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2012/06/29 09:45:37
Subject: Power Ax, Power Sword, Power Maul, switch as you like
I kinda hope it's whatever your model has, I'll switch all my IG sergeants swords out with axes and with Straken my 30 man blobs will be getting 16 S5 AP2 attacks on the charge. Take that, Paladins!
This message was edited 1 time. Last update was at 2012/06/29 10:01:37
2012/06/29 10:26:18
Subject: Power Ax, Power Sword, Power Maul, switch as you like
tuebor wrote:I kinda hope it's whatever your model has, I'll switch all my IG sergeants swords out with axes and with Straken my 30 man blobs will be getting 16 S5 AP2 attacks on the charge. Take that, Paladins!
Initiative 1, AFAIK, not -1 initiative.
Still, nasty punch.
2012/06/29 11:45:11
Subject: Power Ax, Power Sword, Power Maul, switch as you like
tuebor wrote:I kinda hope it's whatever your model has, I'll switch all my IG sergeants swords out with axes and with Straken my 30 man blobs will be getting 16 S5 AP2 attacks on the charge. Take that, Paladins!
Initiative 1, AFAIK, not -1 initiative.
Still, nasty punch.
I1 and I3 may as well be the same thing 99% of the time. The only time it would matter is when charging Orks and even then the S5 is probably worth it.
2012/06/29 12:03:38
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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2012/06/29 12:19:41
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Most things with I1 fists and the like will munch through them I3 or not, so they may as well go I1 and have a chance to kill those terminators/lychguard/etc because they're going to bite it anyway.
Curious, where will people get all these power axes? They're not the easiest to come by, at least kit-wise. Where do people buy them?
This message was edited 1 time. Last update was at 2012/06/29 12:21:47
2012/06/29 12:39:35
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Eldar exarch will prob get an AP2 weapon and still keep his +2 str
frost blades being space wolves will probably get ap2 and still get the +1 str for a total of +2 str... cos well there space wolves right lol (this is a joke btw, they will prob get +1 str and ap2, its there own special pw after all)
i suppose what im saying is, if your book has a "special" kind of PS, Axe, Spear or what ever, they are prob going to just FAQ it to have a AP value rather than say "your sword of secrets is now just a power sword, ignore its previous rules"
Im almost certain that relic blades will get ap2 though as a 2 handed weapon, same with the executioners glaive etc
2012/06/29 12:42:03
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Darkvoidof40k wrote:If Relic blades and the like get AP2, you can count on seeing them a lot more.
I have a feeling they'll just be AP3 though, retaining their own bonuses.
yeah your probably right, im just going from a fantasy kind of idea, it feels like a "great weapon" so if it does go ap2 it may be i1 possibly, i think that would be a good trade off, str6 (most of the time) and ap2 would be a great bonus
2012/06/29 12:57:25
Subject: Re:Power Ax, Power Sword, Power Maul, switch as you like
New rule sounds interesting. I suppose it'll be hard for some armies to field all 3 until we see what new model kits they come up with. That or they could make these guys an ally option for all forces
"Human bonding rituals often involve a great deal of talking, and dancing, and crying."
2012/06/29 13:55:07
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Darkvoidof40k wrote:Curious, where will people get all these power axes? They're not the easiest to come by, at least kit-wise. Where do people buy them?
Extensive bits box or fantasy bits are probably the easiest way.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2012/06/29 14:20:08
Subject: Re:Power Ax, Power Sword, Power Maul, switch as you like
"A Powerweapon is either a powersword, a poweraxe, a powermace or a powerlance depending on what the model seem's to be equipped with. If the rules state that your model wields a powerweapon, bend down and inspect your model - if it seems to be fielding a club, it's a powermace, if it wields a spear, it's a powerlance"
What's this powerlance?
power lances have a different profile the turn they charge. I remember them being rather meh, definitly very meh on the turns they dont charge.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
2012/06/30 02:47:33
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Waiting for my shill money from Spiral Arm Studios
Warscythes follow their own rules. they are neither power nor force weapons.
They are CCWs that ignore armor saves, give +2Str, and 2D6 for armor penetration. Whole heartedly better then all other CCWs in 6th edition.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I actually got a bit worried about the Shrikes I was putting together to go Terminator hunting - Adrenal Glands and Lashwhip/Bonesword. I've got plenty to deal with power armour, but they were to be my Terminator slayers.
Then I went and reread the entry for Boneswords. They're not called power weapons anywhere in their description, it just very specifically says no armour saves can be taken against them. So unless FAQ'd to be power weapons, Tyranid players should be safe with their Boneswords.
edit - Just read the FAQ, Boneswords weren't mentioned. Looks like my Terminator slayer squad still works.
This message was edited 3 times. Last update was at 2012/06/30 13:38:42
2012/06/30 14:14:18
Subject: Power Ax, Power Sword, Power Maul, switch as you like
AL-PiXeL01 wrote:Actually there is only one maul in the csm term set, the rest are axes.
But looking at all the hype about power axes, are they that good? Don't they strike at the same time as power fists, being ini 1 and all?
My thoughts exactly.. why take a power axe over a power fist in the first place?
Power fist costs 5 points more? Get pretty much the same result with +2 S at 5 points less in the guard army....
Automatically Appended Next Post:
Daedricbob wrote:I haven't got my 6th edition yet, but from reading this it looks like my bloodletters got boned. AP3 hellblades? Gah. :(
Why? Because they can't kill terminators? Make a couple of them axes instead?
This message was edited 1 time. Last update was at 2012/06/30 19:56:55
2012/06/30 20:12:29
Subject: Power Ax, Power Sword, Power Maul, switch as you like
AL-PiXeL01 wrote:Actually there is only one maul in the csm term set, the rest are axes.
But looking at all the hype about power axes, are they that good? Don't they strike at the same time as power fists, being ini 1 and all?
My thoughts exactly.. why take a power axe over a power fist in the first place?
Power fist costs 5 points more? Get pretty much the same result with +2 S at 5 points less in the guard army....
For IG, yes, I can understand it. I was thinking for Marines, as I primarily play them.
2012/06/30 21:51:49
Subject: Power Ax, Power Sword, Power Maul, switch as you like
AL-PiXeL01 wrote:Actually there is only one maul in the csm term set, the rest are axes.
But looking at all the hype about power axes, are they that good? Don't they strike at the same time as power fists, being ini 1 and all?
My thoughts exactly.. why take a power axe over a power fist in the first place?
Power fist costs 5 points more? Get pretty much the same result with +2 S at 5 points less in the guard army....
Powerfists dont get +1 attack for 2 close combat weapons. Power axes do. So a SM sergaent could have 2 attacks at str8 or 3 attacks at str5. All at init 1 and ap2.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
2012/06/30 21:56:06
Subject: Power Ax, Power Sword, Power Maul, switch as you like
AL-PiXeL01 wrote:Actually there is only one maul in the csm term set, the rest are axes. But looking at all the hype about power axes, are they that good? Don't they strike at the same time as power fists, being ini 1 and all?
My thoughts exactly.. why take a power axe over a power fist in the first place?
Power fist costs 5 points more? Get pretty much the same result with +2 S at 5 points less in the guard army....
Powerfists dont get +1 attack for 2 close combat weapons. Power axes do. So a SM sergaent could have 2 attacks at str8 or 3 attacks at str5. All at init 1 and ap2.
True, but I'd rather have a hidden PF in my tactical squad. They're the bane of roaming monstrous creatures and liable to get at least one kill against your standard infantry. Sure, varies in potency depending on whether you're against Meq or Geq, but it's worth it over all.
This message was edited 1 time. Last update was at 2012/06/30 21:56:38
2012/06/30 23:25:31
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Daedricbob wrote:I haven't got my 6th edition yet, but from reading this it looks like my bloodletters got boned. AP3 hellblades? Gah. :(
My Bloodletters are the old ones, from when they had axes...
should be fun
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
2012/07/01 02:15:41
Subject: Power Ax, Power Sword, Power Maul, switch as you like
This change just makes it seem that they are promoting "modeling for an advantage" instead of something looking cool. Yes, SM now have a decision between power weapons, but any army that has low initiative will now model their power weapons as an Axe. There is really no reason for blob sargents not to be toting axes.
Slightly off topic, but the AP3 of power swords have made Banshees completely useless. Banshees and Striking Scorpons when you ran the numbers always were at about the same level against MEQ; Banshees really shined against TEQ. With AP3 and no assaulting out of transports, there is truly no reason to use Banshees. I was hoping that in the FAQ that Eldar and Dark Eldar power weapons would count as AP2, but that did not happen.
2012/07/01 02:20:47
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Daedricbob wrote:I haven't got my 6th edition yet, but from reading this it looks like my bloodletters got boned. AP3 hellblades? Gah. :(
My Bloodletters are the old ones, from when they had axes...
should be fun
How's that Initiative 1 working out for you?
"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?"
2012/07/01 02:25:03
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Daedricbob wrote:I haven't got my 6th edition yet, but from reading this it looks like my bloodletters got boned. AP3 hellblades? Gah. :(
My Bloodletters are the old ones, from when they had axes...
should be fun
How's that Initiative 1 working out for you?
As a player who has made several Daemon armies, I'm surprised by all the complaining over bloodletters going AP3. Just take daemonettes or other high attack/rending units for bashing TEQ, or a bloodthirster if your running a mono build.
2012/07/01 03:09:43
Subject: Power Ax, Power Sword, Power Maul, switch as you like
Daedricbob wrote:I haven't got my 6th edition yet, but from reading this it looks like my bloodletters got boned. AP3 hellblades? Gah. :(
My Bloodletters are the old ones, from when they had axes...
should be fun
How's that Initiative 1 working out for you?
As a primarily Ork player i'm kindof used to it
At least 'letters get an invulnerable save
It's still a nerf on the carve up termies front, but buffing their strength by one might be worth it for some uses
Frankly my Daemons have been boned so long, it really doesn't make much difference to bone them further any more..
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts