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2250 Orc and Goblins Beginner-Please help  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rough Rider with Boomstick





My wife is starting warhammer fantasy and is enamored with orc and goblins specifically wyrvens, and spider riders. We're trying to put an army together including these and using as many models as we can from the Skull Pass box set (traded the dwarves for more Gobbos).

Finally is a list we've come up with but believe me when I say we have very limited expereince with fanatsy.

Lords:

Orc War Boss with Um Best Boss At, Mortag's Best Bashas and Iron Gnashas mounted on Wyrven

Orc Shaman with 2 dispel scrolls

Nigh Goblin Shaman with Mad cap mushrooms, dispel scroll

Night Goblin Shaman with Nibbla's Itty ring, mad cap mushrooms and a magic mushroom

Core Units:

20 Orc Boyz with choppa and shield, full command

2 units of 20 Night Goblin Archers with musician and standard

2 units of Night Goblins with spear and shield, full command, netters and 3 Night Goblin Fanatics

1 unit of Night Goblins with spear and shield, full command and 3 Night Goblin Fanatics

2 units of 10 of Spider Riders with muscian and standard

Special Units:

1 unit of 7 squig hoppers

4 Goblin Spear Chukkas with bully

Rare Units:

1 Giant

1 Snotling pump wagon

Should come to 2250 exactly. So tell me what you think. What changes would you suggest?

   
Made in us
Longtime Dakkanaut






Don't have the book handy, so can't comment on points, but: as Alessio said in the last White Dwarf, decide what you want the unit to do, and give it the upgrades that make it better at that job.

Drop the musician & standards from your archers; you don't need either unless you are in HtH, and if that happens, you're going to lose anyway. No sense in giving your opponent 100 free VPs for the standards. Put fanatics in the archers and use the archers as fanatic delivery devices; they aren't going to do you any good as missle troops.

Get rid of one unit of spears- add the models to the other two. NG have pathetic leadership, two units of 30 is better than three units of 20. The harder you can make it for an opponent to do 25% casualties, the better. Stick your Orc shaman in one unit, he will bolster its leadership.
Definitely put netters in the spear units.

Consider making the orcs more hitty by dropping the shields and taking 2 choppas.

Take another unit of squig hoppers, or boost the size of the one you've got. This unit is golden, assuming your movement rolls aren't rubbish.

I assume you will be running the spider-riders 5x2 and trying to get into close combat, since you've given them a standard; go ahead and give them a champion as well, to make them more effective.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
 
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