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Made in us
Oozing Plague Marine Terminator





The biologus purifier is an Elite character model that buffs the blight grenades all plague Marines carry. He increases strength and damage of grenades, and any 6+ to wound causes a mortal wound, in addition to the normal damage. You then combine him a big unit of plague Marines, and the Blight Bombardment strategem that allows every plague marine in the unit to throw a grenade, rather than just one model. Add the VOTLW strategem to add +1 to wound, effectively getting mortal wounds on 5+ now. Arch contaminator is a warlord trait to reroll failed wounds with Plague weapons of which Blight Grenades are considered.

Normal Plague weapons allow rerolls of 1 to wound, so Arch isn't necessary, but the Grenade Guy and the Bombardment Strategems are.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Razerous wrote:
How exactly does this Death Guard grenade spam work, the one that produces lots of mortal wounds?

Or has this found to be a false promise aha


It's basically a complete one-trick pony. But you take a big blob of dudes, add a Biologus Putrifier to get +1 S/+1 D on grenades, use Veterans of the Long War and the stratagem that lets every guy throw a grenade, and it's like d3 grenades per guy that do mortals on a 5+, re-rolling 1s normally or all failures if you have a Warlord with Arch-Contaminator nearby. It's one of those tricks that you really only pull off once and it's amazing, but it's not a mainstay strategy IMHO.

- Wayne
Formerly WayneTheGame 
   
Made in us
Fresh-Faced New User




Razerous wrote:
 Nightlord1987 wrote:
Razerous wrote:
How exactly does this Death Guard grenade spam work, the one that produces lots of mortal wounds?

Or has this found to be a false promise aha


Big unit of plague Marines and the grenade guy. Then the Strategem, plus VOTLW. (I was gonna say add Blades of Putrefaction, but I think that's Fight Phase only) Added bonus for arch contaminator warlord nearby for some extra rerolls.
Good good, just trying to learn the intricacy's for a friend.

The grenade guy? I didn't realise Death Guard had VotLW. I thought they just had Death to the False Emperor doo-thingy. Annd finally what does Arch Contaminator do (please & thank you!)

For context I bought the codex for this friend but I only had the chance to skim quickly before the drive home.


The grenade guy is the Biologus Putrifier. He has an ability that charges up everyones Blight grenades withiin 3" with +1 strength and +1 damage (so S4 Damage 2). In addition any wound rolls of 6+ with blight grenades cause a mortal wound in addition to the damage. The foul blightspawn is an optional model that lets a DG character once per game roll 2d6 for the single greanade. Thw stratagem is blight bombardment. Also Arch Contaminator is the warlord trait that gives the warlord a 7" bubble of rerolling all failed wounds with plague weapons , which blight grenades are.

I have had the mpst success with this strat by sticking 9 melee PMs and the putrifier in a rhino.
   
Made in it
Contagious Dreadnought of Nurgle





better go with a full infantry mass or play Mortarion? still very undecided

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Made in ar
Been Around the Block




Mortarion is cool, but it gets tiring seeing him included in most DG armies

This message was edited 1 time. Last update was at 2017/12/13 23:42:19


 
   
Made in us
Dakka Veteran






 blackmage wrote:
better go with a full infantry mass or play Mortarion? still very undecided


Why not both?

I plan on making a large force of plague marines and pox walkers for my initial death guard force. I'll add Mortarion later.
   
Made in it
Contagious Dreadnought of Nurgle





470pts of Mortarion suck so much pts to go real "horde"

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Made in us
Nurgle Chosen Marine on a Palanquin






Morty is really fun, I highly suggest deathshoud to help him survive turn 1. They will make him near impossible to kill. I loved bringing him, but it is nice to play the book without him, as the army plays completely differently.

With morty, its all morty all the time. He can kill anything and everything with ease, so you just need to make sure he lives. I would bring tons of terminators, Blightlords and deathshroud. BL to alpha strike and distract, DS to protect, and murder anything that gets close. Our book has so many other fun builds, and Morty armies are just one of them. The problem is if you run morty, you can't afford to run the other ones, like big blobs of 20 with characters, or rhino rush. Morty needs the support.


Both are very fun to play, but your opponents will get tired of mortarion. My opponents seem to feel like most did when facing knight titans when they came out. Sure they do it, but it's frustrating.

   
Made in us
Dakka Veteran






 blackmage wrote:
470pts of Mortarion suck so much pts to go real "horde"


Well I meant... have both so you can play both. haha
   
Made in gr
Stalwart Tribune





Greece

I started play death guard cause of Morty. I like the model how he played etc. But if you don't want him in your list don't take him. So what.

Play what you like paint as you like is priority for a hobby.
None told you what colors to put or what army to pick. Same goes for your list. And it has nothing to do with competitive. You can with and with out.

My issue atm is how to utilize chaos in my lists to benefit from some tools pure dethguard does not have
   
Made in it
Contagious Dreadnought of Nurgle





 Yoda79 wrote:
I started play death guard cause of Morty. I like the model how he played etc. But if you don't want him in your list don't take him. So what.

Play what you like paint as you like is priority for a hobby.
None told you what colors to put or what army to pick. Same goes for your list. And it has nothing to do with competitive. You can with and with out.

My issue atm is how to utilize chaos in my lists to benefit from some tools pure dethguard does not have

use alpha legion for oblys and infiltrate cultists

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Made in pl
Regular Dakkanaut




Am I ... blind or GW actually starts to make reasonable prices ?!!!!

I could always afford , but tbh it's not cheap hobby let's be honest but price for 2 new things for DG are really steal.

Hauler so damn cheap, 3 goregous termies and fantastic LOC makes me want to get new LOC haha. I never though I would say that .

On top of that easy to build. Can't ask for more.

This message was edited 1 time. Last update was at 2017/12/16 11:27:34


 
   
Made in it
Contagious Dreadnought of Nurgle





++ Battalion Detachment +3CP (Chaos - Death Guard) ++

+ HQ +

Daemon Prince of Nurgle: Malefic talon, Miasma of Pestilence, The Suppurating Plate, Wings
. Categories: HQ, Character, Daemon, Monster, Heretic Astartes, Death Guard, Nurgle, Chaos, Psyker, Fly

Typhus: Blades of Putrefaction, Putrescent Vitality
. Categories: HQ, Character, Infantry, Psyker, Terminator, Death Guard, Nurgle, Heretic Astartes, Chaos, Lord of Contagion

+ Fast Attack +

Foetid Bloat-drone: 2x Plaguespitters, Plague probe
. Categories: Fast Attack, Nurgle, Heretic Astartes, Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos

Foetid Bloat-drone: 2x Plaguespitters, Plague probe
. Categories: Fast Attack, Nurgle, Heretic Astartes, Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos

Foetid Bloat-drone: 2x Plaguespitters, Plague probe
. Categories: Fast Attack, Nurgle, Heretic Astartes, Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos

+ Troops +

Chaos Cultists: 9x Chaos Cultist w/ Autogun
. Categories: Troops, Heretic Astartes, Infantry, Death Guard, Nurgle, Chaos
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun
. Categories: Troops, Heretic Astartes, Infantry, Death Guard, Nurgle, Chaos
. Cultist Champion: Autogun

Poxwalkers: 20x Poxwalker
. Categories: Troops, Infantry, Nurgle, Death Guard, Chaos

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) ++

+ No Force Org Slot +

Legion: Alpha Legion
. Categories: No Force Org Slot

+ Heavy Support +

Obliterators: Mark of Slaanesh, 3x Obliterator
. Categories: Heavy Support, Heretic Astartes, Daemon, Infantry, Chaos, <Legion>, <Mark of Chaos>, Cult of Destruction, Slaanesh

Obliterators: Mark of Slaanesh, 3x Obliterator
. Categories: Heavy Support, Heretic Astartes, Daemon, Infantry, Chaos, <Legion>, <Mark of Chaos>, Cult of Destruction, Slaanesh

+ HQ +

Daemon Prince with Wings: Malefic talon
. Categories: HQ, Chaos, Character, Daemon, Fly, Heretic Astartes, Monster, <Legion>
. Slaanesh: Delightful Agonies
. . Categories: Psyker, Slaanesh

Sorcerer with Jump Pack: Bolt pistol, Force stave, Mark of Slaanesh, Prescience, Warptime
. Categories: HQ, Chaos, Character, Fly, Heretic Astartes, Infantry, Psyker, <Legion>, <Mark of Chaos>, Slaanesh

+ Troops +

Chaos Cultists: 12x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Categories: Troops, Heretic Astartes, Infantry, Chaos, Slaanesh
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Categories: Troops, Heretic Astartes, Infantry, Chaos, Slaanesh
. Cultist Champion: Autogun

Chaos Cultists: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Categories: Troops, Heretic Astartes, Infantry, Chaos, Slaanesh
. Cultist Champion: Autogun
trying something without Mortarion this is a 1850pt lists, looks like next tournament will be at 1850 not a 2000.

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Made in us
Oozing Plague Marine Terminator





Similar to a list I run, just Iron Warriors instead of Alpha Legion. Looks pretty disgusting in the best way. What is your Warptime target, the Princes?

When I run the list the biggest issue is keeping by those pox walkers alive, but Infiltrating a distraction unit might work. I would maybe drop a drone to get more cultists (for either pox farm or an infiltration) and maybe add a Tallyman for Typhus and the horde.

In my own similar list, I'm definitely gonna add a flesh mower drone as my next purchase.
   
Made in it
Contagious Dreadnought of Nurgle





use cloud of flies and pox live enough to be a threath, usually i warptime the prince or if needed i warptime cultists over an obj, depend what i need more, i use alpha cause i can use infiltration on cultists to grab some obj.
That list is 1850 at 2000 i add 20 more poxes and some more cultists.


Automatically Appended Next Post:
 blackmage wrote:
use cloud of flies and pox live enough to be a threath, usually i warptime the prince or if needed i warptime cultists over an obj, depend what i need more, i use alpha cause i can use infiltration on cultists to grab some obj.
That list is 1850 at 2000 i add 20 more poxes and some more cultists.


++ Battalion Detachment +3CP (Chaos - Death Guard) ++

+ HQ +

Malignant Plaguecaster: Blades of Putrefaction, Plague Wind
. Categories: Character, Death Guard, HQ, Infantry, Heretic Astartes, Nurgle, Psyker, Chaos

Typhus: Miasma of Pestilence, Putrescent Vitality
. Categories: HQ, Character, Infantry, Psyker, Terminator, Death Guard, Nurgle, Heretic Astartes, Chaos, Lord of Contagion

+ Elites +

Blightlord Terminators
. Categories: Chaos, Death Guard, Elites, Heretic Astartes, Nurgle
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator Champion: Bubotic Axe, Combi-plasma

Tallyman: Plasma pistol
. Categories: Chaos, Character, Death Guard, Elites, Heretic Astartes, Infantry, Nurgle

+ Fast Attack +

Foetid Bloat-drone: Plague probe 2xplague spitter
. Categories: Fast Attack, Nurgle, Heretic Astartes, Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos

Foetid Bloat-drone: Plague probe 2xplague spitter
. Categories: Fast Attack, Nurgle, Heretic Astartes, Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos

Foetid Bloat-drone: Plague probe 2xplague spitter
. Categories: Fast Attack, Nurgle, Heretic Astartes, Death Guard, Vehicle, Daemon Engine, Daemon, Fly, Chaos

+ Troops +

Chaos Cultists: 12x Chaos Cultist w/ Autogun
. Categories: Troops, Heretic Astartes, Infantry, Death Guard, Nurgle, Chaos
. Cultist Champion: Autogun

Poxwalkers: 18x Poxwalker
. Categories: Troops, Infantry, Nurgle, Death Guard, Chaos

Poxwalkers: 18x Poxwalker
. Categories: Troops, Infantry, Nurgle, Death Guard, Chaos

Poxwalkers: 20x Poxwalker
. Categories: Troops, Infantry, Nurgle, Death Guard, Chaos

++ Battalion Detachment +3CP (Chaos - Death Guard) ++

+ HQ +

Daemon Prince of Nurgle: Blades of Putrefaction, Malefic talon, Wings
. Categories: HQ, Character, Daemon, Monster, Heretic Astartes, Death Guard, Nurgle, Chaos, Psyker, Fly

Malignant Plaguecaster
. Categories: Character, Death Guard, HQ, Infantry, Heretic Astartes, Nurgle, Psyker, Chaos

+ Troops +

Nurglings: 3x Nurgling Swarms
. Categories: Troops, Daemon, Nurgle, Nurglings, Swarm, Chaos

Nurglings: 3x Nurgling Swarms
. Categories: Troops, Daemon, Nurgle, Nurglings, Swarm, Chaos

Nurglings: 3x Nurgling Swarms
. Categories: Troops, Daemon, Nurgle, Nurglings, Swarm, Chaos

this is another option whole Dg list, but i lost obly's firepower and chaos psy powers and stratagems, but i get lot of infantry and seems like this edition rewards lists with large amount of infantry.

This message was edited 5 times. Last update was at 2017/12/16 20:05:43


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Made in gb
Towering Hierophant Bio-Titan



UK

Sorry for this possibly obvious question.

How does Codex Death Guard work with the other chaos units, like the Heretic Astartes, Chaos Daemons etc.

I keep hearing folk mention Warp time, as an example.. and I'm sure that isn't a death guard power? Also I couldn't see an option for wings for a Codex Death Guard Daemon prince (or did I miss it?)

For example. I know Blood Angels get to use a bunch of core Space Marine units which aren't listed in the main BA codex. Is the same true for Death Guard or are different detachments needed (so.. chaos soup?). Thanks!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Warp time comes from regular CSM detachment, not mono DG.. Wings were FAQ'd or so, typo etc.. Nurgle DP can have wings.. And BA don't have access to any other units than codex and index. BA codex added lot of stuff from the SM codex. Hope this helps.
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

Xirax wrote:
Warp time comes from regular CSM detachment, not mono DG...


Unless you use a DG Sorcerer on Palanquin or Index Daemon Prince, in which case: yes you can!


 
   
Made in de
Contagious Dreadnought of Nurgle





Razerous wrote:
Sorry for this possibly obvious question.

How does Codex Death Guard work with the other chaos units, like the Heretic Astartes, Chaos Daemons etc.

I keep hearing folk mention Warp time, as an example.. and I'm sure that isn't a death guard power? Also I couldn't see an option for wings for a Codex Death Guard Daemon prince (or did I miss it?)

For example. I know Blood Angels get to use a bunch of core Space Marine units which aren't listed in the main BA codex. Is the same true for Death Guard or are different detachments needed (so.. chaos soup?). Thanks!


You can either take CSM in a different detachment to make use of their stratagems and Legion tactics, or you mix them with DG, losing tactics and stratagems of both. The first choice is obviously the better one, especially since many stratagems of CSM are for "heretic astartes" so work on DG units as well.
The sorcerer on palanquin still has access to warptime and can be used with the Death Guard Legion trait, but as he's slow and can't deep strike it's usually better to run an allied sorcerer with jump pack or DP.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Cool - thanks folks for clearing things up.

Are the psychic powers specifically that good.. is warp time a speed buff? And can it effect normal CSM & DG units both?

Cheers

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Vortenger wrote:
Xirax wrote:
Warp time comes from regular CSM detachment, not mono DG...


Unless you use a DG Sorcerer on Palanquin or Index Daemon Prince, in which case: yes you can!



Index daemon prince has been replaced by the Codex:CSM daemon prince, and that one cannot chose his legion to be Deathguard.

7 Ork facts people always get wrong:
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A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Excited Doom Diver





Vortenger wrote:
Xirax wrote:
Warp time comes from regular CSM detachment, not mono DG...


Unless you use a DG Sorcerer on Palanquin or Index Daemon Prince, in which case: yes you can!

You can't take the Index version of the Daemon Prince datasheet. The "Daemon Prince" datasheet was last printed in Codex: Chaos Space Marines, so that's the current version of the datasheet, and the [LEGION] keyword for CSM datasheets can't be replaced with DEATH GUARD.
   
Made in ca
Regular Dakkanaut




With the Myphitic Blight Haulers finally on sale, what are everyone's thoughts on them? The models are surprisingly inexpensive - three of them cost only slightly more than one Plagueburst Crawler. I can't figure out what they'd be most useful for. They're loaded out to be tank-killers, but their optimum range is really short, and they can't withdraw and shoot like Bloat Drones can. They're tough, especially against fighting attacks, but their fighting offense is lousy.

It seems like they'd be useful in a supporting role to advancing infantry, giving bonuses to armor saves and moving relatively quickly to wherever their firepower is needed most. I'm not sure they're worth their points for that though.
   
Made in us
Regular Dakkanaut




Southern California

I was all about them until the Crawlers points cost came down, not I'm not so sure. You really need 3 of them to gain their maximum benefits but that's 450+ points!
   
Made in gb
Regular Dakkanaut





Just think how scarey 3 of them look to your opponent closing on thier lines and shooting lots of antitank fire. Plus making your own troops harder to kill they will come under a lot of fire and every shot at them is not a shot at something else
   
Made in ca
Regular Dakkanaut





That was my question I just don't think they are worth it, I can't see what they do that crawlers cant
   
Made in it
Contagious Dreadnought of Nurgle





ballzonya wrote:
That was my question I just don't think they are worth it, I can't see what they do that crawlers cant

450pts is a lot for just "decent" antitank, but Dg doesn't have so many options for heavy antitank fire so maybe they can be viables if you wanna play pure Dg without any ally

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Made in nl
Been Around the Block




darthryan wrote:
Just think how scarey 3 of them look to your opponent closing on thier lines and shooting lots of antitank fire. Plus making your own troops harder to kill they will come under a lot of fire and every shot at them is not a shot at something else


Lots of anti tank fire? For 450 points you get 6 shots. Half of which are mediocre missile launchers. Half of which require you to be within 12" of the target for full effect.

This message was edited 1 time. Last update was at 2017/12/18 10:29:11


 
   
Made in us
Contagious Dreadnought of Nurgle





the only way to have antitank with Dg is allied... obliterators for example or play 2 full laser predator for 380pts

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Made in fi
Longtime Dakkanaut






 blackmage wrote:
the only way to have antitank with Dg is allied... obliterators for example or play 2 full laser predator for 380pts


Deep striking terminators with lots of combi-meltas is also a thing, especially with an accompanying termie lord for re-rolls. Slap VotLW on them and almost any tank goes boom, even without the benefit of short range for meltas. Expected damage from just five meltas in that setup is a smidge over 9 wounds to a Leman Russ hull or 11.3 to Toughness 7. Personally I have the lord with combi-melta too, so there goes the tank unless it has force fields. Under 2000 points has worked pretty well for me as an AT tool, while supported with other parts of the force (like a flanking Predator looking for good firing lanes).

One other toy I've been thinking about is a Hellforged Contemptor with double fists and Soulburners. Moves upfield to midrange, lets loose with 2d3 mortal wounds on 2+ and goes to smash face afterwards. Even better in heavy ruins or other cover-filled locations, where Demolishers and other battle tanks without artillery have to roll close anyway.

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