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CMON N&R - Massive Darkness 2 KS now live, ASOIAF GenCon preview, Greyjoy starter, Dragons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Scouting Shadow Warrior



Pennsylvania

This will be an interesting one for me, I loved the models in the first one, but I still haven't even opened it after all this time. Nor have I gotten around to picking up some of the extra boxes like I meant to and now some (especially the lizard one it seems) are a little hard to find.

Looking at the stuff that partner company makes it would be easy for me to skip on it, so I'm all for those kinds of addons which will just help drive it past stretch goals.

Hoping there aren't too many expansion type things (ones that include models anyway), would be nice to not punish my wallet.

This message was edited 2 times. Last update was at 2020/07/23 21:32:20


 
   
Made in us
Dakka Veteran




Central WI

I started as a wargamer (40k) 20+ years ago. I still play but CMON and other solo coop mini games have taken my money and time since the first zombicide campaign. Solo play, ease of play, and having kids makes backing most of these type games a no brainer for me.

I love massive darkness. Simple and fast, crossover with other game systems, and easy to make and use custom characters (d&d adventure system minis, etc).

Can't wait to see what they have in store for massive darkness! I'm all for new minis, more heroes, perfected gameplay, etc.

This message was edited 1 time. Last update was at 2020/07/23 23:58:59


IN ALAE MORTIS... On the wings of Death!! 
   
Made in gb
Junior Officer with Laspistol






Reading, Berks

Box art for the campaign rules has appeared in adverts

   
Made in ie
Longtime Dakkanaut






Looks like there will be an Angelic side as well.

The Comic-Con MD2 Q&A is live today at 11AM PT, 2PM ET, 7PM BST

https://www.facebook.com/cmonexpo
   
Made in us
Regular Dakkanaut





I caught the last half of the Q&A livestream. I think they sold me on the game, despite my earlier mentioned hesitations. It sounds a lot more like what I wanted from the first one, plus they confirmed upgrade packs for full MD1 kickstarter content plus Black Plague retail.

I guess I'll have THREE huge boardgame pledges hanging in KS-space.
   
Made in ie
Longtime Dakkanaut






https://www.facebook.com/cmonexpo/videos/280354376591602/?fref=mentions&__tn__=K-R

Some notes from the Q&A

Minis shown

Paladin - Aura bonuses - add extra die, extra movement, supports other characters. Starts with a movement bonus aura. Can add more auras as he levels up. Can choose skills, can make other players more aggressive or add defense etc. Can bless skills, adds manna to skills to make better. Resets after every turn.

Wizard - 3 skill trees - Fire, Frost and Dark.
New condition tokens fire and frost. Get more tokens as you level up.
Fire token add to enemy then discard roll one yellow attack die for each token. Takes damage no defense.
Frost token add to enemy. Remove a token to take an action from the enemy. Monster/Mobs have 2 actions.

Dark skill wizard takes damage but deals more back in return.

Spells rotate based on an amulet token can manipulate the amulet with manna. Amulet simulates cool down between spells. Spells are free actions. Amulet rotates once the current spell is used.Can spend manna to rotate again. Can upgrade to rotate without spending manna. Can combo spells. Spells are placed on the amulet so you can link 3 attack spells if you have them.

Ranger - can fire up to 4 arrows but the more you fire the greater the risk to yourself - gamble mechanic like black jack can go bust. Own mini deck of arrow cards with 1 or 2 arrows per card. Draw cards can stop at any point but 5 arrows is bust and can face a punishment. The more arrows you fire the stronger the attack.

Each class has 3 actions. Attack, move (2 movement points), specials. Wizard can spend an action to get 3 manna tokens.

Manna is now stored as tokens.

Interaction spots - healing fountains, chests. Use action to interact.

Can still trade within a zone.

Undead Queen - Roaming Monster - Will attack lone characters twice but divides attacks if more characters in range. Attack her in a group.
Incubus - Roaming Monster - stronger in shadow - lure him into the light to damage.

Bosses - Unique fighter - boss room scenario specific. Have their own tiles
Reaper Boss - hourglass tokens that get removed - don't let the time go out before killing him or you lose.

Upgrade pack - everything in MD1 usable in MD2 even KS exclusives - everything
No more agents in MD2 they become roaming monsters.

Zombicide Green Horde and Black Plague crossover (only stuff available retail)

Icons added to board to speed up set up - like Starcadia.
Less card decks. 3 item decks, 3 monster decks
Skill sheets become mini cards different effects depending on class. 13 skills total but only use 5 skills in a game.
Decreased starting skills have 1 ability to start with per class plus shadow ability. Choose 1 new skill per level as you level up.
Game scales on number of players - spawn 1 minion per player
Roaming monster has life = no. of players
Mobs get weaker as you kill them. Mobs get 1 black die per mini but lose a black die per mini killed. Black die is their retaliation die.

Can only have 1 of each class in core game as you only get 1 set of resources/cards/counters for each class. Hinted at upgrade kit so you can use multiples of these.
Game can be played with multiples of a class but you will need the upgrade.

New dice cannot use MD1 dice

Yellow and Orange for attack
Blue for defense (one shots only)
Black for mobs
Purple dice = shadow dice - for attacks made from shadows. More swords, more manna, special shadow ability on 1 face

Campaign = Heavenfall has it's own minis, Angels confirmed

Can reach level 10 (one shot level 5 max) . Harder to level up in campaign but new abilities. New deck of skills

New red attack and green defense die in campaign mode to cover the higher skill levels available.

14 scenarios - different to core box - only play 8 in a campaign - branching tree with story book
NPCs/companions - only if you choose to help them
Decisions affect story and outcome
Story Intermissions - town - can get job cards which give a bonus if completed.
Have to go to blacksmith to transmute.
Can gamble in towns.
1 new boss (2 in core)

Artifacts removed new legendary items in Heavenfall replace them. One shots get a specific item.

Day 1 rule book available.

[Thumb - MD2 PR.png]
Palladin and Ranger

[Thumb - MD2 UQI.png]
Undead Queen and Incubus

[Thumb - MD wiz.png]
Wizard and Wizards Amulet

This message was edited 16 times. Last update was at 2020/07/25 20:14:25


 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

This sounds so much more like what I wanted from it in the first place- other than a direct tie in to Wrath of Kings, which they could've done and made their whole integrated gaming world, but alas, that didn't happen.

Campaign companions makes me remember the old Capcom game Magic Sword with you unlocking helpers to use as you fought your way through the tower (the Lizardman was the best one btw, and you had a very limited window to acquire him midway through).

Also appreciate that we've got a non-human as a starting hero!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in fr
Regular Dakkanaut




It's nice to have non-human heroes, but personally I feel that a centaur is out of place in a dungeon.
   
Made in us
Dakka Veteran




Central WI

Hopefully we get a reptisauran /draconum /dragonborn type hero!

IN ALAE MORTIS... On the wings of Death!! 
   
Made in us
[DCM]
[.]






.

You and the Highlord are in lock-step there!

This is looking very, very good so far...

   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

Hush, you just want to join us in the cool kids club!
We'll let you be an honorary member.

Is it just me or does the unique game play for each class remind anyone else of Myth? At least in how they have to manipulate their actions differently.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Stone Bonkers Fabricator General






Home Base: Waconia, MN (Minneapolis)

This is making me pretty excited. I never did get around to opening Massive Darkness but this plus that and the ability to use a bunch of the black plague and horde one excite me. I think this line is the only one I still will support CMoN on. They don't eat to much space and they give lots of options for various things and hopefully I can get my kids into it when they're old enough

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ie
Longtime Dakkanaut






Upgrade kit details it’s included in the base pledge

UPGRADING THE FIGHT
Jul 27, 2020
In Massive Darkness 2: Hellscape, it’s been 10 years since the Lightbringers defeated the Darkness. However, in real life it’s been less than 10 years since players got their first chance to join the fight with the original release of Massive Darkness. The game was a hit with players, and with the Kickstarter campaign for Massive Darkness 2: Hellscape just around the corner, veteran Lightbringers are rightfully wondering what happens to their favorite characters and enemies from the first game. Will there be a way to use them in the new game? The short answer is YES. For a slightly longer answer, let’s take a look at what’s coming in the Massive Darkness 2 Upgrade Pack.

The Massive Darkness 2 Upgrade Pack will be available Day 1 of the Kickstarter and will be included FOR FREE with every pledge that includes the base game. The upgrade pack will allow players to use their favorite Massive Darkness heroes and monsters in all of the new Massive Darkness 2 scenarios and campaigns. It contains new cards for all the various heroes, roaming monsters, mobs, and agents from the original game, including the expansions and Kickstarter exclusives, allowing the seamless integration of all your familiar favorites.

As with all heroes in Massive Darkness 2: Hellscape, the cards for the original Massive Darkness heroes will tie them to a specific class. These new classes each play wildly different from one-another. We’ll cover more about how exactly they work in an upcoming article. But suffice to say, the heroes will have much the same flavor as before, but upgraded to make them work with the new styles of play.

For the enemies, multiple cards are included for every monster, and specific ones will be used depending on the adventure level. For example, Roaming Monsters have cards for both Level 1-5 as well as Level 6-10. The heroes will have their work cut out for them as all these familiar favorites flood back into the dungeons and dark hallways once more, levelled up and ready to go.

As noted above, the Massive Darkness 2 Upgrade Pack includes cards for the heroes and monsters found in not just the original base game, but also all the expansion packs. So, no matter where your favorite good or bad guy came from, you’ll be able to bring them along with the new exploits of the Lightbringers.

Stay tuned as we get closer to the Massive Darkness 2: Hellscape Kickstarter campaign as we reveal more about the different classes and monsters they will be facing off against. Sign up to be notified on launch!
[Thumb - 95934317-ECAC-474E-8D0D-F245204852EA.png]

This message was edited 1 time. Last update was at 2020/07/27 21:56:03


 
   
Made in us
[DCM]
[.]






.

That is very welcome news indeed!

Having the upgrade included 'free' at the start is also smart.

   
Made in ie
Longtime Dakkanaut






These come from a BGG thread and are from a sample virtual game between Man vs Meeple and Eric Lang.

New Dashboards, cards, tiles and a demon minion
[Thumb - 0B0F79B2-BE7B-44BB-9E3F-25EE9E5F7281.jpeg]

[Thumb - B122D8C7-4151-4071-AE65-3491EA3A7C6D.jpeg]

   
Made in be
Longtime Dakkanaut





Did they announce if it will be possible to have the past miniatures for this new edition as well ? Or is it too late and it will be just the new miniatures only ?

This message was edited 1 time. Last update was at 2020/07/28 12:15:54


 
   
Made in ie
Longtime Dakkanaut






Sarouan wrote:
Did they announce if it will be possible to have the past miniatures for this new edition as well ? Or is it too late and it will be just the new miniatures only ?


Yes they confirmed that all MD1 miniatures are useable in MD2 via the upgrade kit included with the base pledge. See my post above for details.
   
Made in be
Longtime Dakkanaut





 DaveC wrote:
Sarouan wrote:
Did they announce if it will be possible to have the past miniatures for this new edition as well ? Or is it too late and it will be just the new miniatures only ?


Yes they confirmed that all MD1 miniatures are useable in MD2 via the upgrade kit included with the base pledge. See my post above for details.


Sorry, I meant if the Kickstarter will allow to offer the previous miniatures to buy as well as the new ones. But thanks for the answer !
   
Made in us
[DCM]
[.]






.

That's a good question!

There are a few sets from MD1 that I wouldn't mind getting more of - if The Price is Right!™®©

   
Made in ca
Painting Within the Lines






The Time Machine KS has loads of MD stuff still left.
I would guess that they might possibly offer them during the MD2 campaign. Since everyone with a base pledge gets an upgrade kit, it would make the most sense to offer the stuff that uses the cards for it. I know that Green Horde had Black Plague stuff available as add one, but I think it was only the retail stuff.
So it’s possible there might be at least the base game and retail expansions as add ons.
However, I wouldn’t get your hopes up, just in case.
   
Made in us
Incorporating Wet-Blending





I'm sure there's going to be so much content that casual gamers won't need any MD1 stuff. Do you guys want it for completionist's sake, or for the consistency in miniature style?

Or how much MD1 did you have to play to use all the miniatures from the KS?

I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in us
Scouting Shadow Warrior



Pennsylvania

 Ghool wrote:
The Time Machine KS has loads of MD stuff still left.
.


Am I blind or looking at the wrong thing because I don't see any MD stuff there other than the crossover cards for Green Horde.
   
Made in us
Speed Drybrushing





San Francisco, CA

 ced1106 wrote:
I'm sure there's going to be so much content that casual gamers won't need any MD1 stuff. Do you guys want it for completionist's sake, or for the consistency in miniature style?

Or how much MD1 did you have to play to use all the miniatures from the KS?


I wonder if it was more a concern that the MD1 minis would be left in the dust, and some folks would be bummed - those who didn't want to buy a whole new MD but instead would have been happy with just an upgrade kit to use with the mountains of crap they already had.

My friend who was so frustrated with MD1, but so traumatized he hasn't made any efforts to sell it off, may be looking into getting an upgrade kit (only). No need for all sorts of new stuff

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

He'll need to get MD2 or at least find somebody who is to get the upgrade kit for him,

CMON don't let you buy add ons without the main game (sadly)

 
   
Made in au
Regular Dakkanaut





I think he'll still need the core MD2 box. The way classes work is different now and there are likely to be components in the core box that aren't replicated in the upgrade pack (which I'd guess is going to be a deck of cards with updated stats).
   
Made in us
Incorporating Wet-Blending





From DaveC's posts, I'm seeing upgrade pack cards, but, to play MD2, you still need the MD2 plastic trays and pegs, seen in DaveC's other posts. Like Z, I imagine these other components are only available in the MD2 base game, et. al.. AFAIK, We don't know if any of the upgrade cards refer to rules in an expansion, rather than the MD2 core box.

And, of course, the upgrade cards aren't free. They're bundled into the cost of the pledge. Not only is it a way to get MD1 backers to back MD2, but to get new players buying the old MD1 stuff...!

This message was edited 1 time. Last update was at 2020/07/30 03:18:57


I'm not going to get into another argument with someone who thinks the way *they* paint is the *only* way to paint, am I?? 
   
Made in ie
Longtime Dakkanaut






ASOIAF - Gen Con Q&A

Faction Attachments - resculpts and generic attachments for existing factions (not Neutral)

Stark - 2 of each except the Guardian (1 only)
- Alt sculpt Swordsword Captain
- Alt Sculpt Umber Champion
- Alt Sculpt Crannogman Warden
- Mormont Veteran
- Crannogman Survivalist
- Winterfell Guardian (mounted)

Lannister - 2 of each except the Butcher (1 only)
- Alt Sculpt Guard Captain
- Alt Sculpt Assault Veteran (Halberd)
- Alt Sculpt Champion of the Faith
- Sentinel Enforcer
- Clegane Butcher (mounted)
- Turncoat (far left of image) - added to enemy unit causes debuffs

Baratheon Attachments - 2 of each except the Noble (1 only)
- Alt Sculpt Stag Knight Noble
- Alt Sculpt Master Warden
- Alt Sculpt Red Priestess (Stanis)
- Highgarden Pikeman Captain (Renly) (tease for new unit release)
- Thorn Guard Sentinel (Renly)
- Dragonstone Noble (mounted) (Stanis) (previously listed as Lord of Dragonstone)

Nightswatch Attachments - 2 of each
- Alt Sculpt Watch Captain
- Alt Sculpt Recruiter
- Hardened Ranger
- Senior Builder - allows unit to build stakes once per game
- Watch Marshal (mounted) (2 profiles)

Greyjoys - durable faction - pillage mechanic - triggers abilities, power up existing abilities need to keep winning - momentum based faction

Starter box
- 4 Heroes - Asha Greyjoy, Victarion Greyjoy, Rodrik Harlaw, Aeron Gryejoy
- Ironborn Bowmen - buff other units
- Ironborn Reavers
- Harlaw Reapers - shock troop, anti morale troop

Full separate Hero box as well

Monstrous units
- Freefolk get War Mammoths - Large solo tray non siege weapon relatively cheap points wise. Stomp and trample - might lose control of them.
- Targaryen Dragons - Mother of Dragons Hero Box

[Thumb - 113704532_889971668077130_1361038126008174805_o.jpg]
Nightswatch

[Thumb - Baratheon Attach.png]
Baratheon

[Thumb - Stark Attachments.png]
Stark

[Thumb - Lannister Attachment.png]
Lannister

[Thumb - 115770938_889977581409872_2089118302281244729_o.jpg]
Freefolk War Mammoths

[Thumb - Greyjoy Reavers.png]
Greyjoy Reavers

[Thumb - Greyjoy Reapers.png]
Harlaw Reapers

[Thumb - Greyjoy bowmen.png]
Greyjoy Bowmen

[Thumb - Greyjoy Heroes.png]
Greyjoy Heroes

This message was edited 7 times. Last update was at 2020/08/01 10:50:53


 
   
Made in gb
Darkwolf



West Sussex, UK

There is an image of the mother of dragons set with 3 unique dragon sculpts and Danny. Will try to find it to link.
   
Made in ie
Longtime Dakkanaut






Aeneades wrote:
There is an image of the mother of dragons set with 3 unique dragon sculpts and Danny. Will try to find it to link.


Got it I hit post too early so I am editing in a few bits above.

Also while they didn't mention the Freefolk Attachments the images below are online and are probably from that set.
[Thumb - Dragons.png]

[Thumb - Dragons2.png]

[Thumb - freefolk.png]

This message was edited 2 times. Last update was at 2020/08/01 12:30:16


 
   
Made in us
Courageous Questing Knight





Central Cimmeria

Dave C you are awesome at posting news, etc. Thank you.
WAR MAMMOTHS!!!!

I'm super excited. The Harlow Reapers look very cool. I'm starting to save for the Ironborn. I want everything.

The attachment boxes will be expensive for people like me who love alt sculpts and have almost all the factions...

I'm curious to hear what those final FreeFolk are from. They look like alt raid leader, Thenn and spearwife matriarch.
   
 
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