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Made in ch
The Dread Evil Lord Varlak





SemperMortis wrote:
Not Online!!! wrote:
 An Actual Englishman wrote:
Not Online!!! wrote:
Which can be avoided via decent positioning and LOS blocking cover, which will exist on all tables, regardless of tournament or not, so you can surely hide one or two mobs somewhere. ..

Where the feth on a normal table am I going to hide a mob of 30 Boyz, within 6" of a mob of another 30 Boyz? I don't think my Boyz have yet to benefit from cover, in any game I've played.

When i manage to hide a 50 man blob out of LOS, then how the heck are you not managing 30 boys? Also aren't there rules like the first floor of ruins is blocking los and you can't shoot through them?
One squad hides behind the walls of a building, the other Squad stands in the open. Problem of the moral solved, aslong as you take the proper orks away from the unit that stands in the open, and yes i realize that Orks should get into CQC as fast as possible and that hiding might be a hinderance for that but sometimes you need to make a tradeoff no?
And yes i realize that Orks need to be within 6" of another Squad, that complicates these things i agree on that and that is also why i don't count Orks as a problem.
Because again hordes are not the problem, the problem is Soup, Min Tax Troops cost effectivness on certain troop choices and the fact that some choices are only made because some Stratagems are broken and therefore armies need CP and take such min tax troops.


I won't hit on this too much since you already admitted most of the problems with your thinking.

1: Boyz need to be in CC in order to be worth a damn, unless they are camping an objective...which you would be better off using a min squad of Grotz and hiding them out of LOS.
2: You can hide 1 mob out of LOS and use their leadership for 1 turn...or you could daisy chain back to them but then you run the risk of not having enough bodies where the Rubber meets the road so to speak.
3: There is no trade off since you are now using 180pts as a morale battery, so almost 1/10th of your army is useless. And its actually more then that because of the daisy chains.
4: Ive played tournaments at numerous different events and venues and I have yet to come across a board with this mythical amount of terrain that blocks LOS all over the place. This isn't a hit on you but to the masses in general who scream "Just use more LOS terrain". I mean yeah, if we are playing a friendly game at the FLGS then yeah we can pile all sorts of terrain on the board, but if its 8-12+ tables all going at the same time terrain becomes few and far between.


1: Which i said was a tradeoff and also the reason why i don't mind Ork hordes.
2: Also true leads to point one.
3: Never meant to say that you should stay behind cover with that squad for multiple turns, also the job could be given to Ballaboyz so they won't just waste air and cover space.
4: Flashback to the London event recently, the main problem is that in many cases for bigger tournaments often times organizers face scarcity for terrain. This hurts especially CQC focussed armies that have no reliable / effective/ fast way of closing the gap and or lack the punch in their first attack wave.

Again Ork hordes are not something that is especcially difficult to pick appart. Do i condone the fact that you can "leand" morale, no, not when the changes to the moral system were applied to get a specific attrition effect on especcially big Squads. Are Orks the main problem in regards to "hordes"? No they are not, in fact they seem quite underwhelming when their only unit that keeps them in the game is their basic boy mob in conjunction atleast 2-3 other such mobs, which allready cost the player in case of atleast 4 x 30 boyz more then enough pts.

The problem really lies with IG for CP farming and the Relic and Soup, Cultists for mintax CP farming and costefficency, Kabalites for CP farming and generally beeing to cost effective compared to other "elite" armies like marines.
That beeing said Marines themselves are in a bad spot, either beeing overpriced or their basic job can be fullfilled easily by other allied detachments, in case of CSM can even be replaced with units in their own Codex.
And here is the Crux: In a better world we would be able to field Marines or CSM and not be punished for that by the fact that we need them for CP, instead they should fullfill a role. Why bother however fullfiling a jack of all trades role when Tac Marines and CSM lack either melee or shooting abilities because their loadouts are restricted and there is literally the cheaper option to take that can do the same thing a tad worse but atleast get's properly suported via stratagems.
As soon as a Army get's a Codex, they will try to maximize their CP gains, simply because some of these are just way to good.
Now Marines or Bananas lack the cheap troop choice, respectively their troops just plain suck compared to IG guardsmen costefficency wise. Add insult to injury and add in the fact that you can regain CP with certain relics, so why bother bringing a proper non soup list or a CSM list with nothing but Cultists as troops.
Oh and the Detachments themselves are good and all, but basically what it boils down to, how much CP can i get for the cheapest ammount of pts spent on as costeffective troops as possible. This leads to the infamous soup especially on the Imperial side.
Then we had also the problem that the Detachments easily allowed us to spam certain units, or gain access to certain slots and whilest basically a good idea this also meant that we players would try and use onebig detachment like platoon or brigade to farm CP with the cheapest possible avilable units and another one were the main power of the army is.
So no Hordes are not a problem, allowing CP for stratagems to be used from differing detachments is.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut




And the absolute easiest way to solve this is to reclassify some armies as Detachments and others as armies. Armies can not soup with anything that isn't a detachment. Then simply make the main factions into armies and not detachments.

So IG can not be a detachment and so on. Then let true allies be called detachments, Harlequins, Assassins, Inquisition, genestealer cult and so on.

Suddenly you are no longer facing these issues. I always thought soup was a stupid idea but GW is always right.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ch
The Dread Evil Lord Varlak





SemperMortis wrote:
And the absolute easiest way to solve this is to reclassify some armies as Detachments and others as armies. Armies can not soup with anything that isn't a detachment. Then simply make the main factions into armies and not detachments.

So IG can not be a detachment and so on. Then let true allies be called detachments, Harlequins, Assassins, Inquisition, genestealer cult and so on.

Suddenly you are no longer facing these issues. I always thought soup was a stupid idea but GW is always right.


Just don't allow CP farming anymore, there problem solved. As in you can't use CP genereated by IG detachments for your Bananas, aswell as you can't reroll on their wasted CP with the IG Relic.
Maybee buff Tac and CS Marines a bit, maybee. (basically give them bolters, boltpistols and chainswords at the same time, basically making them proper jack of all trades again.)

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut




Not Online!!! wrote:
SemperMortis wrote:
And the absolute easiest way to solve this is to reclassify some armies as Detachments and others as armies. Armies can not soup with anything that isn't a detachment. Then simply make the main factions into armies and not detachments.

So IG can not be a detachment and so on. Then let true allies be called detachments, Harlequins, Assassins, Inquisition, genestealer cult and so on.

Suddenly you are no longer facing these issues. I always thought soup was a stupid idea but GW is always right.


Just don't allow CP farming anymore, there problem solved. As in you can't use CP genereated by IG detachments for your Bananas, aswell as you can't reroll on their wasted CP with the IG Relic.
Maybee buff Tac and CS Marines a bit, maybee. (basically give them bolters, boltpistols and chainswords at the same time, basically making them proper jack of all trades again.)


Sure, as soon as my orkz get a buff to the point where they can reliably deal with those armies

 Tomsug wrote:
Semper krumps under the radar

 
   
 
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