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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Darkmatter wrote:
Quick question for everyone in general regarding Power Fists.

Do you guys typically use them on your plague marine champs? I'm trying to shave down 20 points and my two champs with their power fists are looking like the only choice for my current list.

Without going into my list and alternatives for shaving points I just wanted to hear from some of you fellas if you were even using them in most of your games?


I never even once had a situation where I wished a champion had a fist when he didn't have one. Unless I need to sink some point, I don't buy them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in hk
Longtime Dakkanaut





The flail is a better 10 points spent than a power fist. Its far more likely they are fighting other infantry, calvary or beasts near the mid board objectives. Its rare that a squad of PM gets deep into opponent deployment zone where his tanks and armor are.

With so much melta being used in the game, not a lot of lists use vehicles aggressively on the midboard.
   
Made in us
Longtime Dakkanaut





I've got my first tournament since Covid began, and find myself second guessing every thought. Can I get some thoughts on this list? My other option is to go Chaos Soup with a lot of Emperor's Children, but I just sort of feel like playing as close to true DG as possible.

Edit: So it already requires changes, as Aux Detachment won't get me Chaos Strats, making it harder to get Death-Hex where I need it, or guarantee the Word-Bearer spell goes off. Hmmm


+++ New Roster (Warhammer 40,000 9th Edition) [109 PL, 5CP, 2,000pts] +++

++ Vanguard Detachment -3CP (Chaos - Death Guard) ++

+ Configuration +

Detachment Command Cost

Plague Company

+ Stratagems +

Gifts of Decay: Additional Relics

+ HQ +

Malignant Plaguecaster: 1. Miasma of Pestilence, 4. Putrescent Vitality

+ Troops +

Poxwalkers
. 17x Poxwalker: 17x Improvised weapon

+ Elites +

Blightlord Terminators
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Chaos Contemptor Dreadnought: 2x Hellforged heavy plasma cannon

Deathshroud Terminators
. Deathshroud Champion: 2x Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet

Deathshroud Terminators
. Deathshroud Champion: 2x Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet

Foul Blightspawn: Revolting Stench-vats, Viscous Death

Tallyman: Tollkeeper

+ Heavy Support +

Plagueburst Crawler: 2x Entropy cannon, Heavy slugger

Plagueburst Crawler: 2x Entropy cannon, Heavy slugger

++ Auxiliary Support Detachment -2CP (Chaos - Chaos Space Marines) ++

+ Configuration +

Battle Size: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Legion: Word Bearers

+ HQ +

Sorcerer: Bolt pistol, Force sword, Mark of Nurgle, Prescience, Warptime

++ Supreme Command Detachment 0CP (Chaos - Death Guard) ++

+ Configuration +

Detachment Command Cost

Plague Company: The Inexorable

+ Primarch | Daemon Primarch | Supreme Commander +

Mortarion: 1. Miasma of Pestilence, 3. Plague Wind, 6. Gift of Plagues, Ferric Blight, Warlord

This message was edited 2 times. Last update was at 2021/04/27 20:25:15


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in hk
Longtime Dakkanaut





On paper, the list looks fine. I think you need practise using such a list though. Mortarion is a big points commitment though. So, you need to know how to use him well. I think you need to practise your list against different opponents.

This message was edited 1 time. Last update was at 2021/04/28 05:34:48


 
   
Made in gb
Regular Dakkanaut





Only comment I'd make is to ditch Prescience for Death Hex. Being able to remove invuns is a big deal for Morty and the Deathshroud.
   
Made in nl
Contagious Dreadnought of Nurgle





no need to ditch, use chaos familiar stratagem if you need death hex, overall preiscence is useful in any match, death hex sometimes is not needed, play a WB patrol not auxiliary, so you have access to heretic astartes stratagems.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in gb
Jovial Plaguebearer of Nurgle






I've my first game in what seems like an eternity and a day on Sunday. Cannot wait to finally try out the new codex. Just have a couple of questions for those lucky enough to have been playing through these times of Nurgle's trials and tribulations.

Any advice against Dark Eldar? I'm aware they're currently top dogs and my opponent, knowing him, will bring the biggest zeitgeist list going. I'm expecting a powered up Sucubus, etc.

I really want to keep my list mono to fully try out the codex. That said, I also really wanna try Morty, it being my first time since the codex that I've played. Now I'm aware I'm hamstringing myself by not souping in CSM but I just want to see how it goes. Has anyone any advice on playing Morty in a mono build?

Cheers in advance.

This message was edited 1 time. Last update was at 2021/04/29 07:53:31


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in hk
Longtime Dakkanaut





 lare2 wrote:
I've my first game in what seems like an eternity and a day on Sunday. Cannot wait to finally try out the new codex. Just have a couple of questions for those lucky enough to have been playing through these times of Nurgle's trials and tribulations.

Any advice against Dark Eldar? I'm aware they're currently top dogs and my opponent, knowing him, will bring the biggest zeitgeist list going. I'm expecting a powered up Sucubus, etc.

I really want to keep my list mono to fully try out the codex. That said, I also really wanna try Morty, it being my first time since the codex that I've played. Now I'm aware I'm hamstringing myself by not souping in CSM but I just want to see how it goes. Has anyone any advice on playing Morty in a mono build?

Cheers in advance.



Drukhari are a tough matchup for any faction right now. They are just too cheap. They trade up too easily. Keep your forces close together. Hope he gets over confident and charges everything in. Then you can counter charge back.


   
Made in gb
Jovial Plaguebearer of Nurgle






I was actually thinking of playing conservatively the first couple turns until they commit, hiding and hugging the backline whilst pinging away with PBC mortar (x3). Aware they're very fast but all I read basically says that doing so will allow them to play their own game, with secondaries and primaries.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in gb
Crazed Spirit of the Defiler





Yeh fighting drukhari is really all about blunting their alpha damage and then mopping up what's left. You need ranged anti-tank to split open the boats but killing what's inside you can do with bolters and plague knives. Your mid strength shooting is not super useful.
Deathshroud flamers will help with overwatch but be aware they have so much movement a good player will try to set up charges from out of line of site.
You will to some extent need to start off cautious and delay their charges so drones will help you get out in turn 3 onwards and start getting points back. Spitter drones will really clear up in later turns but HBLs will contribute from turn one against the boats.
You'll want the FBS to try to negate their charges but be aware they also have a few methods to make you fight last

   
Made in gb
Jovial Plaguebearer of Nurgle






Thanks for the pointers. I'll be running 2 FBD but I only have spitters. FBS will be coming along as well. Gonna hide him in a block of 20 pox as I'll be aiming to try out Spread the Sickness. Again, I've heard pros and cons to this but I really want to try it out for myself. They'll be in a Harbingers detachment and I like the idea of Wrathful Dead + Mutant Strain. Plus, I think having Morty and 3 PBC on the field will keep focus off the pox for a fair few turns. I'm opting for BLT over DST - I just don't get the love for the latter. I'd prefer to run both but I've only the points for one or t'other, and I just think the ability to still cause mayhem from range pips it for me.

This message was edited 1 time. Last update was at 2021/04/29 14:57:01


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in ca
Been Around the Block






Eldenfirefly wrote:The flail is a better 10 points spent than a power fist. Its far more likely they are fighting other infantry, calvary or beasts near the mid board objectives. Its rare that a squad of PM gets deep into opponent deployment zone where his tanks and armor are.

With so much melta being used in the game, not a lot of lists use vehicles aggressively on the midboard.


Jidmah wrote:

I never even once had a situation where I wished a champion had a fist when he didn't have one. Unless I need to sink some point, I don't buy them.


Fhanados wrote:

Typically, no. I normally run a champ with a plasma gun and plague knife, or a bolter and plague sword if I want some melee. I try to avoid getting my Plague Marines into a dust-up with something they struggle to hurt and find a handful of power fist attacks rarely makes a difference unless I'm closing in on some tanks (and I have other units to do the damage in that case).


Right on thanks for the advice. I think I just like the aesthetic of powerfists and being a 5th ed baby I kind of have a predisposition for them. But I realize that Plague Marines are simply too slow and more geared towards survivability and holding objectives than damage output and pressuring the backfield. I'm at the point where I'm already stripping down my plague marine squads of upgrades so they're basically bolter squads already.
   
Made in hk
Longtime Dakkanaut





I wonder what people think of Mortarion now that some time has passed? Still seems to me he skews battles. There will be matchups where he dominates, and other matchups where you feel like he is a 500 point liability...
   
Made in ca
Been Around the Block






Eldenfirefly wrote:
I wonder what people think of Mortarion now that some time has passed? Still seems to me he skews battles. There will be matchups where he dominates, and other matchups where you feel like he is a 500 point liability...


What armies should one watch out for when field Morty and 6 bodyguards? Forgive me I'm such a newb when it comes to the tabletop these days.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Deathshroud cannot protect Mortarion anymore because he doesn't have a <Plague Company> keyword.

This message was edited 1 time. Last update was at 2021/05/06 18:22:23


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





Playing and testing recently really does affirm to be that Morty goes from zero to hero with the presence of allied Warp-Time and Death-Hex. I would go so far as to say competitively I would never take him without either...

1. The aforementioned Death Hex/Warptime ally
2. Possibly some allied Nurgle Daemons for Fleshy Abundance, as his wounds are disproportionately value-rich.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

 Jidmah wrote:
Deathshroud cannot protect Mortarion anymore because he doesn't have a <Plague Company> keyword.

Moreover, he doesn't have a Wounds characteristic of 9 or less.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in fr
Fresh-Faced New User




NewTruthNeomaxim wrote:
Playing and testing recently really does affirm to be that Morty goes from zero to hero with the presence of allied Warp-Time and Death-Hex. I would go so far as to say competitively I would never take him without either...

1. The aforementioned Death Hex/Warptime ally
2. Possibly some allied Nurgle Daemons for Fleshy Abundance, as his wounds are disproportionately value-rich.


Would you mind to tell me the list you are using?
   
Made in us
Smokin' Skorcha Driver




London UK

I am really struggling with mortarion. Without the old blades and dttfe he is this amazingly resilient thing that is super killy against light infantry and tanks but he stops dead into transhuman. Most armies can kill him by turn 3 if not comfortably in turn 2 and even with warptime against decent opponents hes not getting in until turn 2. he needs 4 turns of swinging silence to be good. Everygame with him feels like he tanks the shots for 2 turns and relies on the rest of my army scoring enough to handle the swing when their army turns to target me when he dies.

How are you running warptime? I can't get my head around its 3" range. whatever casts it has to be moving with him in the movement phase and ends up ahead of the army and lookout sir doesn't trigger if morty is the only thing up ahead.
   
Made in nl
Contagious Dreadnought of Nurgle





How are you running warptime? I can't get my head around its 3" range. whatever casts it has to be moving with him in the movement phase and ends up ahead of the army and lookout sir doesn't trigger if morty is the only thing up ahead.

or you use TS psycher in a patrol or you have access with heretic astartes, to chaos familiar stratagem so Morty can cast itself warptime.

This message was edited 1 time. Last update was at 2021/05/10 13:18:18


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Fresh-Faced New User




For those lists that are topping competitive tournaments - what are our standard secondaries to get high scoring? Is WWSWF considered a must? If so, in a sans Morty list are 3PBC respectable? Or are they just a liability against top end lists?

Have people found success with poxwalkers and the Spread the Sickness secondary instead of Deploy Scramblers?

I'm putting a list together to play against my buddy who tends to run the latest Flavor of the month bleeding edge net list. I wouldn't be surprised to see him walk in with John Lennon's Drukhari list from Dallas GT for example (or similar). I was thinking of something along the lines of:

Battalion - Inexorable
Malignant Plague
Lord of Virulence (warlord) - Ferric Blight
10x Poxwalker
10x Poxwalker
10x Poxwalker
3x Deathshroud
3x Deathshroud
3x Deathshroud
Contemptor with Vulkite
Contemptor with Vulkite
(Tallyman [tollkeeper], Foulblightspawn [Stench Vests, Vicious Death])
1x Chaos Spawn
1x Chaos Spawn
1x Chaos Spawn
PBC
PBC
PBC
Hellblade

Not sure if the 3x PBC are good WWSWF targets? I have infantry for secondaries so I was thinking Spread the Sickness and the last secondary based on the list I'm against. Is this respectable or am I walking into a meta mistake (e.g. poison weapons / liquifier guns slaughtering my deathshroud etc.)

Also the hellblade is more 'theoretical' I feel like with all the LOS blocking terrain the odds of using it for a first turn contagion bomb is low... considering swapping for a foetid bloatdrone and moving one of the Chaos spawn to a 2x (so fast attack would be: 2x Chaos Spawn, 1x Chaos Spawn, Foetid Bloatdrone).

This message was edited 2 times. Last update was at 2021/05/10 16:24:07


 
   
Made in hk
Longtime Dakkanaut





Drukhari are a bad matchup for DG. (I am not sure if there even is a good matchup against Drukhari. All I can say is good luck if your friend does rock up with a Drukhari list. Just play the mission as much as you can and hope that he is inexperienced in playing Drukhari such that even with its advantages, he loses to you in points.

Still going to be uphillmatch though. Just hope he didn't bring much mortal wounds stuff. Hope that his dark lances and his attacks bounce against your deathshroud and you get to counter attack. Hope that he focuses on all of your PBCs so that the rest of your army can play the mission. Hope your contemptors get good targets and eliminate enough big threats before he learns to target them and kill them quickly.

Keep your core army mostly together. You need the support and have enough assets to counter attack. If you spread yourself out too much, he will use his superior speed to focus on smaller parts and eliminate them in turn.

Hope he doesn't have a void bomber that deals tons of mortal wounds with its bomb. (or hope you get first turn and kill it first).

Hope that despite staying together, so he is probably up in points in turn 1 and 2, you can counter attack back and then start to chase up in VP in later turns.

Lots of hopes lol. But then again, they are at the top tier of armies right now. So if you win against a Drukhari list, you would have achieved something to be proud of, while even if he wins, meh... nothing he can be particularly proud of since Drukahri are top dog right now.
   
Made in de
Fresh-Faced New User




I guess I'm a bit lost on secondaries - if I run my list and the mission secondary isn't great - what should i be aiming for?WWSWF, domination and spread the sickness on maps with 5 objs? Swap domination for engage on 6 obj maps?
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

MortarionsFriend wrote:
Also the hellblade is more 'theoretical' I feel like with all the LOS blocking terrain the odds of using it for a first turn contagion bomb is low...
You can't use the Hellblade to spread Contagions anyway, ever since the FAQ dropped.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Regular Dakkanaut




Eldenfirefly wrote:
Drukhari are a bad matchup for DG. (I am not sure if there even is a good matchup against Drukhari. All I can say is good luck if your friend does rock up with a Drukhari list. Just play the mission as much as you can and hope that he is inexperienced in playing Drukhari such that even with its advantages, he loses to you in points.

Still going to be uphillmatch though. Just hope he didn't bring much mortal wounds stuff. Hope that his dark lances and his attacks bounce against your deathshroud and you get to counter attack. Hope that he focuses on all of your PBCs so that the rest of your army can play the mission. Hope your contemptors get good targets and eliminate enough big threats before he learns to target them and kill them quickly.

Keep your core army mostly together. You need the support and have enough assets to counter attack. If you spread yourself out too much, he will use his superior speed to focus on smaller parts and eliminate them in turn.

Hope he doesn't have a void bomber that deals tons of mortal wounds with its bomb. (or hope you get first turn and kill it first).

Hope that despite staying together, so he is probably up in points in turn 1 and 2, you can counter attack back and then start to chase up in VP in later turns.

Lots of hopes lol. But then again, they are at the top tier of armies right now. So if you win against a Drukhari list, you would have achieved something to be proud of, while even if he wins, meh... nothing he can be particularly proud of since Drukahri are top dog right now.


So I agree that we have a sub 50% winrate against drukhari and therefore have to be considered as having a bad matchup against. But as you say, that’s more due to drukhari being OP than their strengths matching well against our weaknesses. In fact I’d actually say we do better against them than most,

Morty is a big help against them. Shutting down re-rolls and being T8 + his other natural defenses make him hard to be killed. Maybe less so against what your opponent is running since he appears to be going for a more mortal wound approach, but dark Eldar are not thousand sons when it comes to mortal wounds output. At this point me and blackmage have gone ad nauseam on the merits of warptime morty lists, so it’s up to you whether or not you think those lists are good enough.
   
Made in ca
Been Around the Block






SO if the deathshroud BG can't go with Morty anymore, how are they typically used?

Turn 2 pull them out and harass the enemies backfield or something?

Are they kind of just really close combat killy objective deniers now?

I have 6 currently and they're original purpose was to be Morty's fanclub but now I'm not sure how I plan to use them besides the above mentions.
   
Made in us
Regular Dakkanaut




Darkmatter wrote:
SO if the deathshroud BG can't go with Morty anymore, how are they typically used?

Turn 2 pull them out and harass the enemies backfield or something?

Are they kind of just really close combat killy objective deniers now?

I have 6 currently and they're original purpose was to be Morty's fanclub but now I'm not sure how I plan to use them besides the above mentions.


They’re used as a hard hitting assault unit, like much more durable repetitia. Good that you have 6, as most competitive DG lists run 2, 3 man units (get the second flamer on the champion if you can).

Finally don’t DS them until you get comfortable using them. Most of the time they want to be fighting for the center of the board, and the 9 inch DS charge range is something you can’t trust at all. There are times you’ll want to DS them, but it’s usually wrong to unless you are getting value from the flamers.
   
Made in hk
Longtime Dakkanaut





I love my deathshrouds. Extremely deadly in close combat, and tanky as well because they are DG terminators. I almost always start them on the board. Blightlords shooting is never as conclusive as compared to a charge by Deathshroud. My latest game was with a Harlequins frozen stars list with 15 jetbikes all with haywire. But in order to try to get a bead on my PBCs, he put them in charge range of my deathshrouds. He killed one PBC, in exchange, on turn 2,I did some shooting, and then my deathshrouds charged in, and by the end of turn 2, He had 4 jetbikes left. (3 squads of 1, 1 and 2). By the end of the game, he had zero jetbikes left, and I still had 2 PBCs.

In that game, 4 Deathshroud held up an entire flank for 2 turns against a solitaire, a trope master, a unit of Harlequin troops and 5 jetbikes.(With some help from shooting of course). And by the time the 4 death shroud died, the other harlequin flank, which was attacked by a unit of 3 Deathshroud, plus some assist from some shooting, my Lord of Contagion and a plague marine squad, and 20 pox walkers got crushed. Even the flank where the 4 deathshroud had died, was left was just 2 Harlequins heroes who did not dare to venture away from obscuring because they had no more units left to give them protection.

And while my 10 man Blightlord squad sat firmly in the center objective and ensured I got domination and direct assault all 5 turns, it was the 7 deathshrouds that was key to killing the harlequin bike force and crushing its army.

With each game I played, my Deathshroud have racked up an ever increasing number of kills. In another prior game with Astra Millitarium, they mowed through dozens of infantry, combined with my 10 man blightlord squad to kill a 9 man Bullgyrn squad in close combat in one turn, killed a Tank Commander Lemon Russ and a Manticore. (They basically smashed one entire flank and pressed on right into the heart of opponent's deployment zone and wrecked his tanks as well).

In 9th edition, you usually start within 6 to 12 inches of the midboard objective. Deathshroud can be mixing it up with enemy units by turn 2 easily if they moved advanced up on turn 1.


BTW, my feedback on Inexorable warlord trait (the one that gives -1AP). It seems to rarely come up. Not sure whether its because I forget about it, or because I tend to place my Lord of Contagion warlord alongside my 10 man blightlord block. It just never seems to be that relevant. Anything within 12 inches of my LOC would be within charge range of my 10 blightlords, in which case I won't shoot them, I would charge and kill them. Anything that is worth shooting from range by my blightlords will be out of 12 inches, in which case the warlord trait doesn't matter. Flash Outbreak is 2CP. And I never use it. I just can't really justify using 2CP just to make my combi bolters -1 AP. Same for my plague guantlets. (Anything within 12 inches of my Deathshroud is probably getting charged and killed in close combat anyway). PBCs and the Foul Blightspawn flamer don't need the additional AP.

This message was edited 8 times. Last update was at 2021/05/18 11:14:28


 
   
Made in hk
Longtime Dakkanaut





Did you guys see the new Admech vs Deathguard battle report on Art of War ? Nick took a good DG list, but wow, it got totally obliterated. So how do we handle the new 9th ed Admech Codex? Seems like anything that pokes their head out into the open from behind obscuring terrain will get obliterated by shooting.

I mean, Ironstriders were always powerful, even in their 8th ed codex. But now, wow, look at the damage their 20 man ranger squads put out ! It obliterated a whole squad of deathshroud in one shooting phase and not even all 20 rangers were firing !
   
Made in gb
Regular Dakkanaut





I played against the new Ad mech last night and it was just about the worst game of 40K I have ever played!

Opponent brought an all comer and probably weak list, roughly:

4 Autocannon chickens
4 lance chickens
2 bots, 1 fist 1 gun
2 units of 3 breachers - 1 Torsion 2 arc in each
20 rangers
20 vanguard
2 mortar boats
10 infiltrators
Marshall
Engineer
Manipulus

I dont think this is an optimised list?

My list:

Daemon prince wings, sword, Gloaming, Insect Hive Curse Leaper
Malignant Gift Plague, Miasma
10 PM 2 Flail, 2 Blight & P/Fist
5 PM Flail, Cleaver, Blight & Fist (Outflank)
15 Pox
10 Pox
10 Pox
5 Blightlords
3 Deathshroud
Blightspawn
Biologus Putrifier
Mower Drone
Blight Hauler
2 x Entrophy Crawlers

He went first, used Shroud Psalm and Bulwark to give his whole army +2 to save. Moved just a little to get in better shooting positions though I was mostly still hidden. Damaged both crawlers and killed a few pox and marines.
My turn I moved out, killed 3 breachers with all the shooting I had. Breachers dont get the +1 to armour but they do get Shroud - putting them on 1+ save! Charged his infiltrators with pox, he put fight last on them and wiped then using Wrath of Mars. Charged The bots with a lucky 10" Deathshroud charge - used the Cleave attacks getting 7 through - 14 damage, pretty respectable - but the bots have gone up to 7 wounds each so it only killed 1!

Turn 2 he pops Benediction Canticle (reroll 1 hit, 1 wound and 1 damage per unit) and Protector Doctrine (+1 BS for whole army) he takes the -1 ws away from the lance dragoons.

He then shoots at 2+ with his whole army killing the bloat drne, the hauler, finishes off both crawlers, kills the 20 remaining pox walkers, 5 more PM, the daemon prince (was protected by the PM and hauler). He then charges the lances into the Deathshroud who he also puts fight last on so them and bots hit first - killing them.

So at start of my turn 2 I have Blightspawn, Putrifier, Plague caster, 4 Blightlords and the unit of 5PM that are outflanked. He has lost 1 Bot, 3 breachers and 2 or 3 little skittari dudes.

Did not bother to play any further!

To say the Ad mech book is better than what has come before is a gross understatement - this book is truly rediculous! What the hell happens if he brings a crazy build?

My deployment was not perfect but it was not awful either. We tried to analyse what I could of done differently but we could not come up with any scenario where DG win this matchup.

Have not seen the video mentioned above from AoW but will have a look!
   
 
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