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Made in gb
Ultramarine Librarian with Freaky Familiar





Irkjoe wrote:They are just examples from 40k, blast templates are another good one. Any mechanics that depict actual fighting are what separates a wargame from a game.
Good thing that 40k has shooting and melee mechanics then, doesn't it?

Sorry, but you can strip facings, templates, and morale from the game, and it's still a wargame.
The idea that your soldiers won't always do what you want or that vehicles have limitations with how they move and shoot. The "war" part of wargame.
Well hang on here, that's not what you just said a second ago. Is it the unreliable action, or is it the fighting that's important? Because those aren't the same thing.

I certainly don't think it's the unreliable troops part, but we're getting into subjective territory here.

Arbitrator wrote:Competition is healthy and god knows GW needs some now they're falling back into old habits.
So, uh, support the competition instead of GW then? When the competition is good enough to challenge GW, then it will have worked, but I don't see how competition simply not being up to standard yet is anything but their own issue?

Saturmorn Carvilli wrote:Quite simply a war game is a game about war. A miniatures war game would be a game about war that uses miniatures. That's pretty much it.
This is the only true definition of a wargame. It's in the name. A war game. A game about war. Everything else is a development from that core concept.

Irkjoe wrote:I think there needs to be a simulation aspect to it.
Like, uh, models? And dice?


They/them

 
   
Made in us
Dakka Veteran




Like 95%+ of GW products, characters are massive, indefensible rip-offs. When I started, I bought my metal Company Master for $14-$15. The primaris dude (who can't wear his fething helmet) is $40.

The problem with GW, is the loyal player base that will buy whatever they make, at whatever they charge.

A perfect example is a few posts back, where someone (this is not meant as an attack, mind you) acknowledged the high prices, and admitted they'll buy the character anyway if they like how it looks. They are free to do so, of course, but this choice also contributes to the problem.


GW sculpts aren't always that nice, either. Their technology has improved, mostly- but the designs are poor as often as they are good. Many scream "CAAAAAAAAAAADDDDDD!!!!!" and are soulless GW's present team of sculptors are not especially talented, for the most part.

This message was edited 3 times. Last update was at 2021/01/18 05:11:27


 
   
Made in us
Decrepit Dakkanaut




The characters have a lack of options too, which is obnoxious.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Crushing Black Templar Crusader Pilot






Quick shoutout to the poxwalkers kit, which isn't even a character, but has been released out here for $47 (before tax) despite them being too lazy to have re-tooled the sprue to remove the useless bit of plague marine and the front half of one of his arms. But I guess the premium price reflects the premium quality or something. I guess the GW Kool Aid really is that tasty.
   
Made in us
Humming Great Unclean One of Nurgle






I'm a big converter who digs a chance to assemble a character out of other parts as much as I like getting access to the unique parts on character sculpts. At the end of the day it matters comparatively little to me personally because if a character is unreasonably priced I am happy not buying it, whereas if a character is reasonably priced I am happy to buy it. Conversions are probably happening either way.

It is still irksome to witness levels of pricing so high that I rarely/never see a given hero on the table not because its rules are bad or unfun but simply because players do not want to pay for it (and/or because they don't want to be forced into ordering it direct).


Blastaar wrote:
The problem with GW, is the loyal player base that will buy whatever they make, at whatever they charge.

A perfect example is a few posts back, where someone (this is not meant as an attack, mind you) acknowledged the high prices, and admitted they'll buy the character anyway if they like how it looks. They are free to do so, of course, but this choice also contributes to the problem.
Hyperbole and failure to understand subjective appeal also contributes to the problem, since it causes feedback to be a cascade of madness instead of a series of well-reasoned points.


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

 Arbitrator wrote:
I keep seeing video games get touted a lot, but how many games will be pulling in that much money these days? There's Total War and... maybe Vermintide 2? The rest of them are either ancient, or have a player base in the double/single digits.


Not to mention Dawn of War 3 pretty much gutting it's own player base.
Vermintide 2 has seen a massive influx of players though. So that's pretty hard to gauge, all things considered.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Powerful Pegasus Knight






Guardsmen kits is 30-40 usd depending where you are, giving you only 10 bodies with sparse options. For the same price I can get WGA Grognard kit with their newer offerings giving you 24 bodies, a bunch of different head options and more weapon options. For the same price of a GW Hvy Weapons Box for Guard, you can get there box that includes 12 bodies instead of 6 and get all the stuff from the command box for no extra, all in plastic.

Everyday I try to justify buying a near 20 year old box set to add to my army but it is becoming harder. Worse now that pewters are gone and Catachans are all pretty much in the online store .
   
Made in us
Humming Great Unclean One of Nurgle






DoW3 was a third-party game with Warhammer 40k labels stuck on. It is a Warhammer game like tomatoes are a fruit.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Powerful Pegasus Knight






 Oborosen wrote:
 Arbitrator wrote:
I keep seeing video games get touted a lot, but how many games will be pulling in that much money these days? There's Total War and... maybe Vermintide 2? The rest of them are either ancient, or have a player base in the double/single digits.


Not to mention Dawn of War 3 pretty much gutting it's own player base.
Vermintide 2 has seen a massive influx of players though. So that's pretty hard to gauge, all things considered.


Total War and Vermintide are the big royalty makers for GW games atm, of which part of their success most likely was the cause of the Fantasy coming back.
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

 BlackoCatto wrote:
Guardsmen kits is 30-40 usd depending where you are, giving you only 10 bodies with sparse options. For the same price I can get WGA Grognard kit with their newer offerings giving you 24 bodies, a bunch of different head options and more weapon options. For the same price of a GW Hvy Weapons Box for Guard, you can get there box that includes 12 bodies instead of 6 and get all the stuff from the command box for no extra, all in plastic.

Everyday I try to justify buying a near 20 year old box set to add to my army but it is becoming harder. Worse now that pewters are gone and Catachans are all pretty much in the online store .


Yea, double goes for SoB players from a little while back. Because they've just gotten some new life into their models.

I just wish that GW would offer more kits to upgrade more of their base models. Because it's only a few armies with dedicated upgrades for each of their specialist units. I'd easily pay about 25$ for a box of special weapons. Hell, the spare bits alone would be well worth the expense.

This message was edited 1 time. Last update was at 2021/01/18 05:55:26


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in it
Longtime Dakkanaut





 Irkjoe wrote:
[

And my point about the miniatures was that if the simulated warfare doesn't make a wargame then it has to be miniatures, a table, and I should also have listed terrain. The best definition of a wargame is simulated warfare with miniatures, terrain, and a table(surface or floor whatever). That's the minimum imo.


So 40K by your definition is a wargame (even if you don't agree in the way the war is simulated).

Can we move to a more interesting topic?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NinthMusketeer wrote:
I'm a big converter who digs a chance to assemble a character out of other parts as much as I like getting access to the unique parts on character sculpts.
Sadly this is becoming less and less of an option, as GW squeezes everything into a sets of wargear that cannot be mixed'n'matched like they used to.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

 H.B.M.C. wrote:
 NinthMusketeer wrote:
I'm a big converter who digs a chance to assemble a character out of other parts as much as I like getting access to the unique parts on character sculpts.
Sadly this is becoming less and less of an option, as GW squeezes everything into a sets of wargear that cannot be mixed'n'matched like they used to.


Which pretty much increases everyone's need for 3rd party options.

Especially when it comes to some of the more obscure options, like combi weapons, or even shields in most cases.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Dakka Veteran




 NinthMusketeer wrote:
I'm a big converter who digs a chance to assemble a character out of other parts as much as I like getting access to the unique parts on character sculpts. At the end of the day it matters comparatively little to me personally because if a character is unreasonably priced I am happy not buying it, whereas if a character is reasonably priced I am happy to buy it. Conversions are probably happening either way.

It is still irksome to witness levels of pricing so high that I rarely/never see a given hero on the table not because its rules are bad or unfun but simply because players do not want to pay for it (and/or because they don't want to be forced into ordering it direct).


Blastaar wrote:
The problem with GW, is the loyal player base that will buy whatever they make, at whatever they charge.

A perfect example is a few posts back, where someone (this is not meant as an attack, mind you) acknowledged the high prices, and admitted they'll buy the character anyway if they like how it looks. They are free to do so, of course, but this choice also contributes to the problem.
Hyperbole and failure to understand subjective appeal also contributes to the problem, since it causes feedback to be a cascade of madness instead of a series of well-reasoned points.



No hyperbole. Despite shoddy rules and high prices, GW's profit continues to grow. We all know this. Subjective appeal is one thing- knowingly overpaying for a product is another.

A while back there were pre-orders for a "life size" Cookie Monster on Hasbro Pulse. I thought it was awesome. But the price tag.................. I did not place an order.

Sure, many people probably are happy enough playing 40k. It remains a poorly designed game, priced to fleece players. Both can be true.


Automatically Appended Next Post:
 NinthMusketeer wrote:
DoW3 was a third-party game with Warhammer 40k labels stuck on. It is a Warhammer game like tomatoes are a fruit.


Heh. I quit that series after DOWII.

This message was edited 1 time. Last update was at 2021/01/18 06:52:53


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

I engage in the 40K hobby entirely for the fluff/setting. I paint the minis, play the wargame and the RPGs, read the BL books, and I used to collect the old boardgames. If 40K somehow went away, I would not be seeking to replace it with other wargames because I am not invested in their lore, and don't have the time or inclination to become so. For me, playing the wargame is just a byproduct of my interest in the setting.

When WFB was discontinued, I didn't care for the AoS 'setting', and I haven't replaced that hobby time with another wargame.

VAIROSEAN LIVES! 
   
Made in gb
Battleship Captain





Bristol (UK)

The fluff and setting of 40k does not have to be inseparably linked to the tabletop rules.
There are rulesets designed specifically to work with 40k models and factions, and others which can be quickly adapted with a little homebrewing.
Something I find very perplexing is "I don't want to play X because I like 40k models" when X is designed to use 40k models.
Although I never understand brand loyalty in general.
   
Made in gb
Ridin' on a Snotling Pump Wagon






 kirotheavenger wrote:
The fluff and setting of 40k does not have to be inseparably linked to the tabletop rules.
There are rulesets designed specifically to work with 40k models and factions, and others which can be quickly adapted with a little homebrewing.
Something I find very perplexing is "I don't want to play X because I like 40k models" when X is designed to use 40k models.
Although I never understand brand loyalty in general.


Ease of access I guess.

In 40k, an Intercessor, Ork Boy, Necron Warrior etc are known quantities, just based off their visual qualities (though Intercessors may need a reminder as to what flavour of Bolt Rifle they’re carrying, at least for me!).

Transplant into another game? Not so much.

There’s also the possibly asinine question of why would I use 40k models for another game, when I can just play 40k?

   
Made in gb
Battleship Captain





Bristol (UK)

 Mad Doc Grotsnik wrote:
 kirotheavenger wrote:
The fluff and setting of 40k does not have to be inseparably linked to the tabletop rules.
There are rulesets designed specifically to work with 40k models and factions, and others which can be quickly adapted with a little homebrewing.
Something I find very perplexing is "I don't want to play X because I like 40k models" when X is designed to use 40k models.
Although I never understand brand loyalty in general.


There’s also the possibly asinine question of why would I use 40k models for another game, when I can just play 40k?

Because the other game has better rules for a starter. And the rules are about 1% of the price for a second.
GW's models are great, I don't deny that at all. So instead of buying the same book again, buy more models!
For some games the only obstacle is translating 40k names from their alternative, copyright-free names.

This message was edited 1 time. Last update was at 2021/01/18 09:13:15


 
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

They should have stuck to metal for the character models. Moulds for those are way cheaper to make than for plastic And the more expensive material is not such an issue for small batches characters are needed in.

Plastic would still be essential for big guys like mortarion but I am not a fan of big characters anyway.

Oh and with metal they cant sculpt all of those stupid jumping poses wich would be another advantage.

Brutal, but kunning!  
   
Made in gb
Battleship Captain





Bristol (UK)

TBH I wish they had stuck to resin.
Resin is in no way a bad material, they just botched Finecast. Which is a massive shame, as the poor reputation is what got them to move to plastic everything, which just results in silly prices for characters.
I don't like metal much because it's difficult to work with, especially from a modelling perspective.
   
Made in nl
Regular Dakkanaut






The thing is, much smaller companies do manage to sell plastic minis made on sprues, and if I'm not mistaken the cost is a few tens of thousands, 50k or so. For a large company like GW, that practically is nothing and so, the molds really aren't that expensive. Their biggest expense wouldn't be on the production side, but rather on the very expensive shops they keep around in many places. And really, GW probably sells more of many of their character sculpts than smaller companies sell of their units. Unless it's a really obscure character, but even then.

   
Made in gb
Battleship Captain





Bristol (UK)

That's true.
But I think GW *expects* the return on investment from a mould to by much higher than a smaller company might. GW's minimum baseline is much wider margins.
The existence of their hobby stores shouldn't explain why plastic characters are pretty much the same price as a unit, whereas metal/finecast were more like half the price of a unit.
   
Made in nl
Regular Dakkanaut






The stores indeed don't explain why they ask so much for the plastics. The answers is much simpler. Plenty of people are perfectly willing to pay it.

It's the same with arguments about a number of sprues making kits more expensive. In the end, the whole production side of things doesn't cost all that much. It's mostly that there is no real reason to offer more sprues with upgrades and the like when people will already buy the boxes anyways.

   
Made in it
Longtime Dakkanaut





50k is for the mold, but that's just the tip of iceberg. The rest of the cost is designing that model and that mold.

I estimate around 25000 characters sold at 25 euros each to reach the break even point.

Unfortunately, no one has any idea of the actual safes figures of GW.
   
Made in nl
Regular Dakkanaut






Designing also isn't that insanely expensive, and this 50k was basically sending greens to a company and getting the molds in return.

   
Made in gb
Battleship Captain





Bristol (UK)

I don't think the design process is anything like that expensive.
In fact, I've heard from a representative at Warlord games that a sizeable part of their pricing is the commissioning of box art. Yet they see far lower sales volumes than GW.

GW definitely has many costs. Claims that 2000% mark-up are definitely false.
But I don't think GW is running very thin margins at all.

In fact, even GW's own games suggest the cost isn't that high.
Necromunda doesn't see anything like the sales volume of 40k. Plus all the unit designs are very unique, unlike 40k where armies reuse themes and model designs a lot.
And in spite of that, Necromunda boxes are generally cheaper than comparable 40k kits.

The answer is almost exclusively that people pay the money for 40k, so they're happy to let people.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Luckily, we can always consult GW’s actual takings to their actual profits to see what their margin is.

   
Made in us
Insect-Infested Nurgle Chaos Lord






 Dolnikan wrote:
Designing also isn't that insanely expensive, and this 50k was basically sending greens to a company and getting the molds in return.


This.

People seem to forget that GW have their own tooling facilities on site. Do you really think they would be producing limited, one off and anniversary minis in plastic were it prohibitively expensive for them?


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Boom! Leman Russ Commander





 Sgt_Smudge wrote:
So, uh, support the competition instead of GW then? When the competition is good enough to challenge GW, then it will have worked, but I don't see how competition simply not being up to standard yet is anything but their own issue?

Yes, I do support the competition and as has been said by multiple people in this thread that no matter how 'good' the competition is that unless people are simply willing to try those other products, it doesn't matter if you've got the best wargame on the planet with the best sculpts ever - people need to actually buy into it and put down their 40k/AoS for five minutes and not go running back when the new edition lands for no other reason than "It's 40k."

 BlackoCatto wrote:
Guardsmen kits is 30-40 usd depending where you are, giving you only 10 bodies with sparse options. For the same price I can get WGA Grognard kit with their newer offerings giving you 24 bodies, a bunch of different head options and more weapon options. For the same price of a GW Hvy Weapons Box for Guard, you can get there box that includes 12 bodies instead of 6 and get all the stuff from the command box for no extra, all in plastic.

Everyday I try to justify buying a near 20 year old box set to add to my army but it is becoming harder. Worse now that pewters are gone and Catachans are all pretty much in the online store .

I remember when those same 20 Cadians were £15 for a box. That they're now 10 for £22.50 I'm sure will still be defended as, "b-b-b-but inflation...".

This message was edited 2 times. Last update was at 2021/01/18 11:24:15


 
   
Made in it
Longtime Dakkanaut





 Grimtuff wrote:
 Dolnikan wrote:
Designing also isn't that insanely expensive, and this 50k was basically sending greens to a company and getting the molds in return.


This.

People seem to forget that GW have their own tooling facilities on site. Do you really think they would be producing limited, one off and anniversary minis in plastic were it prohibitively expensive for them?


I was considering only internal work obviously. Honestly I would be surprised if between workhours and tooling, a model of that quality doesn't cost at least 100k from the moment where it is a scribble on a whiteboard, until you have it in your hands.
   
 
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