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Made in us
Fresh-Faced New User




I've been considering makeing a Sisters of Battle army and liked the look and concept behind the Sisters Repentia. However thier 3 toughness and the fact that they always have bottom of the inititive scare me a little. I would be greatful for some adive on how to use them efftively.
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Cities of Death is the only situation I can think of. Otherwise, their lack of a save makes them easy meat.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Longtime Dakkanaut




Not even cities of death are they any good....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

killteam...even then...just for looks.

   
Made in us
Longtime Dakkanaut




Los Angeles

Posted By Pariah Lord on 11/03/2006 10:46 PM

 I would be greatful for some adive on how to use them efftively.
Paint them up very nicely and hope that you win best army.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Clousseau





Wilmington DE

Use them as chainsaw weilders in a nice horde of zealots.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
[MOD]
Madrak Ironhide







Posted By bigchris1313 on 11/05/2006 11:57 AM
Posted By Pariah Lord on 11/03/2006 10:46 PM

 I would be greatful for some adive on how to use them efftively.
Paint them up very nicely and hope that you win best army.

Why did you say that? Now EVERYONE will do it!

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut




Los Angeles

He asked for advice on how to make Repentia useful. The only other way is to not buy them, which saves you money.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Dakka Veteran





Run them into enemy armor or CC units who would normally go first in CC anyway.

   
Made in us
Fresh-Faced New User




Yes, they're toughness 3, but they're also strength 6 with power weapons and effectively fearless. I'm a tyranid player and I made the poor choice of deepstriking my Trygon into Sisters Repentia. Sure, I killed about 5 of them, but they raped me by the second assault round.

Wayfarer is correct above. Most SoB armies are shooty. The Sisters Repentia are very powerful if you play to their strengths.
   
Made in us
Regular Dakkanaut





I have never seem them work for anyone. One of the worst units in SoB army.
   
Made in us
Scuttling Genestealer





Lurking about

I tried very hard to make them work, but it is too costly for such a fragile unit. Pity, the models are very nice...

ForceVoid

Math sure can come in handy! 
   
Made in us
Regular Dakkanaut





Sisters Repentia:

toughness 3

4+ armor save

Moves 6 assaults 6

1 base attack, 2 on the charge

eviserator, so strength 6, going at initiative 1

for 20 points.

Really, it seems to me that these girls are waaaay too overpriced to be usefull as an assault element unless they're lucky enough to run into something really juicy like a squad of terminators or a dreadnought or something.

There you go using your ?common sense? again.
-Mannahnin 
   
Made in us
Regular Dakkanaut





I'm no Sisters player, but I just can't see how Repentia can be made to work... I mean, people complain about Arco Flagellants too, but I've at least seen those tear things up fairly often when they're used... They're just so random. Repentia,on the other hand, I can't really see any up side at all.
   
Made in us
Longtime Dakkanaut




The Sisters Repentia are very powerful if you play to their strengths.


No, their not.

Their T3, SV4+ models that strike last with one attack at 20pts a model. A squad of 10 is oevr 200pts.....oh and did I mention they always have to move closer to the enemy?

You can field better options for 200pt unit...

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Fresh-Faced New User





Untill the SoB get a revision the SR are pretty damn useless. You can try many things, it's gonna take a very creative player to use them sucessfully.

Sic Luceat Lux 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Posted By Ferro on 12/08/2006 9:32 AM
Yes, they're toughness 3, but they're also strength 6 with power weapons and effectively fearless.
They're also swinging last, so the few models that make combat will see their numbers further reduced before they can even swing.

Repentia are a bad choice...

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut




It really depends on what you think you'll be facing in combat. They can be quite good for a counter charge. Marines and such will always have higher initiative, and for me its worth it to lose 4 or 5 if I can wipe out a tooled enemy assault of vehicle unit. I've also used arcos, but I don't like how unreliable they can be and that they can die because of their own augentations. The repentia get the holy rage roll and stick them with a priest and you have significantly improved your chances for carnage. Lets be frank, every assault unit the sisters have are fragile in one way or another. They're not supposed to excell in combat, and units like repentia, arcos and penitent engines are as much fluff flavour if not more so than viability. Now I'm not saying they're easy to use, far from it but with a bit of finesse they can smash anything big and scary your sisters might fear excepting hords of course. I like the penitents more than repentia, but thats one less exorcist. I the repentia in my 2000 pt Black Templar army. A priest with an eviscerator leading 12 repentia and a mistress can make a big mess. If my opponent fires on them than it only makes my 2 20 man assault units on foot that much more effective. I also use 2 units of 15 sisters in the same army, so its really a case of lesser evils. Present your enemy with several large targets and its really in his best interests to focus on one.
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

If their 4+ was invulerable then I could see them being worth it. As they are now they get shot down before they make combat.
   
Made in us
Regular Dakkanaut





The problem with repentia is that the rest of the codex is so darn good that there are many better ways to spend 200 points and/or an elites slot. Isn't a squad of arcos around 200 points? And they've got the toughness and save to make it into combat, even if they're garaunteed to die and not be scoring (heck, they don't count as scoring even if they live...).
cheers
   
Made in us
Dakka Veteran




the spire of angels

a problem one of my fellow players had is the lack of control over sisters CC units-repentia, flagelants, penetants etc all go berserk and charge the nearest enemy unit even if they can't hurt it....he ended up getting rid of all of them and going with more mechanised sisters in rhinos with heavy flamers  and meltaguns.

"victory needs no explanation, defeat allows none" 
   
Made in us
Omnipotent Lord of Change





Albany, NY

If they had 2 base attaks I'd be happy, though the 4+ inv save would be good as well (and make a tiny bit more sense than a 4+ armor save). All the same, I have used 18 w/ Mistress in my marine army a few times. Honestly, they're there to take up points and look cool, though they did ok in one game vs. iron warriors. They managed to advance through a wood, slam into a CSM unit and then stick around grinding through units until game end. Not so sure that would happen twice

But hey, got 2 boxes of mostly-nekkid crazy chainsaw chicks for $35, so meh.

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Been Around the Block




Skullcrusher Mountain

Posted By Will on 12/08/2006 11:20 AM
I have never seem them work for anyone. One of the worst units in SoB army.
Arco-flagellants are worse.  At least the Repentia don't kill themselves just getting to the enemy. 

"In the beginning there was darkness... or was there light.. no, there was darkness. Anyway, then Man came on the scene and verily did he create a great spacefaring empire and unto him... you know I'm almost positive there was darkness in the beginning."
 
   
Made in us
Been Around the Block




Skullcrusher Mountain

Posted By Vito on 12/11/2006 5:11 PM
Untill the SoB get a revision the SR are pretty damn useless. You can try many things, it's gonna take a very creative player to use them sucessfully.


"In the beginning there was darkness... or was there light.. no, there was darkness. Anyway, then Man came on the scene and verily did he create a great spacefaring empire and unto him... you know I'm almost positive there was darkness in the beginning."
 
   
Made in us
Regular Dakkanaut





well said
   
Made in us
Regular Dakkanaut






Run them up behind smoke launching extra-armored Rhinos/Immolators, and put a Priest in the group for re-rolling those hits in the first round of combat (the only round of combat the enemy will survive, assuming they make it there).

They need to be 15 pts each, with 4+/5++ save.

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
 
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