Switch Theme:

Mordian tactics revealed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Mysterious Techpriest






 ross-128 wrote:

They're not underpowered right now, but you are talking like them not being underpowered is a bad thing. It sounds like you're saying that they need to be made underpowered.
.


That is not what I said, neither is that what I want to imply.
What I was going on about is that guard actually are more shooty than marines WITHOUT the addition of cheap and auto-resolve orders.
Add Orders and you suddenly have Guardsmen that are broken for their cost.
They need not be underpowered, but currently they punch FAR above their weight.

Orders are too cheap, too easy to get, too reliable.
Orders are the problem.

Yes, marines are better in melee, but by about 1 wound better. I'm also some orders that, dunno, let the guard fall back and shoot again.
Yet marines have several more weaknesses like AP actually hurts whereas Guard gets their weaknesses plugged via Commissars and now that Ogryn Bodyguard.

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
 
Forum Index » 40K General Discussion
Go to: