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Made in pl
Grovelin' Grot Rigger



Poland

some news:

https://www.warhammer-community.com/2021/05/17/believe-it-or-not-this-runtherd-was-exiled-for-being-nice-to-grots/
   
Made in us
Automated Rubric Marine of Tzeentch






Hopefully Grots got some love. Because just +1 to hit for "super" grots seems pretty meh.
   
Made in pl
Longtime Dakkanaut





 Tzeentchling9 wrote:
Hopefully Grots got some love. Because just +1 to hit for "super" grots seems pretty meh.

3+ to hit while being able to also do actions for chaff troop unit is bad now?
   
Made in bg
Regular Dakkanaut





 Irbis wrote:
 Tzeentchling9 wrote:
Hopefully Grots got some love. Because just +1 to hit for "super" grots seems pretty meh.

3+ to hit while being able to also do actions for chaff troop unit is bad now?


Yes if you shoot like a standard grot. Question is, are kanz CORE?
   
Made in us
Automated Rubric Marine of Tzeentch






 Irbis wrote:
 Tzeentchling9 wrote:
Hopefully Grots got some love. Because just +1 to hit for "super" grots seems pretty meh.

3+ to hit while being able to also do actions for chaff troop unit is bad now?

A 12" S3 pistol from a T2 5ppm chaff unit.
   
Made in pl
Longtime Dakkanaut




Germany

Meh I was hoping for a new model today

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in ca
Gargantuan Gargant






 Irbis wrote:
 Tzeentchling9 wrote:
Hopefully Grots got some love. Because just +1 to hit for "super" grots seems pretty meh.

3+ to hit while being able to also do actions for chaff troop unit is bad now?


It is when you only have a 12" S3 AP- pistol weapon. It's possible they buff up grot blastas slightly, or they introduce a new grot unit, but if all things stay the same as is, its effectively a waste of ink.
   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

It had been so long since I've seen the original model that I didn't notice new Zodgrod regrew his eye but lost a foot...


 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Yea those super grots sound pretty useless. Would be better if they got a defensive buff, like a -1 to hit or something, because you hardly take grots for their offensive output.

This message was edited 1 time. Last update was at 2021/05/17 18:25:27


Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in gb
Longtime Dakkanaut






Oh, that's actually supposed to be real hair..?
Well dayum.
   
Made in us
Flashy Flashgitz




North Carolina

Imagine being the guy who chose the Super Grots rule to preview. Who would possibly be excited reading that?

Oh well, will likely save me 35+ dollars not buying the character.
   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

 Lord Damocles wrote:
Oh, that's actually supposed to be real hair..?
Well dayum.


It's like in the old days; it's a hair squig attached with staples


 
   
Made in gb
Regular Dakkanaut




We obviously don't have the full picture yet for Zogrod, but given how precious the HQ slots are in an ork list, and given the fact that the "super grots" rule is utterly worthless and his strike last is both random and super conditional.
I can't see him getting into many peoples matched play lists.
Which is a shame as the model is great.

I hope its not a sign of whats to come for the codex, we don't want random rules because Orks, we want stuff that actually works on the battlefield.

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Super Grots would be decent if Gretchin could still take autoguns.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Regular Dakkanaut




Maybe Grot Guns get updated to be the bee's knees...
   
Made in gb
Longtime Dakkanaut






 KidCthulhu wrote:
 Lord Damocles wrote:
Oh, that's actually supposed to be real hair..?
Well dayum.


It's like in the old days; it's a hair squig attached with staples

Even hair squigs have multiple hair-like thin stands of ...hair. Whatever this model has is big and chunky, even by GW's recent standards after they lost the STC files for sculpting textured hair.
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

Even hair squigs have multiple hair-like thin stands of ...hair. Whatever this model has is big and chunky, even by GW's recent standards after they lost the STC files for sculpting textured hair.


Maybe they're a new breed of chunkier hair squig. Really this is not a design choice on the mini that bothers me. He certainly looks way more orky than the new Painboss that they previewed a few weeks back.
   
Made in gb
Decrepit Dakkanaut




UK

The new painboss is designed for you to flip the top of his head open and put a snotling in it driving him like a robot suit (if the standard snotlings are too big, there are a couple of smaller ones on one of the AoS goblin wizard's base) that i'm sure would work

 
   
Made in pl
Longtime Dakkanaut




Germany

 Mr. Grey wrote:
Even hair squigs have multiple hair-like thin stands of ...hair. Whatever this model has is big and chunky, even by GW's recent standards after they lost the STC files for sculpting textured hair.


Maybe they're a new breed of chunkier hair squig. Really this is not a design choice on the mini that bothers me. He certainly looks way more orky than the new Painboss that they previewed a few weeks back.


I mean, he's much more skinnier and spindlier, so if that what means Orky for you, are Gretchin the Orkiest Orks around?

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Longtime Dakkanaut





I don't see them mention that it's meant to be actual hair. Just that whatever it is, it's not actually his hair and that it's stapled on.

I was hoping we'd get some new grots to go alongside him, but some things aren't meant to be.

Also, why is his base so big? And did it need to have a scenic base? His base looks like it's just a big crack, so I don't see the point
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

 Wha-Mu-077 wrote:
 Mr. Grey wrote:
Even hair squigs have multiple hair-like thin stands of ...hair. Whatever this model has is big and chunky, even by GW's recent standards after they lost the STC files for sculpting textured hair.


Maybe they're a new breed of chunkier hair squig. Really this is not a design choice on the mini that bothers me. He certainly looks way more orky than the new Painboss that they previewed a few weeks back.


I mean, he's much more skinnier and spindlier, so if that what means Orky for you, are Gretchin the Orkiest Orks around?


Nobody ever said orks had to be burly sacks of muscle. The Painboss looks a bit more like he'd fit right into a Dark Eldar army if you painted him in anything but green.
   
Made in pl
Longtime Dakkanaut




Germany

Because Orks never had prosthetics or cybernetics? And being literally made for fighting kinda leads itself to being burly sacks of muscle

This message was edited 1 time. Last update was at 2021/05/17 22:24:09


"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Longtime Dakkanaut





I assume the first part is sarcasm, since cyborks have been around forever, Zagstruk has his power klaw legs, etc.


Zodgrod is a bit lanky, though making him goblin-y is actually pretty clever and not something I had considered. Good juxtaposition from the current runtherder model, who's just a big fat guy. I think it works though, since Zod's an outcast who hangs out with grots, and normal runtherders get grots to do all their heavy lifting (and are probably snacking on them all the time.)

As for the Painboss, I think he's orky enough. Like Zodgrod, he's based off an old metal model (though not a named character.) Plus it's funny that he has a very high-tech mechanical hand in his backpack, but opted for the claw one instead.

This message was edited 1 time. Last update was at 2021/05/17 23:08:15


 
   
Made in it
Waaagh! Ork Warboss




Italy

 Irbis wrote:
 Tzeentchling9 wrote:
Hopefully Grots got some love. Because just +1 to hit for "super" grots seems pretty meh.

3+ to hit while being able to also do actions for chaff troop unit is bad now?


20+ gretchins get a native +1 to hit anyway, and since they have crappy S3 no AP 12'' pistols in practise smaller units won't achieve anything with a +1 to hit. Due to the low range they might even not be in range of anything if they're doing some actions, as they typically do work in the ork deployment zone.

Of couse 30'' S4 AP-1 or -2 that are also able to do actions for chaff troop unit would be extremely good, but I'm afraid that's another book you have in mind .

This message was edited 1 time. Last update was at 2021/05/18 07:00:03


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's not unlikely that gretchin will lose the horde bonus or have it replaced with something else.

As always, it's hilarious how many people complain about things being "unorky" that have been in the fluff for decades.

This message was edited 1 time. Last update was at 2021/05/18 09:05:16


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

 Platuan4th wrote:
Super Grots would be decent if Gretchin could still take autoguns.


Yeah, or if Mek Guns were Core, then I would see the point of this ability.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in fi
Locked in the Tower of Amareo





 Oguhmek wrote:
 Platuan4th wrote:
Super Grots would be decent if Gretchin could still take autoguns.


Yeah, or if Mek Guns were Core, then I would see the point of this ability.


Not sure would single gun really be that big deal either.

2024 painted/bought: 109/109 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Ah, yes they become separate units at deployment, and this only works from the start of the first battle round.

Shame though, it's a nice model, too bad he'll just stay on the shelf.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in us
Tough-as-Nails Ork Boy




If our Dreads and Kanz are not core I will be livid because all save those Leviathan Dreads are Core for Space Marines, but they are GW's favored children.

Though getting 3+ to hit Killa Kanz will be nice, and could make them more viable.
   
Made in gb
Longtime Dakkanaut





Dreads core, but not Kans I reckon, based on nothing at all other than that Kans aren't orks
   
 
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