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Greenville

I've never really been sure how "Allies" work in 40K, but I was just pondering the potency of the following lists, provided that they're legal:

Dropping IG w/ Armored Company Allies

Dropping Marines w/ Armored Company Allies

Armored Company with Assaulty Marine Allies (for countercharge, infantry screen, etc.)

Would any of these lists be legal/powerful?

CK

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Posted By Corpsman_of_Krieg on 12/10/2006 2:23 PM
I've never really been sure how "Allies" work in 40K,
Easy answer: They don't.

With the exception of the Inquisition Codexes, which have specific rules of their own, there are no rules for taking allied armies in 4th edition 40K.


The closest you get is the Multiple Detachment rules, which many players assume allows you to take detachments from different codexes, although this is not actually allowed by the rules as written.

 
   
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So is Armoured Company considered an "IG army variant", which would allow DH or WH to ally with them?

I think that the Inquistion codices mention "IG and its variants (eg Cadians, Tanith First and Only)" and/or "Space Marines and their variants (eg Blood Angels, etc)"...but I admit that I don't have the codex on me right now.

If so, then what about the FW Armoured Battlegroup, can DH or WH ally to that?

...if anyone can tell me where to find the list for the Armoured Battlegroup, I'd appreciate it. I've checked the FW site to no avail, and looked through IA 1, IA 2, and the first IA update.

-S

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As far as I know the only place to get the Armoured Battlegroup list is from the Imperial Armour books from Forgeworld. If you didn't have it in IA1 then maybe you've got a different version or something. Bear in mind that there was an IA, and an IA1 if I recall correctly. This caused some confusion with me for a while with difering page numbers for reference and so forth. I thought that the AB list was in both though. I'll have to check later.

As far as I know there is nowhere to look to recieve a RAW answer on AC allies or not. The yakFAQ answers this question I believe, but there is nothing put forth by GW to close the issue. I have always played it that AC CAN ally just like any other IG variant.

Here's another thing I know as well. AC allied with anyone is incredibly broken. Wether it is in a mega battle with multiple forces teaming up, multiple FOC's using different armies, or with the DH and WH allies rules the result is the same. Severe lopsidedness. It's fun for the occasional Mega-battle or for a once in a while scenario or something, but if you're actually basing a regular force around this you are going to run out of people who want to play you very quickly. I'm just throwing it out there in case you were going to invest a lot of money and/or time into this and expect ot use it often.

 
   
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Are you serious? Imperial Armour is different from Imperial Armour I ?!? Arg.

I have IA, IA II and IA Update, and there are no rules for Armoured Battlegroup anywhere therein.

-S

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Posted By Strangelooper on 12/11/2006 11:26 PM
Are you serious? Imperial Armour is different from Imperial Armour I ?!? Arg.

I have IA, IA II and IA Update, and there are no rules for Armoured Battlegroup anywhere therein.



We're talking about the big hardcover books. Forgeworld no longer produces the small soft-cover editions of their rules except the yearly "update" that gives updated rules for models not covered in their latest hardcover books.

Armored Battlegroup is in the hardcover Imperial Armor Vol 1.

 

 


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Is there not a .pdf of the Armored Company up on GWUK somewhere? (goes a looking) Yep, here is the Armoured Company List as found on GWUK's Imperial Guard section (link is to page, not .pdf).

Or are you strictly talking about the older IA Armoured Battlegroup list which, IIRC, is even older than the one above?

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Yeah, I've seen the Armoured Company list. The "FW Armoured Battlegroup" is supposed to be a different list (but I've never seen it!).

My Imperial Armour is not the hardcover, and does not say "Imperial Armour Vol I". It just says "Imperial Armour". So I guess that's why it's not there.

Ah well. I don't think I'm going to drop $70 on the hardcover just for the list. I assume that the rest of the contents are pretty much the same between IA I and the regular "IA"?

-S

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Armored company (the pdf version) has no limitation on allies from the two ordos lists. Indeed there has been bantied about the concept of armored company with some nice ride along nuns with guns.

Dropping IG with AC. Simulated with deepstriking units backed by HS and hellhounds ? this can currently be done. Indeed my main drop troop list in early V4 was all drop with the exception of 3 assault gun basilisks.

Dropping marines with AC: try GK allies.

Heavy shock troops: AC with SOB allies.

Don?t forget kroot allies as a weird other option.

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strabngeloper, you probably have the version I have,  the old softcover (probably with a marauder and lightning and nice chimera variants).  Thats pre IA, although i don't think the actual model rules are different for those vehicles.

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Posted By jfrazell on 12/12/2006 5:52 AM
Armored company (the pdf version) has no limitation on allies from the two ordos lists. Indeed there has been bantied about the concept of armored company with some nice ride along nuns with guns.

Dropping IG with AC. Simulated with deepstriking units backed by HS and hellhounds – this can currently be done. Indeed my main drop troop list in early V4 was all drop with the exception of 3 assault gun basilisks.

Dropping marines with AC: try GK allies.

Heavy shock troops: AC with SOB allies.

Don’t forget kroot allies as a weird other option.



Daemon Hunters are a great addition to an Armored Company list.  You can actually add some really good close combat units such as daemon hosts and assassins.

 

   
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Posted By jfrazell on 12/12/2006 5:53 AM
strabngeloper, you probably have the version I have,  the old softcover (probably with a marauder and lightning and nice chimera variants).  Thats pre IA, although i don't think the actual model rules are different for those vehicles.

Yup, that's the one I've got.  the suxxor.

Bob: I would hardly call Daemonhosts a 'good close-combat unit'.  Maybe if their attacks were power weapon attacks, but not as it stands.  They can also be instakilled, and a 4+ save isn't much good against that no matter how invulnerable it is.

That said, at least AC is immune to 2 of their effects that can wreak havoc on normal IG (the pinning thing and the Bloodboil thing). So you can run them up behind the tanks  safely.

-S

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