

With the near compleation of my Tyranid Zilla army for 40k, I turn my sights to Chaos and Fantasy.  I have come close to finishing other fantasy armies, but the high model count has kept me from totally finishing.  Plus I tend to get an idea stuck in my head then the next pretty thing comes along...I guess I have hobby ADHD.

So my basic theme to the list is a group of northern Horsemen, who have been swayed to the forces of undivided chaos.  The exalteds will ride with the smaller units of knights to lend a bit of punch.

The sorcerer is mainly a spell caddy, who will most likely ride with another unit.

The Marauders will signify those who have yet to recieve the full blessing of chaos and have yet to be made into full Chaos knights.  They will be flankers.

Hounds will be screens for the knights.

The furies are to be warmachine hunters, but I hesitate putting them into the list, unless I can think of an alternate way to model them.  I hear that they are great for warmachine hunting, but if either Marauders or hounds could do the job as well if not better then I would replace them. 

I would like to keep with theme as much as possible as it helps me to stay focused on the project at hand.

So any comments on how to finish fleshing out this army would be great.  I have around 214pts give or take, if my math skills have served me.  How should I spend the remaining points?? 

What kit should I give the exalted's??  Should I keep the furies??  Should I get another unit or two of hounds??

Please help me out.  Sorry to be so long winded, but now finally on the the list.  Any comments/Critiques and critisisms are greatly appreciated.  Thanks...

Heroes:
Exalted Champion, Great Weapon, Barded Chaos Steed
    Total: 120pts

Exalted Champion, Great Weapon, Barded Chaos Steed
    Total: 120pts

Sorcerer, 2xDispel Scrolls, Barded Chaos Steed
    Total: 151pts
   
Core:
5 Chosen Chaos Knights, Full Command, War Banner, Chosen
    Total: 300pts *one exalted goes here

5 Chaos Knights, Full Command
    Total: 215pts *Other Exalted goes here

5 Chaos Knights, Full Command
    Total: 215pts *Sorcerer hides out here

6 Chaos Knights, Full Command
    Total: 248pts

5 Chaos Marauders, Flails
    Total: 75pts

5 Chaos Marauders, Flails
    Total: 75pts

5 Chaos Marauders, Flails
    Total: 75pts

6 Chaos Hounds 36pts

6 Chaos Hounds 36pts

8 Chaos Furies 120pts

Total: 1786pts (214pts til 2000pts)
   
Made in us
Angelic Adepta Sororitas




Inland Empire, CA

The Knights: If you want Undivided - stick with units of 5 without command. Keep them cheap so you can get more. If you want an all cav list then you can't go wrong with 5-6 units of 4 Khorne Knights. Use Chaos Hounds/Furies to keep them from frenzy charges.

Support: The more Chaos Hounds the better. Try to use 4x 5 Chaos Hounds minimum. 2x 5 Centigors are useful for charging into terrain. Add in a unit of Screamers to complement the Furies.

Command: General on Dragon.
   
Made in us
Rampaging Carnifex





I think it looks fine on the whole, but I'm not impressed with the heroes at all. they seem kinda, blah? Like not really useful.
   
Made in us
Dakka Veteran






Thanks for the response guys!

@Nike: I might drop the full command and pick up a few more Knights, the only problem is that I am working with units that I all ready have.  Being Married with a child makes money a bit tight and I want to use what I got or can get relatively easily.  I will definetly be putting in more hounds.  I can drop the current units down to 5 each and pick up another 2 units of 5.

@LongShot:  Yeah I know my two Exalted's seem boring, that's part of the reason I posted here: What Chaos Equipment rocks for Exalted Heroes??  I am assuming that the Lord level Character, the Lord of Chaos is a bit too expsensive for this type of list.  That's the gist of what I have read over various warhammer boards.

Do I need the furies??  Can I get away without them??  What should I equip my Exalted's with??

Let me know what you think and keep the comments a comin'
Thanks,
Chappy P
   
Made in us
Regular Dakkanaut




Not sure if this is viable for you or if it is even on topic with what you are doing but, I would like to see an all cav Slaanesh army one day, something like this:

Chaos Lord on Steed of Slaanesh

Aspiring Champ w/knights

Aspiring Champ w/knights

Aspiring Champ w/knights

3xChaos Knight units

3xMarauder Horsemen units

4xMounted Daemonette units

Would be tons of fun and EXTREMELY fast and manoeverable.

Marauder Horsemen and MD are fast cav. MD's can march/charge 20" as can the Lord. The aspiring champs supplement the knight units, one of which would be a BSB. Marauder Horseman provide flanking for negating rank bonuses.

Not much static CR but it would be tricky and seaky as heck.

 

 


"Were the band that moves in next door and your lawn dies"

--Lemmy Kilmeister 
   
Made in us
Dakka Veteran






@MascisMan:

Thanks for the reply, but I want to keep the army Undivided.  If I were to go with a particular power, it would be Khorne or Nurgle.  I've never been fond of Slaneesh or Tzeentch (sp??) 

I do think that, that particular army you posted would be fast, unfortunately I want to stick with undivided Chaos.

Ok, folks how can I tweek this list up??  How can I make it better??

Let's have at it!  Thanks

Chappy P
   
Made in us
Rampaging Carnifex





I'd drop the chumps and get a Lord with the 4+ ward save thing, the regenerating sword, and an enchanted shield (0+ armor save, 4+ ward save, S5 with lifesucking from wounds). He's like 250+ points but really really hard to kill and adds a couple points of combat res to any fight.
   
Made in ca
Regular Dakkanaut




Vancouver, Canada

NO LORD!!!!!

A Chaos Lord would be too pricy for this list. & with that many knights plus the exalted you have quite a bit of fighty power and they have quite a bit of staying power as well. But, as for the issue that no one seems to be answering furies, I think that they are the best thing for any chaos army: Their cheap (in comparison to other daemons), they fly, they can be used with any mark, their great war machine hunters, cause fear, and they look cool. In short I could not even imagine designing a chaos army without them.

As for tweaking your army up I would do as Nike suggested and add some centigors, you could easily squeeze a small unit in with the points you have left over.

-Death Wing

"Repent! For tomorrow you die!"

Dark Angel commander for 12 years and counting 
   
Made in ca
Regular Dakkanaut




Vancouver, Canada

 

Woops double post Admin delete at will!

 

NO LORD!!!!!

A Chaos Lord would be too pricy for this list. & with that many knights plus the exalted you have quite a bit of fighty power and they have quite a bit of staying power as well. But, as for the issue that no one seems to be answering furies, I think that they are the best thing for any chaos army: Their cheap (in comparison to other daemons), they fly, they can be used with any mark, their great war machine hunters, cause fear, and they look cool. In short I could not even imagine designing a chaos army without them.

As for tweaking your army up I would do as Nike suggested and add some centigors, you could easily squeeze a small unit in with the points you have left over.


-Death Wing

"Repent! For tomorrow you die!"

Dark Angel commander for 12 years and counting 
   
Made in us
Savage Khorne Berserker Biker





Aww, come on, man up and take a Chaos Lord....  A lord with the Rending Blade, Helm of Many Eyes, the Gaze of the Gods, Chaos Armor, and a shield..... wether on foot, on a steed with barding, or on the back of a dragon.... is just a beast..... far too good to pass up. Also, a battle standard bearer is ALWAYS a good idea.... and considering how you're small hard hitting units with basically no ranks, The Banner of the Gods seems like a nice choice.... that way your guys will be stubborn and not having to take those LD tests at -7... you can get the BSB by dropping one of the champions and a unit of marauder horsemen. Also, I don't think the furies are needed in a list like this. All of your men are mounted and should be in combat by turn 2.... if not turn 1... no real need to tie up enemy war machines. You could take those points to upgrade a champion to a lord, or replace the unit of horsemen that you need to lose to take the banner, and add another unit of hounds. The changes I've said would make your list look like this.

Lords:

Chaos Lord, Rending Sword, Helm of Many Eyes, Gaze if the Gods, Chaos Armor, Shield, Barded Chaos Steed

Heroes:

Exalted Champion, Barded Chaos Steed, Banner of the Gods

Sorcerer, 2xDispel Scrolls, Barded Chaos Steed

    Total: 151pts

   

Core:

5 Chosen Chaos Knights, Full Command, War Banner, Chosen

    Total: 300pts *Chaos Lord Goes Here



5 Chaos Knights, Full Command

    Total: 215pts *Banner Goes Here



5 Chaos Knights, Full Command

    Total: 215pts *Sorcerer hides out here



6 Chaos Knights, Full Command

    Total: 248pts



5 Chaos Marauders, Flails

    Total: 75pts



5 Chaos Marauders, Flails

    Total: 75pts



5 Chaos Marauders, Flails

    Total: 75pts



6 Chaos Hounds 36pts



6 Chaos Hounds 36pts


The Lord should be somewhere around 300 points.... and the banner is 120..... don't have exact because I don't have my book right infront of me. If you're not looking for the lord and the banner (Which you really should!), then you could always do the easy thing with your 214 points and add a giant and another hound...... or just a squad of 5 knights without either a musician or a banner.


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I don't have the 7th Ed. book, but don't great weapons just give you +1 S when mounted now?  That in mind, I'd at least replace one GW with a Sword of Might, giving you the same S boost as well as +1 armor (shield) and acting at initiative after/without the charge.  Definately consider a different weapon for the other EChamp, maybe even the magical sword of D3 wounds (I forget specifics)?

Besides some nice magic weapons for the Champs - good for killing spectral/demonic opponents too - I second the calls for more hounds and more furies.  All that should get you to 2000, and make for a pretty all around list.  Luck!

- Boss Salvage


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I don't have the 7th Ed. book, but don't great weapons just give you +1 S when mounted now?  That in mind, I'd at least replace one GW with a Sword of Might, giving you the same S boost as well as +1 armor (shield) and acting at initiative after/without the charge.  Definately consider a different weapon for the other EChamp, maybe even the magical sword of D3 wounds (I forget specifics)?

Besides some nice magic weapons for the Champs - good for killing spectral/demonic opponents too - I second the calls for more hounds and more furies.  All that should get you to 2000, and make for a pretty all around list.  Luck!

- Boss Salvage


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

You can take the Lord, as he's nasty and LD9 aways helps, but he's really not needed. Your heroes could definitely use some gear. Whoever winds up being your General should get the Gaze of the Gods. 4+ Ward save for 30pts= awesome, even with the possibility of spawn-hood. Magic weapons are key, as they beef up your combat abilities and help you deal with Ethereals, enemy Daemons, and Forest Spirits. Gaze of the Gods + Sword of Might is a nice effective combo for an Exalted. Great Fang from the Beasts of Chaos army book is also very solid. 50pts = ignores armor saves. Nice. The Berserker Sword is very cool but better if you have a larger base (such as being mounted on a Daemonic Steed or a Chariot)

The BSB is also optional. If you take him, give him a protective item (Armor of Damnation is always cool) and keep him cheap.

Furies are excellent. Keep them.

Have you considered a Chariot (or two if you wanted to drop a unit & put one of the heroes on one)? Chariots add nice hitting power and more modeling variety in the army. Looking good and hitting hard is what Chaos should be all about.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Dakka Veteran






Thanks for the replies guys...

I think I will keep the furies, I just wish I had an alternate model to use for them. I wish they made hawks or falcon mini's that I could use instead.

As for the Lord I need to crunch a few numbers. I know some people think I should use him, but a part of me wants to save a few points.

And the chariots...hmmm...I do have 2 Chaos Chariots, but I am not to fond of the models. They are older models and don't quite look right with the new Knights. It was like the old chaos warriors with the new Chaos Knights...didn't look right. But I am wiling to give them a try...

Let me work on a revision and post,hopefully, a new improved list...One sec while I work this out

Chappy P

*edit* I cannot spell tonight =)
   
Made in us
Dakka Veteran






Ok here is the revised list what do you guys think??

Heroes:
Exalted Champion, Sword of Might, Gaze of the gods, Shield, Barded Chaos Steed
Total: 168pts

Exalted Champion, Rending Sword, Enchanted Shield, Barded Chaos Steed
Total: 168pts

Sorcerer, 2xDispel Scrolls, Barded Chaos Steed
Total: 151pts

Core:
5 Chosen Chaos Knights, Full Command, War Banner, Chosen
Total: 300pts
5 Chaos Knights, Full Command
Total: 215pts
6 Chaos Knights, Full Command
Total: 248pts
6 Chaos Knights, Full Command
Total: 248pts

5 Chaos Marauders, Flails
Total: 75pts
5 Chaos Marauders, Flails
Total: 75pts
5 Chaos Marauders, Flails
Total: 75pts

5 Chaos Hounds 30pts
5 Chaos Hounds 30pts
5 Chaos Hounds 30pts
5 Chaos Hounds 30pts
5 Chaos Hounds 30pts

8 Chaos Furies 120pts

Total: 1993

I bulked up the number of hounds I think they should do some work now even if it is to soak up missle fire in order to help the Knights reach their objective.

I kept the Heroes as Exalted's because I really do believe that in a list like this they are more cost effective. I added some cool wargear so they are not so cookie cutter. I only have Hordes of Chaos and was not sure if all the chaos Magical artifacts from both beast and hordes where interchangable. I think they have some hitting power and a bit more survivability.

Again how does this look, before I commit to buying all these knights =)

Thanks

Chappy P
   
Made in se
Rough Rider with Boomstick





Swerike

It looks good, all I can think of is maybe to drop the full command on your units.

And adding musicians to the marauder cav would be useful, as would squeezing in a unit of screamers.

With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... 
   
Made in au
Lone Wolf Sentinel Pilot






No Chariots? or marks? Chaos scum, lol.

As a loyal servant of the Empire i'm honour bound to screw up your list as much as possible 8) . Those previous comments weren't trying to stuff you up tho .

Many started armies including: / , , ....and Bretonnia 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

As noted, full command is not necessarily essential. Some players prefer to always have full command where possible, but the champion, at least, is often seen as overpriced for the single extra attack you get. That said, in this list they’re actually pretty useful because you're going to have characters attached, and the unit champs can accept a challenge in order to let an Exalted chop down rank & file troops, or issue one in order to protect the sorcerer. That said, full command is probably not a bad idea on at least three of the units.  One thing you might want to scrounge points for is musicians for Marauders, as there are many times when Fast Cav will want to Flee or wind up doing so even if they don’t want to. The extra +1 to LD for rally attempts is very helpful. Overall it looks solid, though the hounds will cost you in cash what they don’t cost you in points.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Dakka Veteran






@Banesword: Mannahnin hit the nail on the head about full command. I have them to help bolster the effectiveness of the unit, especially the unit champion. He is there to soak up any challenges that are issued by the opposing player.

I did take your advice and it was something I had been thinking about and that is adding Musicians to the Marauder units. It was easily done, I just dropped a unit of Chaos hounds.

I also want to stay away from demons. My idea/theme/fluff doesn't really incorporate the demonic element of chaos. I like one of the stories in the front of Hordes of Chaos about the Norse tribe whose members are changed and put away in a cave until times of battle. They did not realise that they were worshipping chaos. I like that angle. True their tribe members are being slowly turned into chaotic monstrosities, but...

@Colonel584: I wanted an undivided force. I am not a huge fan of the various powers of chaos, except for Khorne, but they seem a bit over played. Or Nurgle, but I wanted a rather clean looking force =)

As far as chariots, I am not ruling them out. I might try to put this list together and see how it does, then adjust it as needed. I do own a bunch of chaos stuff, from my days as a red shirt working for the Man (i.e., GW)! In fact I do have 2 CHariots that I could put together...we'll see what happens...

@Mannahnin: Your comments for full command are noted, and your assesment of the use of a full command is exactly why I am including them in this army. I do realise that they are not needed and are often not very cost effective.

As I stated to Banesword, I did scrounge the points for Marauder musicians.

As far as the hounds and overall cost of the army, as I said earlier, being a former red shirt and ebay I'll have this army almost done. The hounds are going to be GW wolves from goblin riders sets, which I am going to drill a small hole in their back so they can "count as" Chaos hounds and Goblin riders which will be attached by a small paper clip wire connection.

Ok guys here it is a revised list,

Heroes:
Exalted Champion, Sword of Might, Gaze of the gods, Shield, Barded Chaos Steed
Total: 168pts

Exalted Champion, Rending Sword, Enchanted Shield, Barded Chaos Steed
Total: 168pts

Sorcerer, 2xDispel Scrolls, Barded Chaos Steed
Total: 151pts

Core:
5 Chosen Chaos Knights, Full Command, War Banner, Chosen
Total: 300pts
5 Chaos Knights, Full Command
Total: 215pts
6 Chaos Knights, Full Command
Total: 248pts
6 Chaos Knights, Full Command
Total: 248pts

5 Chaos Marauders, Flails, Musician
Total: 81pts
5 Chaos Marauders, Flails, Musician
Total: 81pts
5 Chaos Marauders, Flails, Musician
Total: 81pts

5 Chaos Hounds 30pts
5 Chaos Hounds 30pts
5 Chaos Hounds 30pts
5 Chaos Hounds 30pts

8 Chaos Furies 120pts

Total: 1981

   
Made in au
Lone Wolf Sentinel Pilot






A few things you will face in tourneys or matches:
All of your units (maybe except furies) will need to break the enemy on charge. If any of your knights units are bogged down they will probably get hewn down. Combined charges with supporting marauder horsemen units or hounds is very important. This looks greatly suited to killed armies which have relatively few but more elite troops as your knights are well... more elite. Against the numerically superior armies like Scaven i really can't see how you could win. Any knight unit would be charged by another two or three other units if they were bogged down. Also what if the marauders circling around the flanks are killed? The knights will be quickly surrounded. Are you sure the marauders have enough hitting power to break the flank 'guarders'?

List Pointers:
I know you wanted to keep it as an all mounted force but the sorceror (probably-accompanying a chaos knight unit) could be in real danger when the unit charges.
I would highly suggest getting those chariots, my old high elf army had two and they did superbly every game (except against empire and dwarf cannon heavy armies- if you can't beat them, join them - i now collect empire btw).

Many started armies including: / , , ....and Bretonnia 
   
Made in us
Rampaging Carnifex





Chaos knights don't suffer from the charge issue as much as normal knights due, due to being frigging hard and mean and high initiative. I've seen my buddy's Chosen Knights take a charge from infantry and win multiple times.

The danger of getting flank charged exists, but shouldn't be hard to prevent that if you think you might get locked up for a couple turns.
   
Made in us
Dakka Veteran






@Colonel584: Thanks for your advice, totally noted...At this point it seems that I have kind of hit the sweet spot with the army. Is it perfect...No...Can it win as is...Sure...all the time...No...
I think my path from here is to try and get the rest of the pieces of the army and put her together. From here it's going to be a matter of play testing the army, then seeing what needs to be changed, dropped or added.

As far as the wizard goes, I figured I'd try to put him in the unit in a way that hopefully if I charge right he won't be in base contact to give or take wounds. He's basically there to keep me quasi-safe from Magic for a few rounds unti my units can engage/charge the enemy.

@Longshot: I have heard that too, the fact the Chaos Knights are hard as nails. It's one of the reasons I decided to do this particular army, aside from Army Asthetics.

Again, I am not totally closed off to opinions or further advice. Thanks for everyone who has so far helped me finish off this list and make it a bit better than it was a page ago.

Thanks
Chappy P
   
 
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