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Made in au
Grizzled Space Wolves Great Wolf





 H.B.M.C. wrote:
Yeah, from what I've heard they've just nerfed the bloodlines. They've been in the game for a while.


Yeah, a quick look through and...

Blood Dragon - Immune to untainted attrition has been replaced with +2 Blood Knights in the Raise Dead pool in your own provinces, but the WS boost to cav has gone from +10 to +15%

Von Carstein - Pretty similar, but Casualty Replenishment boost used to be +20% now it's only +10% which reduces your ability to create fast regenerating armies.

Lahmians - Used to have a big (50%) upkeep reduction for all heroes, replaced with a +20% experience gain for characters. I'd rather have the upkeep reduction. They also lost "vigour loss reduction" for all armies and gained diplomatic relations with factions you're likely going to be at war with anyway.

Necrach: Used to have +20 winds for all all armies, which was great. It's now +15 power reserve capacity, I'm not really sure how different that is.

Strigoi: Used to have a public order buff where the impact of lack of vampiric corruption on public order was reduced by 60%, now replaced with crypt horrors and ghouls added to raise dead pools.

So I'd say there's a lot more nerfs than buffs in that, combined with the nerf to Wind of Death, the general nerf to magic in TWW3, and the loss of skellie spam, it seems VC will be weaker unless they've added some buffs elsewhere.

Granted I think VC needed some tweaking, but if all we get is nerfs it's not great, lol.

One thing will be the lord abilities, previously the Bloodline lords had some pretty good skills, like Lahmian lords had a +50% hero success chance which meant your heroes could pull off assassinations with a pretty high reliability.

Maybe some of those will be getting better balanced.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

AllSeeingSkink wrote:
 Grey Templar wrote:
Less skellie spam is good for nothing else than ensuring the AI won't have a million massive doomstacks on turn 10. Not that they are hard to kill, just annoying.


I dunno if it'll affect the AI, the AI doomstacks regardless of mechanics that affect the player.

It's more that they're nerfed from the player's perspective when they are playing as VC.

Legend of Total War made a good point in one of his streams, when it comes to campaign it's less important to have balance and more important that players can play the way that they find fun. So taking away something (for example skellie spam, though I think he was talking in terms of something else) is a net loss unless it's replaced by other mechanics that are also fun.



True, balance doesn't matter as much unless you are talking about multiplayer. And even then, a campaign game can only be so balanced for multiplayer. And I doubt anyone is playing 20+ player multiplayer campaigns where someone is going to be stuck with a bad faction. Even with a bad faction you will always outplay the AI.

So in that sense losing the skellie spam is bad. Fewer options for a player in their single player campaign.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Terrifying Doombull




It says something about the last couple years that I actually feel reassured by the TW team tweeting '5 more days' and confirming the release date.

Far too used to delays at this point.

Efficiency is the highest virtue. 
   
Made in gb
Mighty Vampire Count






UK

Apparently vampires got buffs to quite a few units and some can get barrier in campaign.

Plus the boosted that nobody Ghorst to the nth degree for some reason - but on the plus side - Vlad and Izzy can be together

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Grizzled Space Wolves Great Wolf





 Mr Morden wrote:
Plus the boosted that nobody Ghorst to the nth degree for some reason


I saw Legend's review of Okoii's Zombie doomstack, it does seem bugged and I imagine it'll get patched. It seemed like the healing cap was bugged, but it also seemed like they were taking barely any damage.

   
Made in us
Terrifying Doombull




Daemon Prince changes, in case any one was wondering.

https://www.youtube.com/watch?v=c84n5FiD7Ko

Gets a lot of mortal units* (but not all, esp not Chosen), and they aren't locked to glory the way daemons are. Still need buildings to recruit them though, doesn't use the Warriors warband mechanic (which isn't a surprise, but should be stated).

God dedication for each city still dictates which units you can recruit, so not a lot of options for pure undivided.

Didn't catch if his own skill tree still sucks or not.


----
*its worth noting that several youtubers have mentioned that the full chaos rosters requires Immortal Empires (which requires games 1 and 2) AND the Champions of Chaos DLC. And there are some FLC warrior units for everyone but khorne (who had more warrior units already), so don't lose track of that either, if it isn't included in the base update (which is often true of FLC).

This message was edited 4 times. Last update was at 2022/08/19 15:30:27


Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Hopefully he is at least improved. Kinda sad for a LL to be weaker than some elite units.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Terrifying Doombull




So here's a weird thing.
https://www.youtube.com/watch?v=nQXz-nNi58s

Vampire Ascension has triggered, and the Red Duke of Mousillon has come back. But he doesn't have any territory so is suffering attrition on all the stacks that spawned. See around 14:30.
Not sure who they start at war with in the Endgame scenario, but one of the Norscan factions holds most of the Bretonnian coast, so they're wandering vaguely inland to find targets, taking attrition along the way.

Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Under most circumstances I don't seem them failing to take at least 1 settlement to solve that issue in short order with that many troops.

But yeah I guess in theory you could strangle the end game due to massive attrition???

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Grizzled Space Wolves Great Wolf





Patch notes video is up:


   
Made in us
Terrifying Doombull




Video teaser/highlight reel for patch notes.

Actual patch notes will come tomorrow in readable form, which is slightly more sane.

This message was edited 1 time. Last update was at 2022/08/22 13:17:28


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Patch FAQ is up on the total war site.

One notable :

HOW BIG IS THE DOWNLOAD SIZE?
The download size for Total War: WARHAMMER III and Immortal Empires has been reduced from 120GB to ~104GB.


How's that work?

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Compression, I'd assume. Its just the download size, not the final install size.

This message was edited 1 time. Last update was at 2022/08/22 20:36:02


Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Wasn’t the original download size only 60gb and it expanded to a 120gb install size? Maybe they mean install size instead of download size.
   
Made in au
Grizzled Space Wolves Great Wolf





Patch is downloading now, only a 19GB download so not too bad.

Anyone played it yet? It's bed time here so it'll be tomorrow evening before I get it fired up.
   
Made in us
Terrifying Doombull




https://www.totalwar.com/blog/tww3-update-200/

Lots of stuff, but you need to scroll down a bit to a 'table of contents' section, and then the real information starts.

quite a bit of information was already out and about, but there's some interesting intent notes here and there, along with the whole compilation in text (rather than what streamers think is going on).

Auto-war with daemon factions is gone, for example.

Reload times (ranged units) got a UI and mathematical overhaul

Anyway, there is a lot. I'm a bit excited.

Anyone played it yet? It's bed time here so it'll be tomorrow evening before I get it fired up.

Got half the workday left. I'll get home, get it started, exercise the dog, exercise myself, have dinner and (hopefully) settle in.

-------
Automatically Appended Next Post:
So....
2.1 is scheduled for two weeks from now
While there will be room for Hotfixes in the event of any critical issues, the first expected release is UPDATE 2.1, which is already scheduled to arrive two weeks (September 6)

2.2 in October.

2.1 will include
-Belakor, if you didn't unlock him by winning the RoC campaign.

-Tzeentch Doom Knight model update. (And they'll be made available to Sigvald, Archaon, Kholek and Vilitch)

-Limited confederation of other Warriors of Chaos factions for Archaon and Be'lakor

-Ultimate Crisis (all end game scenarios simultaneously)

-miscellaneous other stuff.

They mentioned moving Skrag (to somewhere else) and Kairos (to the southern wastes), no idea if that will happen in this update.


Hmm. I was pondering opening with a Archaon campaign (for all the chaos options), but now I think I'll wait.
Maybe I'll stick with a non-IE Valkia campaign after all.

This message was edited 5 times. Last update was at 2022/08/23 16:55:09


Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






First tun on IE campaign as kislev... 275 faction on end turn... I did not realize there were that many in the game!

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Decrepit Dakkanaut




UK

I still want them to make a map with just 1 of each core faction. 1 High elf, 1 Dark elf, 1 Human etc....


Just so you can have the whole experience without nearly 300 factions (it will be 300 before the end you can bet with a few faction expansions!) Esp since sometimes by the time you reach a region an AI will have wiped out a race to nothing or almost nothing.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




Yeah, what I've seen on playthroughs, by about turn 45-50, the number of factions has dropped from 275 to about 180.
It includes the piddling starter factions that often exist just to be the tutorial battles.


So, wanted to test something out, and started Vlad and Isabella. Actually, Isabella and Vlad, because that's insane.
Vlad keeps his Vanguard deployment (whole army) and siege attacker traits as a hero, plus you get Isabella's pile of bonuses for embedded vampires (which includes vlad!) and extra +3 capacity for vampires, and the rank 1 building in Castle Drakenhof that lets you recruit vampires (which you can start building turn 1).

I think that's worth giving up Vlad's +10% campaign movement range.


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Wonder how long it'll be until mods restore Isabella's defeat trait, or simply add it to Vlad (which is what CA should have done, rather than choosing their typical wrongbadfun method).

This message was edited 1 time. Last update was at 2022/08/24 00:18:26


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




It would take someone that knows exactly what to look for about 5-10 minutes to do.
I checked.
It's already up.
Edit: Search Isabella Defeat Trait.

This message was edited 1 time. Last update was at 2022/08/24 01:34:40


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yep, that took no time at all

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Tooled around with Archaon, was kicking ass and taking names until I got to the Plains of Zharr. Then I got sad that we don’t have Chorfs yet. I’m such a greedy piglet! A wealth of content that will last me years and I’m focused on the next(hopefully) DLC…

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




I'm at turn 35 in Valkia's Champions campaign. Its... weird.
She starts in Frozen landing, and everything in that part of Norsca is so stretched out she really loses out on her movement bonuses- there just aren't enough fights and settlements. (and the port in that particular Dark Fortress is crippling. It eats a building slot for a minor growth bonus and that's it. Well and a better chance for marauder horsemen in local recruitment which... don't care.).

And while she can get Sorcerers, it seems wrong to drop them in her army (though I've got an undivided lord I'm keeping that way, and I'm giving him a metal sorcerer).

But I ended up meandering through Norsca and vassalizing tribes (they aren't doing much), took out Vilitch and the Daemon Prince, and turned back toward Kislev, because Konstantin was getting aggressive.

Somehow Ostland took Hellpit (don't know if they worked with one Kislev tribe or the other).

The whole souls for Zanbaijin thing hasn't popped yet. It doesn't really feel like there is a campaign here, just conquest on the weirdly squished map. But Warriors of Chaos are a lot more fun. And a LOT of choices/customization. I look forward to the undivided lords in IE, once they do the next patch.

This message was edited 3 times. Last update was at 2022/08/24 03:51:16


Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





 Overread wrote:
I still want them to make a map with just 1 of each core faction. 1 High elf, 1 Dark elf, 1 Human etc....


Just so you can have the whole experience without nearly 300 factions (it will be 300 before the end you can bet with a few faction expansions!) Esp since sometimes by the time you reach a region an AI will have wiped out a race to nothing or almost nothing.


I'd love to see a "lore friendly" version of the game, where factions that are likely to be friends are friends from the beginning and the world doesn't have sweeping changes in who controls what area until you get to that part of the world to start your conquest.

There could be unlikely alliances formed to defend against you. The AI would likely need to cheat to make it work properly (not that they don't already cheat), where certain strong factions start the game strong or are able to become strong without needing to conquer huge swathes of land they wouldn't normally have in the fluff.

That way you could play a game where you encounter the world as it exists in its normal state in the fluff.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Did a brief Skarsnik 30ish turn playththrough before work. Dwarves in the Badlands got steamrolled by Skaven, the Greenskin faction that start in the Forest near Karaz-a-Karak and Wurrzag's faction before I could even eliminate Thorgrim.

Not sure I care for Skarsnik being right on Thorgrims doorstep at the start, but it was an unmodded playthrough and at normal difficulty.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Mighty Vampire Count






UK

Played Imrik - had to restart 5 times after getting stomped early game by one of more of the various enemy factions nearby - they seem to have fixed the passive AI

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Pustulating Plague Priest






 nels1031 wrote:
Tooled around with Archaon, was kicking ass and taking names until I got to the Plains of Zharr. Then I got sad that we don’t have Chorfs yet. I’m such a greedy piglet! A wealth of content that will last me years and I’m focused on the next(hopefully) DLC…


How is WoC in IE anyway? Haven't heard much reaction to it. Is it an improvement over Mortal Empires?

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Terrifying Doombull




 SkavenLord wrote:
 nels1031 wrote:
Tooled around with Archaon, was kicking ass and taking names until I got to the Plains of Zharr. Then I got sad that we don’t have Chorfs yet. I’m such a greedy piglet! A wealth of content that will last me years and I’m focused on the next(hopefully) DLC…


How is WoC in IE anyway? Haven't heard much reaction to it. Is it an improvement over Mortal Empires?

Vastly.

Its also very different, so if you liked the horde style, you're out of luck.

But there's a lot of customization options for characters, units, even your subfaction as a whole (depending on who your lord is) with different ways to get units, as well as events goals, new items, altered skill trees, gifts of chaos, earnable traits (like ogre big names) and just... so much. Staying undivided, dedicating to a god and for generic lords, becoming a daemon prince is a huge decision that dramatically affects how the army plays. And that aspect of Legendary Lord you start with influences all of that significantly (Archaon and Kholek (oh, yeah, and Bel) look far more interesting to me in that respect, but I'm not 100% sure what other effects Kholek has on the faction)

The Dark Fortresses (the settlements you want to occupy) are a little disappointing, just because there is basically a set build that you want to prioritize (money, defense and growth for tier 1 and 2) and they're expensive to build in and ultimately kind of not important (because you don't recruit directly from settlement buildings). But there are some important bonuses lurking in the background, and, of course, access to heroes (which are amazing in their own right).

Unit upgrades in the warband system are interesting. They can be limiting (they need to rank up and their are tech limits), but if you like carrying your starting units through your campaigns, naming them and treating them as a roleplaying thing, this is hands down the best faction, as your shoddy marauders can rise in the ranks to chaos warriors, knights or even chosen. Or even aspiring champions or Skullcrushers, depending how you mark them (aspiring champions are undivided only, which is... interesting). If your aspiring champions fail you, you can even turn them into chaos spawn.

I suspect I could spend the next couple months just playing chaos campaigns and not be bored.

This message was edited 4 times. Last update was at 2022/08/24 19:51:30


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 SkavenLord wrote:
 nels1031 wrote:
Tooled around with Archaon, was kicking ass and taking names until I got to the Plains of Zharr. Then I got sad that we don’t have Chorfs yet. I’m such a greedy piglet! A wealth of content that will last me years and I’m focused on the next(hopefully) DLC…


How is WoC in IE anyway? Haven't heard much reaction to it. Is it an improvement over Mortal Empires?


It definitely took some getting used too, because its a dramatic departure from any other way that a faction played, but it feels much more organic, I guess. Those two units of Marauders that I started with became Chaos Warriors, then 1 unit became Chaos Knights and another became a unit of Chosen. Really gave it a sense of meaningful progression and made me more careful about how I used them.

That, plus the removal of the horde mechanic really make the faction much more fun to play. I think before I moved on to another faction playthrough, I had 3 Norsca tribes and 2 demon factions vassalized and pushing south.

I didn't really mess with the Path to Glory mechanics, like dedicating a hero to a specific god, but they seem like a reskin of the Bretonnian "Quest" mechanic, in some fashion. I could be wrong though, as I barely scratched the surface.

This message was edited 1 time. Last update was at 2022/08/24 19:51:57


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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