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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Slayer-Fan123 wrote:
 ZergSmasher wrote:
I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.

Look at what he provides first. For less than 130 points:
1. He can infiltrate by himself, so mobility is a non-issue.
2. He provides a different kind of buff compared to the usual rerolls of 1 on stuff, making him less redundant depending on the field and list.
3. He gives an extra command point, which is great because the army can be starved for them. He's gonna be your warlord anyway because he makes good bait to kill or charge into suicide situations and you don't have to worry about Slay The Warlord.
4. He's obnoxious to shoot which is kinda funny.

He's not mandatory but an Alpha Legion list should definitely consider him every time. He's a good price and a good character.

On your second point, are you referring to that ability that references THE FAITHLESS? Does that work on regular Alpha Legion? Or do I have to make my legion be <THE FAITHLESS>, in which case I don't know if I can get Alpha Legion benefits. I know it may be a stupid question, but I gotta ask.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Decrepit Dakkanaut




Rivener wrote:
Holy crap. I totally missed that in the rule book! I have been gimping myself!

I missed that for my first half of play time in 8th. Imagine playing a list with two command points at 2000 points.
"Why aren't you using your command points?"
"Only the foolish will burn them so quickly"
"Yeah but you still got 5 of them"
"WAT"

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





 ZergSmasher wrote:
Slayer-Fan123 wrote:
 ZergSmasher wrote:
I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.

Look at what he provides first. For less than 130 points:
1. He can infiltrate by himself, so mobility is a non-issue.
2. He provides a different kind of buff compared to the usual rerolls of 1 on stuff, making him less redundant depending on the field and list.
3. He gives an extra command point, which is great because the army can be starved for them. He's gonna be your warlord anyway because he makes good bait to kill or charge into suicide situations and you don't have to worry about Slay The Warlord.
4. He's obnoxious to shoot which is kinda funny.

He's not mandatory but an Alpha Legion list should definitely consider him every time. He's a good price and a good character.

On your second point, are you referring to that ability that references THE FAITHLESS? Does that work on regular Alpha Legion? Or do I have to make my legion be <THE FAITHLESS>, in which case I don't know if I can get Alpha Legion benefits. I know it may be a stupid question, but I gotta ask.

This is one of the many problems the FW indexes still has. The Faithless is an Alpha Legion warband, so the sensible thing would be for the Faithless to count as Alpha Legion but by RAW anything that isn't <one of the seven legions> is automatically <Renegade Chapter>.
   
Made in us
Decrepit Dakkanaut




 Arachnofiend wrote:
 ZergSmasher wrote:
Slayer-Fan123 wrote:
 ZergSmasher wrote:
I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.

Look at what he provides first. For less than 130 points:
1. He can infiltrate by himself, so mobility is a non-issue.
2. He provides a different kind of buff compared to the usual rerolls of 1 on stuff, making him less redundant depending on the field and list.
3. He gives an extra command point, which is great because the army can be starved for them. He's gonna be your warlord anyway because he makes good bait to kill or charge into suicide situations and you don't have to worry about Slay The Warlord.
4. He's obnoxious to shoot which is kinda funny.

He's not mandatory but an Alpha Legion list should definitely consider him every time. He's a good price and a good character.

On your second point, are you referring to that ability that references THE FAITHLESS? Does that work on regular Alpha Legion? Or do I have to make my legion be <THE FAITHLESS>, in which case I don't know if I can get Alpha Legion benefits. I know it may be a stupid question, but I gotta ask.

This is one of the many problems the FW indexes still has. The Faithless is an Alpha Legion warband, so the sensible thing would be for the Faithless to count as Alpha Legion but by RAW anything that isn't <one of the seven legions> is automatically <Renegade Chapter>.

It works like how successor chapters work I think. It's the obvious intention. That said, an actual paragraph from FW would be most lovely.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Connecticut

First RTT with Alpha Legion this weekend. Will be rocking Zerkers in a Kharybdis, a unit of Obliterators, and a combined force with Magnus and Changeling w/ Horrors. excited to see how it goes.

Between 18 Zerkers, double tapping Oblits and Magnus, it's going to be quite the Alpha strike. Goal over the next few weeks will be to phase out the Daemons for more Noise Marines.

Looking forward to reporting how things go.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut





Connecticut

Recap:

Obliterators were the MVP. With VOTLW and Endless Cacophony I had two games in a row where a single squad of Obliterators killed 2 Razorbacks/Predators on their own the turn they dropped.

Berzerkers were hit or miss. First game they failed every charge and never made it in to combat. Second game they did okay. Third game they removed a third of my opponents army on their own.

Magnus was okay, I guess. He worked as a distraction target. He's being replaced with 35 Noise Marines.

Cultists are incredible, and being able to restore them to full and/or use VOTLW with them within Rapid Fire range is absolutely worth it's weight in gold, and allows even cultists to shred things apart.

End result: I took 1st, major victory by tabling each opponent by around turn 3.

First opponent was a Guilliman castle, Storm Raven, Terminus Ultra, predators, scouts to screen.
Second was Hellblaster spam Primaris.
Third was a unique black templar list, using predators and razorback spam with crusaders.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Jovial Plaguebearer of Nurgle




Leicester

Question for Alpha Legion players
Does the warlord trait and stratagem pretty much make every unit in the codex worth taking?
   
Made in us
Longtime Dakkanaut





Connecticut

Warlord Trait is great IF you have multiple AL characters. Sometimes you won't.

Stratagem is useful if you build everything to footslog. Sometimes you won't.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Decrepit Dakkanaut




Champion of Slaanesh wrote:
Question for Alpha Legion players
Does the warlord trait and stratagem pretty much make every unit in the codex worth taking?

Not necessarily. I mean, Chaos Marines and Mutilators are bad under any Legion rules, but luckily the internal balance isn't a total gak fest like the last codex we had.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




 Cephalobeard wrote:
Recap:

Obliterators were the MVP. With VOTLW and Endless Cacophony I had two games in a row where a single squad of Obliterators killed 2 Razorbacks/Predators on their own the turn they dropped.

Berzerkers were hit or miss. First game they failed every charge and never made it in to combat. Second game they did okay. Third game they removed a third of my opponents army on their own.

Magnus was okay, I guess. He worked as a distraction target. He's being replaced with 35 Noise Marines.

Cultists are incredible, and being able to restore them to full and/or use VOTLW with them within Rapid Fire range is absolutely worth it's weight in gold, and allows even cultists to shred things apart.

End result: I took 1st, major victory by tabling each opponent by around turn 3.

First opponent was a Guilliman castle, Storm Raven, Terminus Ultra, predators, scouts to screen.
Second was Hellblaster spam Primaris.
Third was a unique black templar list, using predators and razorback spam with crusaders.


So whats your thoughts on zerkers and the drop pod you used? still worth taking or what else are you considering now? How often did you go first and when you didnt go first what were the target your oppt went after during the first turn?
   
Made in us
Longtime Dakkanaut





Connecticut

Zerkers were hit or miss. I think Noise Marines will be stronger in the end.

Kharybdis was fine, was a huge distraction Carnifex. I'd never recommend trying to build or paint one.

I never went first or seized. I kept cultists out of LOS, screened with a huge 40man blob. If my opponents got close to killing it, I'd just return it to full strength. I never lost first blood.

I'd deploy very far back, and lucked out not having to face an alpha strike list. My opponents all had very defensive lists.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Storm Trooper with Maglight





Denver

Since their codex just came out I will be rotating back to IG for a bit but for those who want to try something different out of Alpha Legion I was having casual success running the below terminator spam.

The Alpha Legion trait keeps the backfield cultists alive and helps keep somewhat safe against whatever is close to them but did not die to their initial attacks. I usually play Maelstrom and the terminator brick is an enormous distraction carnifex that eats a flank while the real MVPs (cultists) sit on objectives. The 40 man brick either discourages weaker deep strike or advances (usually it is not a priority target) to other objectives, using Tide of Traitors as needed to come back somewhere irritating.

The terminators are somewhat based just on what models I have. I am not sure that loadout is critical as long as you have one good melta or plasma squad to Veterans of the Long War/Prescience/Slaanesh shoot twice the turn they drop. The bikers are for fun and can be adjusted as appropriate-personally I would throw in a winged daemon prince if you want something more consistently useful.

List

Spoiler:

Alpha Legion: 2,000 pts., 6 CPs

Headquarters

Chaos Lord In Terminator Armor - Power Axe, Combi-melta, Intoxicating Elixir, Alpha Legion, Mark of Slaanesh 129 pts.

Sorcerer In Terminator Armor - Force Stave, Combi-melta, Alpha Legion, Mark of Slaanesh, Warptime, Prescience 173 pts.

Troops

Chaos Cultists - x15, Heavy Stubber, Alpha Legion, Mark of Slaanesh 64 pts.

Chaos Cultists - x15, Heavy Stubber, Alpha Legion, Mark of Slaanesh 64 pts.

Chaos Cultists - x15, Heavy Stubber, Alpha Legion, Mark of Slaanesh 64 pts.

Chaos Cultists - x40, x4 Flamers, Alpha Legion, Mark of Slaanesh 196 pts.

Fast Attack

Chaos Bikers - x7, Chainswords replacing Bolt Pistols, Power Fist (champion), Plasma gun, Meltagun, Alpha Legion, Mark of Slaanesh 231 pts.

Elites

Chaos Terminators - Alpha Legion, Mark of Slaanesh 483 pts.

Terminator Champion - Combi-Flamer, Icon Of Excess, Power Axe
x2 Terminators - Lightning Claws (pair)
Terminator - Combi-bolter, Power Axe
Terminator - Combi-plasma, Power Axe
x2 Terminators - Combi-plasma, Power Sword
Terminator - Heavy Flamer, Power Sword
Terminator - Heavy Flamer, Power Axe
Terminator - Combi-Flamer, Power Sword

Chaos Terminators - Alpha Legion, Mark of Slaanesh 593 pts.

Terminator Champion - Combi-melta, Power Axe, Icon Of Excess
x2 Terminators - Combi-melta, Lightning Claw
Terminator - Heavy Flamer, Power Maul
Terminator - Heavy Flamer, Power Sword
x5 Terminators - Combi-melta, Power Fist

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Regular Dakkanaut




Please Delete!!

This message was edited 1 time. Last update was at 2017/10/17 21:36:18


 
   
Made in gb
Longtime Dakkanaut




Blueguy203 wrote:
So I have been considering bring in a Chaos Fire raptor gunship and I believe that it does benefit from the Alpha Legion trait so at 12" or more its a -2 to shoot at it. That is nothing to sneeze considering the amount of fire power that thing is bringing.



Legion traits only effect infantry, bikes, dps, and hellbrutes.

DFTT 
   
Made in us
Longtime Dakkanaut





Connecticut

Captyn_Bob wrote:
Blueguy203 wrote:
So I have been considering bring in a Chaos Fire raptor gunship and I believe that it does benefit from the Alpha Legion trait so at 12" or more its a -2 to shoot at it. That is nothing to sneeze considering the amount of fire power that thing is bringing.



Legion traits only effect infantry, bikes, dps, and hellbrutes.


Otherwise, oh Baby.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut




I retract my statement. damn here i was cackling but its still a nice ship though.
   
 
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