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Made in nl
Stealthy Dark Angels Scout with Shotgun




i have been using the following list lately with great success, I call it the mega death star. The librarian is used to kill back line anti tank.


++ Battalion Detachment +5CP (Imperium - Dark Angels) [62 PL, 1185pts] ++

+ No Force Org Slot +

Gametype: Matched

Use Beta Rules

+ HQ +

Azrael [9 PL, 180pts]
. Warlord: Brilliant Strategist

Librarian [8 PL, 127pts]: 2) Aversion, 6) Mind Wipe, Force sword, Jump Pack, Plasma pistol

+ Troops +

Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher, Bolt rifles, 4x Intercessor
. Intercessor Sergeant: Bolt rifle

Scout Squad [4 PL, 65pts]
. Heavy Weapon Scout: Heavy bolter
. 3x Scout (Boltgun)
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 65pts]
. Heavy Weapon Scout: Heavy bolter
. 3x Scout (Boltgun)
. Scout Sergeant: Bolt pistol, Boltgun

+ Heavy Support +

Hellblaster Squad [16 PL, 330pts]: 9x Hellblaster, Plasma incinerators
. Hellblaster Sergeant: Bolt pistol

Relic Leviathan Dreadnought [16 PL, 327pts]: 2x Heavy flamer, 3x Hunter-killer missile, Storm cannon array, Storm cannon array

++ Vanguard Detachment +1CP (Imperium - Dark Angels) [32 PL, 563pts] ++

+ HQ +

Lieutenants [4 PL, 79pts]
. Lieutenant: Combi-plasma, Power sword

+ Elites +

Chapter Ancient [5 PL, 85pts]: Chainsword

Contemptor Dreadnought [8 PL, 167pts]: Combi-bolter, Dreadnought combat weapon, Multi-melta

Relic Sicaran Venator Tank Destroyer [15 PL, 232pts]: Heavy bolter, Storm bolter
. Two lascannons: 2x Lascannon

++ Total: [94 PL, 1748pts] ++

Created with BattleScribe
   
Made in be
Mysterious Techpriest





Belgium

I really like your list, it's great that you're playing pure Dark Angels. What armies/lists are you facing mostly ? As I don't have many models yet for my DA I'm still wondering what are the best Troop taxes to fill a Batallion, and 2x5 Scouts + 5 Intercessors looks great. Are you satisfied with the Scouts' loadout ? Do they get targeted early ? Same thing for the Intercessors, I have 2x5 of them but if I go with only one squad it would allow me to model some characters with the 5 others, and that would be great. But I wouldn't like to destroy 5 Intercessors if I need them

How do you use your Librarian ? Deep strike near the anti-tank, Aversion them, then lock them in CC ?

What's your star made of ? Azrael, the Hellblasters I guess, and what else ?

Thanks in advance !

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




 Aaranis wrote:
I really like your list, it's great that you're playing pure Dark Angels. What armies/lists are you facing mostly ? As I don't have many models yet for my DA I'm still wondering what are the best Troop taxes to fill a Batallion, and 2x5 Scouts + 5 Intercessors looks great. Are you satisfied with the Scouts' loadout ? Do they get targeted early ? Same thing for the Intercessors, I have 2x5 of them but if I go with only one squad it would allow me to model some characters with the 5 others, and that would be great. But I wouldn't like to destroy 5 Intercessors if I need them

How do you use your Librarian ? Deep strike near the anti-tank, Aversion them, then lock them in CC ?

What's your star made of ? Azrael, the Hellblasters I guess, and what else ?

Thanks in advance !


I face ad mech, tyranids and necrons mostly. for me the scouts are there to screen and not do much else, i try to deploy them in full cover most of the time. intercessors are there to defend objectives. I deep strike my librarian and he goes after the anti-tank using mind wipe and aversion and locks them in cc,

My star is Azrael with ancient, lieutenant, hellblasters and the leviathan in front so it also benefits from the re-rols
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

SpaceJS wrote:
My star is Azrael with ancient, lieutenant, hellblasters and the leviathan in front so it also benefits from the re-rols

Not sure but what you should put your Sicaran Venator in front to get the rerolls (just don't block your firing arcs!), because the Leviathan gets to reroll 1's already if he sits still thanks to Grim Resolve. Also, a Ravenwing Darkshroud would do you some good to reduce incoming damage or at least draw some fire.

This message was edited 1 time. Last update was at 2018/10/20 22:27:17


My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
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Made in be
Mysterious Techpriest





Belgium

Thanks for the answers !

Wondering about a few things. Are Company Champions still good ? I was thinking 3 along with maybe Asmodai for +1A, and some Veterans with storm bolters to tank the wounds and deal with the chaff. All of them in a Termite Assault Drill (that thing is fantastic) so that the vehicle can go monster-hunting too.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




 ZergSmasher wrote:
SpaceJS wrote:
My star is Azrael with ancient, lieutenant, hellblasters and the leviathan in front so it also benefits from the re-rols

Not sure but what you should put your Sicaran Venator in front to get the rerolls (just don't block your firing arcs!), because the Leviathan gets to reroll 1's already if he sits still thanks to Grim Resolve. Also, a Ravenwing Darkshroud would do you some good to reduce incoming damage or at least draw some fire.


I generally start moving the star up the battlefield so no chance for grim resolve and i move the venator behind the star. The venator also starts in complete cover and yes a darkshroud would help but at 1750 you need to make choices

This message was edited 1 time. Last update was at 2018/10/20 23:50:41


 
   
Made in us
Been Around the Block




Hi All!

I’m wondering, what people think about a Mass Hellblaster list? Is this worth in an competitive area?

Also, I should have they have the RF version or the assault ones?
I’m also not sure how to play.
Should I play them with Azrael and to bubble wrap or should I do combat squads and jump around on the board with out Azrael ?

Her would be a first Idea with AM as ally.
Spoiler:

Total Pts. : 1997
Powerlevel: 96
CP‘S : 16

Dark Angels: Spearhead Detachment - 1110 Pts
*************** 1 HQ ***************
Azrael - - - > 180 Pts

*************** 1 Fast Attack ***************
Ravenwing Darkshroud, Heavy bolter - - - > 138 Pts

*************** 3 Heavy Support ***************
9 Hellblaster, Plasma incinerator, Hellblaster Sergeant, Bolt pistol - - - > 297 Pts

8 Hellblaster, Plasma incinerator, Hellblaster Sergeant, Bolt pistol - - - > 264 Pts

7 Hellblaster, Plasma incinerator, Hellblaster Sergeant, Bolt pistol - - - > 231 Pts

Astra Militarum: Brigade Detachment - 887 Pts  Cadia
*************** 3 HQ ***************
Company Commander
+ Chainsword, Laspistol -> 0 Pts - - - > 30 Pts

Company Commander
+ Chainsword, Laspistol -> 0 Pts - - - > 30 Pts

Company Commander
+ Chainsword, Laspistol -> 0 Pts - - - > 30 Pts

*************** 6 Troops ***************
Infantry Squad
+ Sergeant, Chainsword, Laspistol -> 0 Pts - - - > 40 Pts

Infantry Squad, Autocannon
+ Sergeant, Chainsword, Laspistol -> 0 Pts - - - > 52 Pts

Infantry Squad, Lascannon
+ Sergeant, Chainsword, Laspistol -> 0 Pts - - - > 60 Pts

Infantry Squad, Lascannon
+ Sergeant, Chainsword, Laspistol -> 0 Pts - - - > 60 Pts

Infantry Squad, Lascannon
+ Sergeant, Chainsword, Laspistol -> 0 Pts - - - > 60 Pts

Infantry Squad, Lascannon
+ Sergeant, Chainsword, Laspistol -> 0 Pts - - - > 60 Pts

*************** 3 Elite ***************
Commissar
+ Bolt pistol -> 1 Pts - - - > 16 Pts

Platoon Commander
+ Chainsword, Laspistol -> 0 Pts - - - > 20 Pts

Platoon Commander
+ Chainsword, Laspistol -> 0 Pts - - - > 20 Pts

*************** 3 Fast Attack ***************
1 x Hellhound, 1 x Heavy bolter - - - > 101 Pts

1 x Hellhound, 1 x Heavy bolter - - - > 101 Pts

1 Scout Sentinel, 1 x Multi-laser - - - > 45 Pts

*************** 3 Heavy Support ***************
3 Heavy Weapons Teams, 3 x Autocannon - - - > 54 Pts

3 Heavy Weapons Teams, 3 x Autocannon - - - > 54 Pts

3 Heavy Weapons Teams, 3 x Autocannon - - - > 54 Pts


Thx in advance.

Regards
   
Made in gb
Been Around the Block




Hi all anyone try a tank army for dark Angels I know it won't be the most competitive list on the planet but would be something different?
   
Made in us
Longtime Dakkanaut






You can make an argument that the darkshroud helps dark angel tanks enough to make them viable. The new Prepared Positions stratagem helps too.

I'd rather have Gulliman than a dark shroud tho.

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Made in au
Been Around the Block




Oldman Lee wrote:
Hi all anyone try a tank army for dark Angels I know it won't be the most competitive list on the planet but would be something different?


I'd like to see a triple Repulsor list in action. Having tanks with Fly would be great to keep them shooting. They would probably go down pretty hard though to lists geared to kill Knights.
   
Made in us
Fresh-Faced New User





Question for you guys. Here's a summary of the situation. I was running a librarian on a bike yesterday to support my ravenwing and he had Aversion and Mind Wipe.

I successfully cast both of those abilities on his Knight Valiant. So, his WS/BS (permanently) is +1 making him 5+/4+ respectively to hit. Aversion gives the knight another -1 to hit. I then degraded the knight to its second bracket making its WS/BS now 6+/5+ and a -1 to hit.

If this Knight were to target anything near my Darkshroud, that Knight would then have a -2 to hit (Aversion, Darkshroud Aura) making him hit on 7+. Is that possible?

My friend said that 6's hit regardless of modifiers and since it was a friendly game I didn't really press the issue. Is this true? I searched through the base rules and didn't see anything about 6's always hitting or is there something in one of the FAQ's? Thank you!

   
Made in be
Mysterious Techpriest





Belgium

 turmoil wrote:
Question for you guys. Here's a summary of the situation. I was running a librarian on a bike yesterday to support my ravenwing and he had Aversion and Mind Wipe.

I successfully cast both of those abilities on his Knight Valiant. So, his WS/BS (permanently) is +1 making him 5+/4+ respectively to hit. Aversion gives the knight another -1 to hit. I then degraded the knight to its second bracket making its WS/BS now 6+/5+ and a -1 to hit.

If this Knight were to target anything near my Darkshroud, that Knight would then have a -2 to hit (Aversion, Darkshroud Aura) making him hit on 7+. Is that possible?

My friend said that 6's hit regardless of modifiers and since it was a friendly game I didn't really press the issue. Is this true? I searched through the base rules and didn't see anything about 6's always hitting or is there something in one of the FAQ's? Thank you!

Your friend is mistaken, there are effectively ways to negate shooting/attacking in CC if modifiers are heavy enough. There's no rule saying that 6s always hit, only that 1s always miss.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Longtime Dakkanaut






Orks always hit on 6's. Don't think they've added that for others yet.

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Made in us
Fresh-Faced New User





That's what I thought. Thanks for the support guys!
I didn't want to slow our game down by dragging out the rulebook, but good to know for future games.
   
Made in us
Longtime Dakkanaut






At a competitive event, you can make your opponent show you in his rulebook. Outside of that you made the right call if course.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in be
Mysterious Techpriest





Belgium

Hey guys, so I've always loved Chaplains in 40k, they're my favourite HQ models from the whole SM range and DA have even cooler Chaplains. So I'd like to build a list around a Chaplain Venerable Dreadnought as I could go wild on the conversion (I'd take a Redemptor Dread for this) and I love the idea of a force led by this model.

So I wanted to ask if anyone here had experience playing him, and what did you think of it ? I'm aiming at playing mono-DA, with a list that packs a punch in CC if possible. Not looking to fight the toughest lists out there but definitely having my chances with most armies, so that it stays fun for my opponent and I.

Right now I'm wondering on his loadout, I don't believe the 2 CCW are necessary, as there should be another character nearby for rerolls anyway, and the price of the second CCW is high enough. So I'm thinking CCW + Assault Cannon + Storm Bolter for 183 pts.

And also, which units would best benefit from his +1S in CC ? DW Knights would hit at S10, which is not much of a bump from S8 except against T8. Black Knights with Corvus Hammers would hit on S6, but S5 is already good enough I believe. Could wound T3 on 2+ but I wouldn't charge chaff with these would I ?

As for the delivery system, either he footslog and is protected by his Character rule, or he's loaded up in a Stormraven. Now I see the benefits of a Stormraven for transporting DW Knights and such, but I'm not a fan of the model and playing Flyers in general. And that would cost me another good chunk of money. I feel like the Stormraven would be to juicy a target if it was full of DW Knights + a few support characters + my Dread Warlord, too.

Thanks in advance for the advice !

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




 Aaranis wrote:
Hey guys, so I've always loved Chaplains in 40k, they're my favourite HQ models from the whole SM range and DA have even cooler Chaplains. So I'd like to build a list around a Chaplain Venerable Dreadnought as I could go wild on the conversion (I'd take a Redemptor Dread for this) and I love the idea of a force led by this model.

So I wanted to ask if anyone here had experience playing him, and what did you think of it ? I'm aiming at playing mono-DA, with a list that packs a punch in CC if possible. Not looking to fight the toughest lists out there but definitely having my chances with most armies, so that it stays fun for my opponent and I.

Right now I'm wondering on his loadout, I don't believe the 2 CCW are necessary, as there should be another character nearby for rerolls anyway, and the price of the second CCW is high enough. So I'm thinking CCW + Assault Cannon + Storm Bolter for 183 pts.

And also, which units would best benefit from his +1S in CC ? DW Knights would hit at S10, which is not much of a bump from S8 except against T8. Black Knights with Corvus Hammers would hit on S6, but S5 is already good enough I believe. Could wound T3 on 2+ but I wouldn't charge chaff with these would I ?

As for the delivery system, either he footslog and is protected by his Character rule, or he's loaded up in a Stormraven. Now I see the benefits of a Stormraven for transporting DW Knights and such, but I'm not a fan of the model and playing Flyers in general. And that would cost me another good chunk of money. I feel like the Stormraven would be to juicy a target if it was full of DW Knights + a few support characters + my Dread Warlord, too.

Thanks in advance for the advice !


i would not play against you if are using a redemptor dreadnought as a base for a chaplain dreadnought is it is really not the correct size, just use a normeal venerable one

This message was edited 1 time. Last update was at 2018/11/01 21:28:05


 
   
Made in us
Longtime Dakkanaut






That is a pretty big size diff.

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Made in be
Mysterious Techpriest





Belgium

Indeed I had in mind the Chaplain Dread was much larger, my bad. The Venerable looks derpy though, I'll have to do some modelling.

Modelling put aside, any advice on the use ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




 Aaranis wrote:
Indeed I had in mind the Chaplain Dread was much larger, my bad. The Venerable looks derpy though, I'll have to do some modelling.

Modelling put aside, any advice on the use ?


I would use it in a list with a lot of other dreads just as a fun list
   
Made in be
Mysterious Techpriest





Belgium

So actually I had a big gift from a friend who stopped his Primaris project and got 9 Inceptors, 1 Redemptor Dreadnought, 15 Intercessors, 14 Hellblasters, a Primaris Captain in Gravis, a Primaris Ancient and a Primaris Lieutenant. So now I have a much wider range to build my lists so I'm pretty happy. I played a 1500 pts game today against a beginner (4-5 games under his belt) playing mono-Custodes, so I had a mono-DA list that I wrote to be fun and not too much tryhard, here it is:

Battalion:
- Primaris Lieutenant, plasma pistol + Heavenfall Blade
- Librarian jet pack

- 3x5 Intercessors w/ grenade launcher each
- 3 Company Champions
- 3 Inceptors with bolters

Vanguard:
- Interrogator-Chaplain Terminator, Master of Maneuver, Eye of the Unseen
- DW Ancient with claws
- 5 DW Knights
- Primaris Ancient
- Redemptor Dread, plasma, Onslaught cannon, 2 storm bolters, Icarus

I managed to table him at 6th turn, and won 13-7 on objectives. He played 3x3 jetbikes, 2x3 regular Custodians, a Shield-Captain as warlord, and a Vexilla guy on foot.

First turn he killed one Intercessor and strike his Warlord on an objective he needed close to my lines. My turn I shoot the Warlord with 5 Intercessors, Librarian, 3 Inceptors and all the dread's guns but he survives with 2W. The I strike the Knights, Chaplain and Ancient behind a wall (ruin) and charge 9" with all of them through to get a unit of Bikes, which the Knights destroy entirely. They pile-in on the second unit of Bikes but my Ancient and Chaplain are too far away and didn't have the right to consolidate because they had no Fight phase.

Turn two, he disengaged the bikes, leaving my guys in the open, and shot my Knights with 72 bolter shots from the two bike units. He killed another Intercessor with his Warlord and stood there as he had +2A while near and objective. My turn I Mind Worm him, leaving him with 1W, to charge him later with the Librarian, Lieutenant and 4 Intercessors so as to win 1+1d3 (which I rolled 3) VP by destroying him in CC. With the Chaplain and Ancient I climbed a ruin to charge 3 Custodians, I killed one and suffered a few wounds on each guy. Meanwhile I shot the Bikes with the rest, dealing a few wounds to rattle them down each turn.

Then, to cut short, I lost my Warlord against the remaining Custodian who survived with 1W all alone, my DW Ancient wasn't engaged anymore and climbed down to take part in a massive charge against a bike to destroy it but got killed (the bike too). I lost my Librarian in CC against three Custodians due to a failed charge, along with 3 Intercessors. Afterwards the remaining bike got punched by the Redemptor, the Custodian who killed my Chaplain got gunned down by Inceptors (they died afterwards in CC against two bikes). The final fight was one of my Company Champions who killed the Vexilla all by himself in two turns (and survived the swings back), my Lt who killed two Custodians and died, and finally my Redemptor who crushed the last Custodian.

It was a fun game, although I think my opponent could have made much more damaged had he manoeuvred his Bikes differently, and if he didn't leave his Warlord all alone. On my side I think Company Champions are nice although two of them just twiddled their thumbs. My Ancient was useless as nobody got shot close to him, and the Lt's rerolls + offensive power on the charge with the Heavenfall Blade where very useful. The Intercessors are solid troops and dealt a steady amount of damage even on the T6 bikes, while resisting in their 2+ in cover. The Redemptor was fun, being a DA and rerolling his 1s to Hit without moving makes him a nice support unit, but once he starts moving the shooting gets significantly worse. He punches hard in CC though. Against a list with more ranged anti-tank he will die early though. and I loved my Knights even if they died early. It confirms me that when they do their charge they can roll over anything. The Chaplain was not really great though, he lacks punch as the Crozius is fairly weak, only the rerollable hits were nice.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Longtime Dakkanaut






Strap a plasma pistol and a 32mm base on the gravis captain, now he's Azrael.

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Made in be
Mysterious Techpriest





Belgium

 axisofentropy wrote:
Strap a plasma pistol and a 32mm base on the gravis captain, now he's Azrael.


I already have a conversion for Azrael (or just my custom chapter master) in the works based on a Primaris, I just need to learn how to sculpt robes in GS decently and he's good ! The profile of the Gravis Captain looks good to me, though. Only problem may be the mobility but depending on the list I'm facing it's the enemy who comes in my face most of the time anyway.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Regular Dakkanaut




I have a question, a librarian on a bike, does he use the Interromancy or the stock space marine powers?
   
Made in us
Stalwart Dark Angels Space Marine




They use the Interromancy list. It says in the index that Dark Angels Psykers use the Interromancy list instead of the stock (Librarius) list.
   
Made in gb
Been Around the Block




Hey guys
Do people think you can make a competitive ravenwing list with out dark talons ?
   
Made in ru
Stalwart Dark Angels Space Marine




Oldman Lee wrote:
Hey guys
Do people think you can make a competitive ravenwing list with out dark talons ?


From my experience - no.

Best units in our codex are dark talons, talon master, samael on sable claw and plasma inceptors with plasma.
Blood angels seem to be very good allies, librarian dreadnoght , scouts and captains are great for a battaliaon detachment.

Other than that we have an azrael gunline which gets overwhelmed by horde armies easily

Any lists around terminators are just for fun play

This message was edited 1 time. Last update was at 2018/11/10 18:01:49


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I just played in a team tournament today with Dark Angels, so here's a link to a summary I wrote telling about the games and my takeaways from the event:
https://www.dakkadakka.com/dakkaforum/posts/list/0/767597.page#10251017

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut




Ute nation

Which do you guys feel is better plasma inceptors or black knights? Plasma inceptors get more shots, but are worse in CC, they can deep strike, but can't benefit from ravenwing auras/abilities/stratagems, are slower, but have the fly keyword.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Inceptors by a country mile. The ability to hide in reserves is crucial for an expensive unit like that. Black Knights can try to hide out of LOS, but often that means they won't be doing anything interesting on the first turn anyway. Plus, the firepower doesn't even compare between the two. Black Knights really don't want to be in CC either, although they are admittedly better if they end up in that situation. But surviving Inceptors can fall back and shoot without having to spend 2 CP on Intractable.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
 
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