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Made in gb
Ichor-Dripping Talos Monstrosity






StarHunter25 wrote:I dont get allies... or bastions.. or emplacements... or fliers.... .. .. ..... further proof GW hates tyranids


You technically get flying MCs, but yes, I know what you mean - nids get a very raw deal, and I feel they're such an iconic part of 40k that it's certainly undeserved.

I honestly think you should have been able to ally nids to nids. Also, if you make a nid fortification (maybe something that spawns gaunts, or has AA flak spores?) and price it accordingly, I'm sure no one would have a problem with it.

   
Made in us
Beautiful and Deadly Keeper of Secrets





Ovion wrote:
StarHunter25 wrote:I dont get allies... or bastions.. or emplacements... or fliers.... .. .. ..... further proof GW hates tyranids


You technically get flying MCs, but yes, I know what you mean - nids get a very raw deal, and I feel they're such an iconic part of 40k that it's certainly undeserved.

I honestly think you should have been able to ally nids to nids. Also, if you make a nid fortification (maybe something that spawns gaunts, or has AA flak spores?) and price it accordingly, I'm sure no one would have a problem with it.


Uh they do get fortifications and bastions, and can even get inside them, they just shoot at BS2 without someone manning them.
   
Made in gb
Ichor-Dripping Talos Monstrosity






You also can't choose the target of automatic fire.

   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Grey Knights are going with Eldar, (just for the Night Spinner and Harlequins) and also Necrons (2 Land Raiders and a Monolith....?).

Also, my Daemons can enjoy some power armour friendliness along with some extra Icons .

 
   
Made in mx
Water-Caste Negotiator





Hmm...

Since I'm armyless at the moment (sold my sweet sweet Orks).

I'm tinkering with some ideas:

Coteaz Henchmen with DE Archon Retinue for an extremely unique Radical Ordo Xenos army.

SW ThunderWolves spam with another cavalry or horde army (IG Perhaps?) just a generally epic knight-esque army,

Waaagh! 
   
Made in us
Member of a Lodge? I Can't Say





Portland

Traitor guard with a hydra flak battery or basilisk battery for my Iron Warriors, back to 3.5 baby.

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Shrug, I've looked at allying, and for the most part, I don't see any real need-the way they've set up the FAQs, most allies will work on their own, occasionally with characters added in. Maybe Lysander would be a great addition to any shooting SM army, but that's about it really. Of course, scouts are now a great addition to anyone's army-especially Eldar ones.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Kabalite Conscript





insaniak wrote:How does it not make sense for a Farseer to be fighting alongside Dark Eldar? The 40K background for 20 years now has included mention of Farseers forging alliances with whoever suits their current needs. And from 20 seconds flicking through the Dark Eldar Codex, I came across a fluff piece talking about Dark Eldar aiding Craftworld Iyanden against an Ork Waaagh!.


This isn't something new that GW have introduced to break the fluff. This stuff has always been in the fluff, it just hasn't been in the game for a while.


They utterly hate and fear psykers. Flick through the codex some more and see that Baron Sathonyx was almost killed for capturing a farseer and is still on the run. And the mention of Craftworld Iyanden being aided by the DE was painted in very broad terms- the DE came to their aid but that doesn't mean they fought shoulder to shoulder with a Farseer. In fact, the Dark Eldar said they did it to revel in the anguish of awakening more wraithguard and such- hardly a "battle brother" attitude.

Regardless, I don't think they shouldn't be able to ally. Just the whole battle brothers thing is off putting. Too much bad blood between the two groups.

This message was edited 4 times. Last update was at 2012/07/08 03:55:47


 
   
Made in ca
Boosting Space Marine Biker







Nids should have the easiest time against fliers. Put together an Aliens inspired architecture piece, something like ribbing and greenstuff. Attach four barbed stranglers (or unused venom cannons if you started in 4th edition) together on a piece of organic looking bit.

Voila, defensive line and flakk gun. Man with 20 gaunts, profit.

In terms of allies though... another hive fleet for the extra elite slots? That kinda sorta mitigates the worst of it (and gives you the option to run 12 zoanthropes with biomancy powers... frightening).

Who would I ally with though... probably just the assault ram, forever. Zooming around with AV13 and a 5+ invuln? Please, get me with that army.

Riddle me this: what has four sides, moves twelve inches, and moved fourteen?

RAW-RAW-RAWsputin, Lover of the Russian Queen/ there was a cat who really was gone... 
   
Made in au
[MOD]
Making Stuff






Under the couch

Nelson wrote:They utterly hate and fear psykers.

So does the Imperium. They're still make use of them when it's convenient.

And again, being allies doesn't mean they're happy about the situation. Just that the temporary alliance is preferable to the available alternatives.


Regardless, I don't think they shouldn't be able to ally. Just the whole battle brothers thing is off putting. Too much bad blood between the two groups.

Bad blood, but ultimately they're both still fighting for the same goal... the survival of the Eldar race. Or at least to stay out of the grasp of Slaanesh for as long as possible...



Here's ultimately what this all boils down to, for those claiming that the currently allowed alliances are going against the background: It's GW's background.

There is a tendency amongst gamers, upon coming across something that GW have done that seems to contradict that gamer's personal interpretation of the fluff, to assume that it is Games Workshop who have got it wrong. Cue much wailing and gnashing of teeth across the interwebs.

But really, the fluff that we have only gives us a fraction of a glimpse of the Warhammer 40K universe as a whole. We each take away something a little different from that glimpse, and make our own minds up about just how that universe fits together. And so when we see something that doesn't gel, we question it.

But it pays to keep in mind that when your personal interpretation of how the background fits together differs from that of the guys creating that background, their interpretation, by simple virtue of being the interpretation of the guys creating that background, is a little more likely to be correct than ours.

It might not fit our preconceptions. Due to the evolving nature of the game, it might not fit some of the previous background material. But the background as presented by the studio is the background of the game. And that background includes improbable alliances between factions that in the normal course of things wouldn't have anything to do with each other that didn't involve sharp and pointy things. As I said before, this isn't a new development in the background... just a new way of handling it within the rules of the game.

By all means decry the alliance system for its effects on game balance (if you can actually present valid reasons that it has a negative effect on game balance)... but to complain about it from a fluff perspective is futile, and if you enjoy the game for its background, complaining that the game no longer fits your personal interpretation of that background and is therefore wrong (rather than simply accepting that your interpretation is clearly flawed) ultimately serves no purpose other than to lessen your enjoyment of the game.

TL : DR - GW writes the fluff. If they say that Eldar and Dark Eldar can ally... well, then they can.

This message was edited 3 times. Last update was at 2012/07/08 04:39:23


 
   
Made in us
I'll Be Back




My main force is Necrons. Mostly I plan to play them on their own, however I will occasionally bring in Commander Farsight and some suits to play to the old fluff theory that the Commander was either corrupted by the Necrons. It also fits nicely into my personal theory the Tau are either A) a strain of the Necrontyr from their STL torchship days that slept through the War In Heaven or B) were cloned from the Necrontyr by the Old Ones. Certainly if any race comes closest to the Necrons when they were the Necrontyr it's the Tau.
   
Made in us
Kabalite Conscript





... I guess an Avatar of Khaine could be fun wohoho- thanks Insaniak, your words have softened my bigoted edge

 
   
Made in us
Lurking Gaunt





Slackermagee wrote:Nids should have the easiest time against fliers. Put together an Aliens inspired architecture piece, something like ribbing and greenstuff. Attach four barbed stranglers (or unused venom cannons if you started in 4th edition) together on a piece of organic looking bit.

Voila, defensive line and flakk gun. Man with 20 gaunts, profit.


uh huh, at bs2?

"the easiest time against fliers..." I do not think that means what you think it means.

sorry dude, Nids are one of the worst equipped to handle fliers.

i'm in your planets, stealing your genes 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Some Throne-Forsaken Battlefield on the other side of the Galaxy

If I use allies, I think I'll add some of my Eldar to my IG.

289th Descaal Janissaries: around 2kpts
(no games played so far)
Imperial Fists 4th company (Work In Progress)
Warhost of Biel-Tan (Coming Soon!)
scarletsquig wrote: The high prices also make the game more cinematic, just like going to the cinema!

Some Flies Are Too Awesome For The Wall. 
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

DeffDred wrote:So that when I put him on the table next to Gazz people will see how stupid the ally system is.

Plus I plan on extending Yarricks nose and ears and painting his skin green. Kommisah Yar'Git.


Hahahahahahahahahahaha! Awesome! It all makes sense now.

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Well, the main alliance('s) I'll be considering is Epidemius to my Death Guard & Fateweaver to my Thousand Sons. I doubt I need to explain anything there. For my DE & GK armies - I don't know. I'm not sure that I would bother actually, my DE is set up as a Wych cult out of Raiders & we all know what happened to that style of army & my Draigowing will most likely be just fine as they are.

I used to have the attitude that allies were stupid & possibly game-breaking (they can be, I'm sure when done well the Epidemius/DG list will be quite impressive), but I've moved past that. I know most of the people in my local gaming circle will be using them as well, so I might as well get in on that action.

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Pile of Necron Spare Parts





My Necrons are going to hang out with Thousand Sons, Specifically Ahriman as the HQ. I am not a tourny player so Being able to have Trazyn and Ahriman troll my friends together is hilarious.

-750pts 
   
Made in us
Regular Dakkanaut






i might have some Imps with my dark eldar, i have my friends army sitting around i could use the meat shields

Wherever and whenever they appear they leave only destruction in their wake; they are the Lords of Death, Bringers of War. The Dark Angels.

Oh, you think the darkness is your ally, but you merely adopted the dark. I was born in it, molded by it. I didn’t see the light until I was already a man; by then, it was nothing to me but blinding!- Helen Keller 
   
 
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