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Made in fi
Battlewagon Driver with Charged Engine






Finland

 slip wrote:
 Runic wrote:
 slip wrote:
I like how get hots blasts can't be re rolled, but regular gets hot still can for reasons.


Gets Hot shots are usually re-rolled with abilities that affect To Hit Rolls. The Gets Hot roll on a Blast weapon is not a To Hit Roll.


Did you think I didn't understand that part?


Judging by your post, ofcourse.

   
Made in gb
The Last Chancer Who Survived




United Kingdom

Erm. I'm not sure you read slip's post.

He is noting the paradox of blast plasma not being able to mitigate the gets hot, whole direct fore plasma can
   
Made in us
Dakka Veteran





The confusing thing about the ruling on Gets Hot and blast weapons is that it directly contradicts the last paragraph in the Gets Hot rule on page 164 of the rule book.

I mean, the rule couldn't be any clearer.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Locked in the Tower of Amareo




Evidently not that clear.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

 oldzoggy wrote:
Q: Do rules applying to ‘the unit’, such as those from Formation command benefits (e.g. the Skyhammer Annihilation Force), or unit-wide special rules such as Dunestrider from Codex: Skitarii apply to any attached Independent Characters?
A: No.

Boom that kills a lot of things


Automatically Appended Next Post:
Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’.


Ugh lets hope that this is not in the final form or my tank busta's and inquisitors are completely useless : (

I really don't get why these are ruled this way ( pure from a rule perspective not from balance etc)


Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

Q: Can I have an Unbound army comprising nothing but buildings?
A: No.


On grenades, it made no sense with vehicles are bad as they are. A bunch of space marines running arms out with krak grenades is also not very fluffy ffs....


Automatically Appended Next Post:
 Ignatius wrote:
 insaniak wrote:
 Don Savik wrote:


Plus the rulebook already says you can only use a single grenade a turn. Have people really just been ignoring it for mass grenade spam? That sounds weird that everyone would agree on that.

The rulebook says that you can only throw a single grenade per phase. You don't throw grenades in the assault phase, you clamp them to the vehicle's hull or stuff them in a cranny... So no, it's not strange that 'everyone' would agree to that. It's how it has always worked... this is a rules change.


Wait so this means that the 30 point Demolitions doctrine on Guard Veterans gives you one demo charge per game and allows just a single melta bomb use in CC per turn?


Like anyone was getting that for the assault capability of that unit.... that was a suicide unit from day 1 when it came out in 5th ed codex.

This message was edited 1 time. Last update was at 2016/05/05 14:13:50


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

M m m melta bombs.

The number of times I've had scouts and tac marines kill my LRBT with one is amazing.
   
Made in us
Frenzied Juggernaut





Colorado

I just want to give the biggest hug or slap in the face, im not sure which at this point, to the nerdball who asked:

Q: Can I have an Unbound army comprising nothing but buildings?
A: No.



My god.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in ca
Longtime Dakkanaut





 xSoulgrinderx wrote:
I just want to give the biggest hug or slap in the face, im not sure which at this point, to the nerdball who asked:

Q: Can I have an Unbound army comprising nothing but buildings?
A: No.



My god.


You know what? After reading this, I think I want to have a game of this. Attacking/invading force has to destroy as many buildings as possible.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Frenzied Juggernaut





Colorado

 corpuschain wrote:
 oldzoggy wrote:

Q: Can I have an Unbound army comprising nothing but buildings?
A: No.


Hahaha! Did someone actually ask that?


Thats what I said!


Automatically Appended Next Post:
 Yarium wrote:
 xSoulgrinderx wrote:
I just want to give the biggest hug or slap in the face, im not sure which at this point, to the nerdball who asked:

Q: Can I have an Unbound army comprising nothing but buildings?
A: No.



My god.


You know what? After reading this, I think I want to have a game of this. Attacking/invading force has to destroy as many buildings as possible.


Ikr. Nothing but 5k in Aqullas, plas obl, and trenches. WELCOME TO NORMANDY GENTLEMEN!




Page 68 – Flying Monstrous Creatures, Deployment
Add the following sentence to the end of the paragraph:
‘If a Flying Monstrous Creature is conjured or otherwise summoned during the course of the game,
as soon as it enters play, you must declare whether it is in Swooping or Gliding mode.’



Take a look at this! FMC can now get an assault on the second turn it arrives!

This message was edited 2 times. Last update was at 2016/05/05 14:50:28


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in ca
Stalwart Dark Angels Space Marine





 curran12 wrote:
as you can no longer embark in Battle Brother transports at deployment.


Our group never understood that whole taxi shenanigans. The only thing I can come up why it became a thing is because of waac player trying to get the most out of the rules by bending them in their favour. BB allow you to share transport but never give you permission to get into friendly transport as if they were dedicated transport before being deployed through outflank, reserve or deep strike.

GW has fixed this for the internet... for now.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I haven't played in about 3 months, now.

Looking at these faqs, I doubt that will change any time soon.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Unit1126PLL wrote:
 Ashiraya wrote:
 Unit1126PLL wrote:
Oh god. The Ordinatus is practically indestructible now.


Not if you have Titans.

And let's be honest, Leviathan vs Leviathan is only fair.


Actually I am not afraid of D weapons. Like at all. The Dispersion Shield makes D weapons not great, and their secondary guns flatten Void Shields...


What are you afraid of, then?

(You play an Ordinatus list so I know the answer is 'nothing'. Eh.)

This message was edited 1 time. Last update was at 2016/05/05 15:21:53


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Damsel of the Lady




Psychic Shriek doesn't roll to hit! I was right! Seems a tad strong though.
   
Made in gb
Storm Trooper with Maglight





Nottingham UK

 Saber wrote:
The confusing thing about the ruling on Gets Hot and blast weapons is that it directly contradicts the last paragraph in the Gets Hot rule on page 164 of the rule book.

I mean, the rule couldn't be any clearer.


^ This is the problem.

People misunderstanding the FAQ.

Re-rolls still allow the re-roll of the get's hot dice.

However re-rolls with special requirements such as "re-roll all hit results of 1" do correctly not affect blast weapons because they use alternative hit methods. Those re-rolls never specify a re-rolling of the gets hot dice. It's an extreme RAW, but it's not actually in contradiction with the BRB. Hell the FAQ even has an example of Get Hot Blast weapons in it using the normal Re-roll, via twin linked iirc.

Mind you the clarification on Wyverns is pretty great! As far as I could tell as far as you took the RAW argument with it, it boiled down to the usage of english and whether scatter automatically meant scatter die or not.

2000
1500

Astral Miliwhat? You're in the Guard son!  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 vipoid wrote:
I haven't played in about 3 months, now.

Looking at these faqs, I doubt that will change any time soon.
I haven't played inn nearly 12 months now...

GW needs a serious rewrite of the rules, or I'm out for good.
   
Made in us
Dakka Veteran





 Baldeagle91 wrote:
 Saber wrote:
The confusing thing about the ruling on Gets Hot and blast weapons is that it directly contradicts the last paragraph in the Gets Hot rule on page 164 of the rule book.

I mean, the rule couldn't be any clearer.


^ This is the problem.

People misunderstanding the FAQ.

Re-rolls still allow the re-roll of the get's hot dice.

However re-rolls with special requirements such as "re-roll all hit results of 1" do correctly not affect blast weapons because they use alternative hit methods. Those re-rolls never specify a re-rolling of the gets hot dice. It's an extreme RAW, but it's not actually in contradiction with the BRB. Hell the FAQ even has an example of Get Hot Blast weapons in it using the normal Re-roll, via twin linked iirc.


But the rulebook also mentions rerolls for BS 6+ being a valid source of rerolling a Gets Hot! die for a blast weapon. So clearly it's not just twin-linking (or other rules that let you reroll all misses) that let you reroll the Gets Hot! die, but any source of rerolls, even those that aren't a full-fat reroll all misses. Why does BS 6 allow the reroll but not Preferred Enemy or Space Marine doctrines or what have you?

The rulebook is clearly just presenting examples of situations when the die can be rerolled, and is not making an all-inclusive list of the situations when you can do it. I get what they're going for with the FAQ answer it just seems to be a completely nonsensical reading of the rule.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in ca
Longtime Dakkanaut





 Saber wrote:
But the rulebook also mentions rerolls for BS 6+ being a valid source of rerolling a Gets Hot! die for a blast weapon. So clearly it's not just twin-linking (or other rules that let you reroll all misses) that let you reroll the Gets Hot! die, but any source of rerolls, even those that aren't a full-fat reroll all misses. Why does BS 6 allow the reroll but not Preferred Enemy or Space Marine doctrines or what have you?

The rulebook is clearly just presenting examples of situations when the die can be rerolled, and is not making an all-inclusive list of the situations when you can do it. I get what they're going for with the FAQ answer it just seems to be a completely nonsensical reading of the rule.


Well, the FAQ simply puts its foot down. Now, of course, you're welcome to ask them to re-considering this ruling! They are asking for people to write back about them!

As for rules-lingo, they seem to be differentiating between "you get a reroll when this happens" and "you get a reroll when you miss". BS6+ is cited as being a reroll when you miss, it just so happens that you miss on a 1. Preferred Enemy doesn't allow a reroll on a miss, just on a roll of a 1. Ergo, the two, while they function similarly, are not the same. GW has made the decision that they are sufficiently different that Preferred Enemy doesn't get a "Get's Hot" reroll, while BS6+ does.

The philosophy of these rule changes seems to be about matching expectations with reality. In the case of Preferred Enemy or Twin Linked and Gets Hot, think about what's theoretically happening in the game. In the case of Twin-Linked, as one gun starts to Overheat, the gun switches to the other to avoid a meltdown. In the case of Preferred Enemy, the shooter may be exceptionally skilled at targeting specific types of enemies, but that doesn't affect the equipment they carry. Someone with BS6+ meanwhile is sufficiently skilled with their weapon to be both a better shot and to know when the gun's about to meltdown. But that's just my theory on the reasoning for some of these changes.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Rough Rider with Boomstick






I wonder if this is GW's first attempt at a re-balance of sorts for the game, as opposed to strictly a rules clarification.

(Just seeing how they've adjusted/changed things, in some cases going against the rulebook...)

Thoughts?

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in ca
Longtime Dakkanaut





 Cothonian wrote:
I wonder if this is GW's first attempt at a re-balance of sorts for the game, as opposed to strictly a rules clarification.

(Just seeing how they've adjusted/changed things, in some cases going against the rulebook...)

Thoughts?


I don't entirely think so. Some of them, like the Battle Brothers and their transports, perhaps, but the majority are I believe changes to reflect the actual setting of the game. I'm pretty positive that Dark Eldar Kabalites or Dark Eldar Raiders in the next 'dex will get a specific rule where they CAN jink and have the occupants not count as jinking. Just wish that "Skilled Rider" wasn't the name that was already taken. Perhaps Skilled Rider on non-bike models can give this Jink immunity.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Longtime Dakkanaut





Except there are no new codices. Only new models and their campaign books.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Yarium wrote:
 Cothonian wrote:
I wonder if this is GW's first attempt at a re-balance of sorts for the game, as opposed to strictly a rules clarification.

(Just seeing how they've adjusted/changed things, in some cases going against the rulebook...)

Thoughts?


I don't entirely think so. Some of them, like the Battle Brothers and their transports, perhaps, but the majority are I believe changes to reflect the actual setting of the game. I'm pretty positive that Dark Eldar Kabalites or Dark Eldar Raiders in the next 'dex will get a specific rule where they CAN jink and have the occupants not count as jinking. Just wish that "Skilled Rider" wasn't the name that was already taken. Perhaps Skilled Rider on non-bike models can give this Jink immunity.
Call it "High Speed Hijinks"

Hiya, Jink shots

This message was edited 1 time. Last update was at 2016/05/05 18:31:54


 
   
Made in us
Regular Dakkanaut






Never understood people using drop pods for their guard or admech. The BRB is pretty dam clear. "Battle brothers can embark upon one anothers transport vehicle". "Embarkation happens in the movement phase". No you can't put your admech in a BA drop pod and makes no dam sense either.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

CumsnComments wrote:
Never understood people using drop pods for their guard or admech. The BRB is pretty dam clear. "Battle brothers can embark upon one anothers transport vehicle". "Embarkation happens in the movement phase". No you can't put your admech in a BA drop pod and makes no dam sense either.


A Watcher In The Dark wrote:
 curran12 wrote:
as you can no longer embark in Battle Brother transports at deployment.


Our group never understood that whole taxi shenanigans. The only thing I can come up why it became a thing is because of waac player trying to get the most out of the rules by bending them in their favour. BB allow you to share transport but never give you permission to get into friendly transport as if they were dedicated transport before being deployed through outflank, reserve or deep strike.

GW has fixed this for the internet... for now.



You could since BA 7th codex showed up because they got in the Fast Attack. There isn't any more need to buy Drop Pods only as Dedicated Transports - you can fill your Fast Attack slots with them. And, as not being Dedicated Transports, any kind of BB unit could start the game there.

Now the FAQ killed these shenanigans.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Regular Dakkanaut





 Vector Strike wrote:
CumsnComments wrote:
Never understood people using drop pods for their guard or admech. The BRB is pretty dam clear. "Battle brothers can embark upon one anothers transport vehicle". "Embarkation happens in the movement phase". No you can't put your admech in a BA drop pod and makes no dam sense either.


A Watcher In The Dark wrote:
 curran12 wrote:
as you can no longer embark in Battle Brother transports at deployment.


Our group never understood that whole taxi shenanigans. The only thing I can come up why it became a thing is because of waac player trying to get the most out of the rules by bending them in their favour. BB allow you to share transport but never give you permission to get into friendly transport as if they were dedicated transport before being deployed through outflank, reserve or deep strike.

GW has fixed this for the internet... for now.



You could since BA 7th codex showed up because they got in the Fast Attack. There isn't any more need to buy Drop Pods only as Dedicated Transports - you can fill your Fast Attack slots with them. And, as not being Dedicated Transports, any kind of BB unit could start the game there.

Now the FAQ killed these shenanigans.



I don't have a BA codex on me but I'm.going to assume it operates similar to a dreadclaw. In the dread claws rules it says "assault vehicle" and lists "transport capacity" however it goes in the fast attack slot. For all intents and purposes, if you use it as a transport it counts as a transport vehicle. Which means I could not embark demons upon it before the game only during the movement phase. Ill have to look up the Drop pod rules from BA to get a better grasp on it though.
   
Made in au
[MOD]
Making Stuff






Under the couch

CumsnComments wrote:


I don't have a BA codex on me but I'm.going to assume it operates similar to a dreadclaw. In the dread claws rules it says "assault vehicle" and lists "transport capacity" however it goes in the fast attack slot. For all intents and purposes, if you use it as a transport it counts as a transport vehicle. Which means I could not embark demons upon it before the game only during the movement phase. Ill have to look up the Drop pod rules from BA to get a better grasp on it though.

What is the point of a drop pod if you can't actually put models in it?

This message was edited 1 time. Last update was at 2016/05/05 19:54:34


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

A 35 point way to get 2 pods in on T1.
   
Made in us
Hardened Veteran Guardsman





United States

 insaniak wrote:
CumsnComments wrote:


I don't have a BA codex on me but I'm.going to assume it operates similar to a dreadclaw. In the dread claws rules it says "assault vehicle" and lists "transport capacity" however it goes in the fast attack slot. For all intents and purposes, if you use it as a transport it counts as a transport vehicle. Which means I could not embark demons upon it before the game only during the movement phase. Ill have to look up the Drop pod rules from BA to get a better grasp on it though.

What is the point of a drop pod if you can't actually put models in it?


The main reason for taking it as a fast attack choice would be to place models within your CAD that can't take dedicated transports in the Drop Pod. The FAQ is ruled towards Battle Brothers, meaning a separate codex trying to take and use the Drop Pods. There's still purpose to those Fast Attack Pods.

Basement WarGamers (BWG)
 Walnuts wrote:
I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
 
   
Made in us
Regular Dakkanaut





Can battle brother independent characters still join unit in their transport?

   
Made in us
Fixture of Dakka





Yes. Because they then become part of that unit.

But remember, formation and detachment rules don't jump between detachments anymore.

This message was edited 1 time. Last update was at 2016/05/05 20:21:28


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 DarknessEternal wrote:
Yes. Because they then become part of that unit.

But remember, formation and detachment rules don't jump between detachments anymore.

Doesn't one of the new FAQs state that combined units count as having both Factions? Meaning that an IC with BB faction:A still cannot embark in a transport during deployment even if joined to a unit with BB faction:B?

   
 
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