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Made in us
Longtime Dakkanaut




I got my own chapter, but thinking of playing them as "counts as" wolves.

 

Good and bad of them in 4th?


Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

they dont play as well as in 3rd editions. It takes a bit more advance thinking to get into assualt. So therefore they lost out due to no more rhino rush, emporors finest my "donkey"

R.I.P Amy Winehouse


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

They do great in pods. Rhino rush was new in 3rd ed, and you bought a bunch of Rhinos to use the best assault delivery system. In 4th it's changed to pods, so you can still buy and employ the best assault delivery system.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
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Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

yeah but you have to wait a turn before they can assualt as they cant assualt straight out the pods. Not the best delivery system

R.I.P Amy Winehouse


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Have you even read the pod rules? As it stands they’re awesome. Certainly the best and most reliable army-wide assault delivery system in the game. If you could assault the turn you landed they’d be utterly broken.

You can still hurt things the turn you land.  Special weapons and bolters can do significant damage, and True Grit really comes into its own.  15-20 Bolt shots + special on the turn you land, plus 2 attacks per model in assault?  My Dark Angels have some serious wolf-envy when it comes to drop podding.


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
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Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut




mann:

Right now I use my marines under the traits as using the 'trust your battle brother" with, true grit, counter charge and CCW. I liked the style, and also tried out also cleanse and purify.

I'm pretty much already playing SW all but in name. So I guess I'll be building towards a 'count as' army of space wolves....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Longtime Dakkanaut





Actually, TYBB is better than Wolves...It's what I switched my Wolves to. Having the heavy in there makes a world of difference
   
Made in us
Longtime Dakkanaut




Actually, TYBB is better than Wolves...It's what I switched my Wolves to. Having the heavy in there makes a world of difference



Explain to me why? So far I've been up close and personal. I havent needed a heavy weapon at all, at the moment. So if I run grey hunters.....you save a point-for the same 3 items, gain acute sense and you never count outnumbering in HTH.

Not seeing the benefit here.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Longtime Dakkanaut





Well, I also don't have any drop pods.

Once I get some, things will change, I'm sure
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

Yeah I have read the drop pod rules and they are not better than the old rhino rush days so dont bother try to say they are. Its also unreliable as you might get you army podding at different times of the games leaving you vunrable. also when they arrive they are sitting ducks waiting to be assulted by the enemy.

R.I.P Amy Winehouse


 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

last thing drop pods count as immoble veihicles so they give you opponent VP for nothing atleast rhino needed to be damaged to do that.

R.I.P Amy Winehouse


 
   
Made in us
Longtime Dakkanaut




Yeah I have read the drop pod rules and they are not better than the old rhino rush days so dont bother try to say they are. Its also unreliable as you might get you army podding at different times of the games leaving you vunrable. also when they arrive they are sitting ducks waiting to be assulted by the enemy



Are you kidding? DP's are MUCH better than rhinos ever were. You have exactly ONE turn to deal with said sqaud. Then they have you. There is NO chance to blow the transport on the way.

Enemy can only assualt what they can get too. build a wall of DP's and suddenly theyhave a problem.




last thing drop pods count as immoble veihicles so they give you opponent VP for nothing atleast rhino needed to be damaged to do that.


I give 15VP's....woopdedoo....who cares? I'm giving less than an immoblie rhino ever would. And almost the same as the immoblie rhino when destroyed....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

you said make a wall of DP, how?> they wont all arrive at the same time. rhinos were better cos unless they were blown up they could unl,oad and still move around causing problems or taking the passengers someplace else. DP are 1 use item.

R.I.P Amy Winehouse


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I?m not sure if pods are better than Rhinos were- Rhinos definitely allowed a lot more mobility later in the game, and their ability to hold objectives in 3rd was awesome. But Pods are certainly the best option in 4th ed, and are at least comparable to Rhino reliability. IMO learning a new way to play is a lot more interesting than using the same old, same old for five more years.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Made in us
Dakka Veteran




Lexington, KY

Wolves are pretty much built for pods in 4e.

They get short-ranged shooting, assault, and are set up to take the charge if need be -- the perfect set of skills for drop pods.

Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre 
   
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Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

Yes now they dont have the option for Rhino rush anymore. If they did Most people would take the rhinos over the Pods anyday.

R.I.P Amy Winehouse


 
   
Made in us
Regular Dakkanaut



California

Wait beef, are you saying people would play rhino rush if it was an option in the codex?

Chuck

"I know what hearsay is, I do not know what a federal librarian is as I am not American and to me a librarian is a person who helps you find books and then returns them back to their shelves or stacks at night (so your credentials do not awe me, and do not impress me" -
IG fan 
   
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Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

uh yes thats exactly what I am saying. there might be some who would not but most would, Its the worst thing that happened to marine armies in 4th.

R.I.P Amy Winehouse


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Umm... Beef, tell me, exactly what rock have you been living under these past couple of years? Pod Marines are one of the best lists in the game right now. Pods and Assault Cannons pretty much make Marines.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran





Grey Hunters are one of the scariest choices to put in a drop pod in any army. With multiple power weapons/fists, two plasma pistols, and a special weapon in the squad. They throw a large volume of short range firepower, and can punish any squad that assaults them. Add a Wolf Guard squad leader for another power weapon/fist and or special weapon(one shot)/plasma pistol if points allow for even more fun.

Blood Claws are marginally worse in this edition. They lack any usefull amount of decent firepower on delivery. On the other hand they are still usefull assault troops for cheap. Not as nice as what Space Marines can do, but not horrible by any definition. I prefer to bike deliver mine rather than Drop Pod but that is a preferance and see people play both ways.

Wolf Guard Retinues are much more customisable than Space Marine retinues. They tend to be more expensive for exactly that reason. However should you feel the need they can also get that third assault cannon (with 7 or more members in the retinue) that Space Marines just cannot do.

The one area that just sucks for Space Wolves is the requirement to buy more, less usefull, characters. They are required one HQ for every 750 points. Generally one is the SW Venerable Dread. He's a good buy and can force a reroll for who goes first, expensive but worth it. The Space Wolf Librarian (Rune Priest) is straight up not as good as either choice for Space Marines. His Psycic power is decent, but he comes with no wargear, and no other choices for psycic powers. The SW equivilent of an Aegis Hood requires taking a one hand ccw also. The Wolf Lord, Wolf Guard Battle Leader and Wolf Priest are just close combat characters in an army that doesn't need more close combat characters. I should mention that the Wolf Priest can buy the SW equivilent of apothacary gear, it has much worse rules however.

Overall a good drop pod force. Just watch out for the point sink characters. I'd still rate them a tad lower than a well done SM drop pod army. But if you are looking to add the components SW have anyway then it may save you points. I'm not a big fan of counts as xxx because you want to save points, without taking the fluff. But its your game too you have fun with it.
   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

One huge reason why pods are so awesome is the lack of a model from which to build homegrown versions. Forgeworld can't be cited as a guide because some of their models use bases that are different from stock GW bases for the same model. Crisis suits and some tyranid models (maybe only the hive tyrants?) spring to mind.

Until a stock model with a ~4" diameter comes along, people will continue to use CDs as the bases of their cylindrical drop pods.

WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
Made in us
Longtime Dakkanaut




Overall a good drop pod force. Just watch out for the point sink characters. I'd still rate them a tad lower than a well done SM drop pod army. But if you are looking to add the components SW have anyway then it may save you points. I'm not a big fan of counts as xxx because you want to save points, without taking the fluff. But its your game too you have fun with it.


Actually, my own DIY chapter runs very similar to DW, with a nioce american indian theme. Now if I was trying them as DA or BA it wouldnt make much sense...

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Dakka Veteran




Troll country

I agree that Grey Hunters are ideal for drop podding. All the reasons have been given.

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

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97% 
   
Made in de
Regular Dakkanaut




Ive played Wolves for two years now and use Pods since 4th edition. Beef and Justyn speak the truth.


At the moment the only reason to chose Wolves is fluff. They are not bad, but trait Marines do the same thing (with improved and less HQs) better.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

thankyou the pods are only betterin 4th ed, my argument was that if rhino rush was still allowed most SW players would prefer that than pods. what can bloodclaws doe coming out of a pos? Not assualt so they shoot with there crap BS3 and pistols? Not they were designed to rhino rush out and charge with 4 attacks each on the charge. I played with my SW army that I have not played with since 4th ed came out and I beet the guy badly( in his defence he was very new to the hobby) but my Sw did not play as well as they used to.

3rd edition Rhino Rush is better than 4th edition pods as you can do everything the pods do plus assualt out of them

R.I.P Amy Winehouse


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

3rd Rhino Rush was kind of broken (if you played on a table smaller than 4x8) and boring. Pods are awesome, but not as broken (IMO) or as boring.

In 2nd edition Rhinos sucked and yet a different combo was the best and most powerful way to play (I seem to have heard multiple references to Wolfguard Terminators with Assault Cannons).

Each edition they've changed things up. This is a bad thing if you don't want to spend money and learn a new play style, but basically a good thing if you don't want to play the exact same way for twenty years and if you recognize that continuing to spend money on your hobby is normal.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
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Made in us
Been Around the Block




 

3rd edition Rhino Rush was broken if didn't know how to fight it. Shoot the transports then shoot the marines. It was so obvious......But people play the game with preconceieved notions of what their army should do and be that they could not accept the ways it took to beat the RR.

   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

Rhino rush was not brken, they are marines surley they can charge out of a rhino after its moved, they are supposed to be the emperors finest. why is it when something is realy good people start saying its broken. Lets not get into the whole broken/balanced issue.

R.I.P Amy Winehouse


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I played with against it for five years (Eldar) and with it for two (Chaos). It was really good, bordering on broken. When every list you designed had to be built with the expectation of countering the Rhino Rush, you knew that one tactic was perhaps a BIT too prevalent. Sure the good players learned to defend against it, but it was still very strong against them and would completely smoke any new player who didn't see it coming. I used and enjoyed it too, but the game is better off without it.

St least without it being fully as good anyd reliable as it was in 3rd. I would actually have been very happy with the "no assaulting after disembarking from a closed-top transport if it moved this turn" rule as the only change to transports, as opposed to their other 4th ed vulnerabilities. That would have slowed things down a little but not torn down the Rhino quite so far. I still like using them with my Dark Angels, though I still haven't put in the time and effort to adapt my Slaaneshi marines.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

they could have lkept rhino rush as they have made it more dangerous to use rhinos and other vehicles due to the extra damage passengers take and the fact any pen hit makes them disembark etc.

R.I.P Amy Winehouse


 
   
 
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