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Made in fi
Locked in the Tower of Amareo





SirWeeble wrote:
Either way, It seems that this rule isn't particularly easy to exploit since warhounds only have a 2 for repair, so you can't just repeatedly collapse/block each turn since you need a 6+ to bring up the collapsed shield.


That's why the combining is so powerful even if shield collapse transfers. Not only you get to roll for 3+ longer you can keep both at 1 shield potentially longer. Then it is much easier to repair those further up than if you first need to roll that 6.

2 warlords with 1 shield up is more powerful than 1 with 2 and 1 with 0.

2024 painted/bought: 109/109 
   
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Virginia

Warlords don’t squadron though or did I miss that?
   
Made in fi
Locked in the Tower of Amareo





Whoops typo. Meant to write warhound. 2 warhounds with 1 shield up is better than one with 2 shields and one with 0 shields.

edit: hrr. squadroned warlords...Might just as well write "these 2 are invincible"

This message was edited 1 time. Last update was at 2018/10/22 12:38:00


2024 painted/bought: 109/109 
   
Made in ca
Horrific Howling Banshee




Montreal, Canada

I was looking at the Arioch Power Claw, as I was thinking of converting my own since I don't like to proxy, then I realized the rules don't include the mega-bolter like the forge world model does.

Did they just forget it? At first I was thinking it might be a different pattern, but it's the Arioch power claw, so should be the same.

I hope they fix it when (if) it ever comes out! Small compensation for losing some firepower, I don't think it would be over-powered at all.

Ruler of the small. Tallest midget of them all! 
   
Made in us
Longtime Dakkanaut





Virginia

tneva82 wrote:Whoops typo. Meant to write warhound. 2 warhounds with 1 shield up is better than one with 2 shields and one with 0 shields.

edit: hrr. squadroned warlords...Might just as well write "these 2 are invincible"

Yeah, that'd be scary. I hope to start playing out some games soon once my other Reavers are fully built and my Warlords are mostly painted - then I'll start working with squadroned Warhounds to see how they play.

midget_overlord wrote:I was looking at the Arioch Power Claw, as I was thinking of converting my own since I don't like to proxy, then I realized the rules don't include the mega-bolter like the forge world model does.

Did they just forget it? At first I was thinking it might be a different pattern, but it's the Arioch power claw, so should be the same.

I hope they fix it when (if) it ever comes out! Small compensation for losing some firepower, I don't think it would be over-powered at all.

My problem with a Warlord PF is how slow the model is, someone has to WANT to get their model in close to a Warlord for them to use it and you're giving up turns of shooting for weapon that may never attack.

In the book Titanicus a Warhound was described as having a spear arm, that would be frickin' cool!
   
Made in ca
Sagitarius with a Big F'in Gun





Aexcaliber wrote:
A question to movement:

In the german Rulebook, the movement Rules and picture description are not similiar.

In the Rules it's said, a Diagonal Move within the front arc has the same range like a move straight foreward. But on the picture above, Is a exact diagonal Movement example, only with 2 Inches diagonal move.

What is correct?


Another question to the mission design.

The Mission Rules for Mission 1-2 in the Rulebook are not similiar to the Data Card from the Objectives Set. In the Book, a destroyed Titan gives Victory Points in Scale to its size. On the Data Card, the Victory Points are double the size. And even the Points for a damaged Titan shown in the Book and the Chart are completely different.



question 1: moving forward and moving within the front arc are the same. So if you can move 6", you can move 6" anywhere within the front arc - That is unless you're doing a charge or some other special move that requires you to move straight forward.
question 2: don't have a book with me, so i can't answer.
   
Made in fi
Longtime Dakkanaut






Fajita Fan wrote:

midget_overlord wrote:I was looking at the Arioch Power Claw, as I was thinking of converting my own since I don't like to proxy, then I realized the rules don't include the mega-bolter like the forge world model does.

Did they just forget it? At first I was thinking it might be a different pattern, but it's the Arioch power claw, so should be the same.

I hope they fix it when (if) it ever comes out! Small compensation for losing some firepower, I don't think it would be over-powered at all.

My problem with a Warlord PF is how slow the model is, someone has to WANT to get their model in close to a Warlord for them to use it and you're giving up turns of shooting for weapon that may never attack.



I don't think they forgot it as much as they decided it plays better to not mingle weapons on same cards. A bit of a bummer, but keeps the warlord from "having a fourth weapon" by taking it and makes the fist a proper choice you need to have a plan for. And nah, you can easily enough get it in combat if you run towards things with reactors screaming. The point is that nobody wants to be there with it, so you can effectively deny area by running a Fistlord somewhere, which means you are getting something out of the weapon even if you don't destroy things with it. That does help winning in this game.

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Made in fi
Locked in the Tower of Amareo





Certainly if you are willing to sacrifice shooting warlord can move quite fast. If you take claw i think macro gatling blasters and vulcan megabolter array are best as they are cheap and short ranged which helps with claw. Also no reactor draining which is good as you are pushing twice a turn plus shield pushing. Suddenly i want to try it

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Made in us
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Virginia

Well I’m 3D printing all the weapons that don’t exist so I’ll certainly try it but I feel like other titans can back off and you’re running one model into closer range to soak fire. Having to turn around buildings and obstacles could be an issue depending on your table.

Now if Warlords could merge shields...
   
Made in fi
Longtime Dakkanaut






Fajita Fan wrote:
Well I’m 3D printing all the weapons that don’t exist so I’ll certainly try it but I feel like other titans can back off and you’re running one model into closer range to soak fire. Having to turn around buildings and obstacles could be an issue depending on your table.

Now if Warlords could merge shields...


No they won't if they have Hold the Line, if you have supporting flankers punishing them if they single it out etc.
It's also possible to step over / through buildings or just demolish them. Nobody expects the Spanish Warlord

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in de
Fresh-Faced New User




SirWeeble wrote:
Aexcaliber wrote:
A question to movement:

In the german Rulebook, the movement Rules and picture description are not similiar.

In the Rules it's said, a Diagonal Move within the front arc has the same range like a move straight foreward. But on the picture above, Is a exact diagonal Movement example, only with 2 Inches diagonal move.

What is correct?


Another question to the mission design.

The Mission Rules for Mission 1-2 in the Rulebook are not similiar to the Data Card from the Objectives Set. In the Book, a destroyed Titan gives Victory Points in Scale to its size. On the Data Card, the Victory Points are double the size. And even the Points for a damaged Titan shown in the Book and the Chart are completely different.



question 1: moving forward and moving within the front arc are the same. So if you can move 6", you can move 6" anywhere within the front arc - That is unless you're doing a charge or some other special move that requires you to move straight forward.
question 2: don't have a book with me, so i can't answer.


Thanks! This helps us a lot.

Maybe anyone else can answer question2?

I'm just interested how the Rule writers resolved this in other languages. Especially in the english Rules.

This message was edited 1 time. Last update was at 2018/10/23 07:04:47


 
   
Made in gb
Fixture of Dakka






Does a Charge require you to move straight forward? I've read it that you can't turn, but that moving anywhere in the front arc is fine.
   
Made in fi
Longtime Dakkanaut






There is no such thing as straight forward except with the Machine Spirit. Charges happen in front arc and Full Stride happens in a straight line, no turning in either.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in fi
Locked in the Tower of Amareo





Aexcaliber wrote:

The Mission Rules for Mission 1-2 in the Rulebook are not similiar to the Data Card from the Objectives Set. In the Book, a destroyed Titan gives Victory Points in Scale to its size. On the Data Card, the Victory Points are double the size. And even the Points for a damaged Titan shown in the Book and the Chart are completely different.

Maybe anyone else can answer question2?

I'm just interested how the Rule writers resolved this in other languages. Especially in the english Rules.


Hmm seems same for english. Scale for structural, double for destroyed with still scale table in the card. In rulebook no mention of doubling and table is different. Interesting.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




SirWeeble wrote:
Aexcaliber wrote:
A question to movement:

In the german Rulebook, the movement Rules and picture description are not similiar.

In the Rules it's said, a Diagonal Move within the front arc has the same range like a move straight foreward. But on the picture above, Is a exact diagonal Movement example, only with 2 Inches diagonal move.

What is correct?


question 1: moving forward and moving within the front arc are the same. So if you can move 6", you can move 6" anywhere within the front arc - That is unless you're doing a charge or some other special move that requires you to move straight forward.

It's in the English rulebook as well. The diagram clearly shows the reaver making a move in its front arc, but only going 3" , described as a half move in the text. So the diagram appears to contradict the text.
To make it clear, they should have shown the Reaver going 6" in the indicated direction, or sidestepping/reversing 3" .
   
Made in us
Fresh-Faced New User




Has anyone commented on the "Engage and Destroy" Mission?

The Mission Objective Card reads totally different frorm the same objective in the book?
   
Made in fi
Locked in the Tower of Amareo





Yeah been discussed in couple previous posts. No official word what is correct one. Book one(IIRC) however had it so that there was almost never difference between structurally compromised and destroyed so eventhough it's likely the correct one I feel the card is more interesting.

2024 painted/bought: 109/109 
   
Made in us
Been Around the Block




I typed this up on the AT facebook

list of grey areas that need FAQ'd officialy from GW
(yes, some of these have been argued heatedly, and no, we do not have an official answer, use what ever "house rules" in your local area, this is posted only for reference so that folks know that yes, there are some issues, some debate in these areas)
1) warhound titan squadron merged void shields
(much debate if one warhound has X shields and another has 1 or more shields still active, and what happens when one warhound hits X shields from multiple hits, are they ignored per the rules or do they carry over to the next shielded warhound )
2) must fire ALL weapons if a titan fires at all (this is rules as written but was "clarified" on a reddit post or something, but not "officialy" )
3) Imperial Cerastus Knights ion shield save - conflict between what is written on the card vs what was stated in an "official" Warhammer community article
4) Quake Cannon - quake /concussion effect vs shielded target
5) Knights have a 360 degree front arc so currently cannot use the Outflank Stratagem (rear arc of model must be on the edge of the neutral board edge)
6) Targeted attacks currently require targets void shields to be offline, even if you are within 2" and so therefore target would not get saves
7) 'Assembling a battlegroup' flips back and forth between suggesting you may take only a single maniple and saying 'at least on maniple'
8) What happens to a blast weapon if it scatters back behind firer, and in addition hits the firer, which arc does it hit in.
9) what happens if a model is knocked off the table? This would happen via a concussive hit of course.
10) Why does the warlord power claw not have a range profile for Vulcan mega bolter array modeled on the it.
(not for real discussion, just posting the list so that folks are aware of the current ongoing rules questions / issues)
   
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Virginia

#1 I could see either way RAW vs RAI.

#4 I thought the weapon card said the concussion is only vs an unshielded target. What’s the question?

#9 would involve a lot of swearing.
   
Made in fi
Locked in the Tower of Amareo





 Fajita Fan wrote:
#1 I could see either way RAW vs RAI.

#4 I thought the weapon card said the concussion is only vs an unshielded target. What’s the question?

#9 would involve a lot of swearing.


4 it says if shot is not deflected. Arqument thus is if you fail save shot is not deflected. But i would say any shot that does not result in damage roll due to shields being up is deflected

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Made in fi
Longtime Dakkanaut






tneva82 wrote:
 Fajita Fan wrote:
#1 I could see either way RAW vs RAI.

#4 I thought the weapon card said the concussion is only vs an unshielded target. What’s the question?

#9 would involve a lot of swearing.


4 it says if shot is not deflected. Arqument thus is if you fail save shot is not deflected. But i would say any shot that does not result in damage roll due to shields being up is deflected


That argument is rather silly, though, since we all know void shields by definition deflect anything until they collapse and the shield roll isn't a save in traditional Warhammer sense but a check to see how well your shields hold under the enemy onslaught. No armour roll, no Concussion, no ambivalent confusion.

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Made in fi
Locked in the Tower of Amareo





Oh no disagreement from me but that's the arqument. I disagree with it but seems common enough that it would fit into definition of F(requently) A(sked) Q(uestions). There's been answers to even more obvious and even rather silly questions so no harm in having this one on official FAQ either.

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Knights with meltagun upgrades and issued a "full stride" order.

When they activate in the combat phase, can they use their meltagun upgrade?

I think yes since the meltagun upgrade isnt an attack as much as an effect triggered by the unit activating. But im not sure?
   
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Regular Dakkanaut




Soulless wrote:
Knights with meltagun upgrades and issued a "full stride" order.

When they activate in the combat phase, can they use their meltagun upgrade?

I think yes since the meltagun upgrade isnt an attack as much as an effect triggered by the unit activating. But im not sure?

I agree (and same with the Warlord's defence batteries, though that's possibly more clear cut since it doesn't even select a target) but it's a good question for the FAQ.
   
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Virginia

Yeah it’s not a gun, it’s a defense bubble.
   
Made in se
Regular Dakkanaut




Another one:

When firing indirectly with a Barrage weapon, does the -2 hit penalty stack with possible accuracy modifiers?

In other words, an apocalypse missile launcher firing indirectly at long range gets -1 or -2 to its hit roll?
   
Made in fi
Longtime Dakkanaut






Soulless wrote:
Another one:

When firing indirectly with a Barrage weapon, does the -2 hit penalty stack with possible accuracy modifiers?

In other words, an apocalypse missile launcher firing indirectly at long range gets -1 or -2 to its hit roll?


The modifiers do stack in general, but there is no inherent minus for long range, only cover (which is ignored by Barrage weapons). Apocalypse Missiles actually get +1 if you fire them from over 30" range.

So for an example a Warlord (hits on 3+) can fire Barrage somewhere on 5+, or on a 4+ if at long range. It can then even fire aimed shots with an additional penalty of -2 if you wish or the accuracy could take -2 from Blind barrage stratagem etc.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in se
Regular Dakkanaut




 Sherrypie wrote:
Soulless wrote:
Another one:

When firing indirectly with a Barrage weapon, does the -2 hit penalty stack with possible accuracy modifiers?

In other words, an apocalypse missile launcher firing indirectly at long range gets -1 or -2 to its hit roll?


The modifiers do stack in general, but there is no inherent minus for long range, only cover (which is ignored by Barrage weapons). Apocalypse Missiles actually get +1 if you fire them from over 30" range.

So for an example a Warlord (hits on 3+) can fire Barrage somewhere on 5+, or on a 4+ if at long range. It can then even fire aimed shots with an additional penalty of -2 if you wish or the accuracy could take -2 from Blind barrage stratagem etc.


Yeah i was thinking of the +1 apocs give, if it stacks it makes a long range indirect attack hit with a -1 not -2.

But you said aomething about targeted attacks, can we really make those with an indirect attack?
   
Made in fi
Locked in the Tower of Amareo





Looks like rulewise nothing stops. Can't use with blast templates(unlike august WD articles claimed) but don't see anything preventing with indirect...Which feels silly though albeit works only with very few weapons. Needs to be indirect, +1 to hit somewhere, non blast weapon. Apoc missile and that's about it.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




Soulless wrote:


But you said aomething about targeted attacks, can we really make those with an indirect attack?

Technically yes, as long as the score needed to hit is no worse than 6+. This is possible with an apocalypse launcher at long range (BS3+, +1 from the weapon, -2 for targeted attack, -2 from indirect barrage, so hit on a 6.

I assume that this is unintentional so might be fixed in the FAQ, but the rules don't say you can't do it.

This message was edited 1 time. Last update was at 2018/12/02 16:14:37


 
   
 
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