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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

DaPino wrote:
 cuda1179 wrote:
RUMORS from the box.

Grey Knights gain a second wound (obviously), but the base Strike Squad guy now has 3 attacks base. Swords are now the same as Master Crafted Power Swords. Halberds are S+2, Ap-2, D2. Incinerators are range 12, Heavy D6, St6, Ap-1, D1. Psylancer is Range 24, Heavy 6, St4, ap-1. Psycannons are only 3 shots now, St7, Ap-1, D2


So basically:

Strike squads 2 wounds 3 attacks each (4 for sarg)

Incinerator: 12" Heavy D6 6 -1 1 (more range basically)
Psilencer: Heavy 6 S4 -1 1 (Gained 1 AP, no d3 dmg)
Psycannon: Heavy 3 S7 -1 2 (lost a shot gained a dmg)
Daemon Hammer: x2 -2 3 (lost 1 AP)
Falchions: U -2 1 (lost d3 dmg, auch!)
Halberds: +2 -2 2 (+1S, d3 dmg changed to flat 2)
Sword: +1 -3 2 (+1S, d3 dmg changed to flat 2)
Stave: +3 -1 2 (+1S, d3 dmg changed to flat 2)

Overall I'd say a slight buff to melee and swapping the roles of psilencer and psycannon (anti-horde and anti-elite now instead of psilencer just being the better option).

These rumors look good enough to prepare for upcoming games with the new GK.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Sinister Chaos Marine




 xeen wrote:
I am hoping all is dust becomes S7 and less instead of damage. That would be a huge improvement.

If it is save based, I think it will be limited to armour saves and not include invulnerable saves. S7 or less attacks give plus 1 save sounds ok.
Other options I think could be All is Dust = permanent transhuman. Similar to Inner Circle from Dark Angels.
Or, All is Dust = a permanent -1 to wound. Similar to Harlequin infantry near a Shadowseer.

 wuestenfux wrote:
DaPino wrote:
 cuda1179 wrote:
RUMORS from the box.

Grey Knights gain a second wound (obviously), but the base Strike Squad guy now has 3 attacks base. Swords are now the same as Master Crafted Power Swords. Halberds are S+2, Ap-2, D2. Incinerators are range 12, Heavy D6, St6, Ap-1, D1. Psylancer is Range 24, Heavy 6, St4, ap-1. Psycannons are only 3 shots now, St7, Ap-1, D2


So basically:

Strike squads 2 wounds 3 attacks each (4 for sarg)

Incinerator: 12" Heavy D6 6 -1 1 (more range basically)
Psilencer: Heavy 6 S4 -1 1 (Gained 1 AP, no d3 dmg)
Psycannon: Heavy 3 S7 -1 2 (lost a shot gained a dmg)
Daemon Hammer: x2 -2 3 (lost 1 AP)
Falchions: U -2 1 (lost d3 dmg, auch!)
Halberds: +2 -2 2 (+1S, d3 dmg changed to flat 2)
Sword: +1 -3 2 (+1S, d3 dmg changed to flat 2)
Stave: +3 -1 2 (+1S, d3 dmg changed to flat 2)

Overall I'd say a slight buff to melee and swapping the roles of psilencer and psycannon (anti-horde and anti-elite now instead of psilencer just being the better option).

These rumors look good enough to prepare for upcoming games with the new GK.

Seeing the GK rules is making me salivate for Thousand Sons. They have to make the two books coming out at the same time somewhat balanced? Right? Right!?!
   
Made in us
Decrepit Dakkanaut





-1 to wound would be pretty neat - not sure on the math. I'd like to see GW expand the "types" of problems like they've done so far.

GK otherwise look to be shaping up as really formidable melee opponents.

   
Made in us
Loyal Necron Lychguard





The Kill Team datasheet isn't necessarily indicative, but if it is it implies that All Is Dust is nerfed from 8th; in KT it activates against three damage weapons (which is a bolter basically) but doesn't affect your invulnerable save.
   
Made in us
Sharp-shooting Foundation Sheriff





Raleigh, NC

God, the old GK look *terrible* in this box…like 3rd edition Dark Eldar Scourges slapped in an 8th edition battle box. The update to their leader just drives that home much more so
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I think it's the big box magazines on their Storm Bolters. If they had the linkages to their backpacks like the 3rd Ed metals they perhaps wouldn't look quite so silly.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Longtime Dakkanaut





DaPino wrote:
Grey Knights gain a second wound (obviously), but the base Strike Squad guy now has 3 attacks base.

Which is kinda dumb change as Purifiers as elites used to have +1 attack while Purgators (the devastator equivalent) always was less potent in melee than the other 3 types as they were practicing marksmanship, not swordplay (they ever used to have badass quote stating this in old book). Now all three are exactly identical. Hooray for fluff adherence, I guess.

Psilencer: Heavy 6 S4 -1 1 (Gained 1 AP, no d3 dmg)
Falchions: U -2 1 (lost d3 dmg, auch!)

Which again is dumb change as all of these are supposed to be force (old instant death) weapons and them going down in damage is silly seeing no other force weapon in the game got this change and we had gigantic damage inflation on previously weak xeno weapons. Now a piece of rebar held by ork is more dangerous than a master crafted sword wielded by supposedly greatest of the space marines capable of instantly killing any enemy on the slightest touch. Hooray for fluff adherence, I guess

And yes, I get the intent is to reduce the amount of rolling, especially with huge attack inflation GK just had, but I feel there were way more elegant and fluffy ways to do so than just to blanderize them into copy/paste of every single other SM book.

 alextroy wrote:
Assuming Falchions include at least 1 extra attack each time you fight, GW is leaning heavy on making all these melee weapons equivalent but better in specific circumstances. Given the less Strength, AP, and Damage, you'll need to hope Falchions give more than just one extra attack. I wonder if 2 would do the job?

Seeing S/H/S are now blanderized to be 1:1 copies of sword/axe/maul of other chapters, I'd imagine falchions are now not-claws (reroll to wound). If so, this might mean stave lost its force field (very likely to be the case seeing it's free). Hooray for fluff adherence, again.

It's also sad how psycannon had perfect stats in 5th edition to be interesting gun useful in wide range of situations, but OP in none and every single knee jerk change GW did since then made it worse and less unique. It's now blanderized heavy bolter - a full circle all the way back to third edition, funnily enough. They could also make psilencer assault weapon to make it less of a clone of psycannon (but that would be too fluffy seeing it's supposed to have zero recoil and is targeted/fired by user's mind) but what do I know, I guess.
   
Made in us
Veteran Knight Baron in a Crusader





 Irbis wrote:
DaPino wrote:
Grey Knights gain a second wound (obviously), but the base Strike Squad guy now has 3 attacks base.

Which is kinda dumb change as Purifiers as elites used to have +1 attack while Purgators (the devastator equivalent) always was less potent in melee than the other 3 types as they were practicing marksmanship, not swordplay (they ever used to have badass quote stating this in old book). Now all three are exactly identical. Hooray for fluff adherence, I guess.


I can guarantee to you that a Purgator with a psycannon is going to be worse in melee than a Purifier with a Nemesis Force Sword.
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Hexfire and codices next week's preorders.
   
Made in us
Decrepit Dakkanaut








WOOO!

   
Made in us
Longtime Dakkanaut





Southern New Hampshire

Here's hoping our magic phase is all it's cracked up to be.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

AoS - Fires of Change : "The Everchosen stole my destiny. Soon, I shall return the favor." The Unmaker, Gaunt Summoner of Tzeentch

Thousand Sons
Renegade Astartes The Scourged
Daemons

DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD268R++T(D)DM+++
 
   
Made in us
Deathwing Terminator with Assault Cannon





Getting both codices at the same time bodes well for 40K releases before year's end. we should see Orks, and at least 2-3 more books.

Let's see how both of these books stack up to admech, drukhari and sisters.
   
Made in us
Longtime Dakkanaut





Southern New Hampshire

I want to see how we stand up to Death Guard, and whether Magnus is a chump compared to Mortarion. GW seems to hate Tzeentch, after all.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

AoS - Fires of Change : "The Everchosen stole my destiny. Soon, I shall return the favor." The Unmaker, Gaunt Summoner of Tzeentch

Thousand Sons
Renegade Astartes The Scourged
Daemons

DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD268R++T(D)DM+++
 
   
Made in gb
Longtime Dakkanaut




UK



So when do pre-orders normally go live?

https://www.flickr.com/photos/dreadblade/
Chaos Knights [1800]
Ultramarines [1200]
Hexfire 
   
Made in gb
Darkwolf



West Sussex, UK



10am next Saturday.
   
Made in gb
Longtime Dakkanaut




UK

Aeneades wrote:


10am next Saturday.



https://www.flickr.com/photos/dreadblade/
Chaos Knights [1800]
Ultramarines [1200]
Hexfire 
   
Made in us
Decrepit Dakkanaut





 Manfred von Drakken wrote:
I want to see how we stand up to Death Guard, and whether Magnus is a chump compared to Mortarion. GW seems to hate Tzeentch, after all.


All I want is to pay points for inferno combis and gargoyles on my vehicles.

Maybe we'll get an answer to whether or not summoning is still a ( hopefully usable ) concept, too.

   
Made in ca
Prospector with Steamdrill





Sherbrooke/Montreal

Interesting that according to BattleScribe, (i don't own the actual GK codex) there is 33 datasheets available and the Sunday Preview mentions 32...

Good bye Land Raider Banisher... (what a suprise...*sarcasm)

Which mean nothing new at all for GK that already exist, and nothing and absolutly nothing about Primaris GK


Grrr.... Cheese make me fart...  
   
Made in us
Longtime Dakkanaut





Southern New Hampshire

 Daedalus81 wrote:
 Manfred von Drakken wrote:
I want to see how we stand up to Death Guard, and whether Magnus is a chump compared to Mortarion. GW seems to hate Tzeentch, after all.


All I want is to pay points for inferno combis and gargoyles on my vehicles.

Maybe we'll get an answer to whether or not summoning is still a ( hopefully usable ) concept, too.


The Field Manual confirms we're getting Inferno Bolts in combi-weapons. I'm hoping they also get to be loaded in heavy bolters, but that might be getting greedy.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

AoS - Fires of Change : "The Everchosen stole my destiny. Soon, I shall return the favor." The Unmaker, Gaunt Summoner of Tzeentch

Thousand Sons
Renegade Astartes The Scourged
Daemons

DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD268R++T(D)DM+++
 
   
Made in us
Veteran Knight Baron in a Crusader





 Qcbob wrote:
Interesting that according to BattleScribe, (i don't own the actual GK codex) there is 33 datasheets available and the Sunday Preview mentions 32...

Good bye Land Raider Banisher... (what a suprise...*sarcasm)

Which mean nothing new at all for GK that already exist, and nothing and absolutly nothing about Primaris GK



Well, Battlescribe is (as usual) wrong, as there are 34 datasheets available to Grey Knights right now. 2 of them are Forge World, and wouldn't be included in the GK codex anyways.

This message was edited 1 time. Last update was at 2021/08/01 20:26:38


 
   
Made in us
Longtime Dakkanaut





Southern New Hampshire

Rihgu wrote:
 Qcbob wrote:
Interesting that according to BattleScribe, (i don't own the actual GK codex) there is 33 datasheets available and the Sunday Preview mentions 32...

Good bye Land Raider Banisher... (what a suprise...*sarcasm)

Which mean nothing new at all for GK that already exist, and nothing and absolutly nothing about Primaris GK



Well, Battlescribe is (as usual) wrong, as there are 34 datasheets available to Grey Knights right now. 2 of them are Forge World, and wouldn't be included in the GK codex anyways.


And one of those two Forge World units is the aforementioned Land Raider Banisher. So unless GW feels the need to just delete its datasheet from Imperial Armor, I'd call it safe.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

AoS - Fires of Change : "The Everchosen stole my destiny. Soon, I shall return the favor." The Unmaker, Gaunt Summoner of Tzeentch

Thousand Sons
Renegade Astartes The Scourged
Daemons

DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD268R++T(D)DM+++
 
   
Made in be
Longtime Dakkanaut




 Irbis wrote:


Psilencer: Heavy 6 S4 -1 1 (Gained 1 AP, no d3 dmg)
Falchions: U -2 1 (lost d3 dmg, auch!)

Which again is dumb change as all of these are supposed to be force (old instant death) weapons and them going down in damage is silly seeing no other force weapon in the game got this change and we had gigantic damage inflation on previously weak xeno weapons. Now a piece of rebar held by ork is more dangerous than a master crafted sword wielded by supposedly greatest of the space marines capable of instantly killing any enemy on the slightest touch. Hooray for fluff adherence, I guess

And yes, I get the intent is to reduce the amount of rolling, especially with huge attack inflation GK just had, but I feel there were way more elegant and fluffy ways to do so than just to blanderize them into copy/paste of every single other SM book.


I mean, psilencers had force for like, one edition? And it was a big deal since they never had been force weapons. So I don't think it's really fair to say it's stupid they aren't anymore when they litterally weren't for the majority of the game's existence.

Also, litterally every faction is the strongest in its own fluff. If enough orks believe a piece of rebar can kill a titan by pointing at it, it will.

This message was edited 1 time. Last update was at 2021/08/02 00:01:44


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in ca
Prospector with Steamdrill





Sherbrooke/Montreal

Interesting to see that the Grey Knight Strike Squad is actually... Sold Out Online, probably a reboxing or something

Grrr.... Cheese make me fart...  
   
Made in us
Daemonic Dreadnought




The dark hollows of Kentucky

 Daedalus81 wrote:
 Manfred von Drakken wrote:
I want to see how we stand up to Death Guard, and whether Magnus is a chump compared to Mortarion. GW seems to hate Tzeentch, after all.


All I want is to pay points for inferno combis and gargoyles on my vehicles.

Maybe we'll get an answer to whether or not summoning is still a ( hopefully usable ) concept, too.

Daemonic Ritual will probably be removed from the 1ksons codex just like it was from the Death Guard codex. It'll still work because it's in the current Chaos Daemons codex. Whether or not it works the same in the 9th edition Chaos Daemons codex is anyone's guess.
   
Made in us
Sneaky Sniper Drone




Les Etats Unis

 Gadzilla666 wrote:
 Daedalus81 wrote:
 Manfred von Drakken wrote:
I want to see how we stand up to Death Guard, and whether Magnus is a chump compared to Mortarion. GW seems to hate Tzeentch, after all.


All I want is to pay points for inferno combis and gargoyles on my vehicles.

Maybe we'll get an answer to whether or not summoning is still a ( hopefully usable ) concept, too.

Daemonic Ritual will probably be removed from the 1ksons codex just like it was from the Death Guard codex. It'll still work because it's in the current Chaos Daemons codex. Whether or not it works the same in the 9th edition Chaos Daemons codex is anyone's guess.


This may be an unpopular opinion, but I'm hoping summoning changed to be as powerful as it should be, and the points costs of those able to do it are increased accordingly. If I'm running a unit which can place a bunch of Daemons onto the battlefield, I want him to place those fething Daemons without having to cripple my whole army, darnit.

Dudeface wrote:
 Eldarain wrote:
Is there another game where players consistently blame each other for the failings of the creator?

If you want to get existential, life for some.
 
   
Made in us
Loyal Necron Lychguard





I reaaaaally disagree with pricing chaos HQ's with the assumption that they're putting a bunch of extra daemons on the field. That's just gonna suck for everyone. There are a lot of things you could do with Daemonic Ritual that makes it work as a sideboard that doesn't punish you for not running the sideboard.
   
Made in au
Veteran Inquisitorial Tyranid Xenokiller




Down Under

DaPino wrote:
 Irbis wrote:


Psilencer: Heavy 6 S4 -1 1 (Gained 1 AP, no d3 dmg)
Falchions: U -2 1 (lost d3 dmg, auch!)

Which again is dumb change as all of these are supposed to be force (old instant death) weapons and them going down in damage is silly seeing no other force weapon in the game got this change and we had gigantic damage inflation on previously weak xeno weapons. Now a piece of rebar held by ork is more dangerous than a master crafted sword wielded by supposedly greatest of the space marines capable of instantly killing any enemy on the slightest touch. Hooray for fluff adherence, I guess

And yes, I get the intent is to reduce the amount of rolling, especially with huge attack inflation GK just had, but I feel there were way more elegant and fluffy ways to do so than just to blanderize them into copy/paste of every single other SM book.


I mean, psilencers had force for like, one edition? And it was a big deal since they never had been force weapons. So I don't think it's really fair to say it's stupid they aren't anymore when they litterally weren't for the majority of the game's existence.

Also, litterally every faction is the strongest in its own fluff. If enough orks believe a piece of rebar can kill a titan by pointing at it, it will.


I am reading this as the poster is talking about the Falchions, not the Psilencer, as they are the famed Force weapon of the GK that has lost the D3 as well.

Glory is fleeting. Obscurity is forever.




 
   
Made in fi
Ye Lord of The End Times (and a good guy)





 Qcbob wrote:
Interesting to see that the Grey Knight Strike Squad is actually... Sold Out Online, probably a reboxing or something


Yes. New box with new art=new SKU. Old SKU won't be sold=sold out. It's not just replacing cover and be done. It's actually new SKU for the system so old cover with old SKU will be marked as out of sale.

Standard thing with new codexes. In AOS side some people are panicking old stormcast are getting squatted because of same thing

2021 painted/bought: 538/575 
   
Made in gb
Fixture of Dakka







 Arachnofiend wrote:
I reaaaaally disagree with pricing chaos HQ's with the assumption that they're putting a bunch of extra daemons on the field. That's just gonna suck for everyone. There are a lot of things you could do with Daemonic Ritual that makes it work as a sideboard that doesn't punish you for not running the sideboard.

*shrug*

Make the ability to summon an upgrade for characters. You then pick and choose who has the option to, but your opponent can also try to remove them to maroon the daemons in the Warp.

On the other hand, that would mean a small degree of tactical interplay, and this is GW, so...

2021 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My [url=https://pileofpotential.com/dysartes]Pile of Potential[/url - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army... 
   
Made in us
Daemonic Dreadnought




The dark hollows of Kentucky

 Dysartes wrote:
 Arachnofiend wrote:
I reaaaaally disagree with pricing chaos HQ's with the assumption that they're putting a bunch of extra daemons on the field. That's just gonna suck for everyone. There are a lot of things you could do with Daemonic Ritual that makes it work as a sideboard that doesn't punish you for not running the sideboard.

*shrug*

Make the ability to summon an upgrade for characters. You then pick and choose who has the option to, but your opponent can also try to remove them to maroon the daemons in the Warp.

On the other hand, that would mean a small degree of tactical interplay, and this is GW, so...

You could tie summoning to purchasable Icons like it was in previous editions. Don't want to pay for the ability to summon? Don't buy the Icon.
   
 
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