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Made in us
Tail-spinning Tomb Blade Pilot






 MrMoustaffa wrote:
Whoever planned this out needs to be flogged with a sock full of Vostroyans. They've been so good about giving us heads up for releases in the past year or so, why on Earth would you do something like this out of the blue after Christmas?


I think it might be something like they want to to do it, and be able to say they did it, but they also don't want it to be too popular, because it's likely "inconvenient" for them to do this stuff. I think that it is really a fundamental disservice to do it like this, but who am I?

I just want them to do one for more Tomb Kings stuff. Which for the most part would be "easier" since the War/Necro Sphinx is a modern plastic kit, as are the Tomb Guards. But maybe they are really leery of taking away time on those machines from better selling things...

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in gb
Dakka Veteran





kurhanik wrote:
 Ravajaxe wrote:

To summarize:
-If you just want a start to Vostroyans but don't mind having a few gaps - Platoon + Command Squad
-If you want lots of lasgun troops - the set with the special sergeant has the most lasgunners per dollar
-Heavy Bolters and lasgunners - the set with the heavy bolter
-Any specific gun in very large quantities - bite the bullet and buy them individually, or get multiple platoon sets and part out what you don't want.


I want to start Vostroyans but dont particularly want any gaps but i have no idea on whats needed rule wise as im mainly a collector and my funds are a bit limited, I have a Heavy Bolter team and 1 single lasgunner already and was thinking about the platoon box, command squad and sniper set at least but what is the minimum squads etc needed to have a game?



Automatically Appended Next Post:
I somehow put my question in your quote :/

This message was edited 1 time. Last update was at 2018/12/31 19:46:45


 
   
Made in us
RogueSangre



West Sussex, UK

Still on the fence with this. If I did go for a reasonably large force, lore and list wise, is one banner bearer enough for an army (in the commanders command squad) or should every command squad have one?
   
Made in us
Storm Trooper with Maglight






[quote=Original Timmy 768756 10290647 037d403d7b4d5c6d0bbf7a2ad043996b.jpg
 Ravajaxe wrote:


I want to start Vostroyans but dont particularly want any gaps but i have no idea on whats needed rule wise as im mainly a collector and my funds are a bit limited, I have a Heavy Bolter team and 1 single lasgunner already and was thinking about the platoon box, command squad and sniper set at least but what is the minimum squads etc needed to have a game?



Automatically Appended Next Post:
I somehow put my question in your quote :/


Very minimum is 2hq and 3 squads.

Platoon + Command Squad gets you: Company Commander, and most of 3 squads, so you would need one more officer. Probably easiest way would be grab a second infantry squad for the extra lasgunner and use the sergeant as an officer, unless you want to pay the expensive price for an individual model.

In terms of bang for your buck, 2 Platoons + 1 Command Squad will basically be good for a very basic force. You'll need to find more stuff down the line, but unless your budget is infinity dollars, it will round you out the most. 3 Platoons would let you do heavy weapons squads of all one type of heavy weapon, but at that point you are looking at 400+ dollars.

If you need more heavy bolters, the squad with the heavy bolter is your best bet. If you want 3 of every special weapon/heavy weapon, probably:

3x squad with heavy bolter
3x Platoon
1x command squad
2x snipers
1x "other officer"

That way, 2 unique officers, 4 snipers, 4 grenade launchers, a bunch of flamers, 3 of each heavy weapon, 6x plasma. Mind you, this is pushing a lot of money though.
   
Made in us
Bounding Assault Marine





California

kurhanik wrote:
[quote=Original Timmy 768756 10290647 037d403d7b4d5c6d0bbf7a2ad043996b.jpg
 Ravajaxe wrote:


I want to start Vostroyans but dont particularly want any gaps but i have no idea on whats needed rule wise as im mainly a collector and my funds are a bit limited, I have a Heavy Bolter team and 1 single lasgunner already and was thinking about the platoon box, command squad and sniper set at least but what is the minimum squads etc needed to have a game?



Automatically Appended Next Post:
I somehow put my question in your quote :/


Very minimum is 2hq and 3 squads.

Platoon + Command Squad gets you: Company Commander, and most of 3 squads, so you would need one more officer. Probably easiest way would be grab a second infantry squad for the extra lasgunner and use the sergeant as an officer, unless you want to pay the expensive price for an individual model.

In terms of bang for your buck, 2 Platoons + 1 Command Squad will basically be good for a very basic force. You'll need to find more stuff down the line, but unless your budget is infinity dollars, it will round you out the most. 3 Platoons would let you do heavy weapons squads of all one type of heavy weapon, but at that point you are looking at 400+ dollars.

If you need more heavy bolters, the squad with the heavy bolter is your best bet. If you want 3 of every special weapon/heavy weapon, probably:

3x squad with heavy bolter
3x Platoon
1x command squad
2x snipers
1x "other officer"

That way, 2 unique officers, 4 snipers, 4 grenade launchers, a bunch of flamers, 3 of each heavy weapon, 6x plasma. Mind you, this is pushing a lot of money though.


I just ordered this, but swapped the extra snipers for the other unique Officer
   
Made in us
Storm Trooper with Maglight






 Skohm wrote:
kurhanik wrote:
[quote=Original Timmy 768756 10290647 037d403d7b4d5c6d0bbf7a2ad043996b.jpg
 Ravajaxe wrote:


I want to start Vostroyans but dont particularly want any gaps but i have no idea on whats needed rule wise as im mainly a collector and my funds are a bit limited, I have a Heavy Bolter team and 1 single lasgunner already and was thinking about the platoon box, command squad and sniper set at least but what is the minimum squads etc needed to have a game?



Automatically Appended Next Post:
I somehow put my question in your quote :/


Very minimum is 2hq and 3 squads.

Platoon + Command Squad gets you: Company Commander, and most of 3 squads, so you would need one more officer. Probably easiest way would be grab a second infantry squad for the extra lasgunner and use the sergeant as an officer, unless you want to pay the expensive price for an individual model.

In terms of bang for your buck, 2 Platoons + 1 Command Squad will basically be good for a very basic force. You'll need to find more stuff down the line, but unless your budget is infinity dollars, it will round you out the most. 3 Platoons would let you do heavy weapons squads of all one type of heavy weapon, but at that point you are looking at 400+ dollars.

If you need more heavy bolters, the squad with the heavy bolter is your best bet. If you want 3 of every special weapon/heavy weapon, probably:

3x squad with heavy bolter
3x Platoon
1x command squad
2x snipers
1x "other officer"

That way, 2 unique officers, 4 snipers, 4 grenade launchers, a bunch of flamers, 3 of each heavy weapon, 6x plasma. Mind you, this is pushing a lot of money though.


I just ordered this, but swapped the extra snipers for the other unique Officer


If I had infinite funds and hobby time, I'd do that too. I settled for a Command Squad and a Platoon.
   
Made in pl
Longtime Dakkanaut





Aeneades wrote:
Still on the fence with this. If I did go for a reasonably large force, lore and list wise, is one banner bearer enough for an army (in the commanders command squad) or should every command squad have one?

Seeing most popular command squad build is 4 dudes with special weapons (or 2 plus heavy weapon) you can very much use only one banner in army (especially seeing buff it provides can be also given by other characters). The 'command squad' in store is just suggestion of what this unit once was, it's much more flexible now.
   
Made in us
Heroic Senior Officer





Western Kentucky

I think the Goldilocks for a solid start as it sits is 3 platoons and a command squad.

You can field a solid 60 infantry in squads, give 3 of them lascannons, have a mortar HWS, a command squad with banner with special weapons of your choice, sprinkle in 6 plasma, 3 flamers, and 3 GL's to taste, and have enough spare models to make another command squad and a couple officers. You could even have the models to run a squad or 2 of kitted out vets if you run less infantry squads and give them more basic gear.

Main reason for the platoon is all the special weapons you get that are impossible to find. Vostroyan riflemen are easy to find, plasma and mortars are not. If you're going to get a single squad, buy the heavy bolter one, since it won't be hard to make the heavy bolter swappable with other weapons, it's just a shame the special weapon it comes with is a flamer, which are very common.

That said with sales tax 3 platoons is just shy of $400 for me and I just don't know if I can swing it. 2 would be fine on my budget but it would bug the snot out of me knowing I'm just shy of what I want to be able to field.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Regular Dakkanaut




 MrMoustaffa wrote:
I think the Goldilocks for a solid start as it sits is 3 platoons and a command squad.

You can field a solid 60 infantry in squads, give 3 of them lascannons, have a mortar HWS, a command squad with banner with special weapons of your choice, sprinkle in 6 plasma, 3 flamers, and 3 GL's to taste, and have enough spare models to make another command squad and a couple officers. You could even have the models to run a squad or 2 of kitted out vets if you run less infantry squads and give them more basic gear.

Main reason for the platoon is all the special weapons you get that are impossible to find. Vostroyan riflemen are easy to find, plasma and mortars are not. If you're going to get a single squad, buy the heavy bolter one, since it won't be hard to make the heavy bolter swappable with other weapons, it's just a shame the special weapon it comes with is a flamer, which are very common.

That said with sales tax 3 platoons is just shy of $400 for me and I just don't know if I can swing it. 2 would be fine on my budget but it would bug the snot out of me knowing I'm just shy of what I want to be able to field.


Exactly what I did, plus adding 3 of the heavy Bolter squads and the two individual sergeants.

The platoon bundle is fairly solid, and although you can do the same mode count cheaper with other IG models, they aren’t Vostroyens.

My first order actually just had the two platoons but after a couple days went by I got a little a anxious and thought I might never get a chance on these puppies again (and eBay prices are often worse and not close to this volume), so I ponied up for more. Really looking forward to their arrival and plan on fleshing our the list with some HH basilisks since they’re such an old regiment.
   
Made in gb
Arthedainian Captive




UK

In the end I opted for a first order of the command squad and both officers, and a subsequent order of a platoon (to go with my 2006 one), two packs of snipers, two heavy bolter crews and a lascannon crew, and finally two further command squads.

Then I have enough for:
Overall commander & command squad
4 squads with special & heavy weapons (using the two officers as squad leaders to create some variety)
A special weapons team with 3 snipers
A heavy weapons crew (either heavy bolters or lascannons)

Any extras and spares I'll just sell off to offset the cost.

I'm a breakfast connoisseur. 
   
Made in us
RogueSangre



West Sussex, UK

My (pretty hefty) was shipped today so hopefully arriving tomorrow.
   
 
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