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![[Post New]](/s/i/i.gif) 2011/10/08 20:25:59
Subject: 10 things you should know about every codex (compiled lists in OP)
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Decrepit Dakkanaut
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Skimmers (and jetbikes) can move up ruins. Measure the actual displacement - see the example in the rulebook
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![[Post New]](/s/i/i.gif) 2011/10/08 20:39:46
Subject: 10 things you should know about every codex (compiled lists in OP)
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Major
far away from Battle Creek, Michigan
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I am on phone only this weekend but i will revisit the skimmer item monday
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2011/10/09 21:46:35
Subject: 10 things you should know about every codex (compiled lists in OP)
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Black Templar Servitor Dragging Masonry
Ft. Campbell, KY
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Grey Knight Paladins with an apothecary make most things cry except lots of str 8+ ap 1 weaponry
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I do not fear for I am fear INCARNATE! |
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![[Post New]](/s/i/i.gif) 2011/10/10 10:32:54
Subject: 10 things you should know about every codex (compiled lists in OP)
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Decrepit Dakkanaut
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Or AP2, or always ignores armour saves
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![[Post New]](/s/i/i.gif) 2011/10/10 16:08:33
Subject: Re:10 things you should know about every codex (compiled lists in OP)
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Yellin' Yoof
Milan, MI
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Crafter wrote:Nictolopy wrote:Nice thread, olympia.
I think there is something off for Chaos Daemons on line 7. I don't have my Chaos Daemon codex with me, as I am at work, but I believe that Seekers and mounted Slaanesh Heralds are both cavalry. If there is some other ruling for tournaments, I may be off.
Keep up the good work! 
Yes you're right, however beasts and cavalry use exactly the same rules so there is no need to distinguish.
I am still relatively new and have yet to face beasts or cavalry. I never caught that they are the same, movement-wise. See? The list is educating the masses already!
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- 2,000-ish
Daemons - 400-ish (Wife wanted to paint an army so she's working on this one for me. Yeah, she's that awesome.) |
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![[Post New]](/s/i/i.gif) 2011/10/12 12:15:24
Subject: 10 things you should know about every codex (compiled lists in OP)
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Decrepit Dakkanaut
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It might be important to note that Chaos Terminators are NOT Relentless, nor do they have rules in the codex allowing them to move and fire their twin-linked Bolters at 24" range as if they were Relentless, they're only allowed to move and fire Heavy weapons, or assault after firing Rapid-Fire or Heavy weapons.
But I can't think of what to replace in the CSM list...
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/10/12 16:02:21
Subject: Re:10 things you should know about every codex (compiled lists in OP)
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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For a general rule I would have:
Passengers cannot fire from an opened topped vehicle if it moves over 6".
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![[Post New]](/s/i/i.gif) 2011/10/12 17:25:39
Subject: 10 things you should know about every codex (compiled lists in OP)
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Powerful Ushbati
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CSM:
You dont have to charge the squad you lashed. Lash can be used while in combat(though not on the unit your fighting).
IG:
Platoon command squads can never join the platoon infantry squads.
Vendetta/Valk's cant disembark/embark a squad in a turn that they will move flat out or have moved flat out.
There is no negative penalty to emergency disembarking on your opponents turn(faq says it only works for that player turn for the pinned).
Dark Eldar:
The duke has to deploy with a warriors/trueborn squad to start off the game unless there isnt any.
If you use enhanced aethersails the vehicle and the squad cannot shoot in the following shooting phase.
Splinter cannons on venoms = defensive weapons Strength = X (dont qoute me on this)
Daemons:
Most fate/crusher list have 6" movement across the board except fateweaver (stay back).
Blood crushers dont have fleet.
Fiends of slannesh are only toughness 4, 2W, and only a 5+ invul. But they are one of the fastest units in the codex due to the 12" charge move.
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This message was edited 4 times. Last update was at 2011/10/12 22:42:23
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2011/10/12 17:36:10
Subject: 10 things you should know about every codex (compiled lists in OP)
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Long-Range Black Templar Land Speeder Pilot
Right behind you...
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IG:
1. Leman Russ Punisher is better than everyone thinks. Seriously.
2. Ignore what everyone says. Vendettas will be shot down during turn one.
3. There is no need to take Ratlings. AT ANY POINT.
4. Only veterans with no doctrines are worth it.
5. This list will be hated.
7. CCS should NEVER engage the enemy directly (unless led by "Iron hand" Straken
8. You notice that there is no rule number six.
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There is only the Emperor, and he is our shield and protector.
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![[Post New]](/s/i/i.gif) 2011/10/12 17:47:38
Subject: 10 things you should know about every codex (compiled lists in OP)
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Fixture of Dakka
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Tomb King wrote:Daemons:
Fiends of slannesh are only toughness 3 but are the fastest unit in the codex.
Fiends are T4. Seekers are T3.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/10/12 17:49:02
Subject: 10 things you should know about every codex (compiled lists in OP)
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Ruthless Interrogator
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Tomb King wrote:Fiends of slannesh are only toughness 3 but are the fastest unit in the codex.
Fiends are T4 and are just as fast as Seekers or Fleshhounds. And "fastest" is hard to say one way or another. Jump infantry/winged MCs/Chariots/jetbikes all have more base movement. Fiends only have range advantage when they're within charge distance (and even then they're tied with Seekers and Fleshhounds). Otherwise they move as slow as any other infantry.
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![[Post New]](/s/i/i.gif) 2011/10/12 18:05:10
Subject: Re:10 things you should know about every codex (compiled lists in OP)
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Major
far away from Battle Creek, Michigan
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Blackmoor wrote:For a general rule I would have:
Passengers cannot fire from an opened topped vehicle if it moves over 6".
Agreed.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2011/12/14 08:59:52
Subject: Re:10 things you should know about every codex (compiled lists in OP)
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Major
far away from Battle Creek, Michigan
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Reanimating this thread with a request: anyone have suggestions for the new Necron codex?
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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