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Made in us
Stubborn White Lion




West Lafayette, IN

If an AOS fan has more to contribute than "play AOS" then I would never talk down to their being here. However, it's rarely the case that it happens that way...

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming 
   
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Witch Hunter Undercover in a Cult







 ZebioLizard2 wrote:
...bitterly attacking anyone who had an inkling of interest or like in AoS...


There are strawmen on both sides. There are diehard AoS fans who attack WHFB holdouts for being munchkins for whom rules lawyering is more important than fun. There are diehard WHFB holdouts who attack AoS for being braindead small children for whom throwing dice is the most important part of playing the game. Personally I detest AoS but I'd rather not play it and move on with my life rather than keep getting in fights over it and spewing insults at people who don't agree with me, and unfortunately that usually seems to mean not talking about the transition because it's such a polarizing issue.

Victoria est autem vita.  
   
Made in gb
Highlord of Terra






Adrift within the vortex of my imagination.

I agree with the Lord of Moons Spawn.

To the AOS fans:

Warhammer is a more in depth game and players who have invested lots of money on armies, sometimes £500 or more retail value have an expectation to get what they want out of them, and if support is discontinued they have good reason to be salty.

Age of Sigmar is a strange game, it marketed at younger children is very basic yet it has a very extensive and complex model line. Frankly Age of Sigmar rules would be better as a support for a PPP game with miniatures similar on quality and composition to Heroscape. The £70 miniatures really deserve a more in depth ruleset either at skirmish or battle level.

Warhammer has a lore stretching back to the 80's many player grew up with it. We dont like it being pissed on because of mismangement. This mismanagement is our key issue, if WHFB was truly unprofitable Mantic would have been still born as a company, and Privater Press would a slender market share. Fantasy battles are popular and can sell, GW didn't make a decent profit out of WHFB because they dropped the ball, consiste, and have punished the customer base for their own ineptitude.


To the Warhammer fans.

Age of Sigmar is here to stay. Some people like it, that free opinion is to be respected.

The man advantage Age ofSigmar has is that it lowers the ntry lvel for games to pre-teens. This is important. Most teenagers unexposed to the hobby think wargaming is sad and for nerds, pre-teens dont have those hang ups and it becomes acceptible to play in the mainstream. Customers who start as pre-teens don't get the hangups as teenagers that warhammer is uncool. By this act GW widens their customer base extensively. Now while Gw could have chosen another game system as its entry level they chose Age of Sigmar, It is working.

Sigmarines are space marines without guns, they are likely to sell as well. If GW continues to have a rennaissance in management quality they might be comfortable with supporting WHFB as a legacy product at a later date.

n'oublie jamais

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
 
   
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Junior Officer with Laspistol




pontiac, michigan; usa

 Orlanth wrote:
I agree with the Lord of Moons Spawn.

If GW continues to have a rennaissance in management quality they might be comfortable with supporting WHFB as a legacy product at a later date.


To your first sentence why does that sentence you wrote sound like you're smoking something really good.

To the second sentence i actually would be totally fine with. I wouldn't even mind if they allowed it to be played as blood bowl was before it got a re-vamp. Preventing us playing a game we spent good money for and whose best option for us was 'bait and switching' us was very alienating. At least the new management seems to know what they're doing.

I don't mind even somewhat bad marketing practices if it slightly tests the players but provides far more good than bad. Kinda like to a degree paid DLC for video games depending on how reasonable the prices for the content given and how badly it's chopped up. That said what GW did killing off Fantasy was by far the worst thing they've ever done to me as a customer. High prices suck but i can deal with it to a degree if the product is good. Rules don't need to be the most balanced but balance should be much better than 40k right now in 7th ed (in 5th the balance was pretty good). It's more about how much good you get out of the hobby vs how bad the hobby has gotten. Sadly for many the bad just outweighed the good. Having a little bad with any hobby is totally normal and to be expected though. New management are fixing some things but some bad things remain (some of the insane prices even if starter sets make it manageable again).

This message was edited 1 time. Last update was at 2016/12/30 11:35:05


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In the Casualty section of a Blood Bowl dugout

herjan1987 wrote:.
I believe that both parties could enjoy the Old World, if GW decided to redo easy to play, but hard to master format. Which would incorparate a skirmish and a rank and file playstyle.

Would you guys play that game?

I'd certainly get on board with that. I can't see GW changing AoS at all, but adding a rank and file expansion would go a long way to bringing about this sort of game and appeasing many old WHFB into the bargain.

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9th Age Fantasy Rules

 
   
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Dakka Veteran




 Orlanth wrote:


The man advantage Age ofSigmar has is that it lowers the ntry lvel for games to pre-teens. This is important. Most teenagers unexposed to the hobby think wargaming is sad and for nerds, pre-teens dont have those hang ups and it becomes acceptible to play in the mainstream.


While it's true AoS might seem to be addressed to younger buyers, personal observation tells me GW is having more success luring current and former 40k players.

If you have already tried warmahordes or infinity, AoS offers very little new game-wise.

This message was edited 1 time. Last update was at 2016/12/30 13:56:50


 
   
Made in us
Junior Officer with Laspistol




pontiac, michigan; usa

jouso wrote:
 Orlanth wrote:


The man advantage Age ofSigmar has is that it lowers the ntry lvel for games to pre-teens. This is important. Most teenagers unexposed to the hobby think wargaming is sad and for nerds, pre-teens dont have those hang ups and it becomes acceptible to play in the mainstream.


While it's true AoS might seem to be addressed to younger buyers, personal observation tells me GW is having more success luring current and former 40k players.

If you have already tried warmahordes or infinity, AoS offers very little new game-wise.



I agree with this so much. Most AoS players i have seen are 40k converts whereas Fantasy players have either moved to 40k or more likely just left entirely. This trend makes me wonder regardless of if AoS gained more customers if it was a net loss for GW overall as it means their 40k players are playing something different but their fantasy players have left completely. Depending on how many new players it draws may be the most telling factor and i don't think i've seen many more new players than 40k has gotten as of late in the store. Can't really say with Fantasy which may very well have had a stagnating player base due to cost and lack of good video games spreading the knowledge of the world of Fantasy mostly i'm sure. Those Fantasy players though were die-hards. The fact GW just threw them out deserves attention. It showed how little Kirby thought of the player base that wasn't Space Marines and under-powered units and armies that would have otherwise been popular if they didn't suck in game (mandrakes and hellions for dark eldar and doom flayer for skaven). This is even when a unit looks cool or stupid at the end of the day all people cared about was how well they did in game usually.

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Highlord of Terra






Adrift within the vortex of my imagination.

 flamingkillamajig wrote:
 Orlanth wrote:
I agree with the Lord of Moons Spawn.

If GW continues to have a rennaissance in management quality they might be comfortable with supporting WHFB as a legacy product at a later date.


To your first sentence why does that sentence you wrote sound like you're smoking something really good.


Fantasy literature reference.: In the Malazan Books of the Fallen series, the Lord of Moon's Spawn is called Anomander Rake.

n'oublie jamais

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
 
   
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Sure Space Wolves Land Raider Pilot




Columbus, Ohio

Personally, I'm of the mind set that I think Warhammer Fantasy Battles will actually return, but not to the likes of the number of models and armies they were supporting before. I think WFB will come back in time as a Specialist game. If they created a box set with 2 starter armies and rules similar to 8th edition and had download rules for all the old armies, people would play it in a heartbeat and that box would sell in droves.

In my humble opinion and the biggest problem that AoS and 40k are going to have is that they are now basically the same game. AoS isn't a fantasy game. It's more steam-punk now that in some ways looks more futuristic than 40k does. 40k will sell and always has, but 40k will do more damage to AoS than anything else, because the games feel too close to one another and are modeled too close to one another.

Regardless, I couldn't care less if GW brings back WFB or not. I'm still playing it. In my humble opinion, if 8th edition is the last edition I get, then I'm perfectly happy with it since I think it was probably the best edition of Warhammer GW ever had. I have my armies. I have friends that still have their armies. I still have a ton of models to work on, and I have all the rules to play my armies. What more do I need? The ONLY thing I really miss from GW discontinuing the game is the thriving tournament community and tournaments like The Quake City Rumble (San Francisco), WFB at Adepticon (Chicago), Buckeye Battles (Columbus, Ohio) and others. I miss seeing over 100 players at one time playing WFB. However, many of the models are still available. The rulebooks are worlds cheaper to buy, and I don't have to worry about a new edition rendering my army build unplayable.

End Times? Heck, I've been playing this game for over 25 years and I'm not about to stop playing now.

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My problem is that GW discontinued their line of models, especially since I just started getting close to finishing my bretonnian army (I just needed some pegasus knights). I would be perfectly content if they moved those to Made to Order or something (or better yet, sell the molds to a third party like they did with Vedros so they can produce a cheaper alternative).

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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 Wolflord Patrick wrote:
Personally, I'm of the mind set that I think Warhammer Fantasy Battles will actually return, but not to the likes of the number of models and armies they were supporting before. I think WFB will come back in time as a Specialist game. If they created a box set with 2 starter armies and rules similar to 8th edition and had download rules for all the old armies, people would play it in a heartbeat and that box would sell in droves.


Well they did so that, it was called Island of Blood and indeed it did sell like hotcakes. But generally I agree, we might see it's return more in line with the era of herohammer where units were smaller. The thing that killed WFB was the increasing size of armies needed at the same time as an increasing price per model; it meant it forced people out of the game and it was only really sustainable for those that bought armies when prices were more rational.

In my humble opinion and the biggest problem that AoS and 40k are going to have is that they are now basically the same game. AoS isn't a fantasy game. It's more steam-punk now that in some ways looks more futuristic than 40k does. 40k will sell and always has, but 40k will do more damage to AoS than anything else, because the games feel too close to one another and are modeled too close to one another.


Again I agree GW have set two games to self compete and I don't think that can be a good thing. 40k is also the better game (although still ends up a bit blobby in the middle). Unless you really like the aesthetics there doesn't appear to be much reason to choose AoS over 40k. it probably won't kill the game in the short term but long term I'm not sure having two games catering to the same players is viable. On the other hand it may be that GW recognise this given the expansion of specialist games.

Regardless, I couldn't care less if GW brings back WFB or not. I'm still playing it. In my humble opinion, if 8th edition is the last edition I get, then I'm perfectly happy with it since I think it was probably the best edition of Warhammer GW ever had. I have my armies. I have friends that still have their armies. I still have a ton of models to work on, and I have all the rules to play my armies.


I think one of the advantages now is that Warhammer can be considered more of a friendly game. The OTT combos seem less prevalent now because people just want to play the game, not just show how superior they can make their army. I think we have lost the ultra competitive types.


Automatically Appended Next Post:
 MechaEmperor7000 wrote:
My problem is that GW discontinued their line of models, especially since I just started getting close to finishing my bretonnian army (I just needed some pegasus knights). I would be perfectly content if they moved those to Made to Order or something (or better yet, sell the molds to a third party like they did with Vedros so they can produce a cheaper alternative).


I would like to see this too. There are loads of old back catalogue models (e.g. Kislev, DoW) I would like to get my hands on and it would nice to see them return. I'm hoping that once they have finished rerunning the Bloodbowl back catalogue this is what we might see.

This message was edited 2 times. Last update was at 2017/06/24 09:04:38


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Highlord of Terra






Adrift within the vortex of my imagination.

Making 40K lie AOS actually works in my opinion.

First, AOS prepared the market for the change.
Second, AOS showcased a new rules system which was better adapted for 40K anyway due to its abstract nature.
Third, AOS rules could be fixed in situ from feedback to make the 8th 40K.

All in all it has worked out well for 40K. The to hit system never really worked well, there were too few modifiers, whereas the S/T system has been greatly improved to account for the plethora of high strength attacks. Using a unified ruleset for vehicles and monsters also works. I am happy with the new rules in other ways too, the new detachment system works, but hasnt been entirely AOSed.

AOS conversely doesnt need to be shifted to follow 40K, it should be kep as a casual game. However a 9th edition WHFB would be good idea, and with the entry level taken care of the new edition could focus on a more complex and challenging system.

n'oublie jamais

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
 
   
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Stalwart Veteran Guard Sergeant





I'm in two thoughts about this. On one hand, I could see them shunting the line over to Forge World/Specialist Games and saying "yeah you can 'officially' play it again" and we end up with a LotR-esq situation.

On the other hand, they may be of the belief that bringing WHFB back - even with diminished support and under another branch - is like admitting defeat. That, and FW seems to be mortified at the idea of producing anything but Space Marines these days (not unlike its parent company).

So eh, do I think it will come back? Probably, but not for a long while.
   
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We'll find out soon enough eh.

 Arbitrator wrote:
I'm in two thoughts about this. On one hand, I could see them shunting the line over to Forge World/Specialist Games and saying "yeah you can 'officially' play it again" and we end up with a LotR-esq situation.

On the other hand, they may be of the belief that bringing WHFB back - even with diminished support and under another branch - is like admitting defeat. That, and FW seems to be mortified at the idea of producing anything but Space Marines these days (not unlike its parent company).

So eh, do I think it will come back? Probably, but not for a long while.


Yup. People need to remember that not all of the enthusiasm that was on display from the studio guys when AoS was being revealed and subsequently expanded could be just marketing, nor was I suspect the motivation for killing WHFB off so thoroughly purely a sales decision.

Both undoubtledly played their respective roles, but really GW didn't need to kill WHFB to release AoS any more than they needed to kill WHFB to release Rogue Trader - just like early 40K despite sharing some proprietary words between them the two are so fundamentally different in theme and tone of fiction and in mechanics of gameplay that they needn't have been related to one another at all beyond that. Their treatment of WHFB was a message - we are done with this, so you're done with it too; get hype for our new project or get gone. There are folk at the studio who think AoS is a genuinely superior setting to WHF, and we know there are plenty folk at GW who really, really like the "Open Play" style of rules-that-are-more-like-guidelines-arr, and for them permitting WHF to return even as a "historical" setting let alone with a retcon to disconnect it from AoS would as Arbitrator says seem like a defeat, like they're admitting publically the work they've done that they believe is superior to their previous work just isn't satisfying a portion of their fanbase.

I don't expect that to change for at least a decade, by which point AoS will be mature enough and the moneymen's desire to exploit nostalgia might possibly be strong enough to overrule any such reservations, but if WHFB is going to survive in the meantime the community will have to do the work just as we did with Necromunda and Mordheim and BFG etc etc(which was why I was so dismayed to see the 9th Age folk start pushing themselves as an actual product and setting, you wonder how much of that was just simple ego and how much was a cynical plan right from the off to co-opt community passion).




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Highlord of Terra






Adrift within the vortex of my imagination.

WHFB is still ingrained into AOS, for now, though the ements are being systemically burned out.

You can blanket rename factions, it worked for Lizardmen, but they don't have location specific units as say the High Elves do. When they come make an Elfanethi army or whatever they call it, they will basically have to start from scratch. Methinks they are holding back on that.

Ironically half the current paints are named after WHFB location references that do not exist, you can buy a pot of Caledor Sky, Averland Sunset or Khemri Dust but there is no Caledor, no Averland and no Khemri.

I would like to hack the GW website and make the paints section 'honest' by replacing every WHFB referenced paint with a can of Chaos Black. Maybe next April 1st.....


n'oublie jamais

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
 
   
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Dangerous Outrider






I am not a hold out for Warhammer Fantasy.. I left the game when it ended.

Felt that Age of Sigmar was a Political Correct version of the game.. Yes Games Workshop could have just release it parallel of
the WHFB system but they went with the scorched earth way instead. When I was a teenager, I wanted large books to prove
that I could read difficult things and for it to be published in a foreign country was just icing on the cake. Now we have a culture
that you must include everyone. So drop the bar so low that anyone can cross, not saying there is nothing to AOS. But how
many magic players do you see rushing out to try a SPI game.

We all agreed at the end of Eight edition something need to be done.. even going into eight GW kept moving the bar up on what
was needed to play the game..More rules, More models, More everything.. I really wondered if we would see them making movement
bases that was based on hundred counts.

GW could have created a Mordhiem style game to fix the entry level and figure count versus cost, just as they are doing right now
with "Path to Glory" but I feel they had painted themselves into a corner on background.also You have most armies came from a certain
region and it became hard to explain why the "want to be left alone race" was fighting another army that resides on the other side of the world.

Instead of fixing very obvious problems as many have already put it, we got a parody of a game we loved for decades. Even if the game came back,
I have moved on to other things now...But if they can kill off Warhammer.. Nothing is stopping them from doing the same to Age of Sigmar.

 
   
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Fresh-Faced New User




Hello! I am in a Product Development consultancy job, so GW's attempts to move and change are quite familair in my world.

I have a few examples. New Coke. Black Costume Spider-Man.

GW are missing out on a lot of money, if they haven't yet realised the value of their old products.

If I was them, I'd give it another 18 months to 2 years and then launch "Classic Warhammer". They could ride a wave of nostalgia for it, and possibly (unlike New Coke) create a third brand for GW.
   
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Auburn, Washington state

So is there a rumor that the Old World is coming back? Because you're getting my hopes up like Metallica writing a good album.

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Dakka Veteran






Baron Klatz wrote:
Doesn't their renewed focus on LotR mean they've been looking at those rules? Their community website even puts a spotlight on those Ironhill dwarves.


War of the Rings and The Hobbit Strategy Battle Game are two very different game systems. WotR is a unit based game similar to WFB that places round-based LotR figures into movement trays to form units. The Hobbit (the most recent revision to the original Lord of the Rings Strategy Battle Game) uses individual round based figures that move and fight independently. The Hobbit SBG is the rules system that is getting the renewed attention. AFAIK, WorR is still dead and I have heard of no plans to revive it.

This message was edited 1 time. Last update was at 2017/08/30 15:34:44


 
   
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Haha don't worry, I certainly don't hold that belief at this point.

 Grensche wrote:
So is there a rumor that the Old World is coming back? Because you're getting my hopes up like Metallica writing a good album.


Nah, thread starter just thought TWW would make a revival for the Tabletop Old World and was grasping at straws.

   
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Baron Klatz wrote:
Haha don't worry, I certainly don't hold that belief at this point.

 Grensche wrote:
So is there a rumor that the Old World is coming back? Because you're getting my hopes up like Metallica writing a good album.


Nah, thread starter just thought TWW would make a revival for the Tabletop Old World and was grasping at straws.



It still true though: I don't think GW anticipated the success of Total War Warhammer. Otherwise, they would have never done what they did. What I wonder is - similar to 30k and 40k - if there's an opportunity to re-start the setting and WFB game with the release of Warhammer 3, coming out likely in 2019. You can play on the nostalgia, and attract allt he player that the computer game will have built up by then.

It's a pity too, because with the new Bretonnian units and such, there could have been somewhat parallel development of 8th and 9th edition and the game. Huge missed opportunity in every sense of the word.

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Pretty sure Brets would've died either way. Easier to profit off their models on a digital format than a plastic one where hundreds of cheap alternatives exist. (Same reason CA isn't hot on mods, free and content filled fan-mods>official and pricy dlc's)

Since they have to do their planning years in advance and 2016 they announced they had everything ready and planned out for AoS for the next five years that likely means they won't be able to do anything until 2022 where TWW hype has died down, more competitors filling the market with rank games and low fantasy models.

Only GW has any say-so in the end but definitely looks easier to keep profiting off nostalgia through videogames, rpgs and cards instead of models that'll still be hit with copyright and design changes that'll turn off the Old World crowd.

This message was edited 1 time. Last update was at 2017/08/30 23:37:32


 
   
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 mdauben wrote:
Baron Klatz wrote:
Doesn't their renewed focus on LotR mean they've been looking at those rules? Their community website even puts a spotlight on those Ironhill dwarves.


War of the Rings and The Hobbit Strategy Battle Game are two very different game systems. WotR is a unit based game similar to WFB that places round-based LotR figures into movement trays to form units. The Hobbit (the most recent revision to the original Lord of the Rings Strategy Battle Game) uses individual round based figures that move and fight independently. The Hobbit SBG is the rules system that is getting the renewed attention. AFAIK, WorR is still dead and I have heard of no plans to revive it.


In my humble opinion, the War of the Ring game and the Hobbit license are a big reason why Warhammer Fantasy Battle suffered sales wise. It's biggest competition was within it's own house with a different fantasy game. GW cashed in big time with the Lord of the Rings movies, but in all fairness the game they should have been cashing in was Warhammer Fantasy Battle. If you think about it, how many of us when we saw the battle for Helm's Deep or the battle for Gondor got inspired to build, paint, and play Warhammer Fantasy? The same thing when the last Hobbit movie came out and was titled The Battle of the Five Armies. I wanted a Dwarf Slayer Lord riding a pony! GW should have been using those movies as a base to pump out Warhammer Fantasy like hot-cakes and what resulted instead was the End Times and the end of an entire game system that's ran over 30+ years. Horrible....


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Don't be daft. They were never competing because they were totally different game systems. If anything, War of the Rings failure was the writing on the wall for Fantasy in general. It pretty much spoke that nobody cared about rank and file games at that point. Fantasy hung on for a while longer because it was legacy, otherwise it would have died a lot sooner.
   
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Baron Klatz wrote:
Pretty sure Brets would've died either way. Easier to profit off their models on a digital format than a plastic one where hundreds of cheap alternatives exist. (Same reason CA isn't hot on mods, free and content filled fan-mods>official and pricy dlc's)

Since they have to do their planning years in advance and 2016 they announced they had everything ready and planned out for AoS for the next five years that likely means they won't be able to do anything until 2022 where TWW hype has died down, more competitors filling the market with rank games and low fantasy models.

Only GW has any say-so in the end but definitely looks easier to keep profiting off nostalgia through videogames, rpgs and cards instead of models that'll still be hit with copyright and design changes that'll turn off the Old World crowd.



Mmm.. can't say I agree much with you - and that's fine! As I see it, there's no reason for bretts to die if it could have been combined with a "start collecting" box to coincide with the launch of the Old World Edition back in February when Foot Squires, Royal Hippogryph Knights and others came into play.

but more improtantly, I can't quite agree with your other points either. Sure, it's easier to profit off digital items than physical ones, but that extends to everything. with that mindset, let's go ahead and close the mini production, and just start doing video games and e-books to drive the story. The competition aspect will always exist no matter what - WFB was in the driver's seat in R&F games fantasy games. Kings of War was nothing, and 9th didn't exist. Sure, there were competing minis, but that'll awlays happen. That's why you sell the IP - you sell the story. Instead of being lazy and looking for a monopoly. The example of CA and mods isn't quite relevant, because there's a very defined fence around CA games. I can't use a world of warcraft unit to play in a Total War game, like you can buy a mantic mini and use it for Warhammer.

There were issues with WFB - cost to entry - both in time and money - being the main one. Needing to memorize a 200+ page rule book, etc. Plus, GW attempted to get into video games with many other games that didn't pan out - Warhammer Online being the king of those. So it's understandable that expectations maybe weren't as high for TWW. But it doesn't take away the fact that closing WFB right when TWW was coming out was short sighted.

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Thank God GW never made those squires canon. They're completely unloreful to Bretonnia and just a lazy trick by CA to appease their infantry obsessed fanbase(the sword men-at-arms are even worse ) They even screwed up the lore on them at first by saying they're nobles but still count as peasants. Booo CA!

Anyway it's more about IP protection than trying for a monopoly, especially at this point with so many competitors.

In anycase, I was just confirming there's no "classic warhammer" rumor and TWW won't make a revival of the game.

This message was edited 1 time. Last update was at 2017/08/31 18:28:01


 
   
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Baron Klatz wrote:Pretty sure Brets would've died either way. Easier to profit off their models on a digital format than a plastic one where hundreds of cheap alternatives exist. (Same reason CA isn't hot on mods, free and content filled fan-mods>official and pricy dlc's)

Since they have to do their planning years in advance and 2016 they announced they had everything ready and planned out for AoS for the next five years that likely means they won't be able to do anything until 2022 where TWW hype has died down, more competitors filling the market with rank games and low fantasy models.

Only GW has any say-so in the end but definitely looks easier to keep profiting off nostalgia through videogames, rpgs and cards instead of models that'll still be hit with copyright and design changes that'll turn off the Old World crowd.


Unless GW took the molds from their older model sets and slagged them there is NOTHING stopping them from doing a WFB revival. The only issue I see them having is trying to get a ruleset everyone can get behind. Look at the current WFB community, you have splinter groups playing damn near EVERY edition. Hell, there was a 6th Edition WFB tourney in Spain earlier this year, I believe. I'll have to check on Classichammer to see when it happened. *****EDIT: turns out it was April 1st of this year, elendor posted a batrep about it.***** But the fact that it even HAPPENED tells you that there are more than one viable set to run with. If they decide to put 8th back out, there are more than a few potential players who will flat out refuse to get the rules. Sure, the model sales will still be decent as long as the prices aren't set to "gold pressed latinum", but as far as gaming presence, you wouldn't see as much. If you pick ANY set, there are detractors. 6th with Ravening Hordes was about the closest we came to having a consensus, but the army books quickly ruined that.



But in my mind, since they still have access to the molds, they could do a hot wash release in less than 6 months.

This message was edited 1 time. Last update was at 2017/08/31 17:45:11


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Maybe they did?

Could be why that Made to Order "Order" hasn't happened yet despite being voted for in December.

"Oh...we weren't supposed to destroy the old molds yet?..whoops..."

   
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I bet that's it. It's probably why they can't print off new copies of the Isle of Blood set.



Oh, wait...

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We'll find out soon enough eh.

I never understand the whole "there's competition so they're right to give up" thing.

I don't think I saw anyone IRL using cheap historicals for Warhammer armies in the entire time I was involved with the game from way back in 4th, and it wasn't even really "a thing" in online communities until the tail end of 7th and into 8th when GW's own hideous mismanagement of the IP and increasingly ludicrous buy-in price for a new unit began driving people to look elsewhere.

Historicals might be more prevalent than 3rd party "not-GW" miniatures in the hobby market in general, but from what I've seen online & off they didn't have any more penetration of GW's own part of it, and I don't see anyone arguing that GW should blow up 40K because one in every thousand people decides to buy not-Space Marines instead of actual Space Marines.

Besides which, there are other metrics on which to compete than price - it's hypothetically possible to play 40K with pound-shop Army Men toys, but not many folk do. Even when directly comparable and aesthetically compatible alternatives exist a large majority still prefer "official" product. And I don't buy the "but they weren't fantastical/different enough" thing either; all the WHF armies had plenty of elements in them that didn't lend themselves to easy substitution, GW merely had to ensure that the "but" part of "like X, but..." for each army was sufficiently compelling and the rest of the scale- and aesthetic-matched miniatures weren't too expensive. It was the latter test they failed, not the former.

I think, like the studio themselves, a few people who've jumped on board the AoS train have mistaken "I am bored of this thing" with "this thing is boring".

This message was edited 1 time. Last update was at 2017/09/05 00:40:21


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