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Made in de
Huge Bone Giant






 JonWebb wrote:
Don't let James (the designer) hear talk of tape measures, we get told off in the office


From my cold.

Dead.

Hands.



 JonWebb wrote:
You can play with them, just remember that you measure front to back, and if you use a multiple move action, then you need to include the base width between the two portions of the move.


That's worth calling out, because guess what I didn't do in the tutorials. It's an understandable mechanic given the integration of the measuring sticks. Got to go unlearn twenty years of tabletop gaming, though. At least it's not terrible if I forget because moving less than full distance is allowed.

Though after reading the first chapter of the rules (I'm that slow), seems like the rules are written well and comprehensible. Cover will be interesting. Looks like everything is thoroughly defined for use in competitive play (which is good), but I think for narrative games I'll go with less predefined cover and let the actual model size play a role in determining if cover is in place, not just the base and terrain properties.

Got a slightly negative remark, too. The rule book could have used another round of proof-reading. One that particularly stood out being the area terrain example where two super mutants are equally deep in cover in the picture but differently positioned according to the text, and my favorite being in that same: the guy who starts out as a Paladin and ends as a Raider.

The odd typo isn't terrible in a first edition, but the example is supposed to clarify line of cover but instead serves more to add confusion.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Bane Knight






 Geifer wrote:
 JonWebb wrote:
Don't let James (the designer) hear talk of tape measures, we get told off in the office


From my cold.

Dead.

Hands.



 JonWebb wrote:
You can play with them, just remember that you measure front to back, and if you use a multiple move action, then you need to include the base width between the two portions of the move.


That's worth calling out, because guess what I didn't do in the tutorials. It's an understandable mechanic given the integration of the measuring sticks. Got to go unlearn twenty years of tabletop gaming, though. At least it's not terrible if I forget because moving less than full distance is allowed.

Though after reading the first chapter of the rules (I'm that slow), seems like the rules are written well and comprehensible. Cover will be interesting. Looks like everything is thoroughly defined for use in competitive play (which is good), but I think for narrative games I'll go with less predefined cover and let the actual model size play a role in determining if cover is in place, not just the base and terrain properties.

Got a slightly negative remark, too. The rule book could have used another round of proof-reading. One that particularly stood out being the area terrain example where two super mutants are equally deep in cover in the picture but differently positioned according to the text, and my favorite being in that same: the guy who starts out as a Paladin and ends as a Raider.

The odd typo isn't terrible in a first edition, but the example is supposed to clarify line of cover but instead serves more to add confusion.


Hah, other James (our line manager) has a similar take on tape measures, its been fun as an old school wargamer having to adapt to some new school thinking for both of us

Though, the other day I found myself doing a front to back movement in Frostrgave... whoops. Seems months of play testing got into my head.

Please do report any typos, I can't promise we can fix them in this round, but for future printing and updating the FAQ/Errata it really helps.

The comp vs non comp has been interesting. I think a rule set should always aim to be a clean and clear as possible, but the impetus for this game has evolved away from a comp style game for sure. James S is an adventurous sort, and Chris is ... well, the only other gamer I can think of like Chris is Jervis Johnson. They would get on very well I reckon, with their desire to play narrative games, balance and winning be damned. Meanwhile, you have me who came from a very GW centric background in my youth, then spent 10 years doing hardcore Warmachine, and James B who is a comp 40K player. So, its been fun bouncing ideas between us all.

The vision for the comp side of the game is to see what the community wants. Battle mode keeps evolving slightly, which is we we decided to hold it back and do a last pass, before giving it to players to help us take it to where they want it to go. Again, this game in intended to be flexible enough to allow players to modify it to suit their game style, while still giving everyone a solid core that they can all come together to play. This will be most evident in the way list building goes between the different versions, with Battle Mode having a few extra limitations, otherwise everyone would end up running around in T60s being all heroic. Even Radroaches...

This message was edited 1 time. Last update was at 2018/03/17 19:07:01


...and you will know me by the trail of my lead... 
   
Made in us
Fixture of Dakka






Question for Jon:

I'm looking through the .pdf rules and they look really good, just curious about the Chems. If a model suffered Buffout addiction, would the negative addiction modifiers be removed if the model used another Buffout?

I'm getting quite tempted to just take the plunge and cough up the dough after seeing the quality of the ruleset. Bravo!

"The Omnissiah is my Moderati" 
   
Made in de
Huge Bone Giant






 JonWebb wrote:
Hah, other James (our line manager) has a similar take on tape measures, its been fun as an old school wargamer having to adapt to some new school thinking for both of us

Though, the other day I found myself doing a front to back movement in Frostrgave... whoops. Seems months of play testing got into my head.


I guess this is where you best work with tool association. Strictly using tape measure for classic movement (as I would call it) vs range rulers for front to back. Pick the tool and you know what to do.

 JonWebb wrote:
Please do report any typos, I can't promise we can fix them in this round, but for future printing and updating the FAQ/Errata it really helps.


I'll compile a list as I read and post it here. Shouldn't take more than a day or two.

 JonWebb wrote:
The comp vs non comp has been interesting. I think a rule set should always aim to be a clean and clear as possible, but the impetus for this game has evolved away from a comp style game for sure. James S is an adventurous sort, and Chris is ... well, the only other gamer I can think of like Chris is Jervis Johnson. They would get on very well I reckon, with their desire to play narrative games, balance and winning be damned. Meanwhile, you have me who came from a very GW centric background in my youth, then spent 10 years doing hardcore Warmachine, and James B who is a comp 40K player. So, its been fun bouncing ideas between us all.

The vision for the comp side of the game is to see what the community wants. Battle mode keeps evolving slightly, which is we we decided to hold it back and do a last pass, before giving it to players to help us take it to where they want it to go. Again, this game in intended to be flexible enough to allow players to modify it to suit their game style, while still giving everyone a solid core that they can all come together to play. This will be most evident in the way list building goes between the different versions, with Battle Mode having a few extra limitations, otherwise everyone would end up running around in T60s being all heroic. Even Radroaches...


I like this approach and I hope it goes well for you. The rules (as far as I read them) seem to provide a solid foundation for all modes of play and keeping narrative and competitive play separate from there is pretty sensible.

Especially with competitive play you simply need strict limitations to build a system with proper balance. In my experience with Games Workshop's "three ways to play", I think it's all too close together and the lines blur too much to give each way the definition it requires, which in turn leads to people only playing one thing because the other thing is seen as the inferior version of it. Making game modes more distinct seems to avoid that, even if people tend to prefer one mode over another and end up playing mostly that.

But as I stated several times, as long as narrative mode (plus AI) turns out well, I'm happy.


Automatically Appended Next Post:
 Nostromodamus wrote:
Question for Jon:

I'm looking through the .pdf rules and they look really good, just curious about the Chems. If a model suffered Buffout addiction, would the negative addiction modifiers be removed if the model used another Buffout?

I'm getting quite tempted to just take the plunge and cough up the dough after seeing the quality of the ruleset. Bravo!


Looks to me like the model will be permanently weakened. A new dose of Buffout would still have a boosting effect, but working from lower base SPECIAL.

This message was edited 2 times. Last update was at 2018/03/18 14:22:27


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






I've finished reading the Rules of Play book and here are the errors I noticed:

Spoiler:
- Introductory text, 2nd paragraph: "Years of consumption lead to shortage..."

-> led

- p.13, Readiness States box, Used: "When a model has been Used, it's it's Readiness Marker..."

-> its

- p.14, Example of Activations, 2nd paragraph: "...must allocate Ready to Super Mutant A...

-> Super Mutant A is shown as Used in the picture, while Super Mutant B is not activated yet and subsequently called out as being readied along with Super Mutant C. Should be Super Mutant B.

- p.17, Cover, 5th paragraph: "Normal-sized models which are not friendly..."

-> Calling out only normal sized models seems incorrect based on the rest of the LoS and LoC rules. With LoS and LoC separated as presented, it is conceivable to draw LoS to normal, large and huge sized model and at the same time draw LoC through their bases. This does not align with LoS rules allowing to shoot through normal and large sized models and huge sized models blocking LoS.

- p.18, Area Terrain

-> The example text and picture do not line up. In the example text, Super Mutants 1 and 2 are partially within area terrain but described as getting no cover and cover respectively. In the picture, both Super Mutants are funtionally the same (partially in area terrain, closest base edge outside area terrain, center of base in area terrain). Additionally, the Paladin changes to a Raider throughout the example text.

- p.19, Recording Radiation Damage, 2nd paragraph: "...one Radiation Damage Token for each addition point of...

-> additional

- p.20, Sample Special Effect Activations, two bottles: "Requires Nuka Cola Bottle icons..."

-> Every other entry specifically lists a number matching the icons shown – this one does not

- p.22, 1st paragraph: "...rolling the Skill Dice with one yellow and one green Effect Dice."

-> missing the black die shown on the margin, the laser rifle stat card and later included in the additional effects caused.

- p.31 Adding a Stranger to the Battlefield: "... draw a Stranger card, Once the Stranger card..."

-> period instead of comma

- p.45, Power Armor, 4th paragraph: "Also, Power Armor be only be repaired..."

-> can only be

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Been Around the Block




Real quick question..when moving, can you only move in a straight line using the templates?
   
Made in de
Huge Bone Giant






100BostonFan wrote:
Real quick question..when moving, can you only move in a straight line using the templates?


P.15 of the rules: "The path of travel does not have to be a single straight line."

Easier to bend a tape measure if you don't want to go straight,, but since the measuring sticks have scales of what looks like inches and half inches, you shouldn't have any trouble measuring a curve and not exceed the maximum move distance in the process. I guess if you want to be as accurate as possible you could put the measuring stick down, pivot it where the model is supposed to turn and get to your destination that way.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Fresh-Faced New User




Montreal

Hey guys, I can't wait for the game to be released and want to preorder it but I am puzzled about wether I should go for the reson or PVC set so I have 2 questions. Normally I would not even wonder and take the resin one but:

1) Can stores actually get the resin one? No store I checked seems to offer the preorder for it :( but item is not marked as exclusive to the modiphius store (sadly shipping costs end up huge if I order directly from modiphius)

2) Is there a comparison picture of the PVC/Resin models anywhere, my google-fu failed me ?

Thanks

This message was edited 1 time. Last update was at 2018/03/20 02:45:16


 
   
Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

Has any one had time to play? Can I get a quick review of the play either campaign or versus?

I've had a quick read through of the rules and they look like fun, I'll have to download the edited versions and play when I get the time.
   
Made in gb
Regular Dakkanaut




UK

Geifer wrote:I've finished reading the Rules of Play book and here are the errors I noticed:

Spoiler:


Thanks did you send to support@modiphius.com - i 'think' they got most or all of these

eKaiju wrote:Hey guys, I can't wait for the game to be released and want to preorder it but I am puzzled about wether I should go for the reson or PVC set so I have 2 questions. Normally I would not even wonder and take the resin one but:

1) Can stores actually get the resin one? No store I checked seems to offer the preorder for it :( but item is not marked as exclusive to the modiphius store (sadly shipping costs end up huge if I order directly from modiphius)

2) Is there a comparison picture of the PVC/Resin models anywhere, my google-fu failed me ?

Thanks


Yes Retailers can get the resin starter set direct from us at www.modiphiusretail.com - they just need to sign up to get a retail account to see the discounted retail pricing.

We'll have comparison pics once we have plastic samples - still couple of weeks away and assuming they're okay and we don't need some changes we'll post pics then

Jon is right that I like wargames with a story - whilst Jon and James the line manager will ensure we have a great battle mode and that we support the community with tournaments, what I want to make sure is this game is known for having the best narrative and story telling of any wargame. It's what I want for our company actually - there's plenty of companies who are amazing at tournament mode, I'd rather be amazing at telling a story with a game. As a result we'll be doing a lot with AI and campaign building over the coming months with all our miniatures based games :-)



Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in de
Huge Bone Giant






 modiphius wrote:
Geifer wrote:I've finished reading the Rules of Play book and here are the errors I noticed:

Spoiler:


Thanks did you send to support@modiphius.com - i 'think' they got most or all of these


I have now.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






New development blog post is up:

https://www.modiphius.com/development-blog.html

Featuring a 360° of some dude called Frank Horrigan. You may have heard of him.

Also this blueprint view of him:


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Okay, now I'm very interested as a result.
   
Made in gb
Longtime Dakkanaut




Bring on the old fallout <3

   
Made in us
Regular Dakkanaut



Parker, Colorado, USA

Cool. I missed out on the BV version.

"Either use Frank Horrigan as part of your Enclave force or perhaps as an AI enemy creature roaming the wasteland!"

Ooooh, hope thatm mean's Enclave power armor and troopers are coming too.
   
Made in de
Huge Bone Giant






rwwin wrote:
Cool. I missed out on the BV version.

"Either use Frank Horrigan as part of your Enclave force or perhaps as an AI enemy creature roaming the wasteland!"

Ooooh, hope thatm mean's Enclave power armor and troopers are coming too.


They should. Enclave will be one of the three factions covered in wave 2, and if the first wave factions are anything to go by we should get a good bit of variety. As the antagonist of Fallout 3 (but sadly not the Ant-Agonist of Fallout 3), there's no reason why they shouldn't get the full faction treatment. We've already seen an officer. Advanced power armor, Hellfire power armor, heh, I'd even expect Enclave controlled Deathclaws. Probably a good point to release Vertibirds (like, intact ones), too, because they'll be just as sought after by Enclave and Brotherhood players.

If only they weren't taking their sweet time. I'm ready to receive my stuff now, Modiphius. Are we there yet?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






Interesting blog article with a Q&A with rule designer James Sheahan (also collects wave two renders to fill pretty picture quota ):

https://toneytower.wordpress.com/2018/04/26/miniatures-james-sheahan-fallout-wasteland-warfare-designer-short-qa/

Fun one that caught my eye:

A. In regular play, you can mix almost any faction with any faction because of those things I mentioned before where players have their own in-game reasons for exceptions. The only real disadvantage for not having the same faction throughout your force is that those that are not the same faction as your Leader do not gain the benefits from the Leader.

Battle Mode is different though and Jon Webb and James Barry have created the Battle Mode force building system and lists which are specific about what can and can not be used/combined in a force, both in terms of the balance of models as well as which factions.


I'm very happy to see such a clear divide here (at least in concept - no way to tell how it's going to turn out before the game is even released). I love the concept of allies and all the fun it brings to the narrative, but as a certain workshop of games has proven time and again, it just doesn't help balance. Better to keep these things separate, as far as I'm concerned.

Also since pretty pictures are important and I haven't seen the Mirelurk before...


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

See they've done it right by having different types of games play differently.

Gws three ways to play is a joke by comparison.

May is almost here I'm hoping the date doesn't change because I want to get stuck in.
   
Made in de
Huge Bone Giant






hobojebus wrote:
May is almost here I'm hoping the date doesn't change because I want to get stuck in.


Yeah, me too. Only a month to go if everything goes to plan, and here I am being awfully antsy. Not saying the wait is killing me, but, you know...

According to a statement from Chris Birch posted on Facebook last week, at least for the moment we get to hope everything goes smoothly:

Hey guys so as I’ve mentioned we are waiting on the plastic samples to sign off then bethesda have to sign off the final boxes, if that all goes to plan it’s end of may if not then there could be a delay - for example if we feel the t60 in the starter set needs a tweak to make it acceptable then that could add two weeks to delivery, if Bethesda’s approval team are away the week the samples arrive it adds time. If customs sits on the container longer than usual there’s a delay so we’re sticking to end of may till we know more as I don’t want to say oh it’s may this date then change again and again.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Longtime Dakkanaut




Have we actually seen the PVC starter miniatures yet?
   
Made in fr
Automated Rubric Marine of Tzeentch



Netherlands

Ok hi,

Why did not I know this was a thing so far?

Is there some sort of one button click thing where I can buy ALL THE THINGS already?

This is 40 pages of info, I cannot read through all of them at the moment. Any links to condensed information about this?

It's not like I have played 1500+ hours among all Fallout games and I need this NOW or anything like that. Just curious.

14000
15000
4000 
   
Made in gb
Decrepit Dakkanaut




UK

CHeck the pre-order page here

https://www.modiphius.com/fallout.html

that at least will take you to where you can see all the stuff so far

 
   
Made in gb
Bane Knight






topaxygouroun i wrote:Ok hi,

Why did not I know this was a thing so far?

Is there some sort of one button click thing where I can buy ALL THE THINGS already?

This is 40 pages of info, I cannot read through all of them at the moment. Any links to condensed information about this?

It's not like I have played 1500+ hours among all Fallout games and I need this NOW or anything like that. Just curious.


https://www.modiphius.net/collections/fallout-wasteland-warfare for the store page
https://www.modiphius.com/development-blog.html for the dev blog.

Enjoy the stay, don't mind the rad scorpions.


Vorian wrote:Have we actually seen the PVC starter miniatures yet?


Sadly not. Still waiting on the samples to arrive. As soon as I get my hands on them you guys will see them. Or Chris will beat me to the punch and show them off.

hobojebus wrote:See they've done it right by having different types of games play differently.

Gws three ways to play is a joke by comparison.

May is almost here I'm hoping the date doesn't change because I want to get stuck in.


We pretty quickly found that the different game modes did slightly conflict. Now, both use the same core mechanics, so if you can play one, you can play both, but Battle Mode is more restrictive, sacrificing some elements to allow us to better control the environment and ensure tighter balance, and the ability to quickly fix things if they get out of control (no game survives contact with the enemy... I mean player base ) Narrative mode has a lot more flavour and moving parts, and is where you will get your AI and/or co op play from, which is fast proving to be the elements that people are excited about, as its a rarer thing in wargaming.

PvP is not the sole focus of Modiphius, and the future projects we are working on will certainly continue to explore AI and co-operative gaming, and narrative over straight killing. Hopefully you all enjoy them and come along for the ride.

This message was edited 3 times. Last update was at 2018/04/26 14:50:42


...and you will know me by the trail of my lead... 
   
Made in us
Regular Dakkanaut



Parker, Colorado, USA

Jon, is May shipping for pre-orders still on track?
   
Made in gb
Bane Knight






rwwin wrote:
Jon, is May shipping for pre-orders still on track?

I honestly can't answer that. We are in the hands of China now, plus the last bits of sign off. Product is absolutely being made as I type, both here and in China.

I would rather not give any dates or confirmations, and Chris is the best person to speak to about dates, as he is driving this project.

Appreciate its taking longer than we all hope, but its coming.

its May until Chris says otherwise, is the best I can give you, sorry :(

This message was edited 2 times. Last update was at 2018/04/26 16:03:12


...and you will know me by the trail of my lead... 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Yeah I think we can appreciate what your having to deal with, ffg has similar issues as they don't own the star wars ip they have to okay with Disney.

But we wants it now precious!!!! :,p
   
Made in gb
Bane Knight






hobojebus wrote:
Yeah I think we can appreciate what your having to deal with, ffg has similar issues as they don't own the star wars ip they have to okay with Disney.

But we wants it now precious!!!! :,p


I want you to have it. Hell, I want to get some of the scenics so I can build some stuff to play on.

I have a big old box of resin figures under my desk, and dice and rulers for days... so I can play, but there are a few key components we are waiting on, the plastics being the biggie. Who knew plastics would be the issue? The resin is great

Oh and to be clear, Bethesda have been great to work with (admittedly I have limited contact, but they are not holding us back). And no they are not standing behind me with a stun baton

This message was edited 1 time. Last update was at 2018/04/26 16:26:12


...and you will know me by the trail of my lead... 
   
Made in de
Huge Bone Giant






 JonWebb wrote:
We are in the hands of China now...


First they took Anchorage, now they took my toy soldiers! The Red Menace is real!

I think the worry is that if there's approval of the plastics still outstanding, the factory can't start producing those things. Combined with shipping times, a month doesn't appear much time.

I'm happy to put hope in "it's May until it isn't", but it's a bit nerve wracking.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Bane Knight






 Geifer wrote:
 JonWebb wrote:
We are in the hands of China now...


First they took Anchorage, now they took my toy soldiers! The Red Menace is real!

I think the worry is that if there's approval of the plastics still outstanding, the factory can't start producing those things. Combined with shipping times, a month doesn't appear much time.

I'm happy to put hope in "it's May until it isn't", but it's a bit nerve wracking.


Totally understand. Still the game is written (you have downloaded and started playing right).

We all want our shiny official Fallout toys, and it may still be May, but I don't want to make any promises that upset you, or get me lynched (either by you, or Chris!)

Can I fallback on the Nintendo defence?

...and you will know me by the trail of my lead... 
   
Made in de
Huge Bone Giant






 JonWebb wrote:
Totally understand. Still the game is written (you have downloaded and started playing right).

We all want our shiny official Fallout toys, and it may still be May, but I don't want to make any promises that upset you, or get me lynched (either by you, or Chris!)

Can I fallback on the Nintendo defence?


"Nintendo ate my homework"? Sorry, don't know that one.

Don't get me wrong, I don't blame you or anything. I understand that things don't always work flawlessly and even if they do, coordination between everyone involved takes time. I appreciate that you are honest about the (possible) release date and agree, it's way better than putting down a date that you then can't keep.

I got some enjoyment out of reading the rules. They're good. Pretty happy you released them ahead of time. Sadly real life prevented me from playing any test games yet. Kind of getting in the (seriously unhelpful) position where I think waiting for release will be better and easier than dealing with dice conversion tables.

I just get all sorts of ideas what to do with my shinies the closer we get to release date. Upcoming releases always have been my most productive hobby times. Heh. After the February release didn't pan out I started to sculpt my Sole Survivor to keep me busy.. She'll be finished soon, so the May release would just be perfect timing for me. If there's another delay... I don't know. I may just have to go sculpt a lewd version of Piper, and it'll be your fault.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
 
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