Switch Theme:

A rule to prevent cheap CP generation  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Imperial Agent Provocateur






See, the problem is, that you buy a couple of guardsmen, to get CP for your custodes captains. So let's solve that:

"CP generated by a detachement can only be used by this detachement" ?

so the guardsmen are free to use the CP generated by them, but the custodes captians can only use the one CP they generate by themselfes and the 3 "general" CP.

Sound's like a good solution to me.

Please correct my english. I won't get any better if you don't. 
   
Made in se
Dakka Veteran



Sweden

Spoiler:
Not Online!!! wrote:
X078 wrote:
Not Online!!! wrote:
X078 wrote:
If they keep the CP concept roughly as what we have today I would like to see the following for Matched play:

2CP per 250 pts
Gain 1CP per game turn
Make a universal "Grand Strategist" BRB Warlord trait for all factions to take if they want
Give each faction a Relic similar to Kurov's Aquila, only usable from the Warlord detachment, so no stacking from multiple relics.
And finally make faction specific warlord traits and relics worth taking in the sense that you have to really weight the benefits of CP generation to the faction specific traits.


Don't you run into the problem that for certain armies CP is way more valuable then for others?

That's already a problem today by just having the CP mechanic. By having CP's and letting a faction get more benefit out of them them creates imbalance. One way to handle this is to balance the cost and use of stratagems better.
The value of CP's is in my view one of the more important things that GW uses today when introducing a new codex. It will be more optimized, ergo better. Good old power creep. But hey they wouldn't sell as many new models otherwise. It's the same concept as computer gaming, introduce an OP unit, nerf it in a later patch.



One would imagine that GW allready makes enough money on their rulebooks, codices, CA and other assorted "must-haves" reccurently no?
Also it is kind of counterproductive to basically restart the ruleset to get rid of the powercreep and basically just pulling a 180 and adding it back in instead with "stratagems".


You never have enough money but realistically less people will buy a codex if it is mediocre especially in matched play hence why a new codex is always better.
Anyways my ideas are not meant to be as drastic as restarting or 180 anything but standardizing the way CP's are handled in terms of CP per points, relics and the if needed balance the cost of the Stratagems themselves.
If the real problem is cheap CP generation then make it available to all, but at least make the alternative as good so that is a though choice. Today CP gen is an autopick if it's available but it shouldn't have to be.
   
Made in gb
Norn Queen






 von Hohenstein wrote:
See, the problem is, that you buy a couple of guardsmen, to get CP for your custodes captains. So let's solve that:

"CP generated by a detachement can only be used by this detachement" ?

so the guardsmen are free to use the CP generated by them, but the custodes captians can only use the one CP they generate by themselfes and the 3 "general" CP.

Sound's like a good solution to me.
All that does is make Guard autowin because they can generate more CP
   
Made in gb
Longtime Dakkanaut




X078 wrote:
Not Online!!! wrote:
X078 wrote:
If they keep the CP concept roughly as what we have today I would like to see the following for Matched play:

2CP per 250 pts
Gain 1CP per game turn
Make a universal "Grand Strategist" BRB Warlord trait for all factions to take if they want
Give each faction a Relic similar to Kurov's Aquila, only usable from the Warlord detachment, so no stacking from multiple relics.
And finally make faction specific warlord traits and relics worth taking in the sense that you have to really weight the benefits of CP generation to the faction specific traits.


Don't you run into the problem that for certain armies CP is way more valuable then for others?

That's already a problem today by just having the CP mechanic. By having CP's and letting a faction get more benefit out of them them creates imbalance. One way to handle this is to balance the cost and use of stratagems better.
The value of CP's is in my view one of the more important things that GW uses today when introducing a new codex. It will be more optimized, ergo better. Good old power creep. But hey they wouldn't sell as many new models otherwise. It's the same concept as computer gaming, introduce an OP unit, nerf it in a later patch.
So when are they going to nerf Astra Pay points for 2 get a 3rd free Militarum? Been waiting 6 months for that to get patched.
Instead they doubled down and brought out Codex can't hit me Aeldari.

I'm not arguing your wrong as I can see your point I just wish the patches didn't take over a year to be released.
Though I suppose given the slower turnaround time compaired to video games you have to let something be OP for longer to maximise profits from meta chasers.
   
Made in ch
The Dread Evil Lord Varlak





Ice_can wrote:
X078 wrote:
Not Online!!! wrote:
X078 wrote:
If they keep the CP concept roughly as what we have today I would like to see the following for Matched play:

2CP per 250 pts
Gain 1CP per game turn
Make a universal "Grand Strategist" BRB Warlord trait for all factions to take if they want
Give each faction a Relic similar to Kurov's Aquila, only usable from the Warlord detachment, so no stacking from multiple relics.
And finally make faction specific warlord traits and relics worth taking in the sense that you have to really weight the benefits of CP generation to the faction specific traits.


Don't you run into the problem that for certain armies CP is way more valuable then for others?

That's already a problem today by just having the CP mechanic. By having CP's and letting a faction get more benefit out of them them creates imbalance. One way to handle this is to balance the cost and use of stratagems better.
The value of CP's is in my view one of the more important things that GW uses today when introducing a new codex. It will be more optimized, ergo better. Good old power creep. But hey they wouldn't sell as many new models otherwise. It's the same concept as computer gaming, introduce an OP unit, nerf it in a later patch.
So when are they going to nerf Astra Pay points for 2 get a 3rd free Militarum? Been waiting 6 months for that to get patched.
Instead they doubled down and brought out Codex can't hit me Aeldari.

I'm not arguing your wrong as I can see your point I just wish the patches didn't take over a year to be released.
Though I suppose given the slower turnaround time compaired to video games you have to let something be OP for longer to maximise profits from meta chasers.


IG is not really the problem. Nerfing IG will not really acomplish anything, just reintroduce platoons:1 platoon command squad and 2-5 guardsmen squads = 1 troop choice. There, trippled the cp battery price whilest IG still is usefull.
Unbalanced stratagems and Unbalanced faction specific boosts and Unbalanced psychic phase are the real Problem.
From the aptly named aeldari that can't be hit to dissis that are to cheap.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
Forum Index » 40K Proposed Rules
Go to: