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Made in gb
Wise Ethereal with Bodyguard







Im already skimming ebay trying to pick up cheap model-only sales for stuff to fill the gaps in the conversion packs

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Damn, that is smart...

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in nz
[DCM]
Villanous Scum






Yep, totally not doing the same.

Oi, dakka 2.0 is horrible, everything you bought is worth nothing. you might as well sell it cheap... PM me.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in gb
Wise Ethereal with Bodyguard







Oh... yes, sorry. Definately dont do ebay... totally stupid idea, especially if you are in the UK...

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in at
Privateer




Austria

not doing ebay, but searching of online shops who sells ships I don't own with -50%

Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
Made in nz
[DCM]
Villanous Scum






FFG are streaming an unboxing of the conversion kits on May 18th, 12:00 PM Central US time on their twitch channel;

https://www.twitch.tv/ffglive


On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I'll try to take notes for the Montreal group. do you want to revisit your French, mate?


Automatically Appended Next Post:
Holy hell that was a lot, fast, but still a lot is missing.

Are those threat level squads going to be only in the new packs, or are some in the upgrade packs?


Automatically Appended Next Post:
Well. Soontir won't be the Dominator anymore (I know, he wasn't since the last few waves) but the Interceptor in general will be a good, if squishy, ship.

This message was edited 2 times. Last update was at 2018/05/19 00:49:55


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in nz
[DCM]
Villanous Scum






 Mathieu Raymond wrote:
I'll try to take notes for the Montreal group. do you want to revisit your French, mate?


Automatically Appended Next Post:
Holy hell that was a lot, fast, but still a lot is missing.

Are those threat level squads going to be only in the new packs, or are some in the upgrade packs?


Automatically Appended Next Post:
Well. Soontir won't be the Dominator anymore (I know, he wasn't since the last few waves) but the Interceptor in general will be a good, if squishy, ship.


Yes please, always good to practice.

Here is a long list of all the changes I noted;
New configuration cards (eg. s-foils).
Cannons still in, HLC is the same as before but bullseye arc only.
FCS is now reroll one dice if you have the ship locked.
Advanced sensors is one action only after revealing dial.
There is now only one type of astromech slot, specified by droid as scum or rebel.
Force upgrades separated into light and dark sides.
Engine upgrade turns red boost white.

IMPS.
Defenders has boost, gained a shield and has the x/7 baked and has a 2 K.
Punisher has boost that chains to lock, reload, gains a stop.
Decimator has white reinforce and red coordinate.
Tactical officer turns red coordinate white.
Phantom looses one attack, has Stygium baked in where you spend an evade to gain cloak token.
Inquisitor is force 2, may spend a token to prevent the enemy gaining the range 1 bonus, may spend a token when attacking at 2-3 to gain the range 1 bonus.
Inquisitor crew gains one force token, may spend to do a white action when an enemy at range 0-2 reveals its dial.

Scum.
IGs the same except D which can use turns or straight to perform sloop.
Asajj gains force 2, 3 forward attack, 2 turret (one arc only). Spend a force to make an enemy ship in the turret arc spend a green token or gain a stress. Now 8 hull, 2 shield.
Bossk, same ability, 180 arc, white reinforce, 9 hull, 3 shield. Hounds tooth is same though now specifies 1 Z can dock with you.
Z gains red barrel roll.
Kath ability changed to when attacking if a non limited friendly ship is at range 0 of the defender then gain an attack die.
Y-wing gains red barrel roll and reload.
HWK gains red stop, red Jam and red boost.
Slave 1 title you can change turns or banks to their opposite (ie if you turned right, you can change dial to left) adds torpedo still.
Firespray gains 3 speed T-rolls.
Mist hunter title adds cannon and white barrel roll.
Punishing one title add a dice when attacking from your fore arc, remove crew gain astromech.
JM5K dial much worse.
G1A had terrible dial as well, but gains stop. And white jam.
Khiraxz gains 2 speed red t-rolls.
Kimoglia, when enemy is defending if in bullseye arc then they cannot spend green tokens.
Starviper must use bank templates to perform barrel rolls.
Quadjumper gains a 2 reverse, array is built in, a ship at range 1 gains a tractor token, if in bullseye gains 2.
Scuurg did not gain reload.
Dengar crew is when defending spend an energy token and the oppo must remove a green token, if they do not roll one red dice, on a hit or crit the ship suffers a damage.
Jabba crew, spend an energy and a ship at 0-2 can regain an illicit.
Maul crew gains a force, when suffer damage gain a stress to recover a force and may equip Dark Side upgrades.
Scum cloak can be fitted on medium ships!
Moralo Eval, if you would flee then spend an energy to place yourself in reserve. In the next planning phase place yourself within range 1 of the edge you fled from.

Rebs.
Sabine crew, place 1 Ion, 1 jam, 1 stress and 1 tractor on the card. When a ship suffers that effect from a bomb then you can add one token from her stack to the effect.
Both blue and phoenix squadron are in the game.
A-Wing gains 3 red sloops.
B-Wing gains 1 red t-rolls.
Ghost synergy with docked shuttles remains the same.
Ezra is 1 force, may spend to use his old ability.
Sheathepeade when docked gives Ghost white coordinate before activating. Ship gains 1 red reverse.
Ghost is still 4 attack, gains white reinforce.
Reads like shuttles can redock.
Wookie ship gains red stop.
Moldy Crow title gives HWK a three dice attack from fore arc (standard is 2 turret).
U-Wing gets red coordinate.
K-Wing gains white reload, keeps SLAM.
Falcon gains red 3 sloops, and red boost.
YT-2400 gains 4 dice dual turret but does not get range bonus for 0-1 and looses 1 attack dice.
E-Wing gains red 3 sloops, has old LRS as standard, has boost, stats now are 3, 3, 3, 3. Peri is going to be doing backflips!
ARC-170 has 3 dice fore and 2 dice rear and is now medium base.
Han crew can perform a turret attack at initiative 7 but cant attack from the same turret again that round.
Miranda keeps her ability but only for primary attacks and when unshielded.

This message was edited 3 times. Last update was at 2018/05/20 08:06:08


On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in re
Focused Dark Angels Land Raider Pilot






Image dump :
https://imgur.com/a/2cjJNEo

Lots of good stuff in there.

Virtus in extremis 
   
Made in nz
[DCM]
Villanous Scum






Cheers for that, didn't have time to search earlier.

Really looking forward to trying out Eval with docked N'Dru, cloaked firespray with marauder and Asajj with maul.
Worth noting that the striker has gained bombs.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in us
Longtime Dakkanaut






man, scum got gak on hard core
   
Made in nz
[DCM]
Villanous Scum






Could indeed be the case, quite a few changes don't look good for us. But we still haven't seen two thirds of the cards and have no idea of costs for anything, so a little early to judge.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in us
Willing Inquisitorial Excruciator





Lincolnton, N.C.

YT-2400 not only doesn't get the range bonus at 0-1 IIRC it actually loses a die and goes to 3.

My beloved 40K armies Red Corsairs
Order of Saint Pan Thera
Da Krome Toof Killas

DR:80S+++G+M+B++IPw40K(3)00-D++A+++/cWD233R---T(M)DM+ 
   
Made in us
Unhealthy Competition With Other Legions




Philadelphia PA

 KingmanHighborn wrote:
YT-2400 not only doesn't get the range bonus at 0-1 IIRC it actually loses a die and goes to 3.


Still a heck of a lot better than no shot at all. I'm actually looking forward to flying it.
   
Made in nz
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Villanous Scum






 KingmanHighborn wrote:
YT-2400 not only doesn't get the range bonus at 0-1 IIRC it actually loses a die and goes to 3.


Cool, have amended and added a few more. If that is the only mistake I made then I am pretty happy.

Less happy about how fat turrets have once again reared their ugly heads, both models of YT are looking like the bad old days but without points it is still too early to tell.

Apparently the app is going to be released on 13th September.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

They have to release the app before. The game is going to be available at Gencon (unless they expect hardcore players to swarm their booth to play only "generic threat-level locked lists").

I don't believe that the game will be in hands for nigh on 5 weeks without the app. I don't want to live in that world!

Plus we're working closely with Asmodee Canada to maybe get some prize support for an X-Wing 1.0 sendoff tourney... I need 2.0 stuff to make it "the happening of the summer."




Automatically Appended Next Post:
They have to release the app before. The game is going to be available at Gencon (unless they expect hardcore players to swarm their booth to play only "generic threat-level locked lists").

I don't believe that the game will be in hands for nigh on 5 weeks without the app. I don't want to live in that world!

Plus we're working closely with Asmodee Canada to maybe get some prize support for an X-Wing 1.0 sendoff tourney... I need 2.0 stuff to make it "the happening of the summer."

This message was edited 1 time. Last update was at 2018/05/20 15:02:57


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Regular Dakkanaut




If it's just the Core set that's available at GenCon they don't have to release the app by then because you can use the quick build cards that come in the box. I know that's not ideal for most people but it's a possibility. Not sure if FFG have confirmed that the conversion kits are going to be available at GenCon or if we all just assumed?
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I think, again, just my business sense, that if they were able to open the conversion packs on Twitch, then those are at the printer running full speed, and those will be available too.

It might make sense to release only the core set to heighten pre-consumption desire in the general population, but I just don't see it.

I think some guy in Quebec City has already printed himself a full set of the spoilt cards and dials and has started filming demos of the new edition.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in nz
[DCM]
Villanous Scum






It is entirely possible that its just bad info and Frank wasn't thinking about it and said on the 13th, getting confused between the game release date and app.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in nz
[DCM]
Villanous Scum






Some more leaks of core set cards found on FFG;
https://m.imgur.com/a/VCKTrkl

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

It's nice that there is consistency between R2s and R5s. It just makes it more coherent. R2-D2 is an R2, just a lot better.

R5-D8 still has a bum motivator, though, screw him.

We just had a 50 people "for funsies" tourney Saturday, and everyone saw it as a swan song for 1.0, we were just all stoked for 2.0.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in nz
[DCM]
Villanous Scum






Some threat cards;
Spoiler:



Interesting that the AP and Obsidian are the same threat, makes me wonder just how rough the calculation is. I suppose with only a scale of 1-5 to work with it wouldn't be very accurate but that could be pretty harsh if they do a tourney format with them.

Edit; added spoilers cause the image is huge.

This message was edited 1 time. Last update was at 2018/05/28 00:31:24


On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

So I'm guessing the threat-level based game will be multiples of 5? They are being much more liberal with those Shield Upgrades than the Empire ever was, I suspect.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Regular Dakkanaut




The threat level is very similar to GW's Power Level in 40k It looks as though it roughly equates to 1 Threat per 25 points, which means there could be a 12-13 point difference between two ships of the same threat level. It also looks as though the cards are designed to be used as complete squadrons rather than individually so it's probably best to view it as a squadron of threat X rather than paying too much attention to the individual threat levels of each ship.
   
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Slipspace wrote:
The threat level is very similar to GW's Power Level in 40k


Yep. It's a trash mechanic and a waste of cards, for the same reason that power level in 40k is. I just hope that FFG shows more sense than GW and limits its use to newbie teaching games and does not try to force it on normal games.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in at
Privateer




Austria

There is a small difference between Power Level in 40k and Threat Level that make it not so stupid.

The ships are already fully equipped without any options.
For 40k there is the difference if a PL 4 troop takes the 20 points or the 5 point weapon, while here there are no such options

Of course there still can be a difference as points are adjusted on the fly and something that was too cheap or expensive get changed later while the Threat Level stays the same

And there is the possibility that the Threat Level was designed with specific lists in mind and instead giving the players 5 pre set demo lists we got this.

Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
Made in us
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Bird from Hell






 kodos wrote:
For 40k there is the difference if a PL 4 troop takes the 20 points or the 5 point weapon, while here there are no such options


This isn't a good thing. In PL 40k games all units start equipped with the most expensive/powerful option possible, but you have the option to downgrade to something else if you really want to. In threat level games you have no such choice, you're stuck with whatever FFG gives you. Sure, you might not take that option very often in 40k, but having it is better than not having it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in at
Privateer




Austria

 Peregrine wrote:

This isn't a good thing. In PL 40k games all units start equipped with the most expensive/powerful option possible.

No, in 40k you start with nothing but can use whatever option you want.
Some may just take the most expensive options because they think otherwise they lose something but the most expensive option is not always the best.

But those options you have in 40k in a squad are like the different Pilots you have in X-Wing.
It would work better for Power Levels if there are Squads to choose from, one with melee equipment and one with anti-tank ranged weapons, one with anti-infantry etc.

Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
Made in gb
Regular Dakkanaut




 Peregrine wrote:
Slipspace wrote:
The threat level is very similar to GW's Power Level in 40k


Yep. It's a trash mechanic and a waste of cards, for the same reason that power level in 40k is. I just hope that FFG shows more sense than GW and limits its use to newbie teaching games and does not try to force it on normal games.


From the preview games we've seen and the fact you don't get any Threat Level cards in the conversions it looks as though FFG are using them just as a way to allow people to use stuff that comes in the box they just bought. I've not heard any plans to use them in tournaments and they seem to be concentrating on points as the balancing mechanic. That's a good thing, IMO. Can't stand the PL system in 40k so I'd be annoyed to see it make its way to X-Wing.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

As I started running a lot of demo games, It'll be great to have Threat levels matched and be done with it. I'll be able to vary lists a bit for returning newbies and not have to figure everything out on the app on the fly.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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