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Made in us
Fresh-Faced New User




Gnollu wrote:
Considering NOVA results? 5 plasmas and one arqebus to deny ground to the enemy


That's part of what made me ask the question =).
   
Made in us
Despised Traitorous Cultist



Omaha, NE

The results from NOVA may color this discussion a bit, but I was curious what the best build-out to face Primaris heavy marines was. I've got 3 sets (so 3 Arc Rifles, 3 Calivers, etc.) and I was thinking it might be best to just get as many special weapons as possible. 3 Plasma Calivers should do well against Primaris, ticking off both wounds when it comes to it. Something like:

Ranger Alpha - Leader
Ranger - Comms, Omnispex
Ranger - Plasma Caliver
Ranger - Plasma Caliver
Ranger - Arc Rifle
Vanguard - Plasma Caliver
Vanguard - Arc Rifle
Vanguard - Arc Rifle

The Arc Rifles don't really feel necessary, but the points work and they are better than Radium Carbines against those tough bastards. Only 1 specialist because I'm working from a Command Roster and I've got a bunch elsewhere... Thoughts?
   
Made in us
Fresh-Faced New User




I was exploring this as well. I do think Arc Rfiles are worth it. Your list only comes to 89 points, so there is room to modify it. You could simply add another body for 9 points. If you made it an Alpha as well, you could take melee weapons as a backup plan, but I'm not fond of melee Rangers/Vanguards.

- You could run 6x Plasma Calivers, a Ranger Alpha, and a Ranger with an Omispex for 98 pts.
- You could run 3x Plasma, 3x Arc, an Infiltrator Princeps, and a regular Infiltrator for 98 pts. That would give you some additional toughness, and some melee backup options.
   
Made in us
Despised Traitorous Cultist



Omaha, NE

Kelbesq wrote:
I was exploring this as well. I do think Arc Rfiles are worth it. Your list only comes to 89 points, so there is room to modify it. You could simply add another body for 9 points. If you made it an Alpha as well, you could take melee weapons as a backup plan, but I'm not fond of melee Rangers/Vanguards.

- You could run 6x Plasma Calivers, a Ranger Alpha, and a Ranger with an Omispex for 98 pts.
- You could run 3x Plasma, 3x Arc, an Infiltrator Princeps, and a regular Infiltrator for 98 pts. That would give you some additional toughness, and some melee backup options.


Yeah, I sort of forgot I was only sitting at 89 points. I was trying to fit all the toys in, and I couldn't get any more fancy toys with the 11 points left over. Would likely go with a Vanguard Alpha with Radium Carbine. I considered something like your second list, but with a Ranger Alpha instead of the second Infiltrator. I really don't fancy the idea of a melee focused leader, I've seen how fast things die in CC. The problem is that I'm left with 6 points that I can't use. In other words, do I take a Comms/Omnispex Ranger and a second body (likely Vanguard Alpha) or take the Infiltrator and leave points on the table (...or third option, drop a Caliver to make up the difference...)?
   
Made in be
Mysterious Techpriest





Belgium

IronNerd wrote:
The results from NOVA may color this discussion a bit, but I was curious what the best build-out to face Primaris heavy marines was. I've got 3 sets (so 3 Arc Rifles, 3 Calivers, etc.) and I was thinking it might be best to just get as many special weapons as possible. 3 Plasma Calivers should do well against Primaris, ticking off both wounds when it comes to it. Something like:

Ranger Alpha - Leader
Ranger - Comms, Omnispex
Ranger - Plasma Caliver
Ranger - Plasma Caliver
Ranger - Arc Rifle
Vanguard - Plasma Caliver
Vanguard - Arc Rifle
Vanguard - Arc Rifle

The Arc Rifles don't really feel necessary, but the points work and they are better than Radium Carbines against those tough bastards. Only 1 specialist because I'm working from a Command Roster and I've got a bunch elsewhere... Thoughts?

Ah one of my two defeats was against 6 Primaris with stalker bolters and a grenade launcher, I feel your pain ! You definitely need multi-damage weapons, surcharged plasma is a good deal, but if you have the points a transuranic arquebus might be good, you'll have the range and can deal 2D on average, with worse AP but safer.

In other news, I just came back from another gaming session with the ongoing campaign I'm playing with some friends and so far haven't lost once ! Had a close call against T'au tonight but that's it. But now I have 12 guys/20 who jumped to lvl 2 so I'm excited to try out the new stuff. My Vanguards all gained +1M, which is nice, but my Infiltrators rolled Die-Hard, which allow me to substract 1 from their Injury rolls, making them quite resilient !

For my specialists my Leader Vanguard Alpha leveled up, as well as my Zealot Infiltrator Princeps with power sword (my favourite), and my Sniper with arquebus as well. I'll check which skills are interesting to take for all of them. Also my Combat specialist died (against two Stealth Suits... SHAME) so it freed a spot for the plasma guy I wanted to try, I'll give him a few shots soon hopefully. Have to decide if he goes Sniper or Heavy.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Any tips against a Boy/Kommando horde? There's just too many and when they eventually touch your lines you're dead.

7000+
3500
2000 
   
Made in be
Mysterious Techpriest





Belgium

 Weazel wrote:
Any tips against a Boy/Kommando horde? There's just too many and when they eventually touch your lines you're dead.

Arc Rifles would be nice, they won't have a save and you wound on 3+. Infiltrators with Tasers pack a great volume of shots and can intercept them so they don't get to your other guys. Prefer Rangers than Vanguards for the regular guys, to wound easier and from further away.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

The thing is that outside of the Arquebus they are really hard to drop realiably. Flesh wounds don't really slow them down that much until they have lost quite a few guys and they start getting shaken. Killing stuff dead in KT is not a trivial matter.

7000+
3500
2000 
   
Made in us
Fresh-Faced New User




I have thought up a few lists but have not yet played the game. Vs Marines it would be Skitarii Ranger Alpha leader with Taser Goad, Vanguard Alpha with Comms and Power Sword, Vanguard Gunner with Plasma Caliver Sniper, Vanguard Gunner with Plasma Caliver Heavy then 3 Rangers gunners with PC and 1 Vanguard Gunner with PC. If you are doing a scenario or if you need better CC then you swap the Vanguard Ranger for a Ruststalker with Razor and Chordclaw and make them combat. Swap one of the Ranger Gunners to a Arc Rifle. Then for horde armys I was thinking about adding a bunch of Vanguards with Radium Rifles Assault 3. Have not built that last list but I figure if you are doing 20 guy pools you have room to add as many as you would need.
   
Made in us
Regular Dakkanaut




Seems like positioning is key with AdMech. They have to be support each other.
   
Made in us
Fresh-Faced New User





Yeah, Admech really need to be grouped up to support each other. And i can't recommend Sicarians enough. I played a few games without them and two with them, it was like night and day. The Sicarians open up so many options and the satisfaction of counter charging Genestealers and clearing them off the board with a Combat Ruststalker Princeps while the Infiltrators push backed by the gun line. My group calls them bs but there just salty they can't bully me with melee anymore.
   
Made in gb
Longtime Dakkanaut





Are there any possibilities of getting a good Kill Team from one Ranger/Vanguard box?

I don’t really want to buy a box of Sicarians (unless anyone wants to sell me just two ) for it but would like them to be ok.

Not super competitive where I am, but need to have something rather than nothing!

Caliver and Arquebus as a must but then it would just be Ranger troops etc
   
Made in be
Mysterious Techpriest





Belgium

Danny76 wrote:
Are there any possibilities of getting a good Kill Team from one Ranger/Vanguard box?

I don’t really want to buy a box of Sicarians (unless anyone wants to sell me just two ) for it but would like them to be ok.

Not super competitive where I am, but need to have something rather than nothing!

Caliver and Arquebus as a must but then it would just be Ranger troops etc

You can certainly field them all, although you'll probably end up with fewer guys due to special weapons. From a single box you could do for example:

7 Vanguards/Rangers
1 Gunner w/ Arc Rifle
1 Gunner w/ Plasma Caliver or Transuranic Arquebus
1 Alpha

And you have 96/98 pts.

Or you could build all three special weapons and take away a regular Skitarius to include them all, it'd cost 93 pts and you'd have 9 guys with three Gunners so that they can all be Specialists (preferably Sniper, Heavy or Comms).

You'd lack in the CC part of things but your shooting will be quite good. If you want to start optimising you'll definitely need a box of Sicarians and more different special weapons. Maybe see if someone in your area can trade you more bits ? Arc Rifle are basically free in points and really good.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Longtime Dakkanaut





Ok cool, worth me building them up and playing a bit then, see where it goes from there.

I don’t have my book handy, but I seem to remember Vanguard have everything Rangers have, plus a bonus Toughness reducing ability thing.

So really it’s just the difference between the two being their weapons.

And at which point any Alpha or Gunner with a special weapon might as well be a Vanguard as they’d be same points?

This message was edited 1 time. Last update was at 2018/09/27 12:45:03


 
   
Made in be
Mysterious Techpriest





Belgium

Yeah for Gunners you might as well have Vanguards seeing as they have basically a free bonus in CC, otherwise Rangers and Vanguards are made to face different enemies, so a mix could work in the meantime if you don't have more models to build a full roster.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Longtime Dakkanaut





Kill Team 98 points. Not optimum as they were built for look rather than play (if I’d known Kill Team was coming out.. )
Just uses the one set of models, a mix of weapons (the 10th is a Ranger with Galvanic),
Just need to decide on specialists for them.
(potentially I can have another lot to build other potential options)

Vanguard Alpha (Leader) - Taser Goad, Phosphor Pistol.
Vanguard Gunner (?) - Transuranic Arquebus.
Vanguard Gunner (?). - Plasma Caliver.
Skitarii Ranger - Galvanic Rifle.
Skitarii Ranger - Galvanic Rifle.
Skitarii Ranger - Galvanic Rifle.
Skitarii Vanguard - Radium Carbine. Enhanced Data-Tether.
Skitarii Vanguard - Radium Carbine.
Skitarii Vanguard - Radium Carbine.

This message was edited 1 time. Last update was at 2018/09/27 21:24:16


 
   
Made in us
Regular Dakkanaut




My recent game against Death Guard was prettttttyyyyyy good. Pretty much shot them off the board. Even when they got close enough I just advanced my Vanguard back.
   
Made in be
Mysterious Techpriest





Belgium

Cataphract wrote:
My recent game against Death Guard was prettttttyyyyyy good. Pretty much shot them off the board. Even when they got close enough I just advanced my Vanguard back.


What were you facing ? Pox horde or more PM ? Which mission ?

I got my butt kicked by 4 buffed up Plague Marines (Zealot lvl 3 and such) in Take Prisoners, I launched three Infiltrators against a Combat Master (lvl 3 ability that gives +1A for each enemy within 1"), 2 died. Two against the Zealot with Flail that killed them both on the spot, and my Plasma guy died from overcharge on his first two shots trying to take the Zealot out, only to give him a flesh wound. Then my team got Broken so I just gave up at round 2 seeing as I couldn't win.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Longtime Dakkanaut





Some questions regarding General Kill Team things and Ad Mech:

If my Data-Tether guy is near someone and I use the Protector Doctrine I can add 2 to hit for that model, Comms does the same thing (just the +1).
So technically there’s a +3 available (I don’t think I’d ever need that much though), but I could have that on the same guy, giving the two people near him a +1 and +2 to hit.
Worth doing?

Another point thinking about the Comms guy, Rousing Transmission says subtract 1 from Nerve ‘as if Comms was within 2” of them’
Where on that page does it say he gets people to subtract 1 if within 2” normally? Or what page is it on should I say.

Demo Spec: Custom ammo gives +1 to wound for 1CP, level 1 is +1 to wound if obscured. So I’m right in thinking +2 if obscured and CP spent? There’s no either/or, or no stacking that I can see?

Hopefully playing my first game of Kill Team so been reading the book a bit more just opens many questions for me..
   
Made in us
Regular Dakkanaut




 Aaranis wrote:
Cataphract wrote:
My recent game against Death Guard was prettttttyyyyyy good. Pretty much shot them off the board. Even when they got close enough I just advanced my Vanguard back.


What were you facing ? Pox horde or more PM ? Which mission ?

I got my butt kicked by 4 buffed up Plague Marines (Zealot lvl 3 and such) in Take Prisoners, I launched three Infiltrators against a Combat Master (lvl 3 ability that gives +1A for each enemy within 1"), 2 died. Two against the Zealot with Flail that killed them both on the spot, and my Plasma guy died from overcharge on his first two shots trying to take the Zealot out, only to give him a flesh wound. Then my team got Broken so I just gave up at round 2 seeing as I couldn't win.


It was Take Prisoners and a more DG focused List. I can’t remember the exact details but he had two with bolters, one with Plague Flamer, a poxwalker and one with that flail. I set up in the corner of the map with clear line of sight down the middle, but I set my guys up in a sort of L shaped formation. Arc rifle and Plasma Cavalier toward the top edge of my deployment zone, then a Arc Rifle further down, my Leader, OmniCom Ranger and Arquebus in the corner, and my Plasma cavalier Heavy and Vanomnispex the closest toward the DG.

They moved toward me diagonally across the board so it became something of a shooting gallery. Turn One my Plasma Cavalier took out his Flail guy, Arc Rifle caused the Pocwalker to go into shock pretty much the rest of the game. Advanced my Vanguard Heavy out to take shots at the advancing group of DG and when they got close I advanced them back and kept shooting. His DG kind of got trapped in the middle section where there was cover and I whittled them down. I pretty much ended things in Round 3. We only resolved Round 4 with Combat when I charged my Arc Vanguard to capture his Poxwalker but we both failed to do anything.

So it was a draw because we both had a 99points list though he only had his Poxwalker and Leader on the board and Id only lost my Plasma Heavy.

Though to be fair, I was earlier that night almost shot off the board by Orks due to some amazingly bad shooting and save rolls on my part!

++ Kill Team List (Adeptus Mechanicus) [99pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Skitarii Ranger Alpha [10pts]: Galvanic rifle, Leader

+ Specialists +

Skitarii Ranger [10pts]: Comms, Omnispex

Skitarii Vanguard Gunner [17pts]: Heavy, Plasma caliver, Suppressor

Skitarii Vanguard Gunner [17pts]: Plasma caliver, Sniper, Assassian

+ Non-specialists +

Skitarii Ranger Gunner [15pts]: Transuranic arquebus

Skitarii Ranger Gunner [10pts]: Arc Rifle

Skitarii Vanguard [10pts]: Omnispex

Skitarii Vanguard Gunner [10pts]: Arc Rifle

++ Total: [99pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 2 times. Last update was at 2018/09/29 01:15:56


 
   
Made in es
Fresh-Faced New User




Hey, I'm gonna face first time Grey Knights this friday. Any advices?
   
Made in be
Mysterious Techpriest





Belgium

DarrinTheOccult wrote:
Hey, I'm gonna face first time Grey Knights this friday. Any advices?

Never faced them, but they don't look that impressive. From what I'm reading about them in the CM I'd say bring Plasma and maybe an Arquebus, depending on the terrain. Bring a few Infiltrators with Swords to lock in CC, but try being the first to strike, as they hit pretty hard. You may prefer Vanguards instead of Rangers to try to wound them on 6s for the sweet 3D.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in pl
Regular Dakkanaut




Yesterday I played against CSM.
My list consisted 2 infiltrators and one ruststalker...

I never imagined they are so squishy... Even cultists are threat to them.
Cause I am not "maining" mechanicus right now, could You please sell me some tips, how to run sicarians?

Also, arquebus is useless xD. With lot of los blocking terrain he just cannot see anything and moving actually prohibits him from shooting
   
Made in be
Mysterious Techpriest





Belgium

Gnollu wrote:
Yesterday I played against CSM.
My list consisted 2 infiltrators and one ruststalker...

I never imagined they are so squishy... Even cultists are threat to them.
Cause I am not "maining" mechanicus right now, could You please sell me some tips, how to run sicarians?

Also, arquebus is useless xD. With lot of los blocking terrain he just cannot see anything and moving actually prohibits him from shooting


Surely you had more than 3 models ? But yes they are not the most resilient army out there because of T3 but they have decent saves (4+/6++). Could you tell us how you used yours, and what your opponent's list looked like ? The mission could help, too.

The arquebus is filling a specific role that is threatening a large zone in the battlefield, meaning you influence the movements of your opponent's models and thus you can move yours accordingly to create shooting galleries. However yes, the terrain and its disposition must accommodate him, and the deployment plays its role too. If you notice there's no piece of terrain from where he could have a nice point of view, don't bring him and just take a plasma instead. It's very important to have a full roster in KT when you have the models, instead of just having a single team of 100 pts for every situation. It's the first time that I know of where GW encourages you to list tailor so make good use of it.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in pl
Regular Dakkanaut




I charged my infiltrators each into 2 CSM with chainswords. He had 4 CSM, one champion with PF and PP, rest was cultists. I think that volume of attacks simply wore me down as I was overzealous with this great looking models.
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

++ Kill Team List (Adeptus Mechanicus) [100pts] ++

+ Leader +
Skitarii Ranger Alpha [10pts]: Galvanic rifle, Leader

+ Specialists +
Skitarii Ranger Gunner [15pts]: Sniper, Transuranic arquebus
Skitarii Vanguard [9pts]: Comms
Skitarii Vanguard Gunner [13pts]: Heavy, Plasma caliver

+ Non-specialists +
Infiltrator Princeps [16pts] Flechette Blaster and Taser Goad
Skitarii Ranger [9pts]
Skitarii Ranger [10pts]: Omnispex
Skitarii Vanguard [9pts]
Skitarii Vanguard [9pts]

++ Total: [100pts] ++

What do you think of this team? I had some satisfying results with it, facing Tau, Necrons, Deathwatch, and Thousand Sons, but I'd like to make it a balanced, all-rounder list for every situation. Any ideas, please?

This message was edited 1 time. Last update was at 2018/10/20 00:00:39



Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in us
Regular Dakkanaut




First image I have seen of our commanders datasheet at least the generic one

I saw this from youtube reviews now that its out (my book is in the mail) but I don't want to get in trouble if we are not supposed to post datasheets.

we actually have a cheaper commander option in an engineseer, and the tech priest dominus, he is on the pricier side

This message was edited 1 time. Last update was at 2018/10/21 01:38:20


 
   
Made in us
Regular Dakkanaut




Anyone gotten the box Magos Dalahurst yet? curious how it differs from the commander TPD in the box
   
Made in us
Regular Dakkanaut




Also curious how our Commanders are
   
Made in us
Regular Dakkanaut




There is a video review up.
The TPD is quite good but expensive, the enginseer is a cheap option if you need a commander.

https://www.youtube.com/watch?v=P51mTVRKq-o&t=747s
This guy has been doing reviews of factions with his copy of the book
   
 
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