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Made in us
Oozing Plague Marine Terminator





I want to build a Primaris Commander model for backfield support with a Stalker bolt rifle.

Lieutenant or Captain?
   
Made in us
Longtime Dakkanaut




LT. He's cheaper to make more supporty. The captain is paying for a fair bit you won't be using
   
Made in us
Fresh-Faced New User





 Nightlord1987 wrote:
Arcanis161 wrote:
I'm looking to start a Space Marine Kill Team; gonna be doing Astral Knights. I've got the Start Collecting box for the Intercessors and Reavers. I wouldn't mind getting one or two Scouts and/or regular Space Marines.

What would you suggest I get next?


Heavy Weapons on either Scouts or Tacticals.

Missile Launchers and Heavy Bolters are both pretty useful.

My Sniper Scouts have never performed well, but look awesome and iconic for a Killteam.


I second Nightlords suggestions and agree regarding sniper scouts. Aside from a Sniper Scout Sarge as a hiding leader, you might get a little bit more mileage from BP/CCW or Bolter scouts. My ML Scout Gunner is pretty awesome though as a Heavy or Demo specialist.

I will add that the Tac weapons I avoid are meltaguns, grav-guns, and combi-weapons on a sarge. My Tac sarge is on auspex duty so only a bolter is permissible. For Intercessors I find the Stalker does ok against AM/GSC for sniping out leaders/specialists if ya have the CP to spare for the tactic. Otherwise, avoid that weapon for the handy bolt rifles.

On a side note, had my first league game last week against Nids and won by a single VP. Pretty close game with the Terror Tactics mission as we both kept each other from getting off the board edges. Have to admit I’m really liking my marines and look forward to adding in a commander of some sort. Thinking along the lines of a Captain, Librarian, or Chaplain.

This message was edited 1 time. Last update was at 2018/11/07 00:00:40


 
   
Made in gb
Death-Dealing Dark Angels Devastator




Leeds, UK

Two games for my DA Scouts last week:

Won my game in the local shop's campaign against T'au - Played the Feint mission, which I won by the skin of my teeth. My opponent reduced me to 2 models by turn 4, but made a mistake right at the end which meant he couldn't blow up a 5th objective. I won on victory points 6-5.

Played against my friends DG in the Ambush mission - man they are tough to move when you don't have many weapons above S4. The Hellfire shells tactic is well worth the 2CP if you have a good tough target you need to take out (I used it when targeting his Blight Launcher). Unfortunately for my opponent, his slowness and a good round of shooting where I took out most of his poxwalkers meant I was able to take half his numbers OOA.

I'm really enjoying playing with this Kill Team. Even though it has obvious weak points, it's a fun way to play, and makes you think about beating the mission rather than the opposing team. I think I might add a couple of guys with some shotguns and combat knives to give me a little more flexibility.

   
Made in ca
Dakka Veteran




I’ve played about 10 games of kill team now with my Astartes. Having a ton of fun. Still making tweaks but I’ve been having success with a Int Sergeant Leader with power sword, heavy tac gunner with missile, sniper plasma tac gunner, intercessor with auspex, intercessor, and tac sergeant with combi plas.

I do wish tactical sergeant with power fist could have the combat trait but oh well. Most of the time Auspex has been a star member of the team.
   
Made in gb
Crushing Black Templar Crusader Pilot






Yo! I'm looking at making a kill team out of my black templars - while I've got pretty much any tactical marine a good crusader could ever dream of, my other options are kinda limited - all of my scouts are built as neophytes for my crusader squads.
That means I've got 1 shotgun, then a mix of combat knives, boltguns and a sarge with a chainsword. I've got 10 of 'em total in my collection.
(no primaris at all tho)

As it stands, I'm looking at a heavy bolter marine with the heavy specialism, a flamer marine, and a scout marine with a shotgun. As for everything else, I'm not totally sure what I should be doing, and feel a bit like I'm in for a pasting, as with my collection, it seems like I can only field one special, one heavy and whatever I put on my sarge, along with my shotgun scout, with everyone else just being kind of chumps.

This message was edited 1 time. Last update was at 2019/03/23 17:19:53


 
   
Made in us
Committed Chaos Cult Marine





 posermcbogus wrote:
Yo! I'm looking at making a kill team out of my black templars - while I've got pretty much any tactical marine a good crusader could ever dream of, my other options are kinda limited - all of my scouts are built as neophytes for my crusader squads.
That means I've got 1 shotgun, then a mix of combat knives, boltguns and a sarge with a chainsword. I've got 10 of 'em total in my collection.
(no primaris at all tho)

As it stands, I'm looking at a heavy bolter marine with the heavy specialism, a flamer marine, and a scout marine with a shotgun. As for everything else, I'm not totally sure what I should be doing, and feel a bit like I'm in for a pasting, as with my collection, it seems like I can only field one special, one heavy and whatever I put on my sarge, along with my shotgun scout, with everyone else just being kind of chumps.


Depending on how fluffy you want to stay and how you think Black Templar handle Primaris really does color your kill team a bit. Becuase I don't really know, I will proceed like you are okay with everything Space Marines can bring in Kill Team. Do understand I don't play Kill Team on the bleeding edge of the best units and non-specialist, loyal Space Marines aren't a faction I primarily play.

Weapons:
Missile Launchers, I really like them in Kill Team on MEQ stats. They cover both groups of mooks and elites pretty well between frag and krak missiles. And you can have two of them (scout and old marine). Heavy Bolter, I am pretty much forced to take one as a CSM Kill Team player, but I don't think that is too bad. It is a decent weapon in Kill Team. My friend's scout kill team has one, but I don't know how well it works as the HB scout gets wasted before firing a single shot in the couple of games I have seen him used. I am pretty sure Space Marines have an awesome Tactic for the Heavy Bolter too. I am two minds about the meltagun. I haven't taken it with my CSM as there isn't anything so powerful that I feel a super-charged plasmagun shot also works with more range. At the same time, a meltagun shot within 6" is very likely to eliminate anything not a Necron. I don't think I like the shotgun in Kill Team. It should work, but I don't think it really does. You are basically in charge range to get the most out of it which is a tricky spot to get to and you probably are only getting a single shot. I don't have any experience with grav weapons, but on paper they didn't impress. Pistol and Chainsword, I outfit most of my non-specialist marines this way mostly due to a lack of options and desire to use a primarily marine based team. They don't really stand up against true melee focused units of other factions, but they can hold them up for a bit and sometimes win fights with some luck and charging first.

Units:
Intercessors seem pretty good with the bolt rifle, and without looking in the rule book, I believe they can take an Auspex which is really good in Kill Team. Reivers, I am told they are pretty lackluster unless you are playing on a board that looks like Gotham City (has lots of tall buildings). Old marines aka minimarines, I think one with a missile launcher is good because he has a missile launcher. A plasmagun marine seems like a good idea as does a flamer marine. I wouldn't bother with bolter minimarines. I like having scouts as the core of the kill team since you are saving a couple points here and there to maybe fit one more unit in the team. I don't know if that is common for space marine Kill Team players.

Like I said, I don't directly play Space Marines. I can only infer based on their spiky equivalent and the occasional game with my buddy's scout team.

This message was edited 1 time. Last update was at 2019/03/24 12:54:05


 
   
Made in gb
Crushing Black Templar Crusader Pilot






Thanks for the input!

My templars are pretty fluffy if I'm honest - lots of bolt pistol + chainsword dudes, as many c+c weapons as I can squeeze in - I've built my collection with 40K proper in mind, so I'm not specifically building anything for kill team, more seconding them away from the crusade for this mission.

I've also got absolutely no primaris AT ALL, which I think kind of hobbles me in kill team, as the marine rules seem to have been written with a mix of classic marines and nu marines for a team in mind.

...tempted to see if I can't finish enough of my chaos dudes up in a week and use them instead lol
   
Made in gb
Longtime Dakkanaut





Thinking of building some Kill Team lists using my Primaris stuff.

I have the following:
Gravis Captain. Librarian. Phobos Librarian. LT. Phobos LT.
5 Intercessors. 5 Intercessors (Sgt; Power Sword). 5 Reivers.
3 Aggressors. 3 Inceptors. 5 Hellblasters.

Question one. What’s not available in Kill Team?
And what are some good builds to use, both in standard and Commanders?
   
Made in us
Committed Chaos Cult Marine





Danny76 wrote:
Thinking of building some Kill Team lists using my Primaris stuff.

I have the following:
Gravis Captain. Librarian. Phobos Librarian. LT. Phobos LT.
5 Intercessors. 5 Intercessors (Sgt; Power Sword). 5 Reivers.
3 Aggressors. 3 Inceptors. 5 Hellblasters.

Question one. What’s not available in Kill Team?


https://www.warhammer-community.com/2018/07/08/8th-july-kill-team-focus-the-adeptus-astartesgw-homepage-post-1/
   
Made in gb
Leader of the Sept







Aggressors, Inceptors and Hellblasters are currently not available, but that might change with the forthcoming Elites expansion.

Scouts with missile launchers and Intercessors with AGLs are good for hitting power. I converted an ML scout and sniper scout out of Reivers, but the new sniper rievers might make it into Elites anyway.

I use a couple of reivers for light cc duty and a Combat LT with a power sword for harder targets. Another 3 Intercessors round my team out with sniper and comms in there.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Longtime Dakkanaut





Cheers Flinty for the input.

For now all the possible Elite book stuff shall stay on Sprue.
I’ll concentrate on three reivers and three intercessors to start, and go from there perhaps.
The LT you run is for Commanders? Or do you mean as a Leader in main KT?
   
Made in gb
Leader of the Sept







Sorry, I use the power sword lieutenant model, but it's actually a intercessor sergeant in game. I use a reiver Sgt as my leader. I don't have commanders.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Longtime Dakkanaut





Ok, I thought so..
Well that’s good as I have a sword guy (well and a sword wielding LT), so can give him a try.
   
 
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