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Pepperidge farm remembers when the eye of terror eta poopoo cadians were $35 for 20

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 ph34r wrote:
Pepperidge farm remembers when the eye of terror eta poopoo cadians were $35 for 20


Yes but now they have a new hat. Several new hats in fact.

 
   
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 Kid_Kyoto wrote:
 BlackoCatto wrote:
It's amazing how they've prices themselves out of the market with Guard.


I was thinking of adding a 50 person platoon the other day, thinking the new kit was a 'mere' $40. I mean I make a good living, but no, just no.


New kit?

They just added another sprue to a twenty year old dated kit XD
   
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 BlackoCatto wrote:
 Kid_Kyoto wrote:
 BlackoCatto wrote:
It's amazing how they've prices themselves out of the market with Guard.


I was thinking of adding a 50 person platoon the other day, thinking the new kit was a 'mere' $40. I mean I make a good living, but no, just no.


New kit?

They just added another sprue to a twenty year old dated kit XD


The real question is....are they happy to have made X dollars in a couple of years before totally replacing the kit? Molds are a lot cheaper now, so they could easily bite the cost....

I could be cynical and say that GW knew they were coming out with a new box of Cadians, but had a ton of inventory of the old sprues, so by tooling up a new sprue, could induce people to buy new boxes of old Cadians in an effort to reduce the inventory of old sprues.

Remember around 2008 they had those huge package deals for great prices....you could get 5 or so Leman Russes, 10 sentinels etc?

Yeah.....and they had new kits for those within a year.

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
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netherlands

Those where for appoc games, i did buy the box with 10 lemanrusses and 3 bassilist to start a gaurd army. And a baneblade.

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General Hobbs wrote:
 BlackoCatto wrote:
 Kid_Kyoto wrote:
 BlackoCatto wrote:
It's amazing how they've prices themselves out of the market with Guard.


I was thinking of adding a 50 person platoon the other day, thinking the new kit was a 'mere' $40. I mean I make a good living, but no, just no.


New kit?

They just added another sprue to a twenty year old dated kit XD


The real question is....are they happy to have made X dollars in a couple of years before totally replacing the kit? Molds are a lot cheaper now, so they could easily bite the cost....

I could be cynical and say that GW knew they were coming out with a new box of Cadians, but had a ton of inventory of the old sprues, so by tooling up a new sprue, could induce people to buy new boxes of old Cadians in an effort to reduce the inventory of old sprues.


There was a rumour that the new Combat Patrol will have two squads of new Cadians (the ones we saw in the leaks) plus several other brand new models.

My theory is that those new kits will all be push-fit models with fewer options & fewer sprues in the same style as the Orks CP. Then the current squad kit will remain on sale with the upgrade sprue and all current datasheet options.
   
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 Kid_Kyoto wrote:
In case anyone doesn't know both Mad Robot and Victoria Miniatures have some great lines of resin IG, complete with picking your own heads and bodies ala carte and these days cheaper than a Cadian squad (fifty dollary-doos?! really?)


I collect the old Praetorians, and every time I buy another squad I feel the pinch, then realize I'm often spending less than buying cadians at retail!
   
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 skeleton wrote:
Those where for appoc games, i did buy the box with 10 lemanrusses and 3 bassilist to start a gaurd army. And a baneblade.


Were for apoc games. I was working for GW at the time. <wink>

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
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https://www.warhammer-community.com/2022/09/28/special-forces-enter-open-warfare-with-free-warhammer-40000-rules-for-five-kill-teams/

Not Guard per-se, but 40k rules for the Traitor Guard are up and it seems likely that a future Guard datasheet will look similar to that. If so...ew on 3 special weapons per squad, all of which being mutually exclusive. And with no points cost to most of the options you are actively hurting yourself by NOT kitting everything out. Lasguns, 3 special weapons, upgraded sergeant weapon is 5 profiles you need to roll attacks for on a 60 point squad.

I do kind of wonder if Commissar and Ogryn Bodyguard rules will be similar to how the Enforcer is - as an add on to the unit for the Ogryn, and the not actually killing a member of the unit for the Enforcer.
   
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Gathering the Informations.

OK_E literally called out the whole 3 special weapons thing ages ago for the Cadian datasheet...not really a surprise to see.
   
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Exeter, UK

Seems to confirm the -1 damage for Ogryn as well. "Wall of Muscle"
   
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 kurhanik wrote:
Not Guard per-se, but 40k rules for the Traitor Guard are up and it seems likely that a future Guard datasheet will look similar to that. If so...ew on 3 special weapons per squad, all of which being mutually exclusive.

On the other hand, Voidsmen squad is so much better. Option to take 2 miniguns per squad, despite box only coming with one, unified gear, this incarnation of their rules is vastly superior to pretty much every previous attempt. Much better take at IG-like troops unit in 40K than Traitors...
   
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This looks really bad, the choices reflect the rumors we heard for IG, but they will likely be limited to 2 SW. The enforcer ability might be what the Commissar does in the future. It sounds very bland. But at least CSM have now access to the Lost and Damned squad (and even the Traitor Ogryn, which is nice.
   
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Canada,eh

Guard squad SW options being exclusive choices...*vomits in mouth* only choice combo is PG and Melta, everything else is for scratching paint. The Commissar ability is a refined version of prior ability, basically admitting once again GW failed to implement a decent Leadership system.

This message was edited 1 time. Last update was at 2022/09/28 22:41:40





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 Kanluwen wrote:
OK_E literally called out the whole 3 special weapons thing ages ago for the Cadian datasheet...not really a surprise to see.
Doesn't make it good.

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On a side note, I find it hilarious how thanks to stupid stat inflation, most of weapons of Navy troopers are vastly superior to junk these rookie noobs astartes have. Why SM use these dumb bolters when laser volley gun variants used by tempestus and navy are cheaper, straight up superior in every respect, can run off SM backpack forever, and thanks to lack of recoil, small size, and point and click aiming would be easier to handle than even a bolt pistol making it ideal weapon that could easily replace 90% of chapter arsenal?
   
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Knee deep in bone ash, gore and mud

C.S.Goto and his Multilaser Marines were right all along....
   
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The next batch are supposed to include Kasrkin and Necrons/ Genestealers. Different people are talking about different enemies, but it's the next batch for the Hulk, so we'll see.

Main take away I took was that it was the upgraded Kasrkins, so it's looking like the Guard codex is incoming in a month or so.

If they include the new regiment, I'm interested to see who they pick, this time, because I'm so damn tired of painting Cadians, that I started just for kicks painting different colored uniforms and adding bits for change.

If they stuck with The Krieg, I'd honestly be fine with that. Just in case, though, I picked up a Steel Legion company, and Tanith First and Only company a while back, so it's high time to dust them off, and get to slinging more paint.

I have to agree on the Navy troops. You'd think that they would have had a little... restraint.. on some of those Standard Squad load outs to fall in line with the rest of the Guard. I'm all for shotguns, but that's going to mean more issues for the Navy attachment that's going to come to a head if they don't get a handle on the ongoing shotgun issues they already have.



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So I assume the Multi-Laser is getting -1 AP? A surprise, to be sure, but a welcome one.

Also, lol for the 3 different special weapons. At first I thought the Infantry Squad was safe because it had 2 flamers and grenade launchers in it, but then I remembered that it ain't the case anymore ...

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 Irbis wrote:
On a side note, I find it hilarious how thanks to stupid stat inflation, most of weapons of Navy troopers are vastly superior to junk these rookie noobs astartes have. Why SM use these dumb bolters when laser volley gun variants used by tempestus and navy are cheaper, straight up superior in every respect, can run off SM backpack forever, and thanks to lack of recoil, small size, and point and click aiming would be easier to handle than even a bolt pistol making it ideal weapon that could easily replace 90% of chapter arsenal?


I mean, naval infantry soldiers of a space-faring fleet are in the truest sense of the word ... space marines!

This message was edited 1 time. Last update was at 2022/09/29 07:45:05


 
   
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 AtoMaki wrote:
So I assume the Multi-Laser is getting -1 AP? A surprise, to be sure, but a welcome one.

Also, lol for the 3 different special weapons. At first I thought the Infantry Squad was safe because it had 2 flamers and grenade launchers in it, but then I remembered that it ain't the case anymore ...


Gw store in error? It claims 2 flamer&gl, 1 melta/plasma.

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tneva82 wrote:
 AtoMaki wrote:
So I assume the Multi-Laser is getting -1 AP? A surprise, to be sure, but a welcome one.

Also, lol for the 3 different special weapons. At first I thought the Infantry Squad was safe because it had 2 flamers and grenade launchers in it, but then I remembered that it ain't the case anymore ...


Gw store in error? It claims 2 flamer&gl, 1 melta/plasma.


The old Cadian box had no plasma or melta in it, though it was set up to allow you to convert 2 guys into carrying a plasma/meltagun if you had extras ( 2 of the guardsmen lasguns did not have hands attached, and had corresponding left arms with open palms. You could snip off the lasgun and glue in a plasma or melta gun in its place. I do not think a lot of people picked up on that....).

The newer box set has a plasma/melta gun in it so......

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
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Hyderabad, India

tneva82 wrote:
 AtoMaki wrote:
So I assume the Multi-Laser is getting -1 AP? A surprise, to be sure, but a welcome one.

Also, lol for the 3 different special weapons. At first I thought the Infantry Squad was safe because it had 2 flamers and grenade launchers in it, but then I remembered that it ain't the case anymore ...


Gw store in error? It claims 2 flamer&gl, 1 melta/plasma.


Don't forget that box is going bye bye soon.

 
   
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tneva82 wrote:
 AtoMaki wrote:
So I assume the Multi-Laser is getting -1 AP? A surprise, to be sure, but a welcome one.

Also, lol for the 3 different special weapons. At first I thought the Infantry Squad was safe because it had 2 flamers and grenade launchers in it, but then I remembered that it ain't the case anymore ...


Gw store in error? It claims 2 flamer&gl, 1 melta/plasma.

I thought the 20-models box had 2 flamers and gls? IIRC there was 1 flamer and gl on each 10-models sprue. But I can be wrong. Heck, I hope I'm wrong.

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The 10 guardsman box has 2 GLs and 2 flamers (one per sprue of 5 guys)

Plus an add on sprue of 1 plasma, melta and sniper rifle.

 
   
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 Kid_Kyoto wrote:


Don't forget that box is going bye bye soon.


Are you certain about that? The old Ork boyz box is still on sale.
   
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 Kid_Kyoto wrote:
The 10 guardsman box has 2 GLs and 2 flamers (one per sprue of 5 guys)

Nice. Fingers crossed then for 2 specials in any combination.

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 AtoMaki wrote:
 Kid_Kyoto wrote:
The 10 guardsman box has 2 GLs and 2 flamers (one per sprue of 5 guys)

Nice. Fingers crossed then for 2 specials in any combination.


What are the odds that if the currently available plastic kit formed the basis of the new unit entry, you're allowed two grenade launchers or flamers but only one copy of any other special weapon? GW has written some dodgy unit entries in recent times.

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 Geifer wrote:
 AtoMaki wrote:
 Kid_Kyoto wrote:
The 10 guardsman box has 2 GLs and 2 flamers (one per sprue of 5 guys)

Nice. Fingers crossed then for 2 specials in any combination.


What are the odds that if the currently available plastic kit formed the basis of the new unit entry, you're allowed two grenade launchers or flamers but only one copy of any other special weapon? GW has written some dodgy unit entries in recent times.


It will be written so that 2 models may take Flamer or Grenade Launcher and one other model may take Melta, Plasma, or Sniper Rifle.

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This Traitor Guard datasheet is just to allow people to use their KIll Teams in 40k. A kill team can have only 3 special weapons with no dupes, so that's what they translated across. Hopefully, once a full Codex materialises, the options will fan out a little.
   
 
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