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2018/06/10 23:49:35
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
With point number 1, they'll usually cite the women who fought in the Soviet Red Army or French Resistance. Which is irrelevant because we aren't shown Russian soldiers fighting in Stalingrad. Nobody would have batted an eyelid if that had been the case, literally if they had given the woman a French accent that would be enough. We were shown a British woman fighting alongside the paratroopers at the Rhine... Or, they cite that "but my grandmother manned an AA gun during a blitz" or "she was a spy" etc etc. That is not the same as being a front line combatant. I don't know, maybe there were entire regiments of women paratroopers at Arnhem? I will concede the point if that can be proven.
I'm gonna go out on a limb here, and you're assuming that video was Market Garden. (the bridge is wrong to be Arnhem, it's too long and passes over a swampy area)
I can point to a WW2 scenario where British women would have been fighting on the front lines. Operation Seelow. The British government not only drew up plans for women on the front, but also plans for suicide bombers to attack the German beachheads. Not planes, men in explosive vests, Arab style.
If I had to guess, it's in Scandanavia - probably Norway, since rumor is that some of the single-player content will include a Norwegian partisan.
the women who fought in the Soviet Red Army
Ultimately, the historicity of women in the Soviet Army is irrelevant to the argument at hand. The Soviets exclusively used women in roles such as fighter pilots, tank drivers, snipers, and other roles in which the soldiers weren't expected to come to grips with the enemy. The Soviet line foot soldier - the guy with the rifle and bayonet who was expected to advance on foot toward the enemy - was male. That's not to say that the positions that women filled aren't also represented within the game. But let's not pretend that the Soviet Army was a fully gender-integrated service.
Sure, partisans didn't follow that. But partisans by their very nature took who they could (and at least some of the bands shot any of their women who got pregnant as those women were suddenly a liability and security risk).
But having said that, arguing over it is pretty pointless. It is what it is, and it won't be changed. I'll save my complaining for the other ahistorical silliness, like the battlefield (no pun intended) V1s.
This message was edited 1 time. Last update was at 2018/06/10 23:49:55
2018/06/11 00:00:19
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
If I had to guess, it's in Scandanavia - probably Norway, since rumor is that some of the single-player content will include a Norwegian partisan.
No, the house is wrong for that, and the Germans werre dressed mostly as Fallshirmjager, but I did see a trailer for what looked like Trondheim
Nancy Wake was an SOE agent who strangled Germans with her bare hands on Maquis raids, and was a Commonwealth citizen so maybe they're going for something like that. If you notice, she's not in uniform, so, possibly.
Me, that Gunto just gets under my skin, since it would have required him to be in two separate theaters at once. Or maybe we'll have eastern and Western Theaters?
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2018/06/11 00:11:24
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
The exact locations aren't meant to be 100% accurate to specific operations that really happened.
The whole "Tides of War" thing does point towards us getting the Pacific campaign however. As the game progresses, they'll be giving us new factions. There was a comment that "not all the factions will be considered adversarial"--meaning that we won't always see an "Allies v Axis--FIGHT!" style of releases.
2018/06/11 00:13:29
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Me, that Gunto just gets under my skin, since it would have required him to be in two separate theaters at once. Or maybe we'll have eastern and Western Theaters?
Maybe he was from the German training mission to China, and either looted it off of a Japanese body, or traded it from some Chinese troops who had (more likely - I doubt any members of the mission saw actual combat in China), before the mission was recalled back to Germany?
This message was edited 1 time. Last update was at 2018/06/11 00:13:48
2018/06/11 01:25:12
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Me, that Gunto just gets under my skin, since it would have required him to be in two separate theaters at once. Or maybe we'll have eastern and Western Theaters?
Maybe he was from the German training mission to China, and either looted it off of a Japanese body, or traded it from some Chinese troops who had (more likely - I doubt any members of the mission saw actual combat in China), before the mission was recalled back to Germany?
Except it's a British para officer. So, no, this one would require two places at once.
Automatically Appended Next Post:
Kanluwen wrote: The exact locations aren't meant to be 100% accurate to specific operations that really happened.
I'm fairly certain it's a specific place, but it's not one that the war happened. At least, not as seen here. There used to be a bridge over the Stour (IIRC) north west of Folkestone, that looked sort of like that. I remember seeing the map when I researched Seelowe, as Folkestone was one of the major landing zones in the plan and the Luftwaffe had planned to drop fallschirmjager there. So what we might be seeing is the initial withdrawal following the planned response to the German landings, where the home guard and everyone else made for the Stop Lines.
This message was edited 2 times. Last update was at 2018/06/11 01:54:22
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2018/06/11 02:15:56
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Me, that Gunto just gets under my skin, since it would have required him to be in two separate theaters at once. Or maybe we'll have eastern and Western Theaters?
Maybe he was from the German training mission to China, and either looted it off of a Japanese body, or traded it from some Chinese troops who had (more likely - I doubt any members of the mission saw actual combat in China), before the mission was recalled back to Germany?
Except it's a British para officer. So, no, this one would require two places at once.
Ah. My bad. I'd thought you'd said it was one of the German officers carrying it.
2018/06/11 10:36:48
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
My biggest problem with the customization-stuff is that it's, yet again, just sitting down between two chairs.
They could've gone full "We're doing alternate History", or outright Fantasy, and then have all the extensive customization they wanted (And I would've actually liked that a lot, since WW2 is about as stale as you can be at this point).
Or you try to keep the series on track with the things you know people play them for, and try to innovate in other areas.
Far as I can tell, the game is doing neither. Of all my friends who played all or at least several BF's, who were so excited about BF1 that they even tried to convince me to make an exception on my EA-Boycott, most of them were pretty unimpressed for a while with the announcements. It balanced out somewhat with more Gameplay-Trailers, still looks like Battlefield is "supposed" to look after all.
Made for a nice bit of twitter drama, Dev's pretending to suddenly care about inclusivity, and the usual riot of "I'm totes gonna not buy this one, vote with your wallet you guyse", but the game's gonna do fine either way.
2018/06/23 07:53:35
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Here's a cool little image I found of some customization options and what they will look like in game
Trying to recall what else I've learned over the past couple of days:
Fortifications can be built in solely predetermined spots, things like HMGs, Sandbags, Tank Traps, Foxholes and the like, there was a video I recall seeing where a completely destroyed building was given fresh life with a good amount of sandbag fortifications.
Plane Resupply by flying over a marked location at their proper home spawns, as oppose to landing on an airstrip, or the current flying circles seen above random locations on the map.
Flare gun seems pretty OP right now? Jackfrags video showed that it stays in the air pretty long, and gives constant feedback on minimap spotting of enemy positions in realtime, so you can practically fire the thing, track their movement indefinitely as long as you constantly resupply. Hopefully this will see a change in the final game where maybe it will just give up more delayed spotting? Like an update to the map every 5-10 seconds rather than every second?
The "Sweet-Spot" mechanic from BF1 is removed, so you can no longer one-hit KO people from certain ranges depending on the marksmen rifle. Overall, I think its a good change, wasn't a big fan, plus with the way you can no longer autoregen health fully without a medic, people will invariable be one-hit KO as a result of people walking around with less health.
Here's a snippet about vehicles
And last but not least there was a German "Gamechanger" who broke the NDA and leaked this image.
There was a blog post somewhere about a confirmed list of weapons, but nothing about the blog tells me that it's anything legit, could be just pure speculation as far as I know, nonetheless, here it is:
djones520 wrote: That moment when you're reading an argument about historical accuracy in Battlefield/COD games...
Yeah, the only historical accuracy I truly care about in WW2 games is the "ping!" of the M1 Garand. Give me a Garand and I'm a happy gamer.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
2018/07/07 19:54:17
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
Got to play about 4 hours over the last two evenings.
So to start, it is battlefield - it moves, sounds and looks like battlefield.
Graphics are what you'd expect i.e. top notch. Im running an oldish machine but have it at high settings and everything runs and looks great. I will say however I feel at certain times theres almost too much going on - too much detail. Snow flutters around, seagulls swoop this way and that, debris explodes etc. I just wondered sometimes were they trying to hard to push the gfx detail. Sometimes a nice open, plain old snowpatch isnt a bad thing!
Sound is terrific - really atmospheric, multi directional, accurate.
Some players reported lag issues or performance issues. I did not however. Logging in, finding a game, squading up, gfx and engine performance were all fine for me.
Vehicles / weapons. Im less convinced here. They seem accurate (in so much as the time they are set in) but overall I felt they were clunky and a bit underwhelming. Bullet drop is reeeeal for snipers (like or dislike as you may), accuracy is harder imho and vehicles clank along rather frustratingly.
Its hard to sum up but the actual "feel" of the weapons and vehicles I was not convinced on. However Im a prescribed modern BF nut (BFBC2/BF3/BF4) so ymmv.
Kill times seem ok, I had a couple of nice little fire fights against players - I recall at one point in bf3 kill time was almost insta-kill which sucked. This seems a bit more balanced but probably still needs tweaking.
The map we played on was Norway - 6 objectives overall with two spawn points per side. It was detailed and fairly balanced but not exactly enthralling - I would hope there is better to come. It reminded me of a mid tier fun map ala Noshahr canals from bf3 or dawnbreaker from 4. Ok but not the best.
One notable point is around the kill/revive animation. Boy must it go. And fast. Its tedious, not fun, dosent really work that well and breaks the flow of the game too much.
Spotting is also gone in the classic BF sense which I genuinely disliked. If it isnt broken, dont fix it is my motto here. Its replaced by a sort of a quick "ping" system which I still dont get.
Vehicles available on the map were light tank, howitzer/AA/HMG emplacements, ground attack plane, air to air plane, tracked transport and car type thing. I'd echo again they all felt a bit clunky and with the heavy detail and terrain in on this map, it felt like a bit of a struggle getting from A to B.
Class loadsouts were basic as they didnt unlock much but most of the equipment worked.
To sum up: it was ok-good but nothing as mind blowing as my first plays of bfbc bf3 or bf4. It may well be that the WW2 setting is just not for me in terms of the speed/slickness/relative simplicity of the other games.
I recorded some footage so will try and get it up next week.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough".
2018/08/16 23:19:52
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
If I had to guess, it's in Scandanavia - probably Norway, since rumor is that some of the single-player content will include a Norwegian partisan.
No, the house is wrong for that, and the Germans werre dressed mostly as Fallshirmjager, but I did see a trailer for what looked like Trondheim
Nancy Wake was an SOE agent who strangled Germans with her bare hands on Maquis raids, and was a Commonwealth citizen so maybe they're going for something like that. If you notice, she's not in uniform, so, possibly.
Me, that Gunto just gets under my skin, since it would have required him to be in two separate theaters at once. Or maybe we'll have eastern and Western Theaters?
Nope not Trondheim, the town is Narvik if they have chosen to use their heads, as no major Battle took Place in Trondheim. But however in Narvik the figthing was fierce, same goes for the Battle of Midskogen when German Paras tried to detain the Norwegian king and the members of goverment. but where beaten back by the Royal Norwegian Guard.
2018/08/23 01:30:42
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
So it seems that pre orders of this game are at around 85% less than call of duty, BF1 was actually ahead in pre orders, I wonder what has caused this massive drop off
2018/08/23 09:57:37
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Nope not Trondheim, the town is Narvik if they have chosen to use their heads, as no major Battle took Place in Trondheim. But however in Narvik the figthing was fierce, same goes for the Battle of Midskogen when German Paras tried to detain the Norwegian king and the members of goverment. but where beaten back by the Royal Norwegian Guard.
Since the plot is partially supposedly about the Norwegian resistance and betrayal, Trondheim was an obvious idea, since it was the base and main area of operations for Sonderabteilung Lola .
Though Narvik is fine. It's just sort of irrelevant since the decision to withdraw pretty much annulled the earlier victory.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2018/08/23 17:42:29
Subject: Re:Battlefield V- Battlefield Returns to WW2 (sort of)
Nope not Trondheim, the town is Narvik if they have chosen to use their heads, as no major Battle took Place in Trondheim. But however in Narvik the figthing was fierce, same goes for the Battle of Midskogen when German Paras tried to detain the Norwegian king and the members of goverment. but where beaten back by the Royal Norwegian Guard.
Since the plot is partially supposedly about the Norwegian resistance and betrayal, Trondheim was an obvious idea, since it was the base and main area of operations for Sonderabteilung Lola .
Though Narvik is fine. It's just sort of irrelevant since the decision to withdraw pretty much annulled the earlier victory.
Well yes, I am for one glad that they did not include Henri Rinnan and his Companions. If that was the case I think not many copies of the game would be sold here. but it is non the less a important if painfull part of the wartime history of my hometown. And well yes I agree there but for a location for a run and gun game it Works well.
2018/08/24 14:09:48
Subject: Battlefield V- Battlefield Returns to WW2 (sort of)
DICE wrote:Today, we’re announcing that Battlefield V will have a new launch date – November 20, 2018. I wanted to give you a little bit of insight into how we arrived at this new date.
Over the summer, we’ve had tens of thousands of players get their hands on the game during our Closed Alphas and at E3 and Gamescom – where we were honored to receive the awards for Best Multiplayer Game at both shows.
You have told us that you are seeing an increased focus on squad play come through, you are also feeling the difference in our revamped player movement and we are getting a lot of positive feedback for our improved weapons handling.
You’ve also spurred us to make some meaningful improvements to the core gameplay experience, including adjusting the gameplay tempo, improving soldier visibility and reducing player friction. You’ll see a lot of these reflected in our Open Beta that starts on September 6.
We believe we have one of the best Battlefield games ever on our hands. A game that will deliver on an emotional journey through the return of unseen single player War Stories, a deep multiplayer experience, Battle Royale, along with our new live service, Tides of War - a journey across multiple theaters of WW2 and designed to keep our community together.
With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way.
And that’s why we’re moving our launch date. We’re going to take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War.
We know moving the launch date means that we all have to wait a little longer. But we’re going to take our time to make sure we get it right.
Thank you for your continued passion and support. We can’t wait to see you on the battlefield in just a few days.