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Made in us
Regular Dakkanaut




 steam wrote:

Thank you! English is not my first language. So some times I dont understand what GW means.


We're not sure if GW always understands what GW means...

si vis pacem, para bellum 
   
Made in us
Longtime Dakkanaut





 steam wrote:
It doesn't appear so. The ability to embark on other eldar transportation is tied to the specific Ynnead's Will ability, which is not conferred on all members of a Ynnari army. So while the unique characters can embark on anyone's transport, everyone else is stuck with their faction ones.

However, I do think you could take a Falcon using a dedicated transport slot even if you army was purely incubi and wyches. That seems allowed in case you wanna grab a falcon for the Ynnari HQs (or just for the guns or something) but aren't taking craftworld infantry. Not positive though.

Thank you! English is not my first language. So some times I dont understand what GW means.
As it states in the book, all models that you take for the ynnari army, get the ynnari key word. And I assumed if they all get the Ynnary key word, it means that I can start the game with an dark eldar units and an eldar transport.


They gain the "Ynnari" Keyword, but they require the ability "Ynnead Will" to be able to enter Transports

The only 2 models with the Ynnead Will ability are the Yvraine and Visarch. Nothing else.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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 steam wrote:
It doesn't appear so. The ability to embark on other eldar transportation is tied to the specific Ynnead's Will ability, which is not conferred on all members of a Ynnari army. So while the unique characters can embark on anyone's transport, everyone else is stuck with their faction ones.

However, I do think you could take a Falcon using a dedicated transport slot even if you army was purely incubi and wyches. That seems allowed in case you wanna grab a falcon for the Ynnari HQs (or just for the guns or something) but aren't taking craftworld infantry. Not positive though.

Thank you! English is not my first language. So some times I dont understand what GW means.
As it states in the book, all models that you take for the ynnari army, get the ynnari key word. And I assumed if they all get the Ynnary key word, it means that I can start the game with an dark eldar units and an eldar transport.


The part you are missing is that there are no restrictions whatsoever in the core rules about who can get on what transport. If the Transport had a rule saying "Can transport 12 models" it would be able to transport 12 Imperial Knights just as easily as 12 Grots.

However, each transport has it's own restrictions and those are usually restricted specifically to their faction. For example, Wave Serpents don't say Aeldari Infantry, they say <Craftworld > Infantry. Which means if you were doing an alliance of Biel Tan and Iyanden for fluffy reasons, and you had units that had declared their Craftworld keyword as each, you Biel Tan Wave Serpent would not be able to transport their Iyanden Wraithguard. As near as I can tell, every single transport is faction keyword restricted, be it by Space Marine Chapter, Guard Regiment or Eldar Craftworld.

Ynnead's Will rule specifically overrides that - much like the Inquisitors have a rule allowing them to hitch a ride in any Imperial Transport. A lot of the general rules are now included in the specific models, so you have to be careful to read each model now to find all the rules.

*EDIT* Also someone mentioned something about having to buy a dedicated transport for a unit for them to start the game embarked. That rule does not exist either. You don't buy them for specific units, you have a choice of buying one per other unit you buy in the battleforged armies. You can buy a transport with a transport capacity of 10 and have ten separate character models hanging out in it - presuming there aren't restrictions on the transport itself.

This message was edited 1 time. Last update was at 2017/06/05 15:32:56


 
   
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Regular Dakkanaut





Thank you for the help guys! I think I will stick with my venom then ^^D

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Made in ca
Bounding Assault Marine






If a chainsword has "each time the bearer fights, it can make 1 additional attack with this weapon" and a model has 2 chainswords, would they get 2 additional attacks?
The way I'm reading it they would get 2 additional attacks as I can choose both swords to attack and thus receive the bobus, but would like to know what others think.
   
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Trustworthy Shas'vre




DFW area Texas - Rarely

Kindsir wrote:
Where are the looted wagon stats? Why must you do this to ork players GW. I'm a blood axe player, I actually need them to play a fluffy army.


I could find not reference to looked wagons in the ork index. They may come out later.

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
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Ancient Space Wolves Venerable Dreadnought






 benlac wrote:
If a chainsword has "each time the bearer fights, it can make 1 additional attack with this weapon" and a model has 2 chainswords, would they get 2 additional attacks?
The way I'm reading it they would get 2 additional attacks as I can choose both swords to attack and thus receive the bobus, but would like to know what others think.


Considering it's a bit unusual to be able to nab two chainswords I'd go with yes.
   
Made in us
Storm Trooper with Maglight





CO

Where does it state you pay for weapons and equipment? Because in that dark eldar fraction focus, they showed a point list including Raiders and their point cost did NOT show additional points paid for the dark lance ... so that is where I'm getting confused for units that say included wargear.

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Bounding Assault Marine






 Dakka Wolf wrote:
 benlac wrote:
If a chainsword has "each time the bearer fights, it can make 1 additional attack with this weapon" and a model has 2 chainswords, would they get 2 additional attacks?
The way I'm reading it they would get 2 additional attacks as I can choose both swords to attack and thus receive the bobus, but would like to know what others think.


Considering it's a bit unusual to be able to nab two chainswords I'd go with yes.


Alright, but what about if a model has a plasma pistol & a chainsword. In melee I can opt to shoot the pistol, but can I also attack with the chainsword? So I would get one shot with the pistol, and 3 attacks with a chainsword (if my unit has 2atcks, and +1 for chainsword)?
   
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Snord




Midwest USA

 benlac wrote:
Alright, but what about if a model has a plasma pistol & a chainsword. In melee I can opt to shoot the pistol, but can I also attack with the chainsword? So I would get one shot with the pistol, and 3 attacks with a chainsword (if my unit has 2atcks, and +1 for chainsword)?
You make a shooting attack with the model's pistol(s) in the Shooting Phase. It would not affect the Assault Phase like it used to.

So if a model has 2 Attacks base, and is equipped with a Chainsword and Plasma Pistol, while in melee, it would get
- a plasma shot in the Shooting Phase against the unit it is engaged with, and
- 3 attacks in the Assault Phase at its WS and S values (2 attacks base, 1 extra for Chainsword.

Does that help?
   
Made in ca
Bounding Assault Marine






 BunkhouseBuster wrote:
 benlac wrote:
Alright, but what about if a model has a plasma pistol & a chainsword. In melee I can opt to shoot the pistol, but can I also attack with the chainsword? So I would get one shot with the pistol, and 3 attacks with a chainsword (if my unit has 2atcks, and +1 for chainsword)?
You make a shooting attack with the model's pistol(s) in the Shooting Phase. It would not affect the Assault Phase like it used to.

So if a model has 2 Attacks base, and is equipped with a Chainsword and Plasma Pistol, while in melee, it would get
- a plasma shot in the Shooting Phase against the unit it is engaged with, and
- 3 attacks in the Assault Phase at its WS and S values (2 attacks base, 1 extra for Chainsword.

Does that help?


Definitely, thanks. I might try this with a unit, seems like a solid option. Maybe accompanied by a captain to re-roll 1's too.
   
Made in us
Regular Dakkanaut






Colonel Cross wrote:
Where does it state you pay for weapons and equipment? Because in that dark eldar fraction focus, they showed a point list including Raiders and their point cost did NOT show additional points paid for the dark lance ... so that is where I'm getting confused for units that say included wargear.


On page 214 of the rulebook: Add up all the points of your models and weapons and make sure it is lower than the agreed upon points total.

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Imperial Recruit in Training




 admironheart wrote:
If the enemy is 9" away after you deep strike and you assault/charge and you roll a 7.

do you:

1. not move
2 move 7" anywhere you want
3 move 7" toward the target unit

thanks


It would be 1.

Under phase 4 (Charge) step 4.

"The first model you move MUST end within 1" of an enemy model from one of the target units."

Then

"If this is impossible, the charge fails and no models in the charging unit move this phase."


Always happy to be corrected. 
   
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Charing Cold One Knight





Sticksville, Texas

For the Space Marine Company Champion,

I cannot see where it says the model is armed with a Combat Shield, but has it in the abilities section. My question is whether the Combat Shield is built into his points cost or not.

And, the indexes are meant to be a stop gap, how much do we think the points values in them will change when the codexes get released?
   
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Tough-as-Nails Ork Boy






Regarding the orks index :

For several units (boyz, kommandos, etc...) it is stated "A Boss Nob may take the place of an Ork Boy".

But when I look through the points values, there is a 17 pts "Nob" for the Nobz unit but no "Boss Nob".

I'm a bit surprised as every other entry is explicitly and with the same wording displayed in the chart.

So what, does I have to pay my Boss Nob 17 pts instead of the Boy he replaces or is it a free upgrade and I just pay the Boy 6 pts ?
   
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Locked in the Tower of Amareo





Free upgrade.

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Tough-as-Nails Ork Boy






tneva82 wrote:
Free upgrade.


Thanks mate. If you don't mind, how do you know ?
   
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Repentia Mistress






Super easy one...

What is the new "target" power level for a 45-90min game? I know points are still a thing, but for quick pew pew and list building, I wasn't sure what was considered the norm now. 50ish?


 
   
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Pyro Pilot of a Triach Stalker





The Eternity Gate

 ncshooter426 wrote:
Super easy one...

What is the new "target" power level for a 45-90min game? I know points are still a thing, but for quick pew pew and list building, I wasn't sure what was considered the norm now. 50ish?


Power levels are (roughly and with exceptions) points divided by 20. So going the reverse just means multiplying by 20.

Thus, power level of 50 is roughly a 100 points, 75 equals 1500, and 100 is 2000.

That said, due to massive point increases across the board, and the matched play suggestions, 2k (or a 100 power levels) will be a pretty standard game.

This message was edited 1 time. Last update was at 2017/06/15 12:06:28


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Repentia Mistress






Forgive me, I haven't kept up with all of the 8th stuff (other than that my Sisters/DE are now...good)


The concept of Faction keywords. For DE, we get both Drukari and Aeldari. So... does that imply that I can run a mostly DE list, but pick one eldar piece for a particular role? Granted it wouldn't benefit from the buffs (power from pain, etc) but it could be at least fielded.



 
   
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Legendary Master of the Chapter






Hmm just noticed what does swarms and beast keywords do?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Rampaging Carnifex





South Florida

In the charge phase, you can charge any legal target. But it seems like you may pile in to nearby units without having charged them - thus locking them in combat. My understanding is you don't get to swing against these incidental targets, as you may only choose targets that you charged, but do these incidental targets get to fight in the combat? Am I understanding these aspects of Charge and Pile In correctly?

   
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Pyro Pilot of a Triach Stalker





The Eternity Gate

 Desubot wrote:
Hmm just noticed what does swarms and beast keywords do?


As of right now nothing which is true of most keywords at the moment. As codexes get released you'll probably see more aura and interactions between the various keywords.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Legendary Master of the Chapter






 buddha wrote:
 Desubot wrote:
Hmm just noticed what does swarms and beast keywords do?


As of right now nothing which is true of most keywords at the moment. As codexes get released you'll probably see more aura and interactions between the various keywords.


Lame. though just realized as necron scarabs are swarms and not infantry, they dont gain the benefit of ruin area terrain and cannot skitter up ruins.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Oozing Plague Marine Terminator





Don't know if this one was asked or obvious already:

Can vehicles also advance and then fire Assault weapons?
   
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Screaming Shining Spear





Northern California

 Nightlord1987 wrote:
Don't know if this one was asked or obvious already:

Can vehicles also advance and then fire Assault weapons?

To my knowledge, yes. Vehicles are simply models with the <Vehicle> Keyword, and the restriction on firing assault weapons specifically applies to models.

On another note, I have a more complex question: how does consolidation work in 8th? It's probably obvious, but I'm still grappling with the rules changes so some of this doesn't seem to make sense to me from a 7th edition mindset. I checked over the new Dev Commentary and I couldn't find the answer to my question, so I'll pose it thus:

Do units always consolidate at the end of the Fight Phase? And can units consolidate in such a way as to be within 1" of enemy models?
BRB, p182: No models in the charging unit can move within 1" of an enemy units that was not a target of its charge

This would seem to preclude models moving to get within 1" of enemy units that were not charge targets, at least in the Fight Phase.

However, the 2nd step in the Fight Sequence (Pile In) is worded as such:
BRB, p182: You may move each model in the unit up to 3" - this move can be in any direction so long as the model ends the move closer to the nearest enemy model.

This would appear to prevent a unit that charged that turn from consolidating into combat with a unit that was not a target of its charge. But am I reading this correctly in that this rule would not prevent a unit that had not charged that turn from moving within 1" of an enemy model?

Furthermore, there is the matter of the 6th step of the Fight Phase (Consolidate) which is worded
BRB p183: You may move each model in the unit up to 3" - this move can be in any direction so long as the model ends the move closer to the nearest enemy model.

This rule would most likely not apply to models already engaged in close combat with an enemy model, as they would only be able to move up to B2B contact. But what if the unit is large, and for a model the nearest enemy unit may be one that was not the target of previous CC attacks or even a unit that was not charged this turn? Can you really consolidate into and out of combat in 8th edition?

Would really appreciate an answer to this, as it is confusing me.

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Made in us
Terrifying Doombull




First, keep in mind the general restriction to moving within 1" of an enemy model only applies in the movement phase. [This restriction is on page 3 on the core rules pdf, the freely available one]

Do units always consolidate at the end of the Fight Phase? And can units consolidate in such a way as to be within 1" of enemy models?
BRB, p182: No models in the charging unit can move within 1" of an enemy units that was not a target of its charge

This would seem to preclude models moving to get within 1" of enemy units that were not charge targets, at least in the Fight Phase.

Nope, this is happening in the Charge phase. Basically, all this does is prevent you from charging any unit that you haven't declared on. This is a separate restriction from the general movement phase rule, which does not apply.
But this 1" restriction only applies to the Charge phase, when piling in kicks is after you select the unit in the Fight phase, at that point neither 1" restriction applies.

However, the 2nd step in the Fight Sequence (Pile In) is worded as such:
BRB, p182: You may move each model in the unit up to 3" - this move can be in any direction so long as the model ends the move closer to the nearest enemy model.

This would appear to prevent a unit that charged that turn from consolidating into combat with a unit that was not a target of its charge. But am I reading this correctly in that this rule would not prevent a unit that had not charged that turn from moving within 1" of an enemy model?

First- they aren't consolidating at this step. This is piling in.

Everyone, even units that charge, get to pile in when they are chosen to fight (the example of play makes this clearer). The only limitation is nearest enemy model. There are cases where a model in another unit will be more than 1" from a charging unit's final position in the Charge phase, but still be the nearest enemy model in the pile in step of the Fight phase [even, in extreme cases, if the 3" pile in move can't actually reach that nearest model.

In the Fight phase, neither Chargers nor non-Chargers are prevented from engaging more enemy units at this step, but only if it would be the nearest enemy model (to one of your models in the unit you currently have selected). But this is a 'may move' situation, so you don't have to add more units to the scrum (if you stay more than 1" away from an unengaged unit, they don't get to join in- so you don't have to trigger an unengaged berserker unit standing next to cultists unless you really, really want to.

Furthermore, there is the matter of the 6th step of the Fight Phase (Consolidate) which is worded
BRB p183: You may move each model in the unit up to 3" - this move can be in any direction so long as the model ends the move closer to the nearest enemy model.

This rule would most likely not apply to models already engaged in close combat with an enemy model, as they would only be able to move up to B2B contact. But what if the unit is large, and for a model the nearest enemy unit may be one that was not the target of previous CC attacks or even a unit that was not charged this turn? Can you really consolidate into and out of combat in 8th edition?

Well, you can't consolidate out, as that would be further from the nearest enemy model rather than closer. You could end up with no one within an inch of your 3" consolidate move (or more likely, no one within the 1" engagement range), however. Also you can move less than 3", so you don't actually engage anyone (this is 'may move' again, so you don't actually have to move, but if you do move it has to be closer, but you aren't required to engage). But if you are engaged, you can't really consolidate out.


Edit: Actually, I suspect it is theoretically possible, but it involves two enemy models from two different units and in consolidating closer to the nearest one, so your model's base ends up more than an inch away from the other enemy. It could happen, but very unlikely to happen with units. Individual models could have an easier time to cheese it a little, thanks to the 'Designer's Commentary' (the last question on page 2- there is no real restriction on consolidation movement as long as it is up to 3" and it ends closer to the enemy than where it began). So you can actually walk 'past' a model to move the full 3", as long as your base is closer than it was when you started.

So for example, if your Jump Chaplain multicharged a unit of Gretchin and the Warboss standing next to them and ended up .8" inches from the warboss and .6" from the nearest gretchin, after attacking the warboss he could consolidate 3" along the front of the gretchin as long as his base ended up .59" or closer to that gretchin, leaving the warboss completely unengaged and unable to fight.


But yes, you can move closer to a unit that wasn't involved, and so consolidate into more combat. This would actually allow them to fight in the current fight phase though, so it may not be a good idea. (On the other hand, it allows you to tie another unit up, so that have to fall back next round or fight). But keep in mind, it has to be nearest enemy.

This message was edited 7 times. Last update was at 2017/06/18 04:08:52


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Screaming Shining Spear





Northern California

Spoiler:
Voss wrote:
First, keep in mind the general restriction to moving within 1" of an enemy model only applies in the movement phase. [This restriction is on page 3 on the core rules pdf, the freely available one]

Do units always consolidate at the end of the Fight Phase? And can units consolidate in such a way as to be within 1" of enemy models?
BRB, p182: No models in the charging unit can move within 1" of an enemy units that was not a target of its charge

This would seem to preclude models moving to get within 1" of enemy units that were not charge targets, at least in the Fight Phase.

Nope, this is happening in the Charge phase. Basically, all this does is prevent you from charging any unit that you haven't declared on. This is a separate restriction from the general movement phase rule, which does not apply.
But this 1" restriction only applies to the Charge phase, when piling in kicks in when you select the unit in the Fight phase, neither 1" restriction applies.

However, the 2nd step in the Fight Sequence (Pile In) is worded as such:
BRB, p182: You may move each model in the unit up to 3" - this move can be in any direction so long as the model ends the move closer to the nearest enemy model.

This would appear to prevent a unit that charged that turn from consolidating into combat with a unit that was not a target of its charge. But am I reading this correctly in that this rule would not prevent a unit that had not charged that turn from moving within 1" of an enemy model?

First- they aren't consolidating at this step. This is piling in.

Everyone, even units that charge, get to pile in when they are chosen to fight (the example of play makes this clearer). The only limitation is nearest enemy model. There are cases where a model in another unit will be more than 1" from a charging unit's final position in the Charge phase, but still be the nearest enemy model in the pile in step of the Fight phase [even, in extreme cases, if the 3" pile in move can't actually reach that nearest model.

In the Fight phase, neither Chargers nor non-Chargers are prevented from engaging more enemy units at this step, but only if it would be the nearest enemy model (to one of your models in the unit you currently have selected). But this is a 'may move' situation, so you don't have to add more units to the scrum (if you stay more than 1" away from an unengaged unit, they don't get to join in- so you don't have to trigger an unengaged berserker unit standing next to cultists unless you really, really want to.

Furthermore, there is the matter of the 6th step of the Fight Phase (Consolidate) which is worded
BRB p183: You may move each model in the unit up to 3" - this move can be in any direction so long as the model ends the move closer to the nearest enemy model.

This rule would most likely not apply to models already engaged in close combat with an enemy model, as they would only be able to move up to B2B contact. But what if the unit is large, and for a model the nearest enemy unit may be one that was not the target of previous CC attacks or even a unit that was not charged this turn? Can you really consolidate into and out of combat in 8th edition?

Well, you can't consolidate out, as that would be further from the nearest enemy model rather than closer. You could end up with no one within an inch of your 3" consolidate move (or more likely, no one within the 1" engagement range), however. Also you can move less than 3", so you don't actually engage anyone (this is 'may move' again, so you don't actually have to move, but if you do move it has to be closer, but you aren't required to engage). But if you are engaged, you can't really consolidate out.


Edit: Actually, I suspect it is theoretically possible, but it involves two enemy models from two different units and in consolidating closer to the nearest one, so your model's base ends up more than an inch away from the other enemy. It could happen, but very unlikely to happen with units. Individual models could have an easier time to cheese it a little, thanks to the 'Designer's Commentary' (the last question on page 2- there is no real restriction on consolidation movement as long as it is 3" and it ends closer to than where it began). So you can actually walk 'past' a model to move the full 3", as long as your base is closer than it was when you started.

So for example, if your Jump Chaplain multicharged a unit of Gretchin and the Warboss standing next to them and ended up .8" inches from the warboss and .6" from the nearest gretchin, after attacking the warboss he could consolidate 3" along the front of the gretchin as long as his base ended up .59" or closer to that gretchin, leaving the warboss completely unengaged and unable to fight.


But yes, you can move closer to a unit that wasn't involved, and so consolidate into more combat. This would actually allow them to fight in the current fight phase though, so it may not be a good idea. (On the other hand, it allows you to tie another unit up, so that have to fall back next round or fight). But keep in mind, it has to be nearest enemy.

Thanks for answering my question. You cleared up my confusion.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in fi
Horrific Howling Banshee




Finland

Am I reading it wrong, or is it impossible for infantry to engage raiders, falcons etc. in to close combat if they have over 1" flying stands as all ranges are measured from bases and the rules of falcons and such state that the the base is ignored for those and you measure from hull instead, which is over 1" up in the air? (By RAW, not that I would ever try to pull that out)

This message was edited 1 time. Last update was at 2017/06/18 07:38:28


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Made in au
Happy Imperial Citizen




Australia

Hey Guys, I'm a CSM player and just got my index yesterday, I was reading and was confused by the <Legion> tag:
My problem is if I am using abbadon and using Black legion <legion>, if I run a khorne lord on a jugg, will I still receive the rerolling 1s for units or am I able to specify what mark a unit has and they will receive the proximity bonus

Forgot to mention the Khorne lord gives rerolling 1s to hit for KHORNE <legion>, wondering what this means essentially.

This message was edited 1 time. Last update was at 2017/06/18 07:48:23


 
   
 
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