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![[Post New]](/s/i/i.gif) 2023/06/09 07:53:27
Subject: Re:New Nids for New Edition
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Servoarm Flailing Magos
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cody.d. wrote:
Makes sense right? It was meant to fill out the HQ selection, a few extra models have been added to the range so I guess they figured it's not needed any more.
Maybe you can take the 'Synaptic Linchpin' Enhancement on a Trygon? Do we know how these are selected and bought?
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![[Post New]](/s/i/i.gif) 2023/06/09 08:05:01
Subject: New Nids for New Edition
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Dakka Veteran
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H.B.M.C. wrote:It was nice to have an HQ choice that brought with it a unique play style, and had an unusual theme. A tunneller army, with a tunneller leader.
Not having it there is a damned shame.
Probably leaving design space for the re-imagined Red Terror- like the Neurotyrant but snake bodied. I did like my trygon primes though..
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![[Post New]](/s/i/i.gif) 2023/06/09 08:12:35
Subject: Re:New Nids for New Edition
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Locked in the Tower of Amareo
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Tsagualsa wrote:cody.d. wrote:
Makes sense right? It was meant to fill out the HQ selection, a few extra models have been added to the range so I guess they figured it's not needed any more.
Maybe you can take the 'Synaptic Linchpin' Enhancement on a Trygon? Do we know how these are selected and bought?
Need to be character.
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2023 painted/bought: 302/287 |
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![[Post New]](/s/i/i.gif) 2023/06/09 09:18:54
Subject: New Nids for New Edition
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Ridin' on a Snotling Pump Wagon
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Dammit.
I want a pair of Haruspex. To double team enemy units. Because I like the mental image of them both hooking out the same character, and tearing the victim in half.
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Fed up of Scalpers? But still want your Exclusives? Why not join us?
I do watch a lot of crap. |
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![[Post New]](/s/i/i.gif) 2023/06/09 09:22:38
Subject: New Nids for New Edition
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Horrific Hive Tyrant
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Mad Doc Grotsnik wrote:Dammit.
I want a pair of Haruspex. To double team enemy units. Because I like the mental image of them both hooking out the same character, and tearing the victim in half.
Get Psychophage and Haruspex. Both hungry but may rip the victim in two fancy ways instead one
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![[Post New]](/s/i/i.gif) 2023/06/09 09:26:00
Subject: New Nids for New Edition
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Ridin' on a Snotling Pump Wagon
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True, true! Automatically Appended Next Post: Proper Starship Troopers type devouring.
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This message was edited 1 time. Last update was at 2023/06/09 09:26:20
Fed up of Scalpers? But still want your Exclusives? Why not join us?
I do watch a lot of crap. |
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![[Post New]](/s/i/i.gif) 2023/06/09 11:39:13
Subject: New Nids for New Edition
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Mad Doc Grotsnik wrote:I want a pair of Haruspex. To double team enemy units. Because I like the mental image of them both hooking out the same character, and tearing the victim in half.
I have one, and I don't think I have one unbuilt. I do have two Exocrines, though. That might have been where all those kits went. Can't remermber ever getting a fourth.
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![[Post New]](/s/i/i.gif) 2023/06/09 13:10:22
Subject: New Nids for New Edition
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Ridin' on a Snotling Pump Wagon
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For me, it and the Lictor may be the stand out units.
Lictor because it’s about as close to its 2nd Ed glory days as we might’ve realistically hoped for. Solid against all but the nastiest characters, and a pretty handy bit of back up for any other broods involved in the same Pagga.
Haruspex just…..just has a bit of everything. Sure it’s main attacks aren’t too great against Armour, but with D2 even the odd plink or three is going to be felt, and it should fairly reliably murder anything up to MEQ. But it’s the claws being Extra Attacks which make it so sweet to my mind. Because I’m not forced to pick and choose, but instead get Full Strength Flavour every round of combat I’m stuck in.
The ranged attack….my opinion on it has improved. Whilst still nothing I’d want to find myself entirely reliant upon? I think it’s just the right side of nasty for my opponent to have to worry about it. Because whilst admittedly somewhat unlikely, the odds of it slaying even a Gravis or Terminator Captain (yes I just checked!) aren’t entirely astronomic. And we all know the dice gods have a twisted sense of humour! And as characters get lighter, the odds of one being a side salad only increase.
Just a really appealing unit.
Until it gets all hideously shot to death.
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Fed up of Scalpers? But still want your Exclusives? Why not join us?
I do watch a lot of crap. |
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![[Post New]](/s/i/i.gif) 2023/06/09 13:29:02
Subject: Re:New Nids for New Edition
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Fresh-Faced New User
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How often are GW display miniature scratch built? Just spotted two potential Easter eggs in the Manchester display. Giganto-Rippper held by dread, then the one I'm interested in. The norn/dominatrix throw back under the green comet. Looks knight sized and i can't identify any current kids the parts could have come from.
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![[Post New]](/s/i/i.gif) 2023/06/09 13:36:38
Subject: New Nids for New Edition
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Servoarm Flailing Magos
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The thing under the green comet looks loke it's kitbashed from a Tyrannofex and a Haruspex. It looks much larger because it is nearer to the camera if i interpret the perspective correctly, it's standing on a ridge just below the lower edge of the picture, the camera is looking past it into a 'valley'.
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This message was edited 1 time. Last update was at 2023/06/09 13:38:58
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![[Post New]](/s/i/i.gif) 2023/06/09 13:46:08
Subject: Re:New Nids for New Edition
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Huge Hierodule
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IyandenSun wrote:How often are GW display miniature scratch built? Just spotted two potential Easter eggs in the Manchester display. Giganto-Rippper held by dread, then the one I'm interested in. The norn/dominatrix throw back under the green comet. Looks knight sized and i can't identify any current kids the parts could have come from.
The big ripper looks to be made out of a Maleceptor's head.
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![[Post New]](/s/i/i.gif) 2023/06/09 13:53:19
Subject: Re:New Nids for New Edition
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Using Object Source Lighting
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Maybe its the angle but dread looks huge almost like a joy toy.
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![[Post New]](/s/i/i.gif) 2023/06/09 13:58:02
Subject: Re:New Nids for New Edition
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Servoarm Flailing Magos
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NAVARRO wrote:Maybe its the angle but dread looks huge almost like a joy toy.
I think that's the angle again - that display is basically a huge L-shaped piece that goes around the store frontage and then into the store itself perpendicular to the frontage, the dread is as near to the camera as something can be and the majority of the display is far away in that particular shot.
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![[Post New]](/s/i/i.gif) 2023/06/09 15:33:45
Subject: New Nids for New Edition
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Horrific Hive Tyrant
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So after index drop, what units from there do you bet will get new models with a codex release? Obvious ones = Stealers/Hormas/Vores/Lictors are excluded, obviously  My bet is on Warriors. They cc options, look like a placeholder before the new kit is out. I think that new ones would get Talons like Winged Prime as their only cc option.
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![[Post New]](/s/i/i.gif) 2023/06/09 15:37:58
Subject: New Nids for New Edition
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Terrifying Doombull
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Shadow Walker wrote:So after index drop, what units from there do you bet will get new models with a codex release? Obvious ones = Stealers/Hormas/Vores/Lictors are excluded, obviously  My bet is on Warriors. They cc options, look like a placeholder before the new kit is out. I think that new ones would get Talons like Winged Prime as their only cc option.
There will be new kits. We already know that- personally I just want to see the resin models go, finally.
Warriors seem unlikely- that's a perfectly fine kit that can build all the options on both cards. The close combat consolidation is something that has been going on for a while now, consistent with what happened to other factions in 9th, and what we're seeing on other datacards in 10th. Votann are brand new, and their CC options got consolidated.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/09 16:03:53
Subject: New Nids for New Edition
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Humming Great Unclean One of Nurgle
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My hope is that this version of Tyranids is essentially the rough draft that was sent to print to get it ready for launch, while the codex proper was able to receive a few more months of finishing touches. We've seen it before, particularly in 40k.
My expectation is this is what we have now.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2023/06/10 07:52:18
Subject: New Nids for New Edition
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Ridin' on a Snotling Pump Wagon
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NinthMusketeer wrote:My hope is that this version of Tyranids is essentially the rough draft that was sent to print to get it ready for launch, while the codex proper was able to receive a few more months of finishing touches. We've seen it before, particularly in 40k.
My expectation is this is what we have now.
These are almost certainly “get you by” basic cards. This is something we’ve seen in 2nd Ed, Ravening Hordes and 8th Ed Indexes. Something to get everyone going until their Codex rolls out, and rules more fleshed out.
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Fed up of Scalpers? But still want your Exclusives? Why not join us?
I do watch a lot of crap. |
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![[Post New]](/s/i/i.gif) 2023/06/10 08:16:53
Subject: New Nids for New Edition
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Locked in the Tower of Amareo
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Mad Doc Grotsnik wrote: NinthMusketeer wrote:My hope is that this version of Tyranids is essentially the rough draft that was sent to print to get it ready for launch, while the codex proper was able to receive a few more months of finishing touches. We've seen it before, particularly in 40k.
My expectation is this is what we have now.
These are almost certainly “get you by” basic cards. This is something we’ve seen in 2nd Ed, Ravening Hordes and 8th Ed Indexes. Something to get everyone going until their Codex rolls out, and rules more fleshed out.
Kansas Q&A notes though cards aren't supposed to be radically altered generally with codex.
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2023 painted/bought: 302/287 |
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![[Post New]](/s/i/i.gif) 2023/06/10 08:27:45
Subject: New Nids for New Edition
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Huge Hierodule
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tneva82 wrote:
Kansas Q&A notes though cards aren't supposed to be radically altered generally with codex.
Yeah given that Tyranids won't have had any public play testing before their codex went to print and what they said in Q&As, my expectation is that any datasheet changes will be limited to specific things:
1) New units
2) Interactions with other datasheets; for example if they release a separate Shrike or Tyranid Prime kit that may affect rules for related bodyguards.
3) Interactions with new detachments; e.g. bringing back the BURROWER or SPORECASTER keywords for use with new list themes.
Don't expect unit or weapon profiles to change much, if at all.
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![[Post New]](/s/i/i.gif) 2023/06/10 08:36:36
Subject: New Nids for New Edition
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Decrepit Dakkanaut
UK
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Gw are on a very strange "simplify close combat" spree right now. AoS saw a lot of armies lose weapon variety in general even though the kits fully support them and we are seeing the same with 40K as well. It's clearly a drive somewhere in the GW system to push that agenda forward.
Perhaps its marketing arguing that lots of varied close combat weapons aren't exciting people and increases costs too much to buy in
Perhaps its GW pushing toward changing to mono-weapon models and more dynamic sculpts for close combat and this is the first step. Strip down variety per unit.
Perhaps its a move toward creating new options to make more units and models within armies by instead of having 1 model that does 5 roles with weapon changes; having 5 models that each do 1 - so that given time GW can expand the armeis without bloating the game side.
Or someone in GW rules really hates close combat and wants to see more ranged focus.
Or they got through testing rnaged and then ran out of time for close combat
It could be many things, heck it could even be focus group or survey results being interpreted that people don't like lots of close combat weapon variety but do still like gun variety.
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![[Post New]](/s/i/i.gif) 2023/06/10 09:10:20
Subject: Re:New Nids for New Edition
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Horrific Hive Tyrant
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By @SiegeStudios on Twitter, size comparison for a new SC
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![[Post New]](/s/i/i.gif) 2023/06/10 09:32:54
Subject: New Nids for New Edition
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Dakka Veteran
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Shadow Walker wrote:So after index drop, what units from there do you bet will get new models with a codex release? Obvious ones = Stealers/Hormas/Vores/Lictors are excluded, obviously  My bet is on Warriors. They cc options, look like a placeholder before the new kit is out. I think that new ones would get Talons like Winged Prime as their only cc option.
No warriors but probably shrikes to go with the winged prime. Maybe a separate prime kit with a walking/flying version. Norn Emissary kit and probably a few individual critters like a rework of the Red Terror,
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![[Post New]](/s/i/i.gif) 2023/06/10 09:35:08
Subject: New Nids for New Edition
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Decrepit Dakkanaut
UK
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I think shrieks or winged warriors for the prime are a must considering otherwise its basically pointless to have a model with wings leading a unit without them as it will rarely get a chance to actually use them for good effect.
Red Terror I'm not expecting a rework on, nice if we get it but not shocked if we don't. Heck I'd almost expect Red Terror to be trapped until such time as the Trygon kit gets updated.
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![[Post New]](/s/i/i.gif) 2023/06/10 10:21:46
Subject: Re:New Nids for New Edition
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Stern Iron Priest with Thrall Bodyguard
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Something’s missing here; what’s it look like next to the existing Carnifex?
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2023/06/10 10:33:58
Subject: New Nids for New Edition
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Dakka Veteran
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Overread wrote:I think shrieks or winged warriors for the prime are a must considering otherwise its basically pointless to have a model with wings leading a unit without them as it will rarely get a chance to actually use them for good effect.
Red Terror I'm not expecting a rework on, nice if we get it but not shocked if we don't. Heck I'd almost expect Red Terror to be trapped until such time as the Trygon kit gets updated.
I think a red Terror type creature is a possibility to accompany Raveners- a Ravtyrant like the Neurotyrant. Nids don't have many individual plastic character models so it might fit a gap in the range. They do love their clam pack characters and currently thats just the brood lord and the parasite, plus the neurotyrant and the flying prime to come.
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![[Post New]](/s/i/i.gif) 2023/06/10 11:46:17
Subject: New Nids for New Edition
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Huge Bone Giant
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Overread wrote:Red Terror I'm not expecting a rework on, nice if we get it but not shocked if we don't. Heck I'd almost expect Red Terror to be trapped until such time as the Trygon kit gets updated.
*dons tinfoil hat*
Obviously the Trygon Prime doesn't exist anymore because a new, embiggened Red Terror is going to fulfill the tunneling monstrous HQ role when the codex comes out.
*takes off tinfoil hat*
Woah! Weird things happen when you wear one of those! Crazy stuff!
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2023/06/10 12:15:19
Subject: Re:New Nids for New Edition
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Horrific Hive Tyrant
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Mr_Rose wrote:
Something’s missing here; what’s it look like next to the existing Carnifex?
Agreed, this would be more useful than others.
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![[Post New]](/s/i/i.gif) 2023/06/10 12:20:36
Subject: New Nids for New Edition
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Longtime Dakkanaut
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Overread wrote:It could be many things, heck it could even be focus group or survey results being interpreted that people don't like lots of close combat weapon variety but do still like gun variety.
Or GW just moves towards allowing people more freedom of modelling. Having spears and swords in box is all well and good, but what happens when spear rules are better but customers really like sword and shield look? They either need to model their unit in a way they don't like, or accept feelbad handicapping to get good look on expensive minis - I kinda get why GW might want to reduce it as much as possible...
Hell, I really like power mauls but most of the SM units didn't even have this as an option in last three editions or if they did, mauls were suboptimal due to low AP - now that it's all just 'power weapon', giving one to primaris sergeant is finally possible...
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![[Post New]](/s/i/i.gif) 2023/06/10 12:28:33
Subject: New Nids for New Edition
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Locked in the Tower of Amareo
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That is even more clear in aos where it's basically just matter of damage. About best you can do at role is high damage(either attack or dam charactteristic) or high rend to have weapon vs low save/high save.
Spear/sword is really hard to even up as spears in essence double attacks. Swords should have thus twice as attacks which feels silly.
Gw's style of better to hit or wound results in spears being best.
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2023 painted/bought: 302/287 |
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![[Post New]](/s/i/i.gif) 2023/06/10 15:27:09
Subject: New Nids for New Edition
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Dakka Veteran
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Whilst very nicely painted, that is a spectacularly unhelpful set of comparisons.
In the bit of fiction they have up in the Leviathon queue made me wonder if it will be an alt build of the Norn Emissary, or just another name for one.
"A four-armed colossus. Godlike in size, taller than the trees, skittering and scything, a face too dreadful to look upon, bone blades jutting from a ridged skull. It was repulsive. The flesh on one side of its face had been burned, leaving charred sinew. But it was more than its appearance that filled him with dread, it was something deeper: an understanding of what it signified. It was not merely bringing death. It was bringing the final death. It was the Harbinger."
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