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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I'm hoping that they're keeping some of the pseudo-western vibe that the originals had.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Decrepit Dakkanaut




UK

Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support

 
   
Made in se
Executing Exarch






 Geifer wrote:
They're certainly going to need a separate door for their hair...

I hope the other gangs come swiftly as hinted at, if only to get some diversity from the start. Not sure if Necromunda will catch on at my local store, but I don't think it'll do well if we only have Goliath and Escher for four or more weeks. Blood Bowl certainly did not take off with the glacial release of teams.


My guess is we'll see at least two new gangs the same week or the week after the box set.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 OrlandotheTechnicoloured wrote:
Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support


If they get the core six gang out straight away? I doubt people will complain (except about the scale, and Delaques if they feth them up... though that last part may just be me). Besides, once the six core are done they can move onto revamping the other things:

1. Scavvies
2. Ratskin Renegades.
3. Redemptionists.
4. Spyrers (I still think a plastic Yeld would look amazing!).
5. Enforcers/Arbites.
6. Pit Slaves.
7. Official rules for Genestealer Cults.
8. Chaos Cults.
9. FW doing resin Bounty Hunters, Scum, Wyrds and other things.
10. Squat Miners.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut




Man, I hope hired guns will be plastic kits, and leave the SC's to resin.
   
Made in gb
Frightening Flamer of Tzeentch




Manchester, England

 OrlandotheTechnicoloured wrote:
Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support


Are you suggesting, sir, that some people will complain regardless?

How absurd.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Dread Master wrote:
Man, I hope hired guns will be plastic kits, and leave the SC's to resin.

Awesome idea. Plastic character mini-sprues with the principal weapon options for the class….

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Dakka Veteran






 H.B.M.C. wrote:
Besides, once the six core are done they can move onto revamping the other things:

1. Scavvies
2. Ratskin Renegades.
3. Redemptionists.
4. Spyrers (I still think a plastic Yeld would look amazing!).
5. Enforcers/Arbites.
6. Pit Slaves.
7. Official rules for Genestealer Cults.
8. Chaos Cults.
9. FW doing resin Bounty Hunters, Scum, Wyrds and other things.
10. Squat Miners.

This +1000.

I've got a collection of the old Escher and Goliath gang miniatures, so those are still the factions I intend to play. Once I pick up any new figures for those two gangs, the next thing I'm likely to spend money on would be from this list.
   
Made in tw
Longtime Dakkanaut





Plastic arbites are going to print GW money from all the IG conversions that will use that kit.

   
Made in gb
Been Around the Block




 OrlandotheTechnicoloured wrote:
Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support


They could do what they did with Kal Jericho and move it beyond Necromunda - he became a member of an Inquisitors retinue and boarded a space hulk iirc (said inquisitor being his mum, bizarrely). An Inq28 spin off would go down well with fans.
   
Made in us
Sadistic Inquisitorial Excruciator




USA

Promethius wrote:
 OrlandotheTechnicoloured wrote:
Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support


They could do what they did with Kal Jericho and move it beyond Necromunda - he became a member of an Inquisitors retinue and boarded a space hulk iirc (said inquisitor being his mum, bizarrely). An Inq28 spin off would go down well with fans.


Eventually some sort of INQ28 conversion book would be a really cool addition. You could toss in some rules for an Inquisition retinue, Genestealer cults, Chaos Cultists, Rogue traders and a couple other factions, along with a few new items and scenarios and I bet it would sell like hotcakes. I know I would scoop up a copy very quickly.

On a more related noted, the community hint picture was some sort of ornate looking looking eagle, could possibly be an Arbite shoulder pad (though I will admit I much prefer the less blinged out later versions of the Arbites).

 
   
Made in us
Infiltrating Prowler






 H.B.M.C. wrote:
 OrlandotheTechnicoloured wrote:
Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support


If they get the core six gang out straight away? I doubt people will complain (except about the scale, and Delaques if they feth them up... though that last part may just be me). Besides, once the six core are done they can move onto revamping the other things:

1. Scavvies
2. Ratskin Renegades.
3. Redemptionists.
4. Spyrers (I still think a plastic Yeld would look amazing!).
5. Enforcers/Arbites.
6. Pit Slaves.
7. Official rules for Genestealer Cults.
8. Chaos Cults.
9. FW doing resin Bounty Hunters, Scum, Wyrds and other things.
10. Squat Miners.


I suspect GSC will be the first of these out the gate and may show up even before the rest of the core gangs via a WD article. They require zero new miniatures and have a wide variety to pull from currently on sale.
   
Made in us
Dakka Veteran




Mississippi

 silent25 wrote:
 H.B.M.C. wrote:
 OrlandotheTechnicoloured wrote:
Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support


If they get the core six gang out straight away? I doubt people will complain (except about the scale, and Delaques if they feth them up... though that last part may just be me). Besides, once the six core are done they can move onto revamping the other things:

1. Scavvies
2. Ratskin Renegades.
3. Redemptionists.
4. Spyrers (I still think a plastic Yeld would look amazing!).
5. Enforcers/Arbites.
6. Pit Slaves.
7. Official rules for Genestealer Cults.
8. Chaos Cults.
9. FW doing resin Bounty Hunters, Scum, Wyrds and other things.
10. Squat Miners.


I suspect GSC will be the first of these out the gate and may show up even before the rest of the core gangs via a WD article. They require zero new miniatures and have a wide variety to pull from currently on sale.


I'll bet they get a Necromunda bundle of some sort.
   
Made in no
Longtime Dakkanaut





Will this be so different from Blood Bowl re-release and why?

With Blood Bowl, we've seen a slow release of teams (5-6 teams the first 10 months). Also the box sets don't include all the models you want so you need wait (half of the teams are still incomplete) and eventually pay up to get the team complete. I'm worried they release a handfull of gangs now, but then have to wait 6 months until you can buy "heavies" or something similarly cruical beyond the initial newbie game.

And let's hope GW learned by the huge interest to increase the amount of products in stock, because a lot of Blood Bowl products sold out within minutes and ended up selling at morbid prices on ebay. Some products didn't restock until half a year later.

Anyway these are exciting news, really looking forward to get up-to-date necromunda models!
   
Made in se
Executing Exarch






In the past, gang boxes always included every type of ganger, I don't see why this should be different now. Sure, it might not include every type of Heavy or special weapon, but simple convertions makes that a non-issue.

This message was edited 1 time. Last update was at 2017/09/27 07:22:37


 
   
Made in gb
Longtime Dakkanaut




Mostly because all the previews have shown no heavies, even in full gang shots. Suggests there are none in the box
   
Made in no
Longtime Dakkanaut





Ahh yes the original boxes were pretty much complete.

Do we really need chaos cultist models for Necromunda? GW released a great set some years ago of Chaos Cultists, even came with flamer, shotgun, autoguns, autopistols and a heavy stubber! They should fit perfectly for Necromunda.
   
Made in gb
Pestilent Plague Marine with Blight Grenade





Remember heavies could take heavy or special weapons - the Escher with the Tox gun and the Goliath with the big "repurposed industrial equipment" gun both look like they could be Heavies from the box carrying gang-specific Special weapons

Spoiler:
 H.B.M.C. wrote:
 OrlandotheTechnicoloured wrote:
Of course if the gangs do come swiftly players will then start complaining that the game is neglected and is going to die because the obvious new releases are done

the endless problem of support


If they get the core six gang out straight away? I doubt people will complain (except about the scale, and Delaques if they feth them up... though that last part may just be me). Besides, once the six core are done they can move onto revamping the other things:

1. Scavvies
2. Ratskin Renegades.
3. Redemptionists.
4. Spyrers (I still think a plastic Yeld would look amazing!).
5. Enforcers/Arbites.
6. Pit Slaves.
7. Official rules for Genestealer Cults.
8. Chaos Cults.
9. FW doing resin Bounty Hunters, Scum, Wyrds and other things.
10. Squat Miners.


1-4 are Outlanders gangs. they can't get away with not doing them, people would riot - especially if they released new gangs before them.

5) are a strong maybe. we begged for Arbites for years and ended up with Enforcers, so hopefully they dont get further watered down

6) Kind of a long shot. they were introduced pretty early (around the 2nd-3rd ed 40K transition IIRC) so have a good chance, and could easily be done in plastic. the Poxwalker with a bionic arm gives me hope of the level of detail they could achieve

7) Unlikely for a while. Yes, GSCs have official models and rules now, so the outlay would be minimal, but GSCs were always the plan for the Hive Secondus project, which has been sporadically mentioned but never actually acted on since the early 90's...

8) Less likely than 7

9) FW already do some renegade psykers that fit the bill (before Inquisitor changed Wyrd from meaning "Dangerously unstable, untrained psyker" to "Able to pull of no-risk psychic powers flawlessly"). Would love to see some bounty hunters and expansion packs, but I don't really see the need, we'll have plenty of kits to kitbash hired guns out of

10) I admire your optimism. I'd rather see Brats and Hive Prospectors, personally

This message was edited 2 times. Last update was at 2017/09/27 08:17:08


 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in se
Executing Exarch






Vorian wrote:
Mostly because all the previews have shown no heavies, even in full gang shots. Suggests there are none in the box


I'm talking about the gang boxes, the Necromunda box didn't have any heavies either.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It had 4 pose starter models. Hardly a fair comparison.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut




 Mymearan wrote:
Vorian wrote:
Mostly because all the previews have shown no heavies, even in full gang shots. Suggests there are none in the box


I'm talking about the gang boxes, the Necromunda box didn't have any heavies either.


Yeah, but these are the gang boxes, not starter set miniatures
   
Made in se
Executing Exarch






Vorian wrote:
 Mymearan wrote:
Vorian wrote:
Mostly because all the previews have shown no heavies, even in full gang shots. Suggests there are none in the box


I'm talking about the gang boxes, the Necromunda box didn't have any heavies either.


Yeah, but these are the gang boxes, not starter set miniatures


There are pics of gang boxes out? Where?


Automatically Appended Next Post:
 H.B.M.C. wrote:
It had 4 pose starter models. Hardly a fair comparison.


Why not? They could've easily put some Heavy weapons in there to fit on the mono-pose dudes.

This message was edited 1 time. Last update was at 2017/09/27 09:06:05


 
   
Made in es
Inspiring SDF-1 Bridge Officer






Vorian wrote:
 Mymearan wrote:
Vorian wrote:
Mostly because all the previews have shown no heavies, even in full gang shots. Suggests there are none in the box


I'm talking about the gang boxes, the Necromunda box didn't have any heavies either.


Yeah, but these are the gang boxes, not starter set miniatures

I'm assuming that, same as with Blood Bowl, gang boxes from the gangs in the core will be made up of the sprues in the core.
   
Made in no
Longtime Dakkanaut





I'm hoping we're getting a quite different rule set now with more modern mechanics. Other games has introduced great new game mechanics for skirmish games. While I love the previous Necromunda rules, I have played it again and again over the years and so I'm hoping for something new. Unlike Blood Bowl where the new rules were almost identical to the previous except some optional changes to league play. I think that was a right decision there, but not for Necromunda 2017/18.

Are there a summary of new game mechanics or changes to the previous rules?

This message was edited 1 time. Last update was at 2017/09/27 09:09:55


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Just a load of rumours that the OP hasn't added to the first post for some reason. Bad OP, bad.

"Game loosely based on 8th but expanded mechanics. Intergrates turn sequence, model by model activation. Leaders and champions help.."
"By activating additional models, juices need to be near others to guarantee activation"
"Action based and with the full Rogue Trader stat line...."
"More skill tables including leader and trade ones."
"Plastic gangs and then outlanders then expanding to new gangs!!!! Takes time."
"Working of John Blanche original sketch book for more awesome stuff. Release should be November slot. First 6 gangs release schedule sorted.


"We have an info dump of information for you from speaking to the amazing Specialist Games veteran designer Andy Hoare at The Forge World Open Day 2017.

So we are broadly looking at a game based on the 8th Edition 40k mechanics, but tailored to skirmish warfare. We see the edition of Action Points, that can be used to active gangers in a similar way to how Space Hulk works. Different actions will cost different points, such as activating a Heavy will cost two Action Points, whereas your run of the mill Ganger will cost only one.

We are looking at a release schedule much like BloodBlowl, this is the ‘Preview’, launch of the initial box set will follow in the same sort of timescale as from when BloodBowl was ‘Previewed’ then launched.

The box itself will contain the Escher and Goliath gangers we have seen already, the rules, accoutrements and most likely Shadow War terrain. The Specialist Games studio do not have the resources to produce terrain solely for Necromunda, so they are trail blazing the Shadow War release with all the cool terrain that was released with that boxed set, and subsequently in individual kits until present. The rules will allow for play in the way we are used to on gangways, ramps and gantries, but also in tunnels making use of the Zone Mortalis tiles available from Forge World.

We will see all the gangs from Hive Primus return, along with the gangs from Outlanders and Fanatic. We will also see new gangs and some expansion of the fluff on Necromunda.

HIVE SECONDUS was written about in the Fanatic days, a Hive overrun by Genstealer cult, nuked by the Necromunda Defence Forces to rid the planet of the infestation. However, the hive toppled on its side with most of the Cultists surviving resulting in the Defence Forces building a large trench system in the surrounding Ash Wastes to isolate the remains of the Hive from the rest f the planet. It is hinted we will be visiting this intreaging story in the future!

We will be posting updates as we get them!"


Some interesting info a friend told me today, from him chatting to Andy Hoare:

- Boxed game to have board tiles as they're cheaper to produce, and be set in a sewer-type environment. Escher and Goliath gangs plus rulebook too, obvs.
- Gangs are being reimagined a little (a la GeneCult) with differences between Houses and fleshed-out background. Goliaths are industrial and have a 'rivet gun'. Escher are chem-specialists and all mix up their own chem weapons - apparently you can see vials on the models. They have some form of chem-thrower Flamer weapon.
- Intending to promote Sector Mechanicus scenery and Zone Mortalis kits for use with Necromunda. Specialist Games couldn't have done scenery but GW coming out with Shadow War made it a possibility.
- He was told that the rules are a tweak of Necromunda. Subsequently surprised to then read from the WHCommunity post that they're 8th-based, as that wasn't intimated by AH.
- Roll to hit and roll to see if ammo test needed apparently now separate. Your dramatic chance hits will no longer always somehow be with your final bullet!
- Models have interchangeable hair, faces and arms. 5-model kit x2 per side. Allows lots of combinations without duplicating poses.


Stuff from the FB post -

- "The gameplay we got to experience in the demo was a quick and dirty 4 on 4 (four players with two models each). The game is fast, but VERY crunchy! Lots of special weapons that have to be carefully considered when you choose to use them.

The models we used were the gang leader/named character models from the cards included in the game, but you can also create your own, and there are blank cards you can write on in the box, which can wipe off to make changes or add things to.

There’s a few different dice, a regular d6, with a “Skreagle” as Adam called it (a skull/eagle), scatter dice for grenades (and grenades cause knockback, which can throw people off of walkways!), injury dice (used for determining how badly you wounded a model, and also rolled when you’re attempting to stand back up after taking a flesh wound), and the ammo dice.

The ammo dice involved a really cool mechanic. Firstly, assault weapons roll to see how many wounds are caused, and weapons that are rare and run out of ammo due to your roll have a 6+ reload roll in the next turn. So if your bolter runs out of ammo, you may be out of luck. Makes your weapon choices very tactical as well."

Everything seemed geared towards tactics — you trade activations per model, so you can fake out your opponent by moving in a way that causes them to expose themselves to an attack by another model. That mechanic also makes multiplayer games way faster and more fun, since everyone is constantly taking turns.


There are also cards which give you the ability to react to an event. We saw one which allowed the Goliath gang to charge and do more damage, one called Last Gasp that gave you a last retaliatory shot against an enemy who just killed you, and one called Blood Debt that gives your gang +1 on attacks against an enemy model who killed one of your gangers.

Bottling was interesting. There’s the possibility of both teams bottling out. Downed models give bottling a negative modifier, as your gang is more likely to run away as their buddies lie dying on the floor.

Being in base to base contact with a downed model allows you to make a coup de grace and kill them.

There were a large number of modifiers, so you really had to consider exactly what advantages and disadvantages you were giving yourself based on what you did.

Adam talked about how the Studio campaign is mapping the Hive for their game. As the gangs take territory, they keep a record of the way the tiles were laid out, and then reuse those maps to fight over existing turf, which sounds very cool.

I'm personally thrilled about the blank cards you can write your own gangers on.

*EDIT*
Missed some bits in the comments section -

"Tiles that match the Zone Mortalis tiles from Forgeworld come in the box. There’s no grid based movement or shooting, that’s all in inches. The boxed set focuses on tunnel fighting in the Underhive, the first expansion is Gang War, and is releasing at the same time, goes upwards and includes more about fighting and moving through vertical space.

I asked Adam if that meant that if we were seeing an expansion that moved upwards into the higher levels of the Hive, did that mean we might see something that moved outwards, into the Ash Wastes. He gave the typical “anything is possible” kind of answer, but it seems that they’re focused on each expansion also expanding the environments you fight over."

In response to a comment about the tiles:

"Yeah, the tiles are just there to be a quick and easy play surface, with some interesting gameplay possibilities. I saw a tile with a bridge over a pit, one that was swamped with toxic green goo, etc. they were all double sided.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fr
Fresh-Faced New User






You didn't have read ? The gangs are multiparts kit, composed of 4 different body. And the kits containts heavy.
For the Eschers, the 2nd start on right (with red hairs)

For the Goliaths, the fig in center

Spoiler:
Or the fig on right
   
Made in es
Longtime Dakkanaut





I need to see more previews of other gangs !!!
   
Made in gb
Ridin' on a Snotling Pump Wagon






In terms of ongoing support.

Well, I'm going to stick my neck out and say 'it can't just be gangs upon gangs with even more hired guns'. I just don't think you can do that and maintain any kind of uniqueness.

But.....seasons and event books? That seems really quite doable, as can the much mooted, possibly mentioned by GW looking into other Hives (one has a GC infestation, and I think I read somewhere that Nurgle has been up to no good in at least one Hive).

Give us annual setting changes and twists. New ways for us to prove our supremacy.

Just needs the flexibility to be a challenge for older gangs, without being utterly overwhelming for new gangs, so it can be slotted into any campaign, whether new or long running.

   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Possible Necromunda IG regiment?

This message was edited 1 time. Last update was at 2017/09/27 11:15:31


 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

 Kid_Kyoto wrote:
Possible Necromunda IG regiment?



The Spiders? The Lucky 7's? The Wrecking Crew?
   
 
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