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Made in fr
Fresh-Faced New User




3 Daemon prince cost 70 pts more than Mortarion. And morty is still more resilient than 3 of them even if he can be targeted.
And with the new beta rules for characters you can no longer do the hide my daemon prince behind another daemon prince nonsense .
   
Made in us
Been Around the Block






Yeah but that’s why you take plague drones. They are an ideal screen
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





but Dp cant be targeted, that's a big difference, resilience or not you cant hide Mortarion, 5 Dp can, and im sure if i charge Morty with 3 princes he has big problems.
With bloated drones and alpha legion cultists i can have all the screens i need for my dp's, i lost my Dp's 99% in CaC not during shooting phase, just learn how screen them properly. That wont mean Mortarion is useless or weak at all, is just a rock paper scissor piece, against some armies he is virtually untouchable against others he melts in 1-2 turns regardless what you do, at least in heavy competitive enviroments like ETC, i guess most of you aren't really aware the amount of firepower you must face in ETC.

This message was edited 2 times. Last update was at 2017/12/30 10:48:43


 
   
Made in us
Dakka Veteran





I just never have had issues keeping Morty alive and I have played some nasty killshot RB ultramarine lists. I just don’t push him forward until I have dealt with enough anti tank units. Their plan usually revolves around killing Morty early and when you deny them that they struggle.

Of course there is always some rock, paper, scissors lists. Against some lists Mortarian is almost unbeatable and in others he is far less effective.
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





in ETC you dont have terrain big enough to hide Mortarion, so keep him back wont help, they can target him everywhere everytime they want, as i told here is different.

This message was edited 1 time. Last update was at 2017/12/31 10:21:32


 
   
Made in us
Dakka Veteran





Yea no terrain will really hide him. The good news is that most anti tank weapon ranges are less than 48”. The best way to protect him is place him last. During your deployment weight one side heavier and force anti tank units towards the weighted side. Then deploy Mortarian in the opposite back corner, out of range of those anti tank units.

Now this forces your opponent to do one of three things. First, start moving towards Mortatian to get within range usually resuming in them stretching their lines for deepstriking boightlords. Second, they get in a gun battle with your main force and fight a battle of attrition. This is something the Deathguard excel at. Then on turn or three bring in Mortarian on mop up duty. Third your opponent will split fire and fire at multiple targets which is the worst thing they can do.

Remember also with miasma it requires space marines an average of about 50ish lascannon shots to bring Mortarian down. If you throw in a few rerolls and that number goes even higher. For guard powers that number is even worse and requires 70 lascannon shots. Simply put Mortarian is no delicate wall flower.

This message was edited 2 times. Last update was at 2017/12/31 18:19:24


 
   
Made in de
Raging-on-the-Inside Blood Angel Sergeant





Germany

I would be glad if morty is hiding in a corner, i would simply ignore him. A 470 pt. unit doing nothing the first two turns is a perfect waste of points.
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





p5freak wrote:
I would be glad if morty is hiding in a corner, i would simply ignore him. A 470 pt. unit doing nothing the first two turns is a perfect waste of points.

indeed it is, considering most of tournament matches last average 3-4 turns.
   
Made in de
Raging-on-the-Inside Blood Angel Sergeant





Germany

If i had morty he would lead my army, if i get first turn i would warptime him to get alpha strike turn 1. If i dont get first turn he will probably have to eat most of the enemys fire, at least leaving the rest of my army unscathed.
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





p5freak wrote:
If i had morty he would lead my army, if i get first turn i would warptime him to get alpha strike turn 1. If i dont get first turn he will probably have to eat most of the enemys fire, at least leaving the rest of my army unscathed.

usually is how it works, when i field Morty i always have access to warptime, without it he's less dangerous, 1st turn charge is something opponent have to take into account.
   
Made in us
Dakka Veteran





p5freak wrote:
I would be glad if morty is hiding in a corner, i would simply ignore him. A 470 pt. unit doing nothing the first two turns is a perfect waste of points.


I don’t have to do this every game just occasionally against massive RB gun lines. I have had pretty good success so far with this tactic. As I said people feel they must deal with mortarian so moveout of position and make mistakes.

Right now my Death Guard game/tournament record is 20-0.
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





20-0 mean something only when you play against very competitive lists or skilled players, just my opinion, wont say you are not a good player. I saw many list around that have nothing of competitive or players making tons of mistakes.
   
Made in gb
Fresh-Faced New User




Is there a reason for using the Foul Blightspawn? For a list like this, is RevoltingStench better than a Tallyman's FesteringZealot? I can't really see how his ability helps plaguemarines that much.
   
Made in fr
Fresh-Faced New User




Wibe wrote:
Is there a reason for using the Foul Blightspawn? For a list like this, is RevoltingStench better than a Tallyman's FesteringZealot? I can't really see how his ability helps plaguemarines that much.

We use Blighspawn mainly for the flamer, the rest is bonus
   
Made in us
Dakka Veteran





His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





broxus wrote:
His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.

agree his aura ability could be game changing, let 20 poxwalkers hit first (for example) also if charged is huge.
   
Made in us
Regular Dakkanaut




 blackmage wrote:
broxus wrote:
His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.

agree his aura ability could be game changing, let 20 poxwalkers hit first (for example) also if charged is huge.


I'm still waiting on him to arrive in the mail so haven't tried him yet. However in the batrep videos i have watched he has had a big impact on every game.
   
Made in gb
Fresh-Faced New User




Claas wrote:
 blackmage wrote:
broxus wrote:
His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.

agree his aura ability could be game changing, let 20 poxwalkers hit first (for example) also if charged is huge.


I'm still waiting on him to arrive in the mail so haven't tried him yet. However in the batrep videos i have watched he has had a big impact on every game.


I still have a problem seeing how he would be better than having a Chaos Lord with the helm and arch contaminator giving a reroll 1s bubble. He can even stand back boosting the crawlers if needed.
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





but... lord and blightspawn do different things, if you are charged and your unit is wiped out is pointless you have re rolls for lord... have 30 poxwalkers and make them hardly to charge can change things, if you play a list with lot of plague weapons maybe lord might be better if not blightspawn have more sense, lord and blightspawn cover different roles, period,

This message was edited 1 time. Last update was at 2018/01/03 20:49:09


 
   
Made in gb
Fresh-Faced New User




 blackmage wrote:
but... lord and blightspawn do different things, if you are charged and your unit is wiped out is pointless you have re rolls for lord... have 30 poxwalkers and make them hardly to charge can change things, if you play a list with lot of plague weapons maybe lord might be better if not blightspawn have more sense, lord and blightspawn cover different roles, period,


True, but whenever I get charged by "something" that can kill of 5+ plagemarines in one turn, then I feel having a chance to fight first with half of the units don't really do much...
   
Made in it
Tzeentch Veteran Marine with Psychic Potential





when you attack 1st with something like 30 poxwalkers (60 attacks str5 +2 to wound) you see how much blightspawn is worth.
   
Made in gb
Fresh-Faced New User




Well, yeah, but OP's list don't have poxwalkers, it got 5man units of plaguemarines...
   
Made in us
Fresh-Faced New User




Still planning to keep your list mono DG with the new daemon strategem that would allow you to DS mort in?
   
 
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