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Matchup Predictor - Give Me 2 Armies and I Will Give Tactics and Predict Who Will Win  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 jy2 wrote:
 KaptinBadrukk wrote:
 KaptinBadrukk wrote:
How 'bout this:

Deff Dread with
4 power klaws (6 attacks, 7 on the charge)

Versus

Hive Tyrant with
Lash Whip and Bonesword
Wings

I think the Deff Dread would win.


jy2--don't forget to do my matchup.

Yes, I predict the Deff Dread would take it.

MC's in this edition really aren't optimized to deal with walkers in Assault. Tyrant lets the Dread charge. He then eats 1.5HP due to Wall of Death Electrogrubs Overwatch (that's Haywire). Then the flyrant gets 1 Smash attack before most likely dying to 7 power klaw attacks on the charge. If the flyrant gets lucky and rolls a 6 on the Pen chart, then he wins. Otherwise, he loses.

Once again, I'd like to re-iterate the dangers of charging into a Tyrant with Electroshock Grubs. He could potentially do 3HP of damage and kill the Dread with Overwatch!



Nicely Worded.

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Made in us
Regular Dakkanaut




Spoiler:
 jy2 wrote:
shadowfinder wrote:
Was not sure if you are still doing htis but I was wondering on your thoughts of this list VS White scars Gladius list with rinos and razor back spam.

My list.

Great wolf detachment

lvl 2 Libby on bike
Servitor
Servitor
3 drop pods

Lvl 1 Libby on bike
Servitor
Servitor
5x thunderwolves with 5 Storm shields, 2 Power Fist, 1 Wolf Claw
5x thunderwolves with 5 Storm shields, 2 Power Fist, 1 Wolf Claw
VSG with 3 shields.

Murderpack
Wulfen with 5 Thunder hammer and Storm Shield
Wulfen with 5 Thunder hammer and Storm Shield
Wulfen with 2 Thunder hammer and Storm Shield, 2 with great axe and auto gun, 1 Normal guy


Tips/Tactics:

I will assume ITC missions.

That is quite a scary Space Wolf army. Just a note, but I believe your SW unit has to be within 6" of a unit of Wulfen in order to benefit from its Curse of the Wulfen special rule. If your Wulfens are in drop pods, then that may be a little trickier to pull off. +3" to your Movement and then +3" to your Assault move may spell 1st Turn charge. Just something to think about.

Also, instead of 2x GW detachments, have you considered the Deathpack formation with Librarius Conclave? I think that may be a more deadly variation of your list.

In any case, you may want to start 1 unit of wulfens on the table to "buff" up your TWC's. If your opponent isn't suspecting, it could be really bad for him, especially if you can get the 1st turn charge with both of your TWC's. Also, if you attempt this tactic, join the Biker Rune Priests to the Wulfen instead. This way, your TWC won't lose their Fleet special rules.

Against Gladius BC, you would want to go first to try to minimize the amount of shooting your army has to take. This may put you at a disadvantage in regards to the Eternal War Primary objectives, but that is a tradeoff worth taking. Your army has the potential to try to table your opponent's army or to make him concede. That is your best chance for a victory. It also doesn't hurt to try to get First Blood/First Strike either because the game may boil down to the bonus Tertiary objectives.

However, if your opponent is going first, then leave your wulfen in the drop pods and deploy both units of TWC. Hide your TWC behind BLOS terrain if at all possible and let your opponent scout up.

Also, place your objectives near the center of the table just in case if your opponent decides to out-flank. Because if you go first, he just might do that rather than risk getting trapped by your army.

Lastly, keep in mind that Grav-cannons have limited range when moving. If the unit moves, its effective Grav threat range is 18". Take advantage of that knowledge.

Oh, one more thing. If your opponent opts to out-flank, you can really hurt him by lining up your TWC against 1 board edge (but only in DoW or Vanguard deployment). It's a gamble and tricky to do, but I'd like to see it just for the sheer LOL's of the tactic.


Prediction:

Your opponent will have the advantage in the Maelstrom objectives. Battle Company usually does. The Primary mission can go either ways depending on what it is. In this scenario, whoever goes 1st will have the advantage. So 1st Turn is 50/50. Primary mission is a 50/50. Maelstrom Secondary goes to Battle Company. Ordinarily, I would give Gladius Battle Company the win in this matchup, but I think your SW army does have the tools to pull off the upset here.




Thanks for thoughts on the list and usage.

I should have gave you a little more back ground on the unit usage. I drop pod the two thunder hammer Wulfen units Normally to try and box my opponent in. The other wulfen unit stays in my back field to handle anything that drops near by and give the Thunder wolves a chance to get 1st charge with double movement.
This give me a 30% chance to get the Double movement or 60% to get some type of extra movement. getting me closer to my opponent. If I don't get double movement i make sure someone in the thunder wolves are in range of the VSG. it is cheesy but effective for now.

If the VSG gets nerfed as the GW FAQ suggest then I may drop it and add one more wulfen unit to give me a 50% chance of double movement for the thunder wolves. I would also be running the Deathpack to as it's charge range is can reach over 40+inches.


I have thought about the Conclave but to be honest I really hate it. it is really good. I decided to go Pure Space wolves for now. The mix of Wulfen, which are really scary good, and thunder wolves moving so fast with no powers is fun. I been running Two thunder wolf units because I have found one gets tied down if it doesn't have hit and run. But with two units running at them it is very hard to tie up both of them and the two wulfen units by turn 2.

As for the gladis I need to be in their face turn 1 making their targeting options an issues with the wulfen and thunder wolves saying hi..

I mean really who do you shoot all 4 of the units do massive damage the turn they charge.. But I do Like giving my opponent choices.
   
Made in gr
Furious Fire Dragon





Athens Greece

Excellent idea of a thread . Well done for the effort and also taking the time to write an analysis that helps inexperienced players like me.
I am tempted to give you my next match up lists .

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
 
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