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![[Post New]](/s/i/i.gif) 2013/11/09 05:23:45
Subject: Mercenary Codex
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Heroic Senior Officer
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Hmmm i reckon heavy suits them more as they are pretty unstable for elites. Heavy support it will be i think.
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![[Post New]](/s/i/i.gif) 2013/11/09 07:36:21
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Ok I will give you both options to see what you think. As a heavy choice they would have:
Unit composition 6, up to two models may exchange their auto slugger for a demo charge for 10 pts or a rpg at 10 points or a grenade launcher at 10 points. They get the dug in special rule. When in area terrain and they stay still for a turn their BS is +1 and they get +1 to their cover save. They all have both frag & krak grenades. Also when dug in they hit on 5+ for over watch. They have scout special rule.
Auto slugger is 12"range assault 3 str 3 AP -nothing
RPG(rocket propelled grenade) 36"range heavy 1 str 7 AP 3
For the elite section:
Unit composition 6, they are armed with a slug pistol and close combat weapon and frag and krak grenades. Up to two models may take a demolition charge or spike grenades for 10, or an auto slugger for 5 points. They have move through cover, shrouded, and grenade flurry. They have infiltrate special rule.
Slug pistol range 12" str 2 ap -nothing
Spike grenade range 8"poison 4+ AP 3 when you hit with this grenade roll a d3 it causes that many hits on target unit or model.
Grenade flurry special rule, instead of making a normal shooting attack, the whole unit opts to throw grenades, this is done with risk though since the enemy is almost upon them and they are trying to pull the pin or set/activate the explosive device, their BS is reduced by -1 and on rolls of 1a randomly determined model dies with no save of any kind as the device explodes in their hand or face.
There sorry it took me so long hope you like at least one of them.
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This message was edited 1 time. Last update was at 2013/11/09 07:37:16
Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 07:38:18
Subject: Mercenary Codex
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Heroic Senior Officer
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I prefer the elite choice for its uniqueness and it comes with its risks as well.
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![[Post New]](/s/i/i.gif) 2013/11/09 07:46:12
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Ok, do you actually like it? Or do you just prefer it over the heavy choice?
I was trying to keep the selection as it would in its choice- I thought you would pick the elite one :p
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 07:52:12
Subject: Mercenary Codex
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Heroic Senior Officer
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I actually love the idea of the elite guys personally. I have models planned etc for them already. Do you like the elite choice?
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![[Post New]](/s/i/i.gif) 2013/11/09 07:59:50
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Yes I do, I am just concerned about the rules dispute other people might have with the grenades thing.
I think both units can be very effective in different situations. I would like to see both in action, maybe they can both be separate choices. I think the spike grenades can be competing against the demo charge, since the demo charge is a large blast and is AP 2 str 10 or 8 I can't remember but can scatter onto you or if you hit up to 3 hits with the spike grenades and is poison 4+ with AP 3
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 08:05:37
Subject: Mercenary Codex
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Heroic Senior Officer
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I know but, we can make another unit your heavy support idea if you like?
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![[Post New]](/s/i/i.gif) 2013/11/09 08:07:44
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Its up to you if you want to, its your codex. If we are done here what's next or do we need to work on these beastmen commandos?
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 08:10:25
Subject: Mercenary Codex
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Heroic Senior Officer
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Next are mutant renegades someone suggested. I was thinking either having a Inquisitor routine set up where you have different mutations to choose from or rolling randomly like the penal guard? ill put the beast men up in the op a little later.
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![[Post New]](/s/i/i.gif) 2013/11/09 09:06:01
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Well it depends on how you want them run fluff wise, use the inquisitorial henchmen set up if you want it like you can pick and choose who you want to hire as mercs or operate them as the penal legion if you want to represent it as a assortment of what ever you hired is what you got, it could also be looked as you were in a hurry and hired who ever and that's who came. Both can fit to the style.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 09:08:15
Subject: Mercenary Codex
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Heroic Senior Officer
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Im in the same boat. Both have huge potential. If we rolled we could just give out abilities that mutants may have, giving it that unreliable factor which other people will more likely enjoy to FIGHT haha and it stops really powerful builds getting thought out.
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![[Post New]](/s/i/i.gif) 2013/11/09 09:22:51
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Yeah that's true let's work with that.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 09:30:13
Subject: Mercenary Codex
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Heroic Senior Officer
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So we need 6 mutant ideas, ill start with a roll of 1.
A roll of one:
The mercenary captain has taken you for a fool and sent runty lobotomized mutants like lambs to the slaughter.
BS:1 WS:2 T:4 S:3 I:1 A:2 Sve:6+ Ld:5
Wargear: CC weapon
Special Rules:
Mindless: They must move, run and charge the nearest enemy unit. They are fearless.
Mob: For every model you outnumber your enemy on the first round of combat you get +1 attack. So if you have 20 models against 10 enemies you get 10 extra attacks.
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![[Post New]](/s/i/i.gif) 2013/11/09 09:37:52
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Sounds awesome as hell, I will work on some tomorrow.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/09 09:38:51
Subject: Mercenary Codex
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Heroic Senior Officer
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Same here, chat then.
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![[Post New]](/s/i/i.gif) 2013/11/09 09:55:06
Subject: Re:Mercenary Codex
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Mighty Vampire Count
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Beastmen, homo sapiens variatus
As feared and distrusted by many inhabitants of the Imperium as the mutant, some frontier worlds still recruit these beings – humans malformed with the head and instincts of a beast. Preachers moving amongst them find them beings who lack intelligence but who can be fired with a simple but fierce devotion to the Imperial cult as they attempt to atone for their obvious sin. On occassion, renegade Imperial officers or unscrupilious merenary recruiters can gain control of these beastial creatures and unleash them on enemies for their own profit, like Ogryns their minds are simple and easily manipulated.
“Beastman Bad. Bad Beastman. Dirty. Emperor no like. Beastman love Emperor. Give blood to Emperor. Give heads to Emperor. Say sorry.”
Packmaster Grasht, attached to the 7th Company, 14th Gratanor Regiment.
Beastman Attack Squad
Beastman - WS 4, BS 3, S3, T4, W1, A1, LD 6
Pack Master - WS 4, BS 3, S4, T4, W1, A1, LD 8
Equipment: 2 Close Combat Weapons
Special Rules: Acute Senses, Furious Charge,
Unit: 9 Beastmen (Infantry) and 1 Packmaster (Infantry Character)
Options:Each model may exchange one close combat weapon for a las or auto pistol - 1pt per model
one model may take a flamer - 5pts
Upto 3 models may take a Shotgun - 2pts
The unit may take flak armour - 1pt per model
The Pack Master may replace one or both close combat weapons with:
Power Weapon - 15pts
Hand Flamer - 5pts
The Pack Master may take Carapace armour - 2pts
The Pack Master may take Frenzon Controller - 15pts
At the start of any assault phase the Frenzon controller may be activated - granting all other models in the controllers unit the Shred Special Rule with their melee weapons only for the rest of the phase.
Auto pistol - treat as a las pistol in all respects.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/11/09 23:47:07
Subject: Mercenary Codex
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Heroic Senior Officer
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Where those the official rules where they? We kind of went a different direction and made them grenadiers (see the OP). In some ways they are similar but the gear is what changes along with the grenade rules for them. Let me know if you would be happy playing them because i am looking forward to using them.
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![[Post New]](/s/i/i.gif) 2013/11/10 00:29:35
Subject: Mercenary Codex
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Mighty Vampire Count
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My version / updated for 6th Ed of the official rules - play with them how you like
In the original rules they could take power shields!
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/11/10 00:31:31
Subject: Mercenary Codex
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Heroic Senior Officer
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Heck lol haha thats crazy. Well yours are great too so we might find a place for them, in another unit later. Once we have done the mutant renegades.
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![[Post New]](/s/i/i.gif) 2013/11/10 03:27:33
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Ok, I have a question, what is a power shield? Its not a storm shield or combat shield is it?
I don't know what to do for the mutant pack, the one you put up is interesting my mind goes blank.
I have an idea for a servitor type of model, there is two options one is a shooty one that is ws 1 BS 3 str 3 T 4 I 2 w 1 A 1 ld 5. He can be given a random gun from the following list roll a d6 for each model, 1-2 its an auto gun, 3-4 it's a flamer, 5-6 it's a crude version of the melta gun (str 7 AP 2) with melta special rule and gets hot.
Here is the close combat version mostly same stats as above except ws 3 and BS 1 equipped with a close combat weapon and roll for the second weapon, 1-2 is a buzz saw (+1str AP -) 3-4 is a drill (AP 5) 5-6 is a blade (+1 initiative)
They have a special rule called cannon fodder, you can have any model take a look out sir and pass it to one of these servitors only, you must be within 3"to so so. The living flesh being afraid to die grab the auto matons as their shield.
I forgot their armor save, id say 5+ also they would be 8 or so points a piece.
Hope that's good a sorry it took me so long.
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This message was edited 1 time. Last update was at 2013/11/10 03:30:43
Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/10 09:13:02
Subject: Mercenary Codex
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Mighty Vampire Count
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Power Shield - thin sheet of Plassteel incorporating a field generator - basically a combat shield - it used to give +1 save vs melee and close range shot but nothing against l/R or explosions.
Other thoughts form the old RT period
Human Mercanries with jump packs
Adeptus Mechanicus Explorators - they are paid in discovered technology rather than cash.
Ogryn Squads
Be also quite cool to give the Beastmen the option of Scout SR for a cost or unlocked with a Special Character
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This message was edited 1 time. Last update was at 2013/11/10 09:14:11
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/11/10 20:15:59
Subject: Mercenary Codex
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Heroic Senior Officer
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Ogryns and kroot i will add in the final copy  but hell yeah.
Sweet As for special characters i think we will finish with all our ideas, pick the coolest ones and then make special characters, we will get back to those
And for the mutants maybe we have a mutant leader who is always the same and we change the servitors to a squad upgrade, much like the body guards from IG codex.
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![[Post New]](/s/i/i.gif) 2013/11/10 23:48:46
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Swastakowey wrote:Ogryns and kroot i will add in the final copy  but hell yeah.
Sweet As for special characters i think we will finish with all our ideas, pick the coolest ones and then make special characters, we will get back to those
And for the mutants maybe we have a mutant leader who is always the same and we change the servitors to a squad upgrade, much like the body guards from IG codex.
Sorry I should have been more clearer, the unit I was trying to make aren't servitors exactly, they are servitor "like" they are like cybernetic mutants, they have these weapons fused with their flesh.
Yeah I realized I worded that wrong, I should have said I don't have many if only one unit and even that isn't to special. I dunno its difficult to make different upgradeable mutants, there is only so much you can do.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/10 23:53:28
Subject: Mercenary Codex
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Heroic Senior Officer
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I know what you mean. After work ill put up something I think will work for the squad. Its a cool idea though
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![[Post New]](/s/i/i.gif) 2013/11/11 12:30:14
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Another thing we could try is to just roll off D6 for each of the stats for the unit at the start of the game.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/11 19:22:51
Subject: Mercenary Codex
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Heroic Senior Officer
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Thats a simply way of doing it, then give them access to limited wargear so you can buy for their stats. For example if you roll a 1 for BS and 6 for WS your mutants arent stuck with lasguns or something haha. Automatically Appended Next Post: The D6 idea is actually pretty good, its simple and you can have some weird combinations which have potential but also can fail. Pretty cool i think. You guys all good for me to run with it?
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This message was edited 1 time. Last update was at 2013/11/11 21:01:52
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![[Post New]](/s/i/i.gif) 2013/11/12 02:13:42
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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A d6 random stat sounds interesting but it can turn out to be very OP. Yeah it can turn out very bad also. If you do really want to go that way which I don't recommend to random roll a d6 for stats, but you can do a d3+1 but then how do you acclimate points? A 4 stat line all across is worth more points then someone who is 2 stats all across.
A good randomize method is either weapons load out or a special rules ability.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/12 02:16:44
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Actually yeah, D3+1 is probably best to go (armor saves should probably be just 6+ - D3 actually)
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/12 02:20:14
Subject: Mercenary Codex
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Heroic Senior Officer
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for armour saves maybe roll a D3, 1 = 4+ 2 = 5+ 3 = 6+?
Im still keen on a penal legion type special ability chart which can be simple.?
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![[Post New]](/s/i/i.gif) 2013/11/12 02:43:09
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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If you want save that chart for a different unit, I think having to many things on a unit that is already complicated is over kill and un fun.
Glad you guys like the d3 roll thing, its just point acclimation that's hard, how can you justify a 4 across model to a 2 across model?
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Yeah...it's kinda like that. |
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